00:00:37 DEBUG Executing: Empty Leaf.
00:00:38 DEBUG Executing: Empty Leaf.
00:00:38 DEBUG Executing: Empty Leaf.
00:00:38 DEBUG Start button pushed
00:00:38 DEBUG Start button pressed!
00:00:38 INFO Starting
00:00:38 INFO Initializing Player Sense
00:00:38 INFO Initializing custom PlayerSense key "p_thieve_stall_click_delay" with value: 235
00:00:38 INFO Initializing custom PlayerSense key "p_thieve_stall_miss_chance_v2" with value: 17
00:00:38 INFO Initializing custom PlayerSense key "p_thieve_flee_delay" with value: 3500
00:00:38 INFO Initializing custom PlayerSense key "p_thieve_stun_recognize_2" with value: 893
00:00:38 INFO Initializing custom PlayerSense key "p_thieve_despawn_wait_v2" with value: 185872
00:00:38 INFO Initializing custom PlayerSense key "p_thieve_retard_bank_chance_v2" with value: 6
00:00:38 INFO Initializing custom PlayerSense key "p_eat_percent_health" with value: 50
00:00:38 INFO Calling Settings!
00:00:38 DEBUG Loading settings now
00:00:38 DEBUG Selected drops loaded!
00:00:38 DEBUG Droppables loaded!
00:00:38 DEBUG Food loaded!
00:00:38 DEBUG Food set!
00:00:38 DEBUG Food amount loaded!
00:00:38 DEBUG Location set!!
00:00:38 DEBUG Task set!!
00:00:38 DEBUG Settings: {drops=[Ljava.lang.String;@1885dc5, task=Master Farmer, selected_food=Lobster, shit_drops=[Ljava.lang.String;@5b12f9, food_amount=7, selected_location=Draynor}
00:00:38 INFO Settings called successfully
00:00:38 DEBUG successfully invoked start
00:00:38 DEBUG [Usage] Time ran: 62396
00:00:46 DEBUG [ItemEvent] 1 Lobster removed
00:00:48 DEBUG [ItemEvent] 1 Lobster removed
00:00:49 DEBUG Current spot animations: [56]
00:00:49 DEBUG [ItemEvent] 1 Lobster removed
00:00:49 DEBUG Walk to npc
00:00:49 INFO Traversing to Thievable
00:00:54 DEBUG Current spot animations: [56]
00:00:54 INFO Last animation time was null,
00:00:54 DEBUG Walk to npc
00:00:55 DEBUG Current spot animations: [56]
00:00:55 DEBUG Walk to npc
00:00:56 DEBUG Current spot animations: [56]
00:00:56 DEBUG Walk to npc
00:00:58 DEBUG Current spot animations: [56]
00:00:58 DEBUG Walk to npc
00:01:00 DEBUG Current spot animations: [56]
00:01:01 DEBUG Walk to npc
00:01:02 DEBUG Current spot animations: [56]
00:01:02 DEBUG Walk to npc
00:01:05 DEBUG Current spot animations: [56]
00:01:05 DEBUG Walk to npc
00:01:07 DEBUG Current spot animations: [56]
00:01:07 DEBUG Walk to npc
00:01:10 DEBUG Current spot animations: [56]
00:01:10 DEBUG Walk to npc
00:01:12 DEBUG Current spot animations: [56]
00:01:12 DEBUG Walk to npc
00:01:14 DEBUG Current spot animations: [56]
00:01:14 DEBUG Walk to npc
00:01:16 DEBUG Current spot animations: [56]
00:01:16 DEBUG Walk to npc
00:01:17 DEBUG Current spot animations: [56]
00:01:17 DEBUG Walk to npc
00:01:20 DEBUG Current spot animations: [56]
00:01:20 DEBUG Walk to npc
00:01:22 DEBUG Current spot animations: [56]
00:01:22 DEBUG Walk to npc
00:01:24 DEBUG Current spot animations: [56]
00:01:24 DEBUG Walk to npc
00:01:27 DEBUG Current spot animations: [56]
00:01:27 DEBUG Walk to npc
00:01:28 DEBUG Current spot animations: [56]
00:01:28 DEBUG Walk to npc
00:01:31 DEBUG Current spot animations: [56]
00:01:31 DEBUG Walk to npc
00:01:33 DEBUG Current spot animations: [56]
00:01:33 DEBUG Walk to npc