00:00:00 INFO Logging level can be adjusted in the Preferences tab.
00:00:00 WARN SettingsRegistry has not been loaded properly
00:00:00 DEBUG [PlayerSense] key="p_fatigue_factor" value=0
00:00:00 DEBUG [PlayerSense] key="p_prediction_delay" value=167
00:00:00 DEBUG [PlayerSense] key="p_camera_while_stepping" value=0.09481598644427106
00:00:00 DEBUG [PlayerSense] key="p_common_modifier" value=0.8422116819489849
00:00:00 DEBUG [PlayerSense] key="p_afk_breaking" value=0.47484275692314337
00:00:00 DEBUG [PlayerSense] key="p_actionbar_spam_chance" value=0.7921300382057928
00:00:00 DEBUG [PlayerSense] key="p_break_spacing_min_2" value=52
00:00:00 DEBUG [PlayerSense] key="p_break_spacing_max_2" value=174
00:00:00 DEBUG [PlayerSense] key="p_break_duration_min_2" value=5
00:00:00 DEBUG [PlayerSense] key="p_break_duration_max_2" value=22
00:00:00 DEBUG [PlayerSense] key="p_antipattern_spacing" value=20
00:00:00 DEBUG [PlayerSense] key="p_idling_average" value=125
00:00:00 DEBUG [PlayerSense] key="p_area_roaming_precision" value=6.974989170954025
00:00:00 DEBUG [PlayerSense] key="p_shift_drop_mouse_moving_timeout_average" value=436.3633473600036
00:00:00 DEBUG [PlayerSense] key="p_shift_drop_release_delay" value=666.5588439232127
00:00:00 DEBUG [PlayerSense] key="p_drop_order" value=1
00:00:00 DEBUG [PlayerSense] key="p_fast_mouse_click_delay_average" value=42.63416635731611
00:00:00 DEBUG [PlayerSense] key="p_fast_key_press_delay_average" value=63.7915591850859
00:00:00 DEBUG [PlayerSense] key="p_enter_amount_number" value=77
00:00:00 DEBUG [PlayerSense] key="p_minimum_run_energy" value=32
00:00:00 DEBUG [PlayerSense] key="p_minimum_entity_visibility" value=73.99335770805432
00:00:00 DEBUG [PlayerSense] key="p_async_action_delay" value=328.77527408154066
00:00:00 DEBUG [PlayerSense] key="p_async_action_sync_chance" value=17
00:00:00 DEBUG [PlayerSense] key="p_async_action_key_first" value=0.37713210953014836
00:00:00 INFO Waiting for start...
00:00:00 DEBUG Startup onStart executing
00:00:00 DEBUG Startup completed!
00:00:00 DEBUG Bot interface property called!
00:00:00 DEBUG UI loaded in 7 milliseconds
00:00:00 DEBUG [WebServices] New session created!
00:00:00 DEBUG file:/Users/anthonymerritttauriello/RuneMate/bots/storage/PrimeThievingLite/primera.css
00:00:04 DEBUG Executing: Empty Leaf.
00:00:04 DEBUG Executing: Empty Leaf.
00:00:04 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:06 DEBUG Executing: Empty Leaf.
00:00:06 DEBUG Executing: Empty Leaf.
00:00:06 DEBUG Executing: Empty Leaf.
00:00:07 DEBUG Executing: Empty Leaf.
00:00:07 DEBUG Executing: Empty Leaf.
00:00:07 DEBUG Executing: Empty Leaf.
00:00:08 DEBUG Executing: Empty Leaf.
00:00:08 DEBUG Executing: Empty Leaf.
00:00:08 DEBUG Executing: Empty Leaf.
00:00:09 DEBUG Executing: Empty Leaf.
00:00:09 DEBUG Executing: Empty Leaf.
00:00:09 DEBUG Executing: Empty Leaf.
00:00:10 DEBUG Executing: Empty Leaf.
00:00:10 DEBUG Executing: Empty Leaf.
00:00:10 DEBUG Executing: Empty Leaf.
00:00:10 DEBUG Executing: Empty Leaf.
