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Qve AIOFighter

Joined
Dec 10, 2018
Messages
8
Any chance we will see sgs swap spec anytime soon? I try to use the "Looks for item in inventory" option, and my sgs is not an option. I have the ornament sgs, maybe that is the issue?
 
Joined
Jan 22, 2017
Messages
2
I've had troubles with the bot pathing back to the Taverly Blue dragons safe spot by the south wall. It worked for about 10 hours total before becoming unusable. It will kill everything if started in the safe spot, but upon using a Falador teleport and banking at the west fally bank it will then travel north all the way to the wilderness ditch and then afk without logging out. Attached picture of said spot
 

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Joined
Feb 17, 2019
Messages
30
Lemee preface this with 2 things. 1) On osrs. 2) Not asking for a refund, just wana know if I did something wrong to cause it to behave awkwardly.

Major issue: Was at black demons safespotting. HP was well above the safety TP value (set to 25%ish, hp was at 44/65), inventory was mostly empty and had 3 lobs, but the bot decided it would just crack a tab and end the session right after a lootable drop... I was babysitting and watched it happen.

log: everything before this was the usual "walking to safespot" or fighting NPC
Code:
00:45:36 DEBUG    Fighting NPC Oldschool/Legacy style.
00:45:36 DEBUG    Using teleport tab to exit fight area.
00:45:36 INFO    No slayer task or emergancy teleport.

Minor issue from same session: (possibly due to changing settings mid-session) Set it to withdraw 20x nats and 100x fire, some food and a tp tab. Going down the banking list it grabbed the 3x trout, grabbed the 20x nats then deposits inventory. Did this in a loop every time it got to nats; when I gave up on getting it to alch, and just take 5 lobs and 1 tp tab, it worked fine. until the other issue described above.

