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- Sep 22, 2015
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- #421
Came back home from Greece yesterday. I'll try to find a proper fix thanks for the info ;p
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Sign up now!Came back home from Greece yesterday. I'll try to find a proper fix thanks for the info ;p
Agreed.. I've stopped using it for now just because of that. I'm no scripter but I can't imagine it's that difficult of a fix..
Qve AIOFighter (PRO) updated to v1.1.11.
Qve AIOFighter (PRO) updated to v1.1.12.
00:45:36 DEBUG Fighting NPC Oldschool/Legacy style.
00:45:36 DEBUG Using teleport tab to exit fight area.
00:45:36 INFO No slayer task or emergancy teleport.
00:18:25 DEBUG Walking to desired bank.
00:18:25 DEBUG Timed action (WebPath#getNext()) took 16ms
00:20:22 DEBUG Walking to desired bank.
00:20:22 DEBUG Timed action (WebPath#getNext()) took 12ms
00:22:27 DEBUG Walking to desired bank.
00:22:27 DEBUG Timed action (WebPath#getNext()) took 14ms
00:22:32 DEBUG Walking to desired bank.
00:22:32 DEBUG Timed action (WebPath#getNext()) took 14ms
00:22:35 DEBUG [WebPath] Incremented the last successful step index cache to 0.
00:22:35 DEBUG Walking to desired bank.
00:22:35 DEBUG Timed action (WebPath#getNext()) took 64ms
00:22:36 DEBUG [WebPath] Incremented the last successful step index cache to 10.
00:22:36 DEBUG Walking to desired bank.
00:22:36 DEBUG Timed action (WebPath#getNext()) took 62ms
00:22:36 DEBUG [WebPath] Incremented the last successful step index cache to 10.
00:22:36 DEBUG Walking to desired bank.
00:22:36 DEBUG Timed action (WebPath#getNext()) took 63ms
00:22:36 DEBUG [WebPath] Incremented the last successful step index cache to 10.
00:22:37 DEBUG Walking to desired bank.
00:22:37 DEBUG Walking to desired bank.
00:22:38 DEBUG Walking to desired bank.
00:22:39 DEBUG Walking to desired bank.
00:22:39 DEBUG Timed action (WebPath#getNext()) took 64ms
00:22:39 DEBUG [WebPath] Incremented the last successful step index cache to 13.
00:22:40 DEBUG Walking to desired bank.
00:22:41 DEBUG Walking to desired bank.
00:22:41 DEBUG Walking to desired bank.
00:22:42 DEBUG Walking to desired bank.
00:22:43 DEBUG Timed action (WebPath#getNext()) took 64ms
00:22:43 DEBUG [WebPath] Incremented the last successful step index cache to 11.
00:22:43 DEBUG Starting bot...
00:22:43 DEBUG [Coordinate] Coordinate(2850, 9773, 0)
00:22:43 DEBUG [Traditional banking] true
00:22:43 DEBUG [Presets] false
00:22:43 DEBUG [Traditional banking] Item name: Lobster, quantity: 5
00:22:43 DEBUG [Traditional banking] Item name: Nature rune, quantity: 20
00:22:43 DEBUG [Traditional banking] Item name: Fire rune, quantity: 100
00:22:43 DEBUG [Traditional banking] Item name: Falador teleport, quantity: 1
00:22:43 DEBUG [Banking] Overloads: false
00:22:43 DEBUG [Banking] Food: false
00:22:43 DEBUG [Banking] Inventory full: false
00:22:43 DEBUG [Premium] Is bot premium: true
00:22:43 DEBUG [Banking] No alch runes: false
00:22:43 DEBUG [Banking] No prayer pots: false
00:22:43 DEBUG [Banking] No restore pots: false
00:22:43 DEBUG [Looting] Loot above: false
00:22:43 DEBUG [Notepaper] Items: []
00:22:43 DEBUG [Alching] Items: []
00:22:43 DEBUG [Teleport] No alch runes: false
00:22:43 DEBUG [Prayer] Use soulsplit: false
00:22:43 DEBUG [Prayer] Use Quick prayers: false
00:22:43 DEBUG [Prayer] Minimal prayer points: 250
00:22:43 DEBUG [Teleport] Out of prayer pots: false
00:22:43 DEBUG [Teleport] Out of restore pots: false
00:22:43 DEBUG [Potions] Use Aggression pots: false
00:22:43 DEBUG [Potions] Use prayer renewal: false
00:22:43 DEBUG [Special] Use special attack: false
00:22:43 DEBUG [Safespotting] Use safespotting: true
00:22:43 DEBUG [Looting] Bury bones: false
00:22:43 DEBUG [Teleport] Out of food: false
00:22:43 DEBUG [Teleport] Out of ovls: false
00:22:43 DEBUG [Teleport] Should teleport out below hp: false
00:22:43 DEBUG [Teleport] Slayer task done: false
00:22:43 DEBUG [Teleport] Inventory full: false
00:22:43 DEBUG [Potions] Drink overlaod: false
00:22:43 DEBUG [Potions] Drink prayer renewal: false
00:22:43 DEBUG [Potions] Drink antifire: false
00:22:43 DEBUG [Potions] Drink super set: false
00:22:43 DEBUG [Potions] Drink super combat (osrs) : false
00:22:43 DEBUG [Banking] Bank at: Falador
00:22:43 DEBUG [Combat] Consider npc lvls: false
00:22:43 DEBUG [Loot] Eat for loot: true
00:22:43 DEBUG [Food] Eat below: 28.36065573770491
00:22:43 DEBUG [Potions] Drink aggresion potions: false
00:22:43 DEBUG [Food] Eat with random value of: 4.540983606557377
00:22:43 DEBUG [NPC] Npc list: [Black demon, *Black demon]
00:22:43 DEBUG [NPC] Starting coordinate: Coordinate(2850, 9773, 0)
00:22:43 DEBUG [NPC] Attacking range: 9
00:22:43 DEBUG [Loot] Looting list: [^Law rune$, ^Blood rune$, ^Chaos rune$, ^Fire rune$, ^Nature rune$, ^Adamantite bar$, ^Rune med helm$, ^Rune chainbody$, ^Grimy ranarr weed$, ^Grimy avantoe$, ^Grimy lantadyme$, ^Grimy kwuarm$, ^Grimy cadantine$, ^Ensouled demon head$]
00:22:43 DEBUG [Loot] Looting range: 5
00:22:43 DEBUG [Loot] Loot in combat: false
00:22:43 DEBUG [Abilities] Use revolution++: false
00:22:43 DEBUG Walking to desired bank.
00:22:44 DEBUG Walking to desired bank.
00:22:44 DEBUG Walking to desired bank.
00:22:45 DEBUG Timed action (WebPath#getNext()) took 61ms
00:22:45 DEBUG Walking to desired bank.
00:22:45 DEBUG Timed action (WebPath#getNext()) took 57ms
00:22:45 DEBUG [WebPath] Incremented the last successful step index cache to 6.
00:22:45 DEBUG Walking to desired bank.
00:22:46 DEBUG Walking to desired bank.
00:22:47 DEBUG Walking to desired bank.
00:22:48 DEBUG Walking to desired bank.
00:22:49 DEBUG Timed action (WebPath#getNext()) took 62ms
00:22:49 DEBUG [WebPath] Incremented the last successful step index cache to 9.
00:22:49 DEBUG Walking to desired bank.
00:22:50 DEBUG Walking to desired bank.