00:00:11 DEBUG Executing: Empty Leaf.
00:00:11 DEBUG Executing: Empty Leaf.
00:00:11 DEBUG Executing: Empty Leaf.
00:00:12 DEBUG Executing: Empty Leaf.
00:00:12 DEBUG Executing: Empty Leaf.
00:00:12 DEBUG Executing: Empty Leaf.
00:00:13 DEBUG Executing: Empty Leaf.
00:00:13 DEBUG Executing: Empty Leaf.
00:00:13 DEBUG Executing: Empty Leaf.
00:00:14 DEBUG Executing: Empty Leaf.
00:00:14 DEBUG Executing: Empty Leaf.
00:00:14 DEBUG Executing: Empty Leaf.
00:00:15 DEBUG Executing: Empty Leaf.
00:00:15 DEBUG Start button pushed
00:00:15 DEBUG Start button pressed!
00:00:15 INFO Starting
00:00:15 INFO Initializing Player Sense
00:00:15 INFO Initializing custom PlayerSense key "p_thieve_stall_click_delay" with value: 361
00:00:15 INFO Initializing custom PlayerSense key "p_thieve_stall_miss_chance_v2" with value: 16
00:00:15 INFO Initializing custom PlayerSense key "p_thieve_flee_delay" with value: 3506
00:00:15 INFO Initializing custom PlayerSense key "p_thieve_stun_recognize_v3" with value: 774
00:00:15 INFO Initializing custom PlayerSense key "p_thieve_despawn_wait_v2" with value: 152505
00:00:15 INFO Initializing custom PlayerSense key "p_thieve_retard_bank_chance_v2" with value: 2
00:00:15 INFO Initializing custom PlayerSense key "p_eat_percent_health" with value: 53
00:00:15 INFO Calling Settings!
00:00:15 DEBUG Loading settings now
00:00:15 DEBUG Selected drops loaded!
00:00:15 DEBUG Droppables loaded!
00:00:15 DEBUG Food loaded!
00:00:15 DEBUG Food set!
00:00:15 DEBUG Food amount loaded!
00:00:15 DEBUG Location set!!
00:00:15 DEBUG Task set!!
00:00:15 DEBUG Settings: {drops=[Ljava.lang.String;@779978b2, task=Knight of Ardougne, selected_food=^Jug of wine$, shit_drops=[Ljava.lang.String;@1c67dd04, food_amount=27, selected_location=Ardougne}
00:00:15 INFO Settings called successfully
00:00:15 DEBUG successfully invoked start
00:00:15 DEBUG Current spot animations: [56]
00:00:15 DEBUG Thieve npc
00:00:15 DEBUG We will move in 185570ms
00:00:15 DEBUG We're within the area
00:00:16 INFO Pickpocketing Knight of Ardougne
00:00:17 INFO Thieved Entity Successfully
00:00:17 DEBUG Current spot animations: [56]
00:00:17 INFO Last animation time was null,
00:00:17 DEBUG Thieve npc
00:00:17 DEBUG We will move in 183421ms
00:00:17 DEBUG We're within the area
00:00:18 INFO Thieved Entity Successfully
00:00:18 DEBUG Current spot animations: [56]
00:00:18 DEBUG Thieve npc
00:00:18 DEBUG We will move in 182959ms
00:00:18 DEBUG We're within the area
00:00:18 INFO Thieved Entity Successfully
00:00:18 DEBUG Current spot animations: [56]
00:00:18 DEBUG Thieve npc
00:00:18 DEBUG We will move in 182497ms
00:00:18 DEBUG We're within the area
00:00:18 INFO Thieved Entity Successfully
00:00:18 DEBUG Current spot animations: [56]
00:00:19 DEBUG Thieve npc
00:00:19 DEBUG We will move in 182086ms
00:00:19 DEBUG We're within the area
00:00:19 DEBUG [ItemEvent] ItemEvent(quantity={100}, item={"Coins x300"})
00:00:19 INFO Thieved Entity Successfully
00:00:19 DEBUG Current spot animations: [56]
00:00:19 DEBUG Thieve npc
00:00:19 DEBUG We will move in 181681ms
00:00:19 DEBUG We're within the area
00:00:19 INFO Thieved Entity Successfully
00:00:19 DEBUG Current spot animations: [56]
00:00:19 DEBUG Thieve npc
00:00:19 DEBUG We will move in 181269ms
00:00:19 DEBUG We're within the area
00:00:20 INFO Thieved Entity Successfully
00:00:20 DEBUG Current spot animations: [56]
00:00:20 DEBUG Thieve npc
00:00:20 DEBUG We will move in 180741ms
00:00:20 DEBUG We're within the area
00:00:20 INFO Thieved Entity Successfully
00:00:20 DEBUG Current spot animations: [3]
00:00:20 INFO We are actually stunned lets do some checks
00:00:20 INFO Recognize stun is null lets set it!
