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Prime Thieving Lite [Deleted]

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Joined
Apr 3, 2017
Messages
15
Ahh alright, wouldn't it be easier to just blacklist those two tiles completely?
the issue is in it actually going there, and staying for more than 10-15 seconds..
which is when people who either autoclick, or semi-afk click knights tends to notice that there's a guy there.
They'll then ask you to move, and when you don't respond -> bot. :/
Yeah exactly. I keep monitoring it because of this. Also, sometimes it runs into the other house with the guards in it, with the stairs and ladders. Then I find it upstairs doing nothing(probably because it missclicked a on the ladder)
 
Joined
Apr 3, 2017
Messages
15
Rewrite, shit should be more stable. It will now more often check if it needs to move to stop despawning. I also added tea stalls and various other crap.

Let me know of any issues as there was a lot changed internally.
 
Rs3 support is added but dropping is currently broken until tomorrow
Can confirm that the problem with ardougne knights despawn has been resolved. It positions itself better and doesn't cause the knights to despawn anymore. gj!
 
Joined
May 18, 2017
Messages
25
00:00:00 INFO Logger Initialised - this log file can be found at C:\Users\Dillon - Pastebin.com

Just moves camera around to view the farmer but doesn't click or pickpocket.


Keep in mind, while the bot was attempting to do stuff, I played by myself and pickpocketed. So it never did anything itself. I will try running again and see.

00:00:37 DEBUG Executing: Empty Leaf.
00:00:38 DEBUG Executing: Empty Leaf.
00:00:38 DEBUG Executing: Empty Leaf.
00:00:38 DEBUG Start button pushed
00:00:38 DEBUG Start button pressed!
00:00:38 INFO Starting
00:00:38 INFO Initializing Player Sense
00:00:38 INFO Initializing custom PlayerSense key "p_thieve_stall_click_delay" with value: 235
00:00:38 INFO Initializing custom PlayerSense key "p_thieve_stall_miss_chance_v2" with value: 17
00:00:38 INFO Initializing custom PlayerSense key "p_thieve_flee_delay" with value: 3500
00:00:38 INFO Initializing custom PlayerSense key "p_thieve_stun_recognize_2" with value: 893
00:00:38 INFO Initializing custom PlayerSense key "p_thieve_despawn_wait_v2" with value: 185872
00:00:38 INFO Initializing custom PlayerSense key "p_thieve_retard_bank_chance_v2" with value: 6
00:00:38 INFO Initializing custom PlayerSense key "p_eat_percent_health" with value: 50
00:00:38 INFO Calling Settings!
00:00:38 DEBUG Loading settings now
00:00:38 DEBUG Selected drops loaded!
00:00:38 DEBUG Droppables loaded!
00:00:38 DEBUG Food loaded!
00:00:38 DEBUG Food set!
00:00:38 DEBUG Food amount loaded!
00:00:38 DEBUG Location set!!
00:00:38 DEBUG Task set!!
00:00:38 DEBUG Settings: {drops=[Ljava.lang.String;@1885dc5, task=Master Farmer, selected_food=Lobster, shit_drops=[Ljava.lang.String;@5b12f9, food_amount=7, selected_location=Draynor}
00:00:38 INFO Settings called successfully
00:00:38 DEBUG successfully invoked start
00:00:38 DEBUG [Usage] Time ran: 62396
00:00:46 DEBUG [ItemEvent] 1 Lobster removed
00:00:48 DEBUG [ItemEvent] 1 Lobster removed
00:00:49 DEBUG Current spot animations: [56]
00:00:49 DEBUG [ItemEvent] 1 Lobster removed
00:00:49 DEBUG Walk to npc
00:00:49 INFO Traversing to Thievable
00:00:54 DEBUG Current spot animations: [56]
00:00:54 INFO Last animation time was null,
00:00:54 DEBUG Walk to npc
00:00:55 DEBUG Current spot animations: [56]
00:00:55 DEBUG Walk to npc
00:00:56 DEBUG Current spot animations: [56]
00:00:56 DEBUG Walk to npc
00:00:58 DEBUG Current spot animations: [56]
00:00:58 DEBUG Walk to npc
00:01:00 DEBUG Current spot animations: [56]
00:01:01 DEBUG Walk to npc
00:01:02 DEBUG Current spot animations: [56]
00:01:02 DEBUG Walk to npc
00:01:05 DEBUG Current spot animations: [56]
00:01:05 DEBUG Walk to npc
00:01:07 DEBUG Current spot animations: [56]
00:01:07 DEBUG Walk to npc
00:01:10 DEBUG Current spot animations: [56]
00:01:10 DEBUG Walk to npc
00:01:12 DEBUG Current spot animations: [56]
00:01:12 DEBUG Walk to npc
00:01:14 DEBUG Current spot animations: [56]
00:01:14 DEBUG Walk to npc
00:01:16 DEBUG Current spot animations: [56]
00:01:16 DEBUG Walk to npc
00:01:17 DEBUG Current spot animations: [56]
00:01:17 DEBUG Walk to npc
00:01:20 DEBUG Current spot animations: [56]
00:01:20 DEBUG Walk to npc
00:01:22 DEBUG Current spot animations: [56]
00:01:22 DEBUG Walk to npc
00:01:24 DEBUG Current spot animations: [56]
00:01:24 DEBUG Walk to npc
00:01:27 DEBUG Current spot animations: [56]
00:01:27 DEBUG Walk to npc
00:01:28 DEBUG Current spot animations: [56]
00:01:28 DEBUG Walk to npc
00:01:31 DEBUG Current spot animations: [56]
00:01:31 DEBUG Walk to npc
00:01:33 DEBUG Current spot animations: [56]
00:01:33 DEBUG Walk to npc
 
