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Sign up now!The loop is the base loop interval after each end of the tree. Add movement/animating/... conditions after start.Any reason why start is on a time loop interval? 2 seconds is making my combat bot spaz out. Any way to change it to a condition ... if no movement / action, start for example.
Right, figured it out once I noticed animating conditions.The loop is the base loop interval after each end of the tree. Add movement/animating/... conditions after start.
1) Best way right now is to disable Area loot in settings ingame.Right, figured it out once I noticed animating conditions.
My next question, since rs3 has a 'loot all' interface when clicking on a pile, how do I bypass this? I assume right-clicking and action 'Take' but where can I find right-click?
Also, since we're here and I'm asking questions
Would it be possible to set a separate timer (not hindering other tasks), and once that's up, take action like loot specified items that's reachable, and proceed / reset timer? an example would be miiiint <3
1) Best way right now is to disable Area loot in settings ingame.
2) Use a timer node to periodically do somthing. I suggest using checkpoints to group different behavior.
Thanks1) Best way right now is to disable Area loot in settings ingame.
2) Use a timer node to periodically do somthing. I suggest using checkpoints to group different behavior.
No area support right now, you can only do within distanceOne last question, I would like to set an area. I go to regal area tool and select area. Am I supposed to put the output of that into the coordinate's value under variables?
Use delayed animation condition probably to determine if you need to mineI just made an Ash Pile bot to mine volcanic ash on OSRS. After every time volcanic ash is mined it clicks on the pile again. The bot works fine, just looks a little suspicious, is there any way to just click the Ash Pile once until it is fully depleted?
Working on getting dev kit working which means some things might fail right now. Overlay should be disabled by default btw atm@tyb51 A null pointer error is thrown when clicking Overlay Toggle.
VisualRM [Beta] updated to v0.2.9.6.
Working on getting dev kit working which means some things might fail right now. Overlay should be disabled by default btw atm
A basic but very important part of dev toolkit has been included in vrm and is NOW available. Most important missing pieces are Interfaces (which was the root of it not workign for now) and the listeners for varbits and varpsOh wow! Can't wait to see it working.
I'm not an idiot, i added the startStart -> OSRS
I was wondering if anyone could help me figure out a work around for this. I'm trying to make a giant seaweed bot, and I have everything setup but i can't seem to get it to withdraw 4 giant seaweed instead of an entire inventory. I thought that the option for withdraw preset number was the same as withdrawing x but that doesn't seem to be the case. If I choose the option for withdraw preset # it no longer allows me to select what I am withdrawing and only allows me to pick a number in the variables. If anyone could help me with this that would be great, thanks. View attachment 7430
I'm not an idiot, i added the start
What am I doing wrong here? I've tried game object and ground object yet my character wont pick up any of the bones around it.
Only possible thanks to close cooperation with @CloudWOW! All I can say is WOW! @tyb51 , you are the best!
Most if not all login failures are supporter. The fact that this happened is very rare. And iirc runescape poated a message of this happening. You can disable the login handler but there is litterally no use but this edge case@tyb51 Is there any way to interact with the login handler? The servers went down this weekend and I had VisualRM running so it kept trying to log into the account over and over again for hours. The account ended up getting banned a few hours after.
Is there any way to stop the login handler after a few failed attempts?
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