00:22:51 DEBUG Walking to desired bank.
00:22:51 DEBUG Walking to desired bank.
00:22:52 DEBUG Timed action (WebPath#getNext()) took 61ms
00:22:52 DEBUG [WebPath] Incremented the last successful step index cache to 11.
00:22:52 DEBUG Walking to desired bank.
00:22:53 DEBUG Walking to bank area.
00:22:54 DEBUG Walking to bank area.
00:22:55 DEBUG Opening bank.
00:22:56 DEBUG Walking to bank area.
00:22:57 DEBUG Walking to bank area.
00:22:58 DEBUG Opening bank.
00:22:58 DEBUG Opening bank.
00:23:06 DEBUG Depositing items.
00:23:06 DEBUG Checking if bank contains items.
00:23:06 DEBUG Withdrawing items.
00:23:09 DEBUG Checking if bank contains items.
00:23:09 DEBUG Withdrawing items.
00:23:13 DEBUG Depositing items.
00:23:14 DEBUG Checking if bank contains items.
00:23:14 DEBUG Withdrawing items.
00:23:16 DEBUG Checking if bank contains items.
00:23:16 DEBUG Withdrawing items.
00:23:18 DEBUG Depositing items.
00:23:20 DEBUG Checking if bank contains items.
00:23:20 DEBUG Withdrawing items.
00:23:22 DEBUG Checking if bank contains items.
00:23:22 DEBUG Withdrawing items.
00:25:15 DEBUG Starting bot...
00:25:15 DEBUG [Coordinate] Coordinate(2850, 9773, 0)
00:25:15 DEBUG [Traditional banking] true
00:25:15 DEBUG [Presets] false
00:25:15 DEBUG [Traditional banking] Item name: Lobster, quantity: 5
00:25:15 DEBUG [Traditional banking] Item name: Falador teleport, quantity: 1
00:25:15 DEBUG [Banking] Overloads: false
00:25:15 DEBUG [Banking] Food: false
00:25:15 DEBUG [Banking] Inventory full: true
00:25:15 DEBUG [Premium] Is bot premium: true
00:25:15 DEBUG [Banking] No alch runes: false
00:25:15 DEBUG [Banking] No prayer pots: false
00:25:15 DEBUG [Banking] No restore pots: false
00:25:15 DEBUG [Looting] Loot above: false
00:25:15 DEBUG [Notepaper] Items: []
00:25:15 DEBUG [Alching] Items: []
00:25:15 DEBUG [Teleport] No alch runes: false
00:25:15 DEBUG [Prayer] Use soulsplit: false
00:25:15 DEBUG [Prayer] Use Quick prayers: false
00:25:15 DEBUG [Prayer] Minimal prayer points: 250
00:25:15 DEBUG [Teleport] Out of prayer pots: false
00:25:15 DEBUG [Teleport] Out of restore pots: false
00:25:15 DEBUG [Potions] Use Aggression pots: false
00:25:15 DEBUG [Potions] Use prayer renewal: false
00:25:15 DEBUG [Special] Use special attack: false
00:25:15 DEBUG [Safespotting] Use safespotting: true
00:25:15 DEBUG [Looting] Bury bones: false
00:25:15 DEBUG [Teleport] Out of food: false
00:25:15 DEBUG [Teleport] Out of ovls: false
00:25:15 DEBUG [Teleport] Should teleport out below hp: true
00:25:15 DEBUG [Teleport] Teleport out below hp: 35
00:25:15 DEBUG [Teleport] Slayer task done: false
00:25:15 DEBUG [Teleport] Inventory full: false
00:25:15 DEBUG [Potions] Drink overlaod: false
00:25:15 DEBUG [Potions] Drink prayer renewal: false
00:25:15 DEBUG [Potions] Drink antifire: false
00:25:15 DEBUG [Potions] Drink super set: false
00:25:15 DEBUG [Potions] Drink super combat (osrs) : false
00:25:15 DEBUG [Banking] Bank at: Falador
00:25:15 DEBUG [Combat] Consider npc lvls: false
00:25:15 DEBUG [Loot] Eat for loot: true
00:25:15 DEBUG [Food] Eat below: 28.36065573770491
00:25:15 DEBUG [Potions] Drink aggresion potions: false
00:25:15 DEBUG [Food] Eat with random value of: 4.540983606557377
00:25:15 DEBUG [NPC] Npc list: [Black demon, *Black demon]
00:25:15 DEBUG [NPC] Starting coordinate: Coordinate(2850, 9773, 0)
00:25:15 DEBUG [NPC] Attacking range: 9
00:25:15 DEBUG [Loot] Looting list: [^Law rune$, ^Blood rune$, ^Chaos rune$, ^Fire rune$, ^Nature rune$, ^Adamantite bar$, ^Rune med helm$, ^Rune chainbody$, ^Grimy ranarr weed$, ^Grimy avantoe$, ^Grimy lantadyme$, ^Grimy kwuarm$, ^Grimy cadantine$, ^Ensouled demon head$]
00:25:15 DEBUG [Loot] Looting range: 5
00:25:15 DEBUG [Loot] Loot in combat: false
00:25:15 DEBUG [Abilities] Use revolution++: false
00:25:17 DEBUG Walking to fighting spot.
00:25:18 DEBUG Timed action (WebPath#getNext()) took 93ms
00:25:18 DEBUG [WebPath] Incremented the last successful step index cache to 23.
00:25:18 DEBUG Walking to fighting spot.
00:25:18 DEBUG Timed action (WebPath#getNext()) took 84ms
00:25:18 DEBUG [WebPath] Incremented the last successful step index cache to 23.
00:25:18 DEBUG Walking to fighting spot.
00:25:19 DEBUG Timed action (WebPath#getNext()) took 85ms
00:25:19 DEBUG [WebPath] Incremented the last successful step index cache to 23.
00:25:19 DEBUG Walking to fighting spot.
00:25:19 DEBUG Timed action (WebPath#getNext()) took 81ms
00:25:19 DEBUG [WebPath] Incremented the last successful step index cache to 23.
00:25:19 DEBUG Walking to fighting spot.
00:25:20 DEBUG Walking to fighting spot.
00:25:20 DEBUG Walking to fighting spot.
00:25:21 DEBUG Walking to fighting spot.
00:25:22 DEBUG Walking to fighting spot.
00:25:22 DEBUG Walking to fighting spot.
00:25:23 DEBUG Walking to fighting spot.
00:25:24 DEBUG Walking to fighting spot.
00:25:24 DEBUG Walking to fighting spot.
00:25:25 DEBUG Walking to fighting spot.
00:25:25 DEBUG Walking to fighting spot.
00:25:26 DEBUG Walking to fighting spot.
00:25:27 DEBUG Timed action (WebPath#getNext()) took 88ms
00:25:27 DEBUG Walking to fighting spot.
00:25:28 DEBUG Timed action (WebPath#getNext()) took 69ms
00:25:28 DEBUG Walking to fighting spot.
00:25:29 DEBUG Timed action (WebPath#getNext()) took 60ms
00:25:29 DEBUG Walking to fighting spot.
00:25:30 DEBUG Timed action (WebPath#getNext()) took 60ms
00:25:34 DEBUG [WebPath] Incremented the last successful step index cache to 5.
00:25:34 DEBUG Walking to fighting spot.
00:25:34 DEBUG Timed action (WebPath#getNext()) took 54ms
00:25:34 DEBUG [WebPath] Incremented the last successful step index cache to 7.