banking logs: (i played around with the settings until i got it to return to the fightng spot). this was the banking sesh before it tp'd and closed
Code:
00:18:25 DEBUG    Walking to desired bank.
00:18:25 DEBUG    Timed action (WebPath#getNext()) took 16ms
00:20:22 DEBUG    Walking to desired bank.
00:20:22 DEBUG    Timed action (WebPath#getNext()) took 12ms
00:22:27 DEBUG    Walking to desired bank.
00:22:27 DEBUG    Timed action (WebPath#getNext()) took 14ms
00:22:32 DEBUG    Walking to desired bank.
00:22:32 DEBUG    Timed action (WebPath#getNext()) took 14ms
00:22:35 DEBUG    [WebPath] Incremented the last successful step index cache to 0.
00:22:35 DEBUG    Walking to desired bank.
00:22:35 DEBUG    Timed action (WebPath#getNext()) took 64ms
00:22:36 DEBUG    [WebPath] Incremented the last successful step index cache to 10.
00:22:36 DEBUG    Walking to desired bank.
00:22:36 DEBUG    Timed action (WebPath#getNext()) took 62ms
00:22:36 DEBUG    [WebPath] Incremented the last successful step index cache to 10.
00:22:36 DEBUG    Walking to desired bank.
00:22:36 DEBUG    Timed action (WebPath#getNext()) took 63ms
00:22:36 DEBUG    [WebPath] Incremented the last successful step index cache to 10.
00:22:37 DEBUG    Walking to desired bank.
00:22:37 DEBUG    Walking to desired bank.
00:22:38 DEBUG    Walking to desired bank.
00:22:39 DEBUG    Walking to desired bank.
00:22:39 DEBUG    Timed action (WebPath#getNext()) took 64ms
00:22:39 DEBUG    [WebPath] Incremented the last successful step index cache to 13.
00:22:40 DEBUG    Walking to desired bank.
00:22:41 DEBUG    Walking to desired bank.
00:22:41 DEBUG    Walking to desired bank.
00:22:42 DEBUG    Walking to desired bank.
00:22:43 DEBUG    Timed action (WebPath#getNext()) took 64ms
00:22:43 DEBUG    [WebPath] Incremented the last successful step index cache to 11.
00:22:43 DEBUG    Starting bot...
00:22:43 DEBUG    [Coordinate] Coordinate(2850, 9773, 0)
00:22:43 DEBUG    [Traditional banking] true
00:22:43 DEBUG    [Presets] false
00:22:43 DEBUG    [Traditional banking] Item name: Lobster, quantity: 5
00:22:43 DEBUG    [Traditional banking] Item name: Nature rune, quantity: 20
00:22:43 DEBUG    [Traditional banking] Item name: Fire rune, quantity: 100
00:22:43 DEBUG    [Traditional banking] Item name: Falador teleport, quantity: 1
00:22:43 DEBUG    [Banking] Overloads: false
00:22:43 DEBUG    [Banking] Food: false
00:22:43 DEBUG    [Banking] Inventory full: false
00:22:43 DEBUG    [Premium] Is bot premium: true
00:22:43 DEBUG    [Banking] No alch runes: false
00:22:43 DEBUG    [Banking] No prayer pots: false
00:22:43 DEBUG    [Banking] No restore pots: false
00:22:43 DEBUG    [Looting] Loot above: false
00:22:43 DEBUG    [Notepaper] Items: []
00:22:43 DEBUG    [Alching] Items: []
00:22:43 DEBUG    [Teleport] No alch runes: false
00:22:43 DEBUG    [Prayer] Use soulsplit: false
00:22:43 DEBUG    [Prayer] Use Quick prayers: false
00:22:43 DEBUG    [Prayer] Minimal prayer points: 250
00:22:43 DEBUG    [Teleport] Out of prayer pots: false
00:22:43 DEBUG    [Teleport] Out of restore pots: false
00:22:43 DEBUG    [Potions] Use Aggression pots: false
00:22:43 DEBUG    [Potions] Use prayer renewal: false
00:22:43 DEBUG    [Special] Use special attack: false
00:22:43 DEBUG    [Safespotting] Use safespotting: true
00:22:43 DEBUG    [Looting] Bury bones: false
00:22:43 DEBUG    [Teleport] Out of food: false
00:22:43 DEBUG    [Teleport] Out of ovls: false
00:22:43 DEBUG    [Teleport] Should teleport out below hp: false
00:22:43 DEBUG    [Teleport] Slayer task done: false
00:22:43 DEBUG    [Teleport] Inventory full: false
00:22:43 DEBUG    [Potions] Drink overlaod: false
00:22:43 DEBUG    [Potions] Drink prayer renewal: false
00:22:43 DEBUG    [Potions] Drink antifire: false
00:22:43 DEBUG    [Potions] Drink super set: false
00:22:43 DEBUG    [Potions] Drink super combat (osrs) : false
00:22:43 DEBUG    [Banking] Bank at: Falador
00:22:43 DEBUG    [Combat] Consider npc lvls: false
00:22:43 DEBUG    [Loot] Eat for loot: true
00:22:43 DEBUG    [Food] Eat below: 28.36065573770491
00:22:43 DEBUG    [Potions] Drink aggresion potions: false
00:22:43 DEBUG    [Food] Eat with random value of: 4.540983606557377
00:22:43 DEBUG    [NPC] Npc list: [Black demon, *Black demon]
00:22:43 DEBUG    [NPC] Starting coordinate: Coordinate(2850, 9773, 0)
00:22:43 DEBUG    [NPC] Attacking range: 9
00:22:43 DEBUG    [Loot] Looting list: [^Law rune$, ^Blood rune$, ^Chaos rune$, ^Fire rune$, ^Nature rune$, ^Adamantite bar$, ^Rune med helm$, ^Rune chainbody$, ^Grimy ranarr weed$, ^Grimy avantoe$, ^Grimy lantadyme$, ^Grimy kwuarm$, ^Grimy cadantine$, ^Ensouled demon head$]
00:22:43 DEBUG    [Loot] Looting range: 5
00:22:43 DEBUG    [Loot] Loot in combat: false
00:22:43 DEBUG    [Abilities] Use revolution++: false
00:22:43 DEBUG    Walking to desired bank.
00:22:44 DEBUG    Walking to desired bank.
00:22:44 DEBUG    Walking to desired bank.
00:22:45 DEBUG    Timed action (WebPath#getNext()) took 61ms
00:22:45 DEBUG    Walking to desired bank.
00:22:45 DEBUG    Timed action (WebPath#getNext()) took 57ms
00:22:45 DEBUG    [WebPath] Incremented the last successful step index cache to 6.
00:22:45 DEBUG    Walking to desired bank.
00:22:46 DEBUG    Walking to desired bank.
00:22:47 DEBUG    Walking to desired bank.
00:22:48 DEBUG    Walking to desired bank.
00:22:49 DEBUG    Timed action (WebPath#getNext()) took 62ms
00:22:49 DEBUG    [WebPath] Incremented the last successful step index cache to 9.
00:22:49 DEBUG    Walking to desired bank.
00:22:50 DEBUG    Walking to desired bank.
00:22:51 DEBUG    Walking to desired bank.
00:22:51 DEBUG    Walking to desired bank.
00:22:52 DEBUG    Timed action (WebPath#getNext()) took 61ms
00:22:52 DEBUG    [WebPath] Incremented the last successful step index cache to 11.
00:22:52 DEBUG    Walking to desired bank.
00:22:53 DEBUG    Walking to bank area.
00:22:54 DEBUG    Walking to bank area.
00:22:55 DEBUG    Opening bank.
00:22:56 DEBUG    Walking to bank area.
00:22:57 DEBUG    Walking to bank area.
00:22:58 DEBUG    Opening bank.
00:22:58 DEBUG    Opening bank.
00:23:06 DEBUG    Depositing items.
00:23:06 DEBUG    Checking if bank contains items.
00:23:06 DEBUG    Withdrawing items.
00:23:09 DEBUG    Checking if bank contains items.
00:23:09 DEBUG    Withdrawing items.
00:23:13 DEBUG    Depositing items.
00:23:14 DEBUG    Checking if bank contains items.
00:23:14 DEBUG    Withdrawing items.
00:23:16 DEBUG    Checking if bank contains items.
00:23:16 DEBUG    Withdrawing items.
00:23:18 DEBUG    Depositing items.
00:23:20 DEBUG    Checking if bank contains items.
00:23:20 DEBUG    Withdrawing items.
00:23:22 DEBUG    Checking if bank contains items.
00:23:22 DEBUG    Withdrawing items.
00:25:15 DEBUG    Starting bot...
00:25:15 DEBUG    [Coordinate] Coordinate(2850, 9773, 0)
00:25:15 DEBUG    [Traditional banking] true
00:25:15 DEBUG    [Presets] false
00:25:15 DEBUG    [Traditional banking] Item name: Lobster, quantity: 5
00:25:15 DEBUG    [Traditional banking] Item name: Falador teleport, quantity: 1
00:25:15 DEBUG    [Banking] Overloads: false
00:25:15 DEBUG    [Banking] Food: false
00:25:15 DEBUG    [Banking] Inventory full: true
00:25:15 DEBUG    [Premium] Is bot premium: true
00:25:15 DEBUG    [Banking] No alch runes: false
00:25:15 DEBUG    [Banking] No prayer pots: false
00:25:15 DEBUG    [Banking] No restore pots: false
00:25:15 DEBUG    [Looting] Loot above: false
00:25:15 DEBUG    [Notepaper] Items: []
00:25:15 DEBUG    [Alching] Items: []
00:25:15 DEBUG    [Teleport] No alch runes: false
00:25:15 DEBUG    [Prayer] Use soulsplit: false
00:25:15 DEBUG    [Prayer] Use Quick prayers: false
00:25:15 DEBUG    [Prayer] Minimal prayer points: 250
00:25:15 DEBUG    [Teleport] Out of prayer pots: false
00:25:15 DEBUG    [Teleport] Out of restore pots: false
00:25:15 DEBUG    [Potions] Use Aggression pots: false
00:25:15 DEBUG    [Potions] Use prayer renewal: false
00:25:15 DEBUG    [Special] Use special attack: false
00:25:15 DEBUG    [Safespotting] Use safespotting: true
00:25:15 DEBUG    [Looting] Bury bones: false
00:25:15 DEBUG    [Teleport] Out of food: false
00:25:15 DEBUG    [Teleport] Out of ovls: false
00:25:15 DEBUG    [Teleport] Should teleport out below hp: true
00:25:15 DEBUG    [Teleport] Teleport out below hp: 35
00:25:15 DEBUG    [Teleport] Slayer task done: false
00:25:15 DEBUG    [Teleport] Inventory full: false
00:25:15 DEBUG    [Potions] Drink overlaod: false
00:25:15 DEBUG    [Potions] Drink prayer renewal: false
00:25:15 DEBUG    [Potions] Drink antifire: false
00:25:15 DEBUG    [Potions] Drink super set: false
00:25:15 DEBUG    [Potions] Drink super combat (osrs) : false
00:25:15 DEBUG    [Banking] Bank at: Falador
00:25:15 DEBUG    [Combat] Consider npc lvls: false
00:25:15 DEBUG    [Loot] Eat for loot: true
00:25:15 DEBUG    [Food] Eat below: 28.36065573770491
00:25:15 DEBUG    [Potions] Drink aggresion potions: false
00:25:15 DEBUG    [Food] Eat with random value of: 4.540983606557377
00:25:15 DEBUG    [NPC] Npc list: [Black demon, *Black demon]
00:25:15 DEBUG    [NPC] Starting coordinate: Coordinate(2850, 9773, 0)
00:25:15 DEBUG    [NPC] Attacking range: 9
00:25:15 DEBUG    [Loot] Looting list: [^Law rune$, ^Blood rune$, ^Chaos rune$, ^Fire rune$, ^Nature rune$, ^Adamantite bar$, ^Rune med helm$, ^Rune chainbody$, ^Grimy ranarr weed$, ^Grimy avantoe$, ^Grimy lantadyme$, ^Grimy kwuarm$, ^Grimy cadantine$, ^Ensouled demon head$]
00:25:15 DEBUG    [Loot] Looting range: 5
00:25:15 DEBUG    [Loot] Loot in combat: false
00:25:15 DEBUG    [Abilities] Use revolution++: false
00:25:17 DEBUG    Walking to fighting spot.
00:25:18 DEBUG    Timed action (WebPath#getNext()) took 93ms
00:25:18 DEBUG    [WebPath] Incremented the last successful step index cache to 23.
00:25:18 DEBUG    Walking to fighting spot.
00:25:18 DEBUG    Timed action (WebPath#getNext()) took 84ms
00:25:18 DEBUG    [WebPath] Incremented the last successful step index cache to 23.
00:25:18 DEBUG    Walking to fighting spot.
00:25:19 DEBUG    Timed action (WebPath#getNext()) took 85ms
00:25:19 DEBUG    [WebPath] Incremented the last successful step index cache to 23.