00:00:20 DEBUG Thieve npc
00:00:20 DEBUG We will move in 180334ms
00:00:20 DEBUG We're within the area
00:00:21 INFO Thieved Entity Successfully
00:00:21 DEBUG Current spot animations: [9]
00:00:21 INFO We are actually stunned lets do some checks
00:00:21 INFO Waiting stun out: 349
00:00:21 DEBUG Thieve npc
00:00:21 DEBUG We will move in 179871ms
00:00:21 DEBUG We're within the area
00:00:21 INFO Thieved Entity Successfully
00:00:21 DEBUG Current spot animations: [14]
00:00:21 INFO We are actually stunned lets do some checks
00:00:21 INFO Looks like we've been stunned long enough to react!
00:00:21 INFO Currently stunned, waiting!
00:00:21 DEBUG Current spot animations: [16]
00:00:21 INFO We are actually stunned lets do some checks
00:00:21 INFO Looks like we've been stunned long enough to react!
00:00:21 INFO Currently stunned, waiting!
00:00:21 DEBUG Current spot animations: [18]
00:00:21 INFO We are actually stunned lets do some checks
00:00:21 INFO Looks like we've been stunned long enough to react!
00:00:21 INFO Currently stunned, waiting!
00:00:22 DEBUG Current spot animations: [19]
00:00:22 INFO We are actually stunned lets do some checks
00:00:22 INFO Looks like we've been stunned long enough to react!
00:00:22 INFO Currently stunned, waiting!
00:00:22 DEBUG Current spot animations: [21]
00:00:22 INFO We are actually stunned lets do some checks
00:00:22 INFO Looks like we've been stunned long enough to react!
00:00:22 INFO Currently stunned, waiting!
00:00:22 DEBUG Current spot animations: [23]
00:00:22 INFO We are actually stunned lets do some checks
00:00:22 INFO Looks like we've been stunned long enough to react!
00:00:22 INFO Currently stunned, waiting!
00:00:22 DEBUG Current spot animations: [25]
00:00:22 INFO We are actually stunned lets do some checks
00:00:22 INFO Looks like we've been stunned long enough to react!
00:00:22 INFO Currently stunned, waiting!
00:00:22 DEBUG Current spot animations: [27]
00:00:22 INFO We are actually stunned lets do some checks
00:00:22 INFO Looks like we've been stunned long enough to react!
00:00:22 INFO Currently stunned, waiting!
00:00:22 DEBUG Current spot animations: [29]
00:00:22 INFO We are actually stunned lets do some checks
00:00:22 INFO Looks like we've been stunned long enough to react!
00:00:22 INFO Currently stunned, waiting!
00:00:22 DEBUG Current spot animations: [31]
00:00:22 INFO We are actually stunned lets do some checks
00:00:22 INFO Looks like we've been stunned long enough to react!
00:00:22 INFO Currently stunned, waiting!
00:00:23 DEBUG Current spot animations: [32]
00:00:23 INFO We are actually stunned lets do some checks
00:00:23 INFO Looks like we've been stunned long enough to react!
00:00:23 INFO Currently stunned, waiting!
00:00:23 DEBUG Current spot animations: [34]
00:00:23 INFO We are actually stunned lets do some checks
00:00:23 INFO Looks like we've been stunned long enough to react!