00:25:34 DEBUG Walking to fighting spot.
00:25:34 DEBUG Timed action (WebPath#getNext()) took 56ms
00:25:34 DEBUG [WebPath] Incremented the last successful step index cache to 7.
00:25:34 DEBUG Walking to fighting spot.
00:25:34 DEBUG Timed action (WebPath#getNext()) took 61ms
00:25:35 DEBUG [WebPath] Incremented the last successful step index cache to 7.
00:25:35 DEBUG Walking to fighting spot.
00:25:35 DEBUG Walking to fighting spot.
00:25:36 DEBUG Walking to fighting spot.
00:25:37 DEBUG Walking to fighting spot.
00:25:37 DEBUG Timed action (WebPath#getNext()) took 60ms
00:25:37 DEBUG [WebPath] Incremented the last successful step index cache to 7.
00:25:37 DEBUG Walking to fighting spot.
00:25:38 DEBUG Timed action (WebPath#getNext()) took 57ms
00:25:38 DEBUG [WebPath] Incremented the last successful step index cache to 10.
00:25:38 DEBUG Walking to fighting spot.
00:25:39 DEBUG Walking to fighting spot.
00:25:40 DEBUG Walking to fighting spot.
00:25:40 DEBUG Walking to fighting spot.
00:25:41 DEBUG Timed action (WebPath#getNext()) took 87ms
00:25:41 DEBUG [WebPath] Incremented the last successful step index cache to 10.
00:25:41 DEBUG Walking to fighting spot.
00:25:42 DEBUG Walking to fighting spot.
00:25:42 DEBUG Walking to fighting spot.
00:25:43 DEBUG Timed action (WebPath#getNext()) took 85ms
00:25:43 DEBUG [WebPath] Incremented the last successful step index cache to 10.
00:25:43 DEBUG Walking to fighting spot.
00:25:44 DEBUG Walking to fighting spot.
00:25:45 DEBUG Walking to fighting spot.
00:25:45 DEBUG Walking to fighting spot.
00:25:46 DEBUG Timed action (WebPath#getNext()) took 87ms
00:25:46 DEBUG [WebPath] Incremented the last successful step index cache to 14.
00:25:46 DEBUG Walking to fighting spot.
00:25:47 DEBUG Walking to fighting spot.
00:25:48 DEBUG Walking to fighting spot.
00:25:48 DEBUG Walking to fighting spot.
00:25:49 DEBUG Timed action (WebPath#getNext()) took 83ms
00:25:49 DEBUG [WebPath] Incremented the last successful step index cache to 13.
00:25:49 DEBUG Walking to fighting spot.
00:25:49 DEBUG Walking to fighting spot.
00:25:50 DEBUG Walking to fighting spot.
00:25:51 DEBUG Walking to fighting spot.
00:25:51 DEBUG Timed action (WebPath#getNext()) took 82ms
00:25:51 DEBUG Walking to fighting spot.
00:25:52 DEBUG Walking to fighting spot.
00:25:53 DEBUG Walking to fighting spot.
00:25:53 DEBUG Timed action (WebPath#getNext()) took 62ms
00:25:54 DEBUG Walking to fighting spot.
00:25:55 DEBUG Timed action (WebPath#getNext()) took 63ms
00:25:55 DEBUG Walking to fighting spot.
00:25:56 DEBUG Timed action (WebPath#getNext()) took 59ms
00:26:00 DEBUG Walking to fighting spot.
00:26:00 DEBUG Timed action (WebPath#getNext()) took 67ms
00:26:05 DEBUG [WebPath] Incremented the last successful step index cache to 4.
00:26:05 DEBUG Walking to fighting spot.
00:26:05 DEBUG Timed action (WebPath#getNext()) took 0ms
00:26:05 DEBUG [WebPath] getNext() returned null, construct a new path.
00:26:06 DEBUG Walking to fighting spot.
00:26:06 DEBUG Timed action (WebPath#getNext()) took 0ms
00:26:06 DEBUG [WebPath] getNext() returned null, construct a new path.
00:26:06 DEBUG Preset has been added
00:26:06 DEBUG Walking to fighting spot.
00:26:06 DEBUG Timed action (WebPath#getNext()) took 0ms
00:26:06 DEBUG [WebPath] getNext() returned null, construct a new path.
00:26:06 DEBUG Walking to fighting spot.
00:26:06 DEBUG Timed action (WebPath#getNext()) took 0ms
00:26:06 DEBUG [WebPath] getNext() returned null, construct a new path.
00:26:07 DEBUG Walking to fighting spot.
00:26:07 DEBUG Timed action (WebPath#getNext()) took 0ms
00:26:07 DEBUG [WebPath] getNext() returned null, construct a new path.
00:26:07 DEBUG Walking to fighting spot.
00:26:07 DEBUG Timed action (WebPath#getNext()) took 0ms
00:26:07 DEBUG [WebPath] getNext() returned null, construct a new path.
00:26:07 DEBUG Walking to fighting spot.
00:26:07 DEBUG Timed action (WebPath#getNext()) took 0ms
00:26:07 DEBUG [WebPath] getNext() returned null, construct a new path.
00:26:08 DEBUG Walking to fighting spot.
00:26:08 DEBUG Timed action (WebPath#getNext()) took 65ms
00:26:09 DEBUG [WebPath] Incremented the last successful step index cache to 12.
00:26:09 DEBUG Walking to fighting spot.
00:26:09 DEBUG Timed action (WebPath#getNext()) took 57ms
00:26:09 DEBUG [WebPath] Incremented the last successful step index cache to 11.
00:26:09 DEBUG Walking to fighting spot.
00:26:09 DEBUG Timed action (WebPath#getNext()) took 58ms
00:26:09 DEBUG [WebPath] Incremented the last successful step index cache to 11.
00:26:09 DEBUG Walking to fighting spot.
00:26:10 DEBUG Walking to fighting spot.
00:26:10 DEBUG Walking to fighting spot.
00:26:11 DEBUG Walking to fighting spot.
00:26:11 DEBUG Walking to fighting spot.
00:26:12 DEBUG Timed action (WebPath#getNext()) took 64ms
00:26:12 DEBUG [WebPath] Incremented the last successful step index cache to 11.
00:26:12 DEBUG Walking to fighting spot.
00:26:13 DEBUG Walking to fighting spot.
00:26:14 DEBUG Walking to fighting spot.
00:26:14 DEBUG Timed action (WebPath#getNext()) took 62ms
00:26:15 DEBUG [WebPath] Incremented the last successful step index cache to 14.
00:26:15 DEBUG Walking to fighting spot.
00:26:15 DEBUG Walking to fighting spot.
00:26:16 DEBUG Walking to fighting spot.
00:26:16 DEBUG Walking to fighting spot.
00:26:17 DEBUG Walking to fighting spot.
00:26:18 DEBUG Timed action (WebPath#getNext()) took 60ms
00:26:18 DEBUG [WebPath] Incremented the last successful step index cache to 13.
00:26:18 DEBUG Walking to fighting spot.
00:26:19 DEBUG Walking to fighting spot.
00:26:20 DEBUG Walking to fighting spot.
00:26:20 DEBUG Walking to fighting spot.
00:26:21 DEBUG Walking to fighting spot.
00:26:21 DEBUG Timed action (WebPath#getNext()) took 57ms
00:26:22 DEBUG [WebPath] Incremented the last successful step index cache to 11.