00:25:19 DEBUG    Walking to fighting spot.
00:25:19 DEBUG    Timed action (WebPath#getNext()) took 81ms
00:25:19 DEBUG    [WebPath] Incremented the last successful step index cache to 23.
00:25:19 DEBUG    Walking to fighting spot.
00:25:20 DEBUG    Walking to fighting spot.
00:25:20 DEBUG    Walking to fighting spot.
00:25:21 DEBUG    Walking to fighting spot.
00:25:22 DEBUG    Walking to fighting spot.
00:25:22 DEBUG    Walking to fighting spot.
00:25:23 DEBUG    Walking to fighting spot.
00:25:24 DEBUG    Walking to fighting spot.
00:25:24 DEBUG    Walking to fighting spot.
00:25:25 DEBUG    Walking to fighting spot.
00:25:25 DEBUG    Walking to fighting spot.
00:25:26 DEBUG    Walking to fighting spot.
00:25:27 DEBUG    Timed action (WebPath#getNext()) took 88ms
00:25:27 DEBUG    Walking to fighting spot.
00:25:28 DEBUG    Timed action (WebPath#getNext()) took 69ms
00:25:28 DEBUG    Walking to fighting spot.
00:25:29 DEBUG    Timed action (WebPath#getNext()) took 60ms
00:25:29 DEBUG    Walking to fighting spot.
00:25:30 DEBUG    Timed action (WebPath#getNext()) took 60ms
00:25:34 DEBUG    [WebPath] Incremented the last successful step index cache to 5.
00:25:34 DEBUG    Walking to fighting spot.
00:25:34 DEBUG    Timed action (WebPath#getNext()) took 54ms
00:25:34 DEBUG    [WebPath] Incremented the last successful step index cache to 7.
00:25:34 DEBUG    Walking to fighting spot.
00:25:34 DEBUG    Timed action (WebPath#getNext()) took 56ms
00:25:34 DEBUG    [WebPath] Incremented the last successful step index cache to 7.
00:25:34 DEBUG    Walking to fighting spot.
00:25:34 DEBUG    Timed action (WebPath#getNext()) took 61ms
00:25:35 DEBUG    [WebPath] Incremented the last successful step index cache to 7.
00:25:35 DEBUG    Walking to fighting spot.
00:25:35 DEBUG    Walking to fighting spot.
00:25:36 DEBUG    Walking to fighting spot.
00:25:37 DEBUG    Walking to fighting spot.
00:25:37 DEBUG    Timed action (WebPath#getNext()) took 60ms
00:25:37 DEBUG    [WebPath] Incremented the last successful step index cache to 7.
00:25:37 DEBUG    Walking to fighting spot.
00:25:38 DEBUG    Timed action (WebPath#getNext()) took 57ms
00:25:38 DEBUG    [WebPath] Incremented the last successful step index cache to 10.
00:25:38 DEBUG    Walking to fighting spot.
00:25:39 DEBUG    Walking to fighting spot.
00:25:40 DEBUG    Walking to fighting spot.
00:25:40 DEBUG    Walking to fighting spot.
00:25:41 DEBUG    Timed action (WebPath#getNext()) took 87ms
00:25:41 DEBUG    [WebPath] Incremented the last successful step index cache to 10.
00:25:41 DEBUG    Walking to fighting spot.
00:25:42 DEBUG    Walking to fighting spot.
00:25:42 DEBUG    Walking to fighting spot.
00:25:43 DEBUG    Timed action (WebPath#getNext()) took 85ms
00:25:43 DEBUG    [WebPath] Incremented the last successful step index cache to 10.
00:25:43 DEBUG    Walking to fighting spot.
00:25:44 DEBUG    Walking to fighting spot.
00:25:45 DEBUG    Walking to fighting spot.
00:25:45 DEBUG    Walking to fighting spot.
00:25:46 DEBUG    Timed action (WebPath#getNext()) took 87ms
00:25:46 DEBUG    [WebPath] Incremented the last successful step index cache to 14.
00:25:46 DEBUG    Walking to fighting spot.
00:25:47 DEBUG    Walking to fighting spot.
00:25:48 DEBUG    Walking to fighting spot.
00:25:48 DEBUG    Walking to fighting spot.
00:25:49 DEBUG    Timed action (WebPath#getNext()) took 83ms
00:25:49 DEBUG    [WebPath] Incremented the last successful step index cache to 13.
00:25:49 DEBUG    Walking to fighting spot.
00:25:49 DEBUG    Walking to fighting spot.
00:25:50 DEBUG    Walking to fighting spot.
00:25:51 DEBUG    Walking to fighting spot.
00:25:51 DEBUG    Timed action (WebPath#getNext()) took 82ms
00:25:51 DEBUG    Walking to fighting spot.
00:25:52 DEBUG    Walking to fighting spot.
00:25:53 DEBUG    Walking to fighting spot.
00:25:53 DEBUG    Timed action (WebPath#getNext()) took 62ms
00:25:54 DEBUG    Walking to fighting spot.
00:25:55 DEBUG    Timed action (WebPath#getNext()) took 63ms
00:25:55 DEBUG    Walking to fighting spot.
00:25:56 DEBUG    Timed action (WebPath#getNext()) took 59ms
00:26:00 DEBUG    Walking to fighting spot.
00:26:00 DEBUG    Timed action (WebPath#getNext()) took 67ms
00:26:05 DEBUG    [WebPath] Incremented the last successful step index cache to 4.
00:26:05 DEBUG    Walking to fighting spot.
00:26:05 DEBUG    Timed action (WebPath#getNext()) took 0ms
00:26:05 DEBUG    [WebPath] getNext() returned null, construct a new path.
00:26:06 DEBUG    Walking to fighting spot.
00:26:06 DEBUG    Timed action (WebPath#getNext()) took 0ms
00:26:06 DEBUG    [WebPath] getNext() returned null, construct a new path.
00:26:06 DEBUG    Preset has been added
00:26:06 DEBUG    Walking to fighting spot.
00:26:06 DEBUG    Timed action (WebPath#getNext()) took 0ms
00:26:06 DEBUG    [WebPath] getNext() returned null, construct a new path.
00:26:06 DEBUG    Walking to fighting spot.
00:26:06 DEBUG    Timed action (WebPath#getNext()) took 0ms
00:26:06 DEBUG    [WebPath] getNext() returned null, construct a new path.
00:26:07 DEBUG    Walking to fighting spot.
00:26:07 DEBUG    Timed action (WebPath#getNext()) took 0ms
00:26:07 DEBUG    [WebPath] getNext() returned null, construct a new path.
00:26:07 DEBUG    Walking to fighting spot.
00:26:07 DEBUG    Timed action (WebPath#getNext()) took 0ms
00:26:07 DEBUG    [WebPath] getNext() returned null, construct a new path.
00:26:07 DEBUG    Walking to fighting spot.
00:26:07 DEBUG    Timed action (WebPath#getNext()) took 0ms
00:26:07 DEBUG    [WebPath] getNext() returned null, construct a new path.
00:26:08 DEBUG    Walking to fighting spot.
00:26:08 DEBUG    Timed action (WebPath#getNext()) took 65ms
00:26:09 DEBUG    [WebPath] Incremented the last successful step index cache to 12.
00:26:09 DEBUG    Walking to fighting spot.
00:26:09 DEBUG    Timed action (WebPath#getNext()) took 57ms
00:26:09 DEBUG    [WebPath] Incremented the last successful step index cache to 11.
00:26:09 DEBUG    Walking to fighting spot.
00:26:09 DEBUG    Timed action (WebPath#getNext()) took 58ms
00:26:09 DEBUG    [WebPath] Incremented the last successful step index cache to 11.
00:26:09 DEBUG    Walking to fighting spot.
00:26:10 DEBUG    Walking to fighting spot.
00:26:10 DEBUG    Walking to fighting spot.
00:26:11 DEBUG    Walking to fighting spot.
00:26:11 DEBUG    Walking to fighting spot.
00:26:12 DEBUG    Timed action (WebPath#getNext()) took 64ms
00:26:12 DEBUG    [WebPath] Incremented the last successful step index cache to 11.
00:26:12 DEBUG    Walking to fighting spot.
00:26:13 DEBUG    Walking to fighting spot.
00:26:14 DEBUG    Walking to fighting spot.
00:26:14 DEBUG    Timed action (WebPath#getNext()) took 62ms
00:26:15 DEBUG    [WebPath] Incremented the last successful step index cache to 14.
00:26:15 DEBUG    Walking to fighting spot.
00:26:15 DEBUG    Walking to fighting spot.
00:26:16 DEBUG    Walking to fighting spot.
00:26:16 DEBUG    Walking to fighting spot.
00:26:17 DEBUG    Walking to fighting spot.
00:26:18 DEBUG    Timed action (WebPath#getNext()) took 60ms
00:26:18 DEBUG    [WebPath] Incremented the last successful step index cache to 13.
00:26:18 DEBUG    Walking to fighting spot.
00:26:19 DEBUG    Walking to fighting spot.
00:26:20 DEBUG    Walking to fighting spot.
00:26:20 DEBUG    Walking to fighting spot.
00:26:21 DEBUG    Walking to fighting spot.
00:26:21 DEBUG    Timed action (WebPath#getNext()) took 57ms
00:26:22 DEBUG    [WebPath] Incremented the last successful step index cache to 11.
00:26:22 DEBUG    Walking to fighting spot.
00:26:22 DEBUG    Walking to fighting spot.
00:26:23 DEBUG    Walking to fighting spot.
00:26:24 DEBUG    Timed action (WebPath#getNext()) took 58ms
00:26:24 DEBUG    [WebPath] Incremented the last successful step index cache to 9.
00:26:24 DEBUG    Walking to fighting spot.
00:26:24 DEBUG    Walking to fighting spot.
00:26:25 DEBUG    Walking to fighting spot.
00:26:26 DEBUG    Timed action (WebPath#getNext()) took 57ms
00:26:26 DEBUG    [WebPath] Incremented the last successful step index cache to 5.
00:26:26 DEBUG    Walking to fighting spot.
00:26:26 DEBUG    Walking to fighting spot.
00:26:27 DEBUG    Walking to fighting spot.
00:26:27 DEBUG    Timed action (WebPath#getNext()) took 56ms
00:26:27 DEBUG    [WebPath] Incremented the last successful step index cache to 8.
00:26:27 DEBUG    Walking to fighting spot.
00:26:28 DEBUG    Walking to fighting spot.
00:26:29 DEBUG    Walking to safespot.
00:26:29 DEBUG    Turning camera to safespot coordinate.
00:26:29 DEBUG    Trying to walk to safespot.
00:26:29 DEBUG    Path: Path[Coordinate(2857, 9775, 0) -> Coordinate(2856, 9775, 0) -> Coordinate(2855, 9774, 0) -> Coordinate(2854, 9774, 0) -> Coordinate(2853, 9774, 0) -> Coordinate(2852, 9774, 0) -> Coordinate(2851, 9773, 0) -> Coordinate(2850, 9773, 0)]
00:26:29 DEBUG    Success walking to safespot.
00:26:32 DEBUG    Turning camera to npc.
00:26:34 DEBUG    Attacking npc.
00:26:35 DEBUG    Attacking npc.
00:26:36 DEBUG    Fighting NPC Oldschool/Legacy style.
00:26:37 DEBUG    Walking to safespot.
00:26:37 DEBUG    Trying to walk to safespot.
00:26:37 DEBUG    Path: Path[Coordinate(2850, 9774, 0) -> Coordinate(2850, 9773, 0)]
00:26:37 DEBUG    Success walking to safespot.
00:26:37 DEBUG    Walking to safespot.
00:26:37 DEBUG    Trying to walk to safespot.
00:26:37 DEBUG    Path: Path[Coordinate(2850, 9775, 0) -> Coordinate(2850, 9774, 0) -> Coordinate(2850, 9773, 0)]
00:26:37 DEBUG    Failed to walk to safespot.
00:26:37 DEBUG    Walking to safespot.
00:26:37 DEBUG    Trying to walk to safespot.
00:26:37 DEBUG    Path: Path[Coordinate(2850, 9775, 0) -> Coordinate(2850, 9774, 0) -> Coordinate(2850, 9773, 0)]
00:26:37 DEBUG    Success walking to safespot.
00:26:39 DEBUG    Attacking npc.
00:26:40 DEBUG    Attacking npc.
00:26:42 DEBUG    Attacking npc.
00:26:43 DEBUG    Fighting NPC Oldschool/Legacy style.
00:26:43 DEBUG    Walking to safespot.
00:26:43 DEBUG    Trying to walk to safespot.
00:26:43 DEBUG    Path: Path[Coordinate(2850, 9774, 0) -> Coordinate(2850, 9773, 0)]
00:26:43 DEBUG    Success walking to safespot.
 