00:00:23 INFO Currently stunned, waiting!
00:00:23 DEBUG Current spot animations: [36]
00:00:23 INFO We are actually stunned lets do some checks
00:00:23 INFO Looks like we've been stunned long enough to react!
00:00:23 INFO Currently stunned, waiting!
00:00:23 DEBUG Current spot animations: [38]
00:00:23 INFO We are actually stunned lets do some checks
00:00:23 INFO Looks like we've been stunned long enough to react!
00:00:23 INFO Currently stunned, waiting!
00:00:23 DEBUG Current spot animations: [40]
00:00:23 INFO We are actually stunned lets do some checks
00:00:23 INFO Looks like we've been stunned long enough to react!
00:00:23 INFO Currently stunned, waiting!
00:00:23 DEBUG Current spot animations: [41]
00:00:23 INFO We are actually stunned lets do some checks
00:00:23 INFO Looks like we've been stunned long enough to react!
00:00:23 INFO Currently stunned, waiting!
00:00:23 DEBUG Current spot animations: [43]
00:00:23 INFO We are actually stunned lets do some checks
00:00:23 INFO Looks like we've been stunned long enough to react!
00:00:23 INFO Currently stunned, waiting!
00:00:24 DEBUG Current spot animations: [45]
00:00:24 INFO We are actually stunned lets do some checks
00:00:24 INFO Looks like we've been stunned long enough to react!
00:00:24 INFO Currently stunned, waiting!
00:00:24 DEBUG Current spot animations: [47]
00:00:24 INFO We are actually stunned lets do some checks
00:00:24 INFO Looks like we've been stunned long enough to react!
00:00:24 INFO Currently stunned, waiting!
00:00:24 DEBUG Current spot animations: [49]
00:00:24 INFO We are actually stunned lets do some checks
00:00:24 INFO Looks like we've been stunned long enough to react!
00:00:24 INFO Currently stunned, waiting!
00:00:24 DEBUG Current spot animations: [50]
00:00:24 INFO We are actually stunned lets do some checks
00:00:24 INFO Looks like we've been stunned long enough to react!
00:00:24 INFO Currently stunned, waiting!
00:00:24 DEBUG Current spot animations: [52]
00:00:24 INFO We are actually stunned lets do some checks
00:00:24 INFO Looks like we've been stunned long enough to react!
00:00:24 INFO Currently stunned, waiting!
00:00:24 DEBUG Current spot animations: [54]
00:00:24 INFO We are actually stunned lets do some checks
00:00:24 INFO Looks like we've been stunned long enough to react!
00:00:24 INFO Currently stunned, waiting!
00:00:24 DEBUG Current spot animations: [56]
00:00:24 DEBUG Thieve npc
00:00:24 DEBUG We will move in 176102ms
00:00:24 DEBUG We're within the area
00:00:25 INFO Thieved Entity Successfully
00:00:25 DEBUG Current spot animations: [56]
00:00:25 INFO Last animation time was null,
00:00:25 DEBUG Thieve npc
00:00:25 DEBUG We will move in 175591ms
00:00:25 DEBUG We're within the area
00:00:25 INFO Thieved Entity Successfully
00:00:25 DEBUG Current spot animations: [56]
00:00:25 DEBUG Thieve npc
00:00:25 DEBUG We will move in 175192ms
00:00:25 DEBUG We're within the area
00:00:26 INFO Thieved Entity Successfully
00:00:26 DEBUG Current spot animations: [56]
00:00:26 DEBUG Thieve npc
00:00:26 DEBUG We will move in 174748ms
00:00:26 DEBUG We're within the area
00:00:26 INFO Thieved Entity Successfully
00:00:26 DEBUG Current spot animations: [2]
00:00:26 INFO We are actually stunned lets do some checks
00:00:26 INFO Recognize stun is null lets set it!
00:00:26 DEBUG Current spot animations: [2]
00:00:26 INFO Last animation time was null,
00:00:26 DEBUG Thieve npc
00:00:26 DEBUG We will move in 