00:26:22 DEBUG Walking to fighting spot.
00:26:22 DEBUG Walking to fighting spot.
00:26:23 DEBUG Walking to fighting spot.
00:26:24 DEBUG Timed action (WebPath#getNext()) took 58ms
00:26:24 DEBUG [WebPath] Incremented the last successful step index cache to 9.
00:26:24 DEBUG Walking to fighting spot.
00:26:24 DEBUG Walking to fighting spot.
00:26:25 DEBUG Walking to fighting spot.
00:26:26 DEBUG Timed action (WebPath#getNext()) took 57ms
00:26:26 DEBUG [WebPath] Incremented the last successful step index cache to 5.
00:26:26 DEBUG Walking to fighting spot.
00:26:26 DEBUG Walking to fighting spot.
00:26:27 DEBUG Walking to fighting spot.
00:26:27 DEBUG Timed action (WebPath#getNext()) took 56ms
00:26:27 DEBUG [WebPath] Incremented the last successful step index cache to 8.
00:26:27 DEBUG Walking to fighting spot.
00:26:28 DEBUG Walking to fighting spot.
00:26:29 DEBUG Walking to safespot.
00:26:29 DEBUG Turning camera to safespot coordinate.
00:26:29 DEBUG Trying to walk to safespot.
00:26:29 DEBUG Path: Path[Coordinate(2857, 9775, 0) -> Coordinate(2856, 9775, 0) -> Coordinate(2855, 9774, 0) -> Coordinate(2854, 9774, 0) -> Coordinate(2853, 9774, 0) -> Coordinate(2852, 9774, 0) -> Coordinate(2851, 9773, 0) -> Coordinate(2850, 9773, 0)]
00:26:29 DEBUG Success walking to safespot.
00:26:32 DEBUG Turning camera to npc.
00:26:34 DEBUG Attacking npc.
00:26:35 DEBUG Attacking npc.
00:26:36 DEBUG Fighting NPC Oldschool/Legacy style.
00:26:37 DEBUG Walking to safespot.
00:26:37 DEBUG Trying to walk to safespot.
00:26:37 DEBUG Path: Path[Coordinate(2850, 9774, 0) -> Coordinate(2850, 9773, 0)]
00:26:37 DEBUG Success walking to safespot.
00:26:37 DEBUG Walking to safespot.
00:26:37 DEBUG Trying to walk to safespot.
00:26:37 DEBUG Path: Path[Coordinate(2850, 9775, 0) -> Coordinate(2850, 9774, 0) -> Coordinate(2850, 9773, 0)]
00:26:37 DEBUG Failed to walk to safespot.
00:26:37 DEBUG Walking to safespot.
00:26:37 DEBUG Trying to walk to safespot.
00:26:37 DEBUG Path: Path[Coordinate(2850, 9775, 0) -> Coordinate(2850, 9774, 0) -> Coordinate(2850, 9773, 0)]
00:26:37 DEBUG Success walking to safespot.
00:26:39 DEBUG Attacking npc.
00:26:40 DEBUG Attacking npc.
00:26:42 DEBUG Attacking npc.
00:26:43 DEBUG Fighting NPC Oldschool/Legacy style.
00:26:43 DEBUG Walking to safespot.
00:26:43 DEBUG Trying to walk to safespot.
00:26:43 DEBUG Path: Path[Coordinate(2850, 9774, 0) -> Coordinate(2850, 9773, 0)]
00:26:43 DEBUG Success walking to safespot.
00:00:00 INFO Logger Initialised - this log file can be found at ( :)) logs\Qve AIOFighter (LITE) 3-03 19-16-29.log
00:00:00 INFO Logging level can be adjusted in the Preferences tab.
00:01:18 DEBUG Npc list is empty. Please add npcs.
Npcs -> Refresh -> Select npc -> Add
00:01:21 DEBUG Npc list is empty. Please add npcs.
Npcs -> Refresh -> Select npc -> Add
00:01:37 DEBUG Npc list is empty. Please add npcs.
Npcs -> Refresh -> Select npc -> Add
00:02:52 DEBUG Starting bot...
00:02:52 DEBUG [Coordinate] Coordinate(2850, 9773, 0)
00:02:52 DEBUG [Traditional banking] true
00:02:52 DEBUG [Presets] false
00:02:52 DEBUG [Banking] Overloads: false
00:02:52 DEBUG [Banking] Food: false
00:02:52 DEBUG [Banking] Inventory full: false
00:02:52 DEBUG [Premium] Is bot premium: false
00:02:52 DEBUG [Safespotting] Use safespotting: true
00:02:52 DEBUG [Looting] Bury bones: false
00:02:52 DEBUG [Teleport] Out of food: false
00:02:52 DEBUG [Teleport] Out of ovls: false
00:02:52 DEBUG [Teleport] Should teleport out below hp: true
00:02:52 DEBUG [Teleport] Teleport out below hp: 26
00:02:52 DEBUG [Teleport] Slayer task done: true
00:02:52 DEBUG [Teleport] Inventory full: false
00:02:52 DEBUG [Potions] Drink overlaod: false
00:02:52 DEBUG [Potions] Drink prayer renewal: false
00:02:52 DEBUG [Potions] Drink antifire: false
00:02:52 DEBUG [Potions] Drink super set: false
00:02:52 DEBUG [Potions] Drink super combat (osrs) : false
00:02:52 DEBUG [Banking] Bank at: Varrock West
00:02:52 DEBUG [Combat] Consider npc lvls: false
00:02:52 DEBUG [Loot] Eat for loot: false
00:02:52 DEBUG [Food] Eat below: 50.94262295081967
00:02:52 DEBUG [Potions] Drink aggresion potions: false
00:02:52 DEBUG [Food] Eat with random value of: 7.19672131147541
00:02:52 DEBUG [NPC] Npc list: [Black demon, *Black demon]
00:02:52 DEBUG [NPC] Starting coordinate: Coordinate(2850, 9773, 0)
00:02:52 DEBUG [NPC] Attacking range: 11
00:02:52 DEBUG [Loot] Looting list: [^Rune med helm$, ^Rune chainbody$]
00:02:52 DEBUG [Loot] Looting range: 5
00:02:52 DEBUG [Loot] Loot in combat: false
00:02:52 DEBUG [Abilities] Use revolution++: false
00:02:52 DEBUG Using teleport tab to exit fight area.
00:03:04 DEBUG Using teleport tab to exit fight area.
00:03:04 INFO No slayer task or emergancy teleport.
Hi, ive been overcharged, could i get a refund for the hours that i was charged extra? and just re-use them?...qverkk submitted a new resource:
Qve AIOFighter (PRO) - Npc's gotta die.
Read more about this resource...
I think this teleporting because of teleporting out when slayer task is done, that feature is rs3 only, i'll have to add a warning. If you try to run it without "Teleport when slayer task done" lmk how it goesLemee preface this with 2 things. 1) On osrs. 2) Not asking for a refund, just wana know if I did something wrong to cause it to behave awkwardly.
Major issue: Was at black demons safespotting. HP was well above the safety TP value (set to 25%ish, hp was at 44/65), inventory was mostly empty and had 3 lobs, but the bot decided it would just crack a tab and end the session right after a lootable drop... I was babysitting and watched it happen.
log: everything before this was the usual "walking to safespot" or fighting NPC
Code:00:45:36 DEBUG Fighting NPC Oldschool/Legacy style. 00:45:36 DEBUG Using teleport tab to exit fight area. 00:45:36 INFO No slayer task or emergancy teleport.