Same thing happened when first few times I tried using the lite version. Only got it to work by dropping the falador tablets on the floor.
HP was full, had some trouts in inventory.
example log:
Code:
00:00:00 INFO    Logger Initialised - this log file can be found at ( :)) logs\Qve AIOFighter (LITE) 3-03 19-16-29.log
00:00:00 INFO    Logging level can be adjusted in the Preferences tab.
00:01:18 DEBUG    Npc list is empty. Please add npcs.
Npcs -> Refresh -> Select npc -> Add
00:01:21 DEBUG    Npc list is empty. Please add npcs.
Npcs -> Refresh -> Select npc -> Add
00:01:37 DEBUG    Npc list is empty. Please add npcs.
Npcs -> Refresh -> Select npc -> Add
00:02:52 DEBUG    Starting bot...
00:02:52 DEBUG    [Coordinate] Coordinate(2850, 9773, 0)
00:02:52 DEBUG    [Traditional banking] true
00:02:52 DEBUG    [Presets] false
00:02:52 DEBUG    [Banking] Overloads: false
00:02:52 DEBUG    [Banking] Food: false
00:02:52 DEBUG    [Banking] Inventory full: false
00:02:52 DEBUG    [Premium] Is bot premium: false
00:02:52 DEBUG    [Safespotting] Use safespotting: true
00:02:52 DEBUG    [Looting] Bury bones: false
00:02:52 DEBUG    [Teleport] Out of food: false
00:02:52 DEBUG    [Teleport] Out of ovls: false
00:02:52 DEBUG    [Teleport] Should teleport out below hp: true
00:02:52 DEBUG    [Teleport] Teleport out below hp: 26
00:02:52 DEBUG    [Teleport] Slayer task done: true
00:02:52 DEBUG    [Teleport] Inventory full: false
00:02:52 DEBUG    [Potions] Drink overlaod: false
00:02:52 DEBUG    [Potions] Drink prayer renewal: false
00:02:52 DEBUG    [Potions] Drink antifire: false
00:02:52 DEBUG    [Potions] Drink super set: false
00:02:52 DEBUG    [Potions] Drink super combat (osrs) : false
00:02:52 DEBUG    [Banking] Bank at: Varrock West
00:02:52 DEBUG    [Combat] Consider npc lvls: false
00:02:52 DEBUG    [Loot] Eat for loot: false
00:02:52 DEBUG    [Food] Eat below: 50.94262295081967
00:02:52 DEBUG    [Potions] Drink aggresion potions: false
00:02:52 DEBUG    [Food] Eat with random value of: 7.19672131147541
00:02:52 DEBUG    [NPC] Npc list: [Black demon, *Black demon]
00:02:52 DEBUG    [NPC] Starting coordinate: Coordinate(2850, 9773, 0)
00:02:52 DEBUG    [NPC] Attacking range: 11
00:02:52 DEBUG    [Loot] Looting list: [^Rune med helm$, ^Rune chainbody$]
00:02:52 DEBUG    [Loot] Looting range: 5
00:02:52 DEBUG    [Loot] Loot in combat: false
00:02:52 DEBUG    [Abilities] Use revolution++: false
00:02:52 DEBUG    Using teleport tab to exit fight area.
00:03:04 DEBUG    Using teleport tab to exit fight area.
00:03:04 INFO    No slayer task or emergancy teleport.
 
