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Qve AIOFighter

Joined
Aug 22, 2016
Messages
1
Been working well but something seems wrong w the food
Doesnt matter what i set it to it decides to eat food whenever it wants to, literally completely random.
Im paying for pro so hopefully someone could tell me if im not doing the settings right or maybe the bots bugged?
Ive lost maybe 5-10 hours from my wallet due to this
Ty <3
 
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Joined
Dec 22, 2018
Messages
5
Was killing Hill Giants and ran out of food. Bot went to bank at edgeville then couldn't find its way back to the Hill giants and did this for 2 hours. Could you please refund me for the 2 hours?

02:06:31 DEBUG Walking to desired bank.
02:06:32 DEBUG Timed action (WebPath#getNext()) took 64ms
02:06:49 DEBUG [WebPath] Incremented the last successful step index cache to 0.
02:06:51 DEBUG Walking to desired bank.
02:06:52 DEBUG Timed action (WebPath#getNext()) took 299ms
02:06:53 DEBUG [WebPath] Incremented the last successful step index cache to 10.
02:06:55 DEBUG Walking to desired bank.
02:06:58 DEBUG Walking to desired bank.
02:07:01 DEBUG Walking to desired bank.
02:07:02 DEBUG Timed action (WebPath#getNext()) took 301ms
02:07:03 DEBUG [WebPath] Incremented the last successful step index cache to 17.
02:07:05 DEBUG Walking to desired bank.
02:07:08 DEBUG Walking to desired bank.
02:07:09 DEBUG Timed action (WebPath#getNext()) took 315ms
02:07:09 DEBUG [WebPath] Incremented the last successful step index cache to 15.
02:07:11 DEBUG Walking to desired bank.
02:07:15 DEBUG Walking to desired bank.
02:07:17 DEBUG Walking to desired bank.
02:07:18 DEBUG Timed action (WebPath#getNext()) took 302ms
02:07:20 DEBUG Walking to desired bank.
02:07:21 DEBUG Timed action (WebPath#getNext()) took 314ms
02:07:22 DEBUG [WebPath] Incremented the last successful step index cache to 16.
02:07:24 DEBUG Walking to desired bank.
02:07:27 DEBUG Walking to desired bank.
02:07:29 DEBUG Timed action (WebPath#getNext()) took 297ms
02:07:30 DEBUG [WebPath] Incremented the last successful step index cache to 14.
02:07:32 DEBUG Opening bank.
02:07:40 DEBUG Depositing items.
02:07:42 DEBUG Loading preset.
02:07:43 DEBUG Loading preset.
02:07:47 DEBUG Walking to fighting spot.
02:07:50 DEBUG Walking to fighting spot.
02:07:52 DEBUG Walking to fighting spot.
02:07:53 DEBUG Walking to fighting spot.

" "

03:24:29 DEBUG Walking to fighting spot.
03:24:39 DEBUG Walking to fighting spot.
03:34:20 DEBUG Walking to fighting spot.
03:34:25 DEBUG Walking to fighting spot.
03:34:27 DEBUG Walking to fighting spot.
03:34:28 DEBUG Walking to fighting spot.
03:34:29 DEBUG Walking to fighting spot.
03:34:30 DEBUG Walking to fighting spot.
03:34:31 DEBUG Walking to fighting spot.
03:34:33 DEBUG Walking to fighting spot.
03:34:34 DEBUG Walking to fighting spot.
03:34:35 DEBUG Walking to fighting spot.
03:34:36 DEBUG Walking to fighting spot.
03:34:37 DEBUG Login Handler has been activated!
03:34:38 DEBUG [LoginHandler] Entering username
03:34:49 DEBUG Lobby Handler has been activated!
03:34:58 DEBUG Walking to desired bank.
03:34:59 DEBUG Timed action (WebPath#getNext()) took 53ms
03:34:59 DEBUG [WebPath] getNext() returned null.
03:34:59 DEBUG Walking to desired bank.
03:34:59 DEBUG Timed action (WebPath#getNext()) took 43ms
03:34:59 DEBUG [WebPath] getNext() returned null.
03:34:59 DEBUG Walking to desired bank.
03:34:59 DEBUG Timed action (WebPath#getNext()) took 87ms
03:34:59 DEBUG [WebPath] getNext() returned null.
03:35:00 DEBUG Walking to desired bank.
03:35:00 DEBUG Timed action (WebPath#getNext()) took 49ms
03:35:00 DEBUG [WebPath] getNext() returned null.
03:35:01 DEBUG Walking to fighting spot.
03:35:02 DEBUG Walking to fighting spot.
03:35:03 DEBUG Walking to fighting spot.
03:35:05 DEBUG Walking to fighting spot.
03:35:07 DEBUG Walking to fighting spot.
03:35:09 DEBUG Walking to fighting spot.
03:35:12 DEBUG Walking to fighting spot.
03:35:14 DEBUG Walking to fighting spot.
03:35:16 DEBUG Walking to fighting spot.
03:35:18 DEBUG Walking to fighting spot.
03:35:20 DEBUG Walking to fighting spot.
03:35:22 DEBUG Walking to fighting spot.
03:35:25 DEBUG Walking to fighting spot.
03:35:27 DEBUG Walking to fighting spot.
 
Joined
Aug 2, 2018
Messages
60
Looting broke again for me, feel this bot is broken half the time I try to use it. If I pick the item up manually it will notepaper it. Bot status says, "looting ground items" but it does nothing. tried turning area loot on and off, nothing. w/e
 
Joined
Sep 22, 2015
Messages
1,610
Been working well but something seems wrong w the food
Doesnt matter what i set it to it decides to eat food whenever it wants to, literally completely random.
Im paying for pro so hopefully someone could tell me if im not doing the settings right or maybe the bots bugged?
Ive lost maybe 5-10 hours from my wallet due to this
Ty <3
The Health below is in percentages, so if you have 10hp, then eat at will be 10% so it means it will eat below 1hp. But if you add randomize by, it will randomize the value by 1-10 depending on what you set, so if you have 50hp, and u set to eat at 20% and u set randomize by 5%, it will eat between 15% and 25%
 
Looting broke again for me, feel this bot is broken half the time I try to use it. If I pick the item up manually it will notepaper it. Bot status says, "looting ground items" but it does nothing. tried turning area loot on and off, nothing. w/e
Please post an image of the loot settings you use, the area etc, and ill try to debug it
 
Joined
Jan 17, 2019
Messages
4
Hello, I've used this bot in the past. I'm using the Pro version. Having no problems attacking NPC (Fungal Mage) running into problems looting. Bot will recognize that the loot is on the ground, but just won't pick it up. Item attempting to loot Potato cactus

Thoughts?
 
Joined
Aug 2, 2018
Messages
60
What is revolution ++?

Has to do with the evolution of combat in rs3, if you're on OSRS keep it not green (off)

It turns off the bot using abilities manually
if you are on rs3, make sure you use revolution++ in your settings and put your threshold and ultimate abilities on the front of your bar
 
Joined
Jan 18, 2019
Messages
5

Thanks for your work on this bot, it's working well.

I was about to come and ask about the potion priority and it drinking random gulps from different pots. Was the update meant to change the way this works so it drinks your potions in order? It still seems to be random for me.

Edit: Is there also any chance you could make it to drink super set potions (attack+str+def) all at the same time as opposed to when each individual skill drops to a certain threshold? And potentially drop empty pots? Thanks again.

OSRS btw.
 
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