Minor issue from same session: (possibly due to changing settings mid-session) Set it to withdraw 20x nats and 100x fire, some food and a tp tab. Going down the banking list it grabbed the 3x trout, grabbed the 20x nats then deposits inventory. Did this in a loop every time it got to nats; when I gave up on getting it to alch, and just take 5 lobs and 1 tp tab, it worked fine. until the other issue described above.
banking logs: (i played around with the settings until i got it to return to the fightng spot). this was the banking sesh before it tp'd and closed
Code:00:18:25 DEBUG Walking to desired bank. 00:18:25 DEBUG Timed action (WebPath#getNext()) took 16ms 00:20:22 DEBUG Walking to desired bank. 00:20:22 DEBUG Timed action (WebPath#getNext()) took 12ms 00:22:27 DEBUG Walking to desired bank. 00:22:27 DEBUG Timed action (WebPath#getNext()) took 14ms 00:22:32 DEBUG Walking to desired bank. 00:22:32 DEBUG Timed action (WebPath#getNext()) took 14ms 00:22:35 DEBUG [WebPath] Incremented the last successful step index cache to 0. 00:22:35 DEBUG Walking to desired bank. 00:22:35 DEBUG Timed action (WebPath#getNext()) took 64ms 00:22:36 DEBUG [WebPath] Incremented the last successful step index cache to 10. 00:22:36 DEBUG Walking to desired bank. 00:22:36 DEBUG Timed action (WebPath#getNext()) took 62ms 00:22:36 DEBUG [WebPath] Incremented the last successful step index cache to 10. 00:22:36 DEBUG Walking to desired bank. 00:22:36 DEBUG Timed action (WebPath#getNext()) took 63ms 00:22:36 DEBUG [WebPath] Incremented the last successful step index cache to 10. 00:22:37 DEBUG Walking to desired bank. 00:22:37 DEBUG Walking to desired bank. 00:22:38 DEBUG Walking to desired bank. 00:22:39 DEBUG Walking to desired bank. 00:22:39 DEBUG Timed action (WebPath#getNext()) took 64ms 00:22:39 DEBUG [WebPath] Incremented the last successful step index cache to 13. 00:22:40 DEBUG Walking to desired bank. 00:22:41 DEBUG Walking to desired bank. 00:22:41 DEBUG Walking to desired bank. 00:22:42 DEBUG Walking to desired bank. 00:22:43 DEBUG Timed action (WebPath#getNext()) took 64ms 00:22:43 DEBUG [WebPath] Incremented the last successful step index cache to 11. 00:22:43 DEBUG Starting bot... 00:22:43 DEBUG [Coordinate] Coordinate(2850, 9773, 0) 00:22:43 DEBUG [Traditional banking] true 00:22:43 DEBUG [Presets] false 00:22:43 DEBUG [Traditional banking] Item name: Lobster, quantity: 5 00:22:43 DEBUG [Traditional banking] Item name: Nature rune, quantity: 20 00:22:43 DEBUG [Traditional banking] Item name: Fire rune, quantity: 100 00:22:43 DEBUG [Traditional banking] Item name: Falador teleport, quantity: 1 00:22:43 DEBUG [Banking] Overloads: false 00:22:43 DEBUG [Banking] Food: false 00:22:43 DEBUG [Banking] Inventory full: false 00:22:43 DEBUG [Premium] Is bot premium: true 00:22:43 DEBUG [Banking] No alch runes: false 00:22:43 DEBUG [Banking] No prayer pots: false 00:22:43 DEBUG [Banking] No restore pots: false 00:22:43 DEBUG [Looting] Loot above: false 00:22:43 DEBUG [Notepaper] Items: [] 00:22:43 DEBUG [Alching] Items: [] 00:22:43 DEBUG [Teleport] No alch runes: false 00:22:43 DEBUG [Prayer] Use soulsplit: false 00:22:43 DEBUG [Prayer] Use Quick prayers: false 00:22:43 DEBUG [Prayer] Minimal prayer points: 250 00:22:43 DEBUG [Teleport] Out of prayer pots: false 00:22:43 DEBUG [Teleport] Out of restore pots: false 00:22:43 DEBUG [Potions] Use Aggression pots: false 00:22:43 DEBUG [Potions] Use prayer renewal: false 00:22:43 DEBUG [Special] Use special attack: false 00:22:43 DEBUG [Safespotting] Use safespotting: true 00:22:43 DEBUG [Looting] Bury bones: false 00:22:43 DEBUG [Teleport] Out of food: false 00:22:43 DEBUG [Teleport] Out of ovls: false 00:22:43 DEBUG [Teleport] Should teleport out below hp: false 00:22:43 DEBUG [Teleport] Slayer task done: false 00:22:43 DEBUG [Teleport] Inventory full: false 00:22:43 DEBUG [Potions] Drink overlaod: false 00:22:43 DEBUG [Potions] Drink prayer renewal: false 00:22:43 DEBUG [Potions] Drink antifire: false 00:22:43 DEBUG [Potions] Drink super set: false 00:22:43 DEBUG [Potions] Drink super combat (osrs) : false 00:22:43 DEBUG [Banking] Bank at: Falador 00:22:43 DEBUG [Combat] Consider npc lvls: false 00:22:43 DEBUG [Loot] Eat for loot: true 00:22:43 DEBUG [Food] Eat below: 28.36065573770491 00:22:43 DEBUG [Potions] Drink aggresion potions: false 00:22:43 DEBUG [Food] Eat with random value of: 4.540983606557377 00:22:43 DEBUG [NPC] Npc list: [Black demon, *Black demon] 00:22:43 DEBUG [NPC] Starting coordinate: Coordinate(2850, 9773, 0) 00:22:43 DEBUG [NPC] Attacking range: 9 00:22:43 DEBUG [Loot] Looting list: [^Law rune$, ^Blood rune$, ^Chaos rune$, ^Fire rune$, ^Nature rune$, ^Adamantite bar$, ^Rune med helm$, ^Rune chainbody$, ^Grimy ranarr weed$, ^Grimy avantoe$, ^Grimy lantadyme$, ^Grimy kwuarm$, ^Grimy cadantine$, ^Ensouled demon head$] 00:22:43 DEBUG [Loot] Looting range: 5 00:22:43 DEBUG [Loot] Loot in combat: false 00:22:43 DEBUG [Abilities] Use revolution++: false 00:22:43 DEBUG Walking to desired bank. 00:22:44 DEBUG Walking to desired bank. 00:22:44 DEBUG Walking to desired bank. 00:22:45 DEBUG Timed action (WebPath#getNext()) took 61ms 00:22:45 DEBUG Walking to desired bank. 00:22:45 DEBUG Timed action (WebPath#getNext()) took 57ms 00:22:45 DEBUG [WebPath] Incremented the last successful step index cache to 6. 00:22:45 DEBUG Walking to desired bank. 00:22:46 DEBUG Walking to desired bank. 00:22:47 DEBUG Walking to desired bank. 00:22:48 DEBUG Walking to desired bank. 00:22:49 DEBUG Timed action (WebPath#getNext()) took 62ms 00:22:49 DEBUG [WebPath] Incremented the last successful step index cache to 9. 00:22:49 DEBUG Walking to desired bank. 00:22:50 DEBUG Walking to desired bank. 00:22:51 DEBUG Walking to desired bank. 00:22:51 DEBUG Walking to desired bank. 00:22:52 DEBUG Timed action (WebPath#getNext()) took 61ms 00:22:52 DEBUG [WebPath] Incremented the last successful step index cache to 11. 