Joined
Sep 22, 2015
Messages
1,610
Lemee preface this with 2 things. 1) On osrs. 2) Not asking for a refund, just wana know if I did something wrong to cause it to behave awkwardly.

Major issue: Was at black demons safespotting. HP was well above the safety TP value (set to 25%ish, hp was at 44/65), inventory was mostly empty and had 3 lobs, but the bot decided it would just crack a tab and end the session right after a lootable drop... I was babysitting and watched it happen.

log: everything before this was the usual "walking to safespot" or fighting NPC
Code:
00:45:36 DEBUG    Fighting NPC Oldschool/Legacy style.
00:45:36 DEBUG    Using teleport tab to exit fight area.
00:45:36 INFO    No slayer task or emergancy teleport.

Minor issue from same session: (possibly due to changing settings mid-session) Set it to withdraw 20x nats and 100x fire, some food and a tp tab. Going down the banking list it grabbed the 3x trout, grabbed the 20x nats then deposits inventory. Did this in a loop every time it got to nats; when I gave up on getting it to alch, and just take 5 lobs and 1 tp tab, it worked fine. until the other issue described above.

banking logs: (i played around with the settings until i got it to return to the fightng spot). this was the banking sesh before it tp'd and closed
Code:
00:18:25 DEBUG    Walking to desired bank.
00:18:25 DEBUG    Timed action (WebPath#getNext()) took 16ms
00:20:22 DEBUG    Walking to desired bank.
00:20:22 DEBUG    Timed action (WebPath#getNext()) took 12ms
00:22:27 DEBUG    Walking to desired bank.
00:22:27 DEBUG    Timed action (WebPath#getNext()) took 14ms
00:22:32 DEBUG    Walking to desired bank.
00:22:32 DEBUG    Timed action (WebPath#getNext()) took 14ms
00:22:35 DEBUG    [WebPath] Incremented the last successful step index cache to 0.
00:22:35 DEBUG    Walking to desired bank.
00:22:35 DEBUG    Timed action (WebPath#getNext()) took 64ms
00:22:36 DEBUG    [WebPath] Incremented the last successful step index cache to 10.
00:22:36 DEBUG    Walking to desired bank.
00:22:36 DEBUG    Timed action (WebPath#getNext()) took 62ms
00:22:36 DEBUG    [WebPath] Incremented the last successful step index cache to 10.
00:22:36 DEBUG    Walking to desired bank.
00:22:36 DEBUG    Timed action (WebPath#getNext()) took 63ms
00:22:36 DEBUG    [WebPath] Incremented the last successful step index cache to 10.
00:22:37 DEBUG    Walking to desired bank.
00:22:37 DEBUG    Walking to desired bank.
00:22:38 DEBUG    Walking to desired bank.
00:22:39 DEBUG    Walking to desired bank.
00:22:39 DEBUG    Timed action (WebPath#getNext()) took 64ms
00:22:39 DEBUG    [WebPath] Incremented the last successful step index cache to 13.
00:22:40 DEBUG    Walking to desired bank.
00:22:41 DEBUG    Walking to desired bank.
00:22:41 DEBUG    Walking to desired bank.
00:22:42 DEBUG    Walking to desired bank.
00:22:43 DEBUG    Timed action (WebPath#getNext()) took 64ms
00:22:43 DEBUG    [WebPath] Incremented the last successful step index cache to 11.
00:22:43 DEBUG    Starting bot...
00:22:43 DEBUG    [Coordinate] Coordinate(2850, 9773, 0)
00:22:43 DEBUG    [Traditional banking] true
00:22:43 DEBUG    [Presets] false
00:22:43 DEBUG    [Traditional banking] Item name: Lobster, quantity: 5
00:22:43 DEBUG    [Traditional banking] Item name: Nature rune, quantity: 20
00:22:43 DEBUG    [Traditional banking] Item name: Fire rune, quantity: 100
00:22:43 DEBUG    [Traditional banking] Item name: Falador teleport, quantity: 1
00:22:43 DEBUG    [Banking] Overloads: false
00:22:43 DEBUG    [Banking] Food: false
00:22:43 DEBUG    [Banking] Inventory full: false
00:22:43 DEBUG    [Premium] Is bot premium: true
00:22:43 DEBUG    [Banking] No alch runes: false
00:22:43 DEBUG    [Banking] No prayer pots: false
00:22:43 DEBUG    [Banking] No restore pots: false
00:22:43 DEBUG    [Looting] Loot above: false
00:22:43 DEBUG    [Notepaper] Items: []
00:22:43 DEBUG    [Alching] Items: []
00:22:43 DEBUG    [Teleport] No alch runes: false
00:22:43 DEBUG    [Prayer] Use soulsplit: false
00:22:43 DEBUG    [Prayer] Use Quick prayers: false
00:22:43 DEBUG    [Prayer] Minimal prayer points: 250
00:22:43 DEBUG    [Teleport] Out of prayer pots: false
00:22:43 DEBUG    [Teleport] Out of restore pots: false
00:22:43 DEBUG    [Potions] Use Aggression pots: false
00:22:43 DEBUG    [Potions] Use prayer renewal: false
00:22:43 DEBUG    [Special] Use special attack: false
00:22:43 DEBUG    [Safespotting] Use safespotting: true
00:22:43 DEBUG    [Looting] Bury bones: false
00:22:43 DEBUG    [Teleport] Out of food: false
00:22:43 DEBUG    [Teleport] Out of ovls: false
00:22:43 DEBUG    [Teleport] Should teleport out below hp: false
00:22:43 DEBUG    [Teleport] Slayer task done: false
00:22:43 DEBUG    [Teleport] Inventory full: false
00:22:43 DEBUG    [Potions] Drink overlaod: false
00:22:43 DEBUG    [Potions] Drink prayer renewal: false
00:22:43 DEBUG    [Potions] Drink antifire: false
00:22:43 DEBUG    [Potions] Drink super set: false
00:22:43 DEBUG    [Potions] Drink super combat (osrs) : false
00:22:43 DEBUG    [Banking] Bank at: Falador
00:22:43 DEBUG    [Combat] Consider npc lvls: false
00:22:43 DEBUG    [Loot] Eat for loot: true
00:22:43 DEBUG    [Food] Eat below: 28.36065573770491
00:22:43 DEBUG    [Potions] Drink aggresion potions: false
00:22:43 DEBUG    [Food] Eat with random value of: 4.540983606557377
00:22:43 DEBUG    [NPC] Npc list: [Black demon, *Black demon]
00:22:43 DEBUG    [NPC] Starting coordinate: Coordinate(2850, 9773, 0)
00:22:43 DEBUG    [NPC] Attacking range: 9
00:22:43 DEBUG    [Loot] Looting list: [^Law rune$, ^Blood rune$, ^Chaos rune$, ^Fire rune$, ^Nature rune$, ^Adamantite bar$, ^Rune med helm$, ^Rune chainbody$, ^Grimy ranarr weed$, ^Grimy avantoe$, ^Grimy lantadyme$, ^Grimy kwuarm$, ^Grimy cadantine$, ^Ensouled demon head$]
00:22:43 DEBUG    [Loot] Looting range: 5
00:22:43 DEBUG    [Loot] Loot in combat: false
00:22:43 DEBUG    [Abilities] Use revolution++: false
00:22:43 DEBUG    Walking to desired bank.
00:22:44 DEBUG    Walking to desired bank.
00:22:44 DEBUG    Walking to desired bank.
00:22:45 DEBUG    Timed action (WebPath#getNext()) took 61ms
00:22:45 DEBUG    Walking to desired bank.
00:22:45 DEBUG    Timed action (WebPath#getNext()) took 57ms
00:22:45 DEBUG    [WebPath] Incremented the last successful step index cache to 6.
00:22:45 DEBUG    Walking to desired bank.
00:22:46 DEBUG    Walking to desired bank.
00:22:47 DEBUG    Walking to desired bank.
00:22:48 DEBUG    Walking to desired bank.
00:22:49 DEBUG    Timed action (WebPath#getNext()) took 62ms
00:22:49 DEBUG    [WebPath] Incremented the last successful step index cache to 9.
00:22:49 DEBUG    Walking to desired bank.
00:22:50 DEBUG    Walking to desired bank.
00:22:51 DEBUG    Walking to desired bank.
00:22:51 DEBUG    Walking to desired bank.
00:22:52 DEBUG    Timed action (WebPath#getNext()) took 61ms
00:22:52 DEBUG    [WebPath] Incremented the last successful step index cache to 11.
00:22:52 DEBUG    Walking to desired bank.
00:22:53 DEBUG    Walking to bank area.
00:22:54 DEBUG    Walking to bank area.
00:22:55 DEBUG    Opening bank.
00:22:56 DEBUG    Walking to bank area.
00:22:57 DEBUG    Walking to bank area.
00:22:58 DEBUG    Opening bank.
00:22:58 DEBUG    Opening bank.
00:23:06 DEBUG    Depositing items.
00:23:06 DEBUG    Checking if bank contains items.
00:23:06 DEBUG    Withdrawing items.
00:23:09 DEBUG    Checking if bank contains items.
00:23:09 DEBUG    Withdrawing items.
00:23:13 DEBUG    Depositing items.
00:23:14 DEBUG    Checking if bank contains items.
00:23:14 DEBUG    Withdrawing items.
00:23:16 DEBUG    Checking if bank contains items.
00:23:16 DEBUG    Withdrawing items.
00:23:18 DEBUG    Depositing items.
00:23:20 DEBUG    Checking if bank contains items.
00:23:20 DEBUG    Withdrawing items.
00:23:22 DEBUG    Checking if bank contains items.
00:23:22 DEBUG    Withdrawing items.
00:25:15 DEBUG    Starting bot...
00:25:15 DEBUG    [Coordinate] Coordinate(2850, 9773, 0)
00:25:15 DEBUG    [Traditional banking] true
00:25:15 DEBUG    [Presets] false
00:25:15 DEBUG    [Traditional banking] Item name: Lobster, quantity: 5
00:25:15 DEBUG    [Traditional banking] Item name: Falador teleport, quantity: 1
00:25:15 DEBUG    [Banking] Overloads: false
00:25:15 DEBUG    [Banking] Food: false
00:25:15 DEBUG    [Banking] Inventory full: true
00:25:15 DEBUG    [Premium] Is bot premium: true
00:25:15 DEBUG    [Banking] No alch runes: false
00:25:15 DEBUG    [Banking] No prayer pots: false
00:25:15 DEBUG    [Banking] No restore pots: false
00:25:15 DEBUG    [Looting] Loot above: false
00:25:15 DEBUG    [Notepaper] Items: []
00:25:15 DEBUG    [Alching] Items: []
00:25:15 DEBUG    [Teleport] No alch runes: false
00:25:15 DEBUG    [Prayer] Use soulsplit: false
00:25:15 DEBUG    [Prayer] Use Quick prayers: false
00:25:15 DEBUG    [Prayer] Minimal prayer points: 250
00:25:15 DEBUG    [Teleport] Out of prayer pots: false
00:25:15 DEBUG    [Teleport] Out of restore pots: false
00:25:15 DEBUG    [Potions] Use Aggression pots: false
00:25:15 DEBUG    [Potions] Use prayer renewal: false
00:25:15 DEBUG    [Special] Use special attack: false
00:25:15 DEBUG    [Safespotting] Use safespotting: true
00:25:15 DEBUG    [Looting] Bury bones: false
00:25:15 DEBUG    [Teleport] Out of food: false
00:25:15 DEBUG    [Teleport] Out of ovls: false
00:25:15 DEBUG    [Teleport] Should teleport out below hp: true
00:25:15 DEBUG    [Teleport] Teleport out below hp: 35
00:25:15 DEBUG    [Teleport] Slayer task done: false
00:25:15 DEBUG    [Teleport] Inventory full: false
00:25:15 DEBUG    [Potions] Drink overlaod: false
00:25:15 DEBUG    [Potions] Drink prayer renewal: false
00:25:15 DEBUG    [Potions] Drink antifire: false
00:25:15 DEBUG    [Potions] Drink super set: false
00:25:15 DEBUG    [Potions] Drink super combat (osrs) : false
00:25:15 DEBUG    [Banking] Bank at: Falador
00:25:15 DEBUG    [Combat] Consider npc lvls: false
00:25:15 DEBUG    [Loot] Eat for loot: true
00:25:15 DEBUG    [Food] Eat below: 28.36065573770491
00:25:15 DEBUG    [Potions] Drink aggresion potions: false
00:25:15 DEBUG    [Food] Eat with random value of: 4.540983606557377
00:25:15 DEBUG    [NPC] Npc list: [Black demon, *Black demon]
00:25:15 DEBUG    [NPC] Starting coordinate: Coordinate(2850, 9773, 0)
00:25:15 DEBUG    [NPC] Attacking range: 9
00:25:15 DEBUG    [Loot] Looting list: [^Law rune$, ^Blood rune$, ^Chaos rune$, ^Fire rune$, ^Nature rune$, ^Adamantite bar$, ^Rune med helm$, ^Rune chainbody$, ^Grimy ranarr weed$, ^Grimy avantoe$, ^Grimy lantadyme$, ^Grimy kwuarm$, ^Grimy cadantine$, ^Ensouled demon head$]
00:25:15 DEBUG    [Loot] Looting range: 5
00:25:15 DEBUG    [Loot] Loot in combat: false