Joined
Mar 13, 2015
Messages
151
I tried to use it on knights of ardougne and
- bot was quick hopping worlds till it finds a world with a knight already in a cretin house, and actually it didn't , so I manually dragged one into a house. he kept pickpocketting for 3 minutes and then he was clicking outside the house.
After that. The daily free one hour just finished after 5 minutes! that was a quick hour! xD Screenshot
 
Joined
Dec 31, 2015
Messages
602
I tried to use it on knights of ardougne and
- bot was quick hopping worlds till it finds a world with a knight already in a cretin house, and actually it didn't , so I manually dragged one into a house. he kept pickpocketting for 3 minutes and then he was clicking outside the house.
After that. The daily free one hour just finished after 5 minutes! that was a quick hour! xD Screenshot
I sent you $0.16, enjoy two hours of the premium version :).
 

led

Joined
Jun 9, 2015
Messages
449
So on RS3 when trying to pickpocket the ardy knight it just keep repeatedly world hopping and doing nothing else, its saying "traversing to thievable"

could you please also consider adding support for the thieves guild in rs3 since its way way way better exp than any of this other stuff
 
Joined
Mar 13, 2015
Messages
151
So on RS3 when trying to pickpocket the ardy knight it just keep repeatedly world hopping and doing nothing else, its saying "traversing to thievable"

could you please also consider adding support for the thieves guild in rs3 since its way way way better exp than any of this other stuff
I already told him about that issue, but he didn't reply me so... >. >
 

led

Joined
Jun 9, 2015
Messages
449
Just tried it at the master farmers on RS3 and it seems to be working but you need to make it check if the character is stunned because it continues to try to pickpocket multiple times during stuns, very bot like behavior...
 
I already told him about that issue, but he didn't reply me so... >. >
@Guru
 
Joined
Dec 31, 2015
Messages
602
So on RS3 when trying to pickpocket the ardy knight it just keep repeatedly world hopping and doing nothing else, its saying "traversing to thievable"

could you please also consider adding support for the thieves guild in rs3 since its way way way better exp than any of this other stuff
If it constantly worldhops its because there are no knights inside the house in that world. Lure one your self in such a case.

Theving guild isn't likely to be added.
 

led

Joined
Jun 9, 2015
Messages
449
If it constantly worldhops its because there are no knights inside the house in that world. Lure one your self in such a case.

Theving guild isn't likely to be added.
i had lured a knight into the house... and it world hopped away
 
Which house does it need to be in? I had him in the house to the north of the market
 
Joined
Mar 13, 2015
Messages
151
http://i.imgur.com/QleKyq0.png This is what I looks like in OSRS. That building.
now I know the reason for the boot keeping clicking in that position while there's already a knight inside a house "as I mentioned you before
"
this is the same house but in RS3 Screenshot . As you can see the door is placed differently in rs3.. so I think the bot was trying somehow to open the door and go out.
 
Joined
Dec 31, 2015
Messages
602
now I know the reason for the boot keeping clicking in that position while there's already a knight inside a house "as I mentioned you before
"
this is the same house but in RS3 Screenshot . As you can see the door is placed differently in rs3.. so I think the bot was trying somehow to open the door and go out.
Guess I better go investigate that hmm.
 

led

Joined
Jun 9, 2015
Messages
449
just watched the bot attack the ardy knight and get killed by it, this is not premium bot quality... along with the constant clicking despite it being dazed this is probably very easy for jagex to detect
 
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