00:22:52 DEBUG Walking to desired bank. 00:22:53 DEBUG Walking to bank area. 00:22:54 DEBUG Walking to bank area. 00:22:55 DEBUG Opening bank. 00:22:56 DEBUG Walking to bank area. 00:22:57 DEBUG Walking to bank area. 00:22:58 DEBUG Opening bank. 00:22:58 DEBUG Opening bank. 00:23:06 DEBUG Depositing items. 00:23:06 DEBUG Checking if bank contains items. 00:23:06 DEBUG Withdrawing items. 00:23:09 DEBUG Checking if bank contains items. 00:23:09 DEBUG Withdrawing items. 00:23:13 DEBUG Depositing items. 00:23:14 DEBUG Checking if bank contains items. 00:23:14 DEBUG Withdrawing items. 00:23:16 DEBUG Checking if bank contains items. 00:23:16 DEBUG Withdrawing items. 00:23:18 DEBUG Depositing items. 00:23:20 DEBUG Checking if bank contains items. 00:23:20 DEBUG Withdrawing items. 00:23:22 DEBUG Checking if bank contains items. 00:23:22 DEBUG Withdrawing items. 00:25:15 DEBUG Starting bot... 00:25:15 DEBUG [Coordinate] Coordinate(2850, 9773, 0) 00:25:15 DEBUG [Traditional banking] true 00:25:15 DEBUG [Presets] false 00:25:15 DEBUG [Traditional banking] Item name: Lobster, quantity: 5 00:25:15 DEBUG [Traditional banking] Item name: Falador teleport, quantity: 1 00:25:15 DEBUG [Banking] Overloads: false 00:25:15 DEBUG [Banking] Food: false 00:25:15 DEBUG [Banking] Inventory full: true 00:25:15 DEBUG [Premium] Is bot premium: true 00:25:15 DEBUG [Banking] No alch runes: false 00:25:15 DEBUG [Banking] No prayer pots: false 00:25:15 DEBUG [Banking] No restore pots: false 00:25:15 DEBUG [Looting] Loot above: false 00:25:15 DEBUG [Notepaper] Items: [] 00:25:15 DEBUG [Alching] Items: [] 00:25:15 DEBUG [Teleport] No alch runes: false 00:25:15 DEBUG [Prayer] Use soulsplit: false 00:25:15 DEBUG [Prayer] Use Quick prayers: false 00:25:15 DEBUG [Prayer] Minimal prayer points: 250 00:25:15 DEBUG [Teleport] Out of prayer pots: false 00:25:15 DEBUG [Teleport] Out of restore pots: false 00:25:15 DEBUG [Potions] Use Aggression pots: false 00:25:15 DEBUG [Potions] Use prayer renewal: false 00:25:15 DEBUG [Special] Use special attack: false 00:25:15 DEBUG [Safespotting] Use safespotting: true 00:25:15 DEBUG [Looting] Bury bones: false 00:25:15 DEBUG [Teleport] Out of food: false 00:25:15 DEBUG [Teleport] Out of ovls: false 00:25:15 DEBUG [Teleport] Should teleport out below hp: true 00:25:15 DEBUG [Teleport] Teleport out below hp: 35 00:25:15 DEBUG [Teleport] Slayer task done: false 00:25:15 DEBUG [Teleport] Inventory full: false 00:25:15 DEBUG [Potions] Drink overlaod: false 00:25:15 DEBUG [Potions] Drink prayer renewal: false 00:25:15 DEBUG [Potions] Drink antifire: false 00:25:15 DEBUG [Potions] Drink super set: false 00:25:15 DEBUG [Potions] Drink super combat (osrs) : false 00:25:15 DEBUG [Banking] Bank at: Falador 00:25:15 DEBUG [Combat] Consider npc lvls: false 00:25:15 DEBUG [Loot] Eat for loot: true 00:25:15 DEBUG [Food] Eat below: 28.36065573770491 00:25:15 DEBUG [Potions] Drink aggresion potions: false 00:25:15 DEBUG [Food] Eat with random value of: 4.540983606557377 00:25:15 DEBUG [NPC] Npc list: [Black demon, *Black demon] 00:25:15 DEBUG [NPC] Starting coordinate: Coordinate(2850, 9773, 0) 00:25:15 DEBUG [NPC] Attacking range: 9 00:25:15 DEBUG [Loot] Looting list: [^Law rune$, ^Blood rune$, ^Chaos rune$, ^Fire rune$, ^Nature rune$, ^Adamantite bar$, ^Rune med helm$, ^Rune chainbody$, ^Grimy ranarr weed$, ^Grimy avantoe$, ^Grimy lantadyme$, ^Grimy kwuarm$, ^Grimy cadantine$, ^Ensouled demon head$] 00:25:15 DEBUG [Loot] Looting range: 5 00:25:15 DEBUG [Loot] Loot in combat: false 00:25:15 DEBUG [Abilities] Use revolution++: false 00:25:17 DEBUG Walking to fighting spot. 00:25:18 DEBUG Timed action (WebPath#getNext()) took 93ms 00:25:18 DEBUG [WebPath] Incremented the last successful step index cache to 23. 00:25:18 DEBUG Walking to fighting spot. 00:25:18 DEBUG Timed action (WebPath#getNext()) took 84ms 00:25:18 DEBUG [WebPath] Incremented the last successful step index cache to 23. 00:25:18 DEBUG Walking to fighting spot. 00:25:19 DEBUG Timed action (WebPath#getNext()) took 85ms 00:25:19 DEBUG [WebPath] Incremented the last successful step index cache to 23. 00:25:19 DEBUG Walking to fighting spot. 00:25:19 DEBUG Timed action (WebPath#getNext()) took 81ms 00:25:19 DEBUG [WebPath] Incremented the last successful step index cache to 23. 00:25:19 DEBUG Walking to fighting spot. 00:25:20 DEBUG Walking to fighting spot. 00:25:20 DEBUG Walking to fighting spot. 00:25:21 DEBUG Walking to fighting spot. 00:25:22 DEBUG Walking to fighting spot. 00:25:22 DEBUG Walking to fighting spot. 00:25:23 DEBUG Walking to fighting spot. 00:25:24 DEBUG Walking to fighting spot. 00:25:24 DEBUG Walking to fighting spot. 00:25:25 DEBUG Walking to fighting spot. 00:25:25 DEBUG Walking to fighting spot. 00:25:26 DEBUG Walking to fighting spot. 00:25:27 DEBUG Timed action (WebPath#getNext()) took 88ms 00:25:27 DEBUG Walking to fighting spot. 00:25:28 DEBUG Timed action (WebPath#getNext()) took 69ms 00:25:28 DEBUG Walking to fighting spot. 00:25:29 DEBUG Timed action (WebPath#getNext()) took 60ms 00:25:29 DEBUG Walking to fighting spot. 00:25:30 DEBUG Timed action (WebPath#getNext()) took 60ms 00:25:34 DEBUG [WebPath] Incremented the last successful step index cache to 5. 00:25:34 DEBUG Walking to fighting spot. 00:25:34 DEBUG Timed action (WebPath#getNext()) took 54ms 00:25:34 DEBUG [WebPath] Incremented the last successful step index cache to 7. 00:25:34 DEBUG Walking to fighting spot. 00:25:34 DEBUG Timed action (WebPath#getNext()) took 56ms 00:25:34 DEBUG [WebPath] Incremented the last successful step index cache to 7. 00:25:34 DEBUG Walking to fighting spot. 00:25:34 DEBUG Timed action (WebPath#getNext()) took 61ms 00:25:35 DEBUG [WebPath] Incremented the last successful step index cache to 7. 