00:25:15 DEBUG    [Abilities] Use revolution++: false
00:25:17 DEBUG    Walking to fighting spot.
00:25:18 DEBUG    Timed action (WebPath#getNext()) took 93ms
00:25:18 DEBUG    [WebPath] Incremented the last successful step index cache to 23.
00:25:18 DEBUG    Walking to fighting spot.
00:25:18 DEBUG    Timed action (WebPath#getNext()) took 84ms
00:25:18 DEBUG    [WebPath] Incremented the last successful step index cache to 23.
00:25:18 DEBUG    Walking to fighting spot.
00:25:19 DEBUG    Timed action (WebPath#getNext()) took 85ms
00:25:19 DEBUG    [WebPath] Incremented the last successful step index cache to 23.
00:25:19 DEBUG    Walking to fighting spot.
00:25:19 DEBUG    Timed action (WebPath#getNext()) took 81ms
00:25:19 DEBUG    [WebPath] Incremented the last successful step index cache to 23.
00:25:19 DEBUG    Walking to fighting spot.
00:25:20 DEBUG    Walking to fighting spot.
00:25:20 DEBUG    Walking to fighting spot.
00:25:21 DEBUG    Walking to fighting spot.
00:25:22 DEBUG    Walking to fighting spot.
00:25:22 DEBUG    Walking to fighting spot.
00:25:23 DEBUG    Walking to fighting spot.
00:25:24 DEBUG    Walking to fighting spot.
00:25:24 DEBUG    Walking to fighting spot.
00:25:25 DEBUG    Walking to fighting spot.
00:25:25 DEBUG    Walking to fighting spot.
00:25:26 DEBUG    Walking to fighting spot.
00:25:27 DEBUG    Timed action (WebPath#getNext()) took 88ms
00:25:27 DEBUG    Walking to fighting spot.
00:25:28 DEBUG    Timed action (WebPath#getNext()) took 69ms
00:25:28 DEBUG    Walking to fighting spot.
00:25:29 DEBUG    Timed action (WebPath#getNext()) took 60ms
00:25:29 DEBUG    Walking to fighting spot.
00:25:30 DEBUG    Timed action (WebPath#getNext()) took 60ms
00:25:34 DEBUG    [WebPath] Incremented the last successful step index cache to 5.
00:25:34 DEBUG    Walking to fighting spot.
00:25:34 DEBUG    Timed action (WebPath#getNext()) took 54ms
00:25:34 DEBUG    [WebPath] Incremented the last successful step index cache to 7.
00:25:34 DEBUG    Walking to fighting spot.
00:25:34 DEBUG    Timed action (WebPath#getNext()) took 56ms
00:25:34 DEBUG    [WebPath] Incremented the last successful step index cache to 7.
00:25:34 DEBUG    Walking to fighting spot.
00:25:34 DEBUG    Timed action (WebPath#getNext()) took 61ms
00:25:35 DEBUG    [WebPath] Incremented the last successful step index cache to 7.
00:25:35 DEBUG    Walking to fighting spot.
00:25:35 DEBUG    Walking to fighting spot.
00:25:36 DEBUG    Walking to fighting spot.
00:25:37 DEBUG    Walking to fighting spot.
00:25:37 DEBUG    Timed action (WebPath#getNext()) took 60ms
00:25:37 DEBUG    [WebPath] Incremented the last successful step index cache to 7.
00:25:37 DEBUG    Walking to fighting spot.
00:25:38 DEBUG    Timed action (WebPath#getNext()) took 57ms
00:25:38 DEBUG    [WebPath] Incremented the last successful step index cache to 10.
00:25:38 DEBUG    Walking to fighting spot.
00:25:39 DEBUG    Walking to fighting spot.
00:25:40 DEBUG    Walking to fighting spot.
00:25:40 DEBUG    Walking to fighting spot.
00:25:41 DEBUG    Timed action (WebPath#getNext()) took 87ms
00:25:41 DEBUG    [WebPath] Incremented the last successful step index cache to 10.
00:25:41 DEBUG    Walking to fighting spot.
00:25:42 DEBUG    Walking to fighting spot.
00:25:42 DEBUG    Walking to fighting spot.
00:25:43 DEBUG    Timed action (WebPath#getNext()) took 85ms
00:25:43 DEBUG    [WebPath] Incremented the last successful step index cache to 10.
00:25:43 DEBUG    Walking to fighting spot.
00:25:44 DEBUG    Walking to fighting spot.
00:25:45 DEBUG    Walking to fighting spot.
00:25:45 DEBUG    Walking to fighting spot.
00:25:46 DEBUG    Timed action (WebPath#getNext()) took 87ms
00:25:46 DEBUG    [WebPath] Incremented the last successful step index cache to 14.
00:25:46 DEBUG    Walking to fighting spot.
00:25:47 DEBUG    Walking to fighting spot.
00:25:48 DEBUG    Walking to fighting spot.
00:25:48 DEBUG    Walking to fighting spot.
00:25:49 DEBUG    Timed action (WebPath#getNext()) took 83ms
00:25:49 DEBUG    [WebPath] Incremented the last successful step index cache to 13.
00:25:49 DEBUG    Walking to fighting spot.
00:25:49 DEBUG    Walking to fighting spot.
00:25:50 DEBUG    Walking to fighting spot.
00:25:51 DEBUG    Walking to fighting spot.
00:25:51 DEBUG    Timed action (WebPath#getNext()) took 82ms
00:25:51 DEBUG    Walking to fighting spot.
00:25:52 DEBUG    Walking to fighting spot.
00:25:53 DEBUG    Walking to fighting spot.
00:25:53 DEBUG    Timed action (WebPath#getNext()) took 62ms
00:25:54 DEBUG    Walking to fighting spot.
00:25:55 DEBUG    Timed action (WebPath#getNext()) took 63ms
00:25:55 DEBUG    Walking to fighting spot.
00:25:56 DEBUG    Timed action (WebPath#getNext()) took 59ms
00:26:00 DEBUG    Walking to fighting spot.
00:26:00 DEBUG    Timed action (WebPath#getNext()) took 67ms
00:26:05 DEBUG    [WebPath] Incremented the last successful step index cache to 4.
00:26:05 DEBUG    Walking to fighting spot.
00:26:05 DEBUG    Timed action (WebPath#getNext()) took 0ms
00:26:05 DEBUG    [WebPath] getNext() returned null, construct a new path.
00:26:06 DEBUG    Walking to fighting spot.
00:26:06 DEBUG    Timed action (WebPath#getNext()) took 0ms
00:26:06 DEBUG    [WebPath] getNext() returned null, construct a new path.
00:26:06 DEBUG    Preset has been added
00:26:06 DEBUG    Walking to fighting spot.
00:26:06 DEBUG    Timed action (WebPath#getNext()) took 0ms
00:26:06 DEBUG    [WebPath] getNext() returned null, construct a new path.
00:26:06 DEBUG    Walking to fighting spot.
00:26:06 DEBUG    Timed action (WebPath#getNext()) took 0ms
00:26:06 DEBUG    [WebPath] getNext() returned null, construct a new path.
00:26:07 DEBUG    Walking to fighting spot.
00:26:07 DEBUG    Timed action (WebPath#getNext()) took 0ms
00:26:07 DEBUG    [WebPath] getNext() returned null, construct a new path.
00:26:07 DEBUG    Walking to fighting spot.
00:26:07 DEBUG    Timed action (WebPath#getNext()) took 0ms
00:26:07 DEBUG    [WebPath] getNext() returned null, construct a new path.
00:26:07 DEBUG    Walking to fighting spot.
00:26:07 DEBUG    Timed action (WebPath#getNext()) took 0ms
00:26:07 DEBUG    [WebPath] getNext() returned null, construct a new path.
00:26:08 DEBUG    Walking to fighting spot.
00:26:08 DEBUG    Timed action (WebPath#getNext()) took 65ms
00:26:09 DEBUG    [WebPath] Incremented the last successful step index cache to 12.
00:26:09 DEBUG    Walking to fighting spot.
00:26:09 DEBUG    Timed action (WebPath#getNext()) took 57ms
00:26:09 DEBUG    [WebPath] Incremented the last successful step index cache to 11.
00:26:09 DEBUG    Walking to fighting spot.
00:26:09 DEBUG    Timed action (WebPath#getNext()) took 58ms
00:26:09 DEBUG    [WebPath] Incremented the last successful step index cache to 11.
00:26:09 DEBUG    Walking to fighting spot.
00:26:10 DEBUG    Walking to fighting spot.
00:26:10 DEBUG    Walking to fighting spot.
00:26:11 DEBUG    Walking to fighting spot.
00:26:11 DEBUG    Walking to fighting spot.
00:26:12 DEBUG    Timed action (WebPath#getNext()) took 64ms
00:26:12 DEBUG    [WebPath] Incremented the last successful step index cache to 11.
00:26:12 DEBUG    Walking to fighting spot.
00:26:13 DEBUG    Walking to fighting spot.
00:26:14 DEBUG    Walking to fighting spot.
00:26:14 DEBUG    Timed action (WebPath#getNext()) took 62ms
00:26:15 DEBUG    [WebPath] Incremented the last successful step index cache to 14.
00:26:15 DEBUG    Walking to fighting spot.
00:26:15 DEBUG    Walking to fighting spot.
00:26:16 DEBUG    Walking to fighting spot.
00:26:16 DEBUG    Walking to fighting spot.
00:26:17 DEBUG    Walking to fighting spot.
00:26:18 DEBUG    Timed action (WebPath#getNext()) took 60ms
00:26:18 DEBUG    [WebPath] Incremented the last successful step index cache to 13.
00:26:18 DEBUG    Walking to fighting spot.
00:26:19 DEBUG    Walking to fighting spot.
00:26:20 DEBUG    Walking to fighting spot.
00:26:20 DEBUG    Walking to fighting spot.
00:26:21 DEBUG    Walking to fighting spot.
00:26:21 DEBUG    Timed action (WebPath#getNext()) took 57ms
00:26:22 DEBUG    [WebPath] Incremented the last successful step index cache to 11.
00:26:22 DEBUG    Walking to fighting spot.
00:26:22 DEBUG    Walking to fighting spot.
00:26:23 DEBUG    Walking to fighting spot.
00:26:24 DEBUG    Timed action (WebPath#getNext()) took 58ms
00:26:24 DEBUG    [WebPath] Incremented the last successful step index cache to 9.
00:26:24 DEBUG    Walking to fighting spot.
00:26:24 DEBUG    Walking to fighting spot.
00:26:25 DEBUG    Walking to fighting spot.
00:26:26 DEBUG    Timed action (WebPath#getNext()) took 57ms
00:26:26 DEBUG    [WebPath] Incremented the last successful step index cache to 5.
00:26:26 DEBUG    Walking to fighting spot.
00:26:26 DEBUG    Walking to fighting spot.
00:26:27 DEBUG    Walking to fighting spot.
00:26:27 DEBUG    Timed action (WebPath#getNext()) took 56ms
00:26:27 DEBUG    [WebPath] Incremented the last successful step index cache to 8.
00:26:27 DEBUG    Walking to fighting spot.
00:26:28 DEBUG    Walking to fighting spot.
00:26:29 DEBUG    Walking to safespot.
00:26:29 DEBUG    Turning camera to safespot coordinate.
00:26:29 DEBUG    Trying to walk to safespot.
00:26:29 DEBUG    Path: Path[Coordinate(2857, 9775, 0) -> Coordinate(2856, 9775, 0) -> Coordinate(2855, 9774, 0) -> Coordinate(2854, 9774, 0) -> Coordinate(2853, 9774, 0) -> Coordinate(2852, 9774, 0) -> Coordinate(2851, 9773, 0) -> Coordinate(2850, 9773, 0)]
00:26:29 DEBUG    Success walking to safespot.
00:26:32 DEBUG    Turning camera to npc.
00:26:34 DEBUG    Attacking npc.
00:26:35 DEBUG    Attacking npc.
00:26:36 DEBUG    Fighting NPC Oldschool/Legacy style.
00:26:37 DEBUG    Walking to safespot.
00:26:37 DEBUG    Trying to walk to safespot.
00:26:37 DEBUG    Path: Path[Coordinate(2850, 9774, 0) -> Coordinate(2850, 9773, 0)]
00:26:37 DEBUG    Success walking to safespot.
00:26:37 DEBUG    Walking to safespot.
00:26:37 DEBUG    Trying to walk to safespot.
00:26:37 DEBUG    Path: Path[Coordinate(2850, 9775, 0) -> Coordinate(2850, 9774, 0) -> Coordinate(2850, 9773, 0)]
00:26:37 DEBUG    Failed to walk to safespot.
00:26:37 DEBUG    Walking to safespot.
00:26:37 DEBUG    Trying to walk to safespot.
00:26:37 DEBUG    Path: Path[Coordinate(2850, 9775, 0) -> Coordinate(2850, 9774, 0) -> Coordinate(2850, 9773, 0)]
00:26:37 DEBUG    Success walking to safespot.
00:26:39 DEBUG    Attacking npc.
00:26:40 DEBUG    Attacking npc.
00:26:42 DEBUG    Attacking npc.
00:26:43 DEBUG    Fighting NPC Oldschool/Legacy style.
00:26:43 DEBUG    Walking to safespot.
00:26:43 DEBUG    Trying to walk to safespot.
00:26:43 DEBUG    Path: Path[Coordinate(2850, 9774, 0) -> Coordinate(2850, 9773, 0)]
00:26:43 DEBUG    Success walking to safespot.
 
