After 3 days of using this bot i'm quite happy with the outcome but there are still a few problems which bother me.
Firstly, can you please explain the "endangered" option a little closer (it's not mentioned anywhere i think) ? I set this option to 0 because i didnt know what it did .. but sometimes when the bot went into wildy and got attacked by unicorn/deamon it just insta teled back to GE (health option was set to 50% and didn't trigger). I'm not sure if that bug is related to this "endangered" thing but what else could it be...?
Break handler: Right now the main problem is, that there is just too many breaktime, which is automatically generated and not editable. i.e when i use the "one time play" option i can only choose breaks from 0-1 hour which adds up to a lot of "not playing" time. I know it's intended to make the acc look more serious, but more and shorter breaks would make more sense. So the solution would be to let the user choose "minutes" instead of "hours" on max breaktime.
When i botted melee i used the alpha fighter from slashnhax. Maybe you want to look into it, it has a nice break handler where you can edit every individual break.
Thank you for being my customer.
Now the explanation:
Endangered option is at what amount of energies should the bot start being careful when pkers come close.
So if you set the option to 150 the bot will ignore all the pkers that are just "wandering" around until you have atleast 150 energies.
After those 150 energies if it recognizes a pker that could be danger to the bot it will bank.
Breaks:
The more breaks you set in the break handler of one time option the shorter the breaks will be:
example:
playtime: 5 hours
breaktime: 1 hour
breaks: 10
That means there will be 4 hours of playtime
and 10 breaks which will all together last ~1 hour.
setting each break by minutes is a very long and inconvenient task imo.
I simplified the break handler as much as i could here.
Let me know if you want to know anything else.
Thank you.
oh and yes it insta teled when it was attacked because you set it to 0.