00:25:35 DEBUG Walking to fighting spot. 00:25:35 DEBUG Walking to fighting spot. 00:25:36 DEBUG Walking to fighting spot. 00:25:37 DEBUG Walking to fighting spot. 00:25:37 DEBUG Timed action (WebPath#getNext()) took 60ms 00:25:37 DEBUG [WebPath] Incremented the last successful step index cache to 7. 00:25:37 DEBUG Walking to fighting spot. 00:25:38 DEBUG Timed action (WebPath#getNext()) took 57ms 00:25:38 DEBUG [WebPath] Incremented the last successful step index cache to 10. 00:25:38 DEBUG Walking to fighting spot. 00:25:39 DEBUG Walking to fighting spot. 00:25:40 DEBUG Walking to fighting spot. 00:25:40 DEBUG Walking to fighting spot. 00:25:41 DEBUG Timed action (WebPath#getNext()) took 87ms 00:25:41 DEBUG [WebPath] Incremented the last successful step index cache to 10. 00:25:41 DEBUG Walking to fighting spot. 00:25:42 DEBUG Walking to fighting spot. 00:25:42 DEBUG Walking to fighting spot. 00:25:43 DEBUG Timed action (WebPath#getNext()) took 85ms 00:25:43 DEBUG [WebPath] Incremented the last successful step index cache to 10. 00:25:43 DEBUG Walking to fighting spot. 00:25:44 DEBUG Walking to fighting spot. 00:25:45 DEBUG Walking to fighting spot. 00:25:45 DEBUG Walking to fighting spot. 00:25:46 DEBUG Timed action (WebPath#getNext()) took 87ms 00:25:46 DEBUG [WebPath] Incremented the last successful step index cache to 14. 00:25:46 DEBUG Walking to fighting spot. 00:25:47 DEBUG Walking to fighting spot. 00:25:48 DEBUG Walking to fighting spot. 00:25:48 DEBUG Walking to fighting spot. 00:25:49 DEBUG Timed action (WebPath#getNext()) took 83ms 00:25:49 DEBUG [WebPath] Incremented the last successful step index cache to 13. 00:25:49 DEBUG Walking to fighting spot. 00:25:49 DEBUG Walking to fighting spot. 00:25:50 DEBUG Walking to fighting spot. 00:25:51 DEBUG Walking to fighting spot. 00:25:51 DEBUG Timed action (WebPath#getNext()) took 82ms 00:25:51 DEBUG Walking to fighting spot. 00:25:52 DEBUG Walking to fighting spot. 00:25:53 DEBUG Walking to fighting spot. 00:25:53 DEBUG Timed action (WebPath#getNext()) took 62ms 00:25:54 DEBUG Walking to fighting spot. 00:25:55 DEBUG Timed action (WebPath#getNext()) took 63ms 00:25:55 DEBUG Walking to fighting spot. 00:25:56 DEBUG Timed action (WebPath#getNext()) took 59ms 00:26:00 DEBUG Walking to fighting spot. 00:26:00 DEBUG Timed action (WebPath#getNext()) took 67ms 00:26:05 DEBUG [WebPath] Incremented the last successful step index cache to 4. 00:26:05 DEBUG Walking to fighting spot. 00:26:05 DEBUG Timed action (WebPath#getNext()) took 0ms 00:26:05 DEBUG [WebPath] getNext() returned null, construct a new path. 00:26:06 DEBUG Walking to fighting spot. 00:26:06 DEBUG Timed action (WebPath#getNext()) took 0ms 00:26:06 DEBUG [WebPath] getNext() returned null, construct a new path. 00:26:06 DEBUG Preset has been added 00:26:06 DEBUG Walking to fighting spot. 00:26:06 DEBUG Timed action (WebPath#getNext()) took 0ms 00:26:06 DEBUG [WebPath] getNext() returned null, construct a new path. 00:26:06 DEBUG Walking to fighting spot. 00:26:06 DEBUG Timed action (WebPath#getNext()) took 0ms 00:26:06 DEBUG [WebPath] getNext() returned null, construct a new path. 00:26:07 DEBUG Walking to fighting spot. 00:26:07 DEBUG Timed action (WebPath#getNext()) took 0ms 00:26:07 DEBUG [WebPath] getNext() returned null, construct a new path. 00:26:07 DEBUG Walking to fighting spot. 00:26:07 DEBUG Timed action (WebPath#getNext()) took 0ms 00:26:07 DEBUG [WebPath] getNext() returned null, construct a new path. 00:26:07 DEBUG Walking to fighting spot. 00:26:07 DEBUG Timed action (WebPath#getNext()) took 0ms 00:26:07 DEBUG [WebPath] getNext() returned null, construct a new path. 00:26:08 DEBUG Walking to fighting spot. 00:26:08 DEBUG Timed action (WebPath#getNext()) took 65ms 00:26:09 DEBUG [WebPath] Incremented the last successful step index cache to 12. 00:26:09 DEBUG Walking to fighting spot. 00:26:09 DEBUG Timed action (WebPath#getNext()) took 57ms 00:26:09 DEBUG [WebPath] Incremented the last successful step index cache to 11. 00:26:09 DEBUG Walking to fighting spot. 00:26:09 DEBUG Timed action (WebPath#getNext()) took 58ms 00:26:09 DEBUG [WebPath] Incremented the last successful step index cache to 11. 00:26:09 DEBUG Walking to fighting spot. 00:26:10 DEBUG Walking to fighting spot. 00:26:10 DEBUG Walking to fighting spot. 00:26:11 DEBUG Walking to fighting spot. 00:26:11 DEBUG Walking to fighting spot. 00:26:12 DEBUG Timed action (WebPath#getNext()) took 64ms 00:26:12 DEBUG [WebPath] Incremented the last successful step index cache to 11. 00:26:12 DEBUG Walking to fighting spot. 00:26:13 DEBUG Walking to fighting spot. 00:26:14 DEBUG Walking to fighting spot. 00:26:14 DEBUG Timed action (WebPath#getNext()) took 62ms 00:26:15 DEBUG [WebPath] Incremented the last successful step index cache to 14. 00:26:15 DEBUG Walking to fighting spot. 00:26:15 DEBUG Walking to fighting spot. 00:26:16 DEBUG Walking to fighting spot. 00:26:16 DEBUG Walking to fighting spot. 00:26:17 DEBUG Walking to fighting spot. 00:26:18 DEBUG Timed action (WebPath#getNext()) took 60ms 00:26:18 DEBUG [WebPath] Incremented the last successful step index cache to 13. 00:26:18 DEBUG Walking to fighting spot. 00:26:19 DEBUG Walking to fighting spot. 00:26:20 DEBUG Walking to fighting spot. 00:26:20 DEBUG Walking to fighting spot. 00:26:21 DEBUG Walking to fighting spot. 00:26:21 DEBUG Timed action (WebPath#getNext()) took 57ms 00:26:22 DEBUG [WebPath] Incremented the last successful step index cache to 11. 00:26:22 DEBUG Walking to fighting spot. 00:26:22 DEBUG Walking to fighting spot. 00:26:23 DEBUG Walking to fighting spot. 00:26:24 DEBUG Timed action (WebPath#getNext()) took 58ms 00:26:24 DEBUG [WebPath] Incremented the last successful step index cache to 9. 