Same thing happened when first few times I tried using the lite version. Only got it to work by dropping the falador tablets on the floor.
HP was full, had some trouts in inventory.
example log:
Code:
00:00:00 INFO    Logger Initialised - this log file can be found at ( :)) logs\Qve AIOFighter (LITE) 3-03 19-16-29.log
00:00:00 INFO    Logging level can be adjusted in the Preferences tab.
00:01:18 DEBUG    Npc list is empty. Please add npcs.
Npcs -> Refresh -> Select npc -> Add
00:01:21 DEBUG    Npc list is empty. Please add npcs.
Npcs -> Refresh -> Select npc -> Add
00:01:37 DEBUG    Npc list is empty. Please add npcs.
Npcs -> Refresh -> Select npc -> Add
00:02:52 DEBUG    Starting bot...
00:02:52 DEBUG    [Coordinate] Coordinate(2850, 9773, 0)
00:02:52 DEBUG    [Traditional banking] true
00:02:52 DEBUG    [Presets] false
00:02:52 DEBUG    [Banking] Overloads: false
00:02:52 DEBUG    [Banking] Food: false
00:02:52 DEBUG    [Banking] Inventory full: false
00:02:52 DEBUG    [Premium] Is bot premium: false
00:02:52 DEBUG    [Safespotting] Use safespotting: true
00:02:52 DEBUG    [Looting] Bury bones: false
00:02:52 DEBUG    [Teleport] Out of food: false
00:02:52 DEBUG    [Teleport] Out of ovls: false
00:02:52 DEBUG    [Teleport] Should teleport out below hp: true
00:02:52 DEBUG    [Teleport] Teleport out below hp: 26
00:02:52 DEBUG    [Teleport] Slayer task done: true
00:02:52 DEBUG    [Teleport] Inventory full: false
00:02:52 DEBUG    [Potions] Drink overlaod: false
00:02:52 DEBUG    [Potions] Drink prayer renewal: false
00:02:52 DEBUG    [Potions] Drink antifire: false
00:02:52 DEBUG    [Potions] Drink super set: false
00:02:52 DEBUG    [Potions] Drink super combat (osrs) : false
00:02:52 DEBUG    [Banking] Bank at: Varrock West
00:02:52 DEBUG    [Combat] Consider npc lvls: false
00:02:52 DEBUG    [Loot] Eat for loot: false
00:02:52 DEBUG    [Food] Eat below: 50.94262295081967
00:02:52 DEBUG    [Potions] Drink aggresion potions: false
00:02:52 DEBUG    [Food] Eat with random value of: 7.19672131147541
00:02:52 DEBUG    [NPC] Npc list: [Black demon, *Black demon]
00:02:52 DEBUG    [NPC] Starting coordinate: Coordinate(2850, 9773, 0)
00:02:52 DEBUG    [NPC] Attacking range: 11
00:02:52 DEBUG    [Loot] Looting list: [^Rune med helm$, ^Rune chainbody$]
00:02:52 DEBUG    [Loot] Looting range: 5
00:02:52 DEBUG    [Loot] Loot in combat: false
00:02:52 DEBUG    [Abilities] Use revolution++: false
00:02:52 DEBUG    Using teleport tab to exit fight area.
00:03:04 DEBUG    Using teleport tab to exit fight area.
00:03:04 INFO    No slayer task or emergancy teleport.
I think this teleporting because of teleporting out when slayer task is done, that feature is rs3 only, i'll have to add a warning. If you try to run it without "Teleport when slayer task done" lmk how it goes
 
Joined
Apr 1, 2017
Messages
16
Hey, can I suggest two functions?

Add antipoison and noting items when the inventory is full instead of every single item when picked up ?
 
Joined
Aug 2, 2018
Messages
60
For someone who's spent countless hours on the bot, the only thing I really wish for is a delay for looting while in combat

Maybe something in intervals of 15/30 seconds? Looting while in combat after every drop is a really bad look.
 
Joined
Mar 15, 2019
Messages
18
Are potions suddenly broken for anyone else? They worked fine for ages, now whenever the bot tries to drink one it just hovers over the currency pouch and gets stuck...

Edit: Notepaper is doing the same thing. Food works fine.
 
Joined
Mar 22, 2019
Messages
3
Works really good, but the sandcrabs become unaggressive and this bot stops working. even though it leaves the area a bit and comes back. I'm losing so much money on all these scripts, they do the same.
 
Joined
Mar 23, 2019
Messages
30
Not a bad bot, however from time to time it tries to teleport out using Lodestone, however i've not told it to teleport out at all. It should be running back.

Currently training range in Taverley dungeon and its meant to run back to Taverley Bank, which most of the time it does, but after a random amount of time it tries to lodestone out and gets stuck (keeps trying to use it preventing it from actually teleporting out - i.e timer too short if its trying to do it).

Anyone else experiencing this problem? For a costing bot this doesn't really seem fair (wasted a good amount so far on resetting the bot correctly after it getting stuck in the loop - with no idea how long it was stuck before i reset it).
 
Joined
Sep 22, 2015
Messages
1,610
Not a bad bot, however from time to time it tries to teleport out using Lodestone, however i've not told it to teleport out at all. It should be running back.

Currently training range in Taverley dungeon and its meant to run back to Taverley Bank, which most of the time it does, but after a random amount of time it tries to lodestone out and gets stuck (keeps trying to use it preventing it from actually teleporting out - i.e timer too short if its trying to do it).

Anyone else experiencing this problem? For a costing bot this doesn't really seem fair (wasted a good amount so far on resetting the bot correctly after it getting stuck in the loop - with no idea how long it was stuck before i reset it).
I'd love to see a lof from this session to see what's wrong with it
 
Joined
Sep 22, 2015
Messages
1,610
Sorry i don't have the log, unless they're historically stored somewhere?
Next time im there and it happens i will get the logs for you
You can see the logs by Help -> logs in the runemate client. You need to check by the name of the files tho to find the correct one
 
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