00:26:24 DEBUG Walking to fighting spot. 00:26:24 DEBUG Walking to fighting spot. 00:26:25 DEBUG Walking to fighting spot. 00:26:26 DEBUG Timed action (WebPath#getNext()) took 57ms 00:26:26 DEBUG [WebPath] Incremented the last successful step index cache to 5. 00:26:26 DEBUG Walking to fighting spot. 00:26:26 DEBUG Walking to fighting spot. 00:26:27 DEBUG Walking to fighting spot. 00:26:27 DEBUG Timed action (WebPath#getNext()) took 56ms 00:26:27 DEBUG [WebPath] Incremented the last successful step index cache to 8. 00:26:27 DEBUG Walking to fighting spot. 00:26:28 DEBUG Walking to fighting spot. 00:26:29 DEBUG Walking to safespot. 00:26:29 DEBUG Turning camera to safespot coordinate. 00:26:29 DEBUG Trying to walk to safespot. 00:26:29 DEBUG Path: Path[Coordinate(2857, 9775, 0) -> Coordinate(2856, 9775, 0) -> Coordinate(2855, 9774, 0) -> Coordinate(2854, 9774, 0) -> Coordinate(2853, 9774, 0) -> Coordinate(2852, 9774, 0) -> Coordinate(2851, 9773, 0) -> Coordinate(2850, 9773, 0)] 00:26:29 DEBUG Success walking to safespot. 00:26:32 DEBUG Turning camera to npc. 00:26:34 DEBUG Attacking npc. 00:26:35 DEBUG Attacking npc. 00:26:36 DEBUG Fighting NPC Oldschool/Legacy style. 00:26:37 DEBUG Walking to safespot. 00:26:37 DEBUG Trying to walk to safespot. 00:26:37 DEBUG Path: Path[Coordinate(2850, 9774, 0) -> Coordinate(2850, 9773, 0)] 00:26:37 DEBUG Success walking to safespot. 00:26:37 DEBUG Walking to safespot. 00:26:37 DEBUG Trying to walk to safespot. 00:26:37 DEBUG Path: Path[Coordinate(2850, 9775, 0) -> Coordinate(2850, 9774, 0) -> Coordinate(2850, 9773, 0)] 00:26:37 DEBUG Failed to walk to safespot. 00:26:37 DEBUG Walking to safespot. 00:26:37 DEBUG Trying to walk to safespot. 00:26:37 DEBUG Path: Path[Coordinate(2850, 9775, 0) -> Coordinate(2850, 9774, 0) -> Coordinate(2850, 9773, 0)] 00:26:37 DEBUG Success walking to safespot. 00:26:39 DEBUG Attacking npc. 00:26:40 DEBUG Attacking npc. 00:26:42 DEBUG Attacking npc. 00:26:43 DEBUG Fighting NPC Oldschool/Legacy style. 00:26:43 DEBUG Walking to safespot. 00:26:43 DEBUG Trying to walk to safespot. 00:26:43 DEBUG Path: Path[Coordinate(2850, 9774, 0) -> Coordinate(2850, 9773, 0)] 00:26:43 DEBUG Success walking to safespot.
Same thing happened when first few times I tried using the lite version. Only got it to work by dropping the falador tablets on the floor.
HP was full, had some trouts in inventory.
example log:
Code:00:00:00 INFO Logger Initialised - this log file can be found at ( :)) logs\Qve AIOFighter (LITE) 3-03 19-16-29.log 00:00:00 INFO Logging level can be adjusted in the Preferences tab. 00:01:18 DEBUG Npc list is empty. Please add npcs. Npcs -> Refresh -> Select npc -> Add 00:01:21 DEBUG Npc list is empty. Please add npcs. Npcs -> Refresh -> Select npc -> Add 00:01:37 DEBUG Npc list is empty. Please add npcs. Npcs -> Refresh -> Select npc -> Add 00:02:52 DEBUG Starting bot... 00:02:52 DEBUG [Coordinate] Coordinate(2850, 9773, 0) 00:02:52 DEBUG [Traditional banking] true 00:02:52 DEBUG [Presets] false 00:02:52 DEBUG [Banking] Overloads: false 00:02:52 DEBUG [Banking] Food: false 00:02:52 DEBUG [Banking] Inventory full: false 00:02:52 DEBUG [Premium] Is bot premium: false 00:02:52 DEBUG [Safespotting] Use safespotting: true 00:02:52 DEBUG [Looting] Bury bones: false 00:02:52 DEBUG [Teleport] Out of food: false 00:02:52 DEBUG [Teleport] Out of ovls: false 00:02:52 DEBUG [Teleport] Should teleport out below hp: true 00:02:52 DEBUG [Teleport] Teleport out below hp: 26 00:02:52 DEBUG [Teleport] Slayer task done: true 00:02:52 DEBUG [Teleport] Inventory full: false 00:02:52 DEBUG [Potions] Drink overlaod: false 00:02:52 DEBUG [Potions] Drink prayer renewal: false 00:02:52 DEBUG [Potions] Drink antifire: false 00:02:52 DEBUG [Potions] Drink super set: false 00:02:52 DEBUG [Potions] Drink super combat (osrs) : false 00:02:52 DEBUG [Banking] Bank at: Varrock West 00:02:52 DEBUG [Combat] Consider npc lvls: false 00:02:52 DEBUG [Loot] Eat for loot: false 00:02:52 DEBUG [Food] Eat below: 50.94262295081967 00:02:52 DEBUG [Potions] Drink aggresion potions: false 00:02:52 DEBUG [Food] Eat with random value of: 7.19672131147541 00:02:52 DEBUG [NPC] Npc list: [Black demon, *Black demon] 00:02:52 DEBUG [NPC] Starting coordinate: Coordinate(2850, 9773, 0) 00:02:52 DEBUG [NPC] Attacking range: 11 00:02:52 DEBUG [Loot] Looting list: [^Rune med helm$, ^Rune chainbody$] 00:02:52 DEBUG [Loot] Looting range: 5 00:02:52 DEBUG [Loot] Loot in combat: false 00:02:52 DEBUG [Abilities] Use revolution++: false 00:02:52 DEBUG Using teleport tab to exit fight area. 00:03:04 DEBUG Using teleport tab to exit fight area. 00:03:04 INFO No slayer task or emergancy teleport.
I'd love to see a lof from this session to see what's wrong with itNot a bad bot, however from time to time it tries to teleport out using Lodestone, however i've not told it to teleport out at all. It should be running back.
Currently training range in Taverley dungeon and its meant to run back to Taverley Bank, which most of the time it does, but after a random amount of time it tries to lodestone out and gets stuck (keeps trying to use it preventing it from actually teleporting out - i.e timer too short if its trying to do it).
Anyone else experiencing this problem? For a costing bot this doesn't really seem fair (wasted a good amount so far on resetting the bot correctly after it getting stuck in the loop - with no idea how long it was stuck before i reset it).
I'd love to see a lof from this session to see what's wrong with it
You can see the logs by Help -> logs in the runemate client. You need to check by the name of the files tho to find the correct oneSorry i don't have the log, unless they're historically stored somewhere?
Next time im there and it happens i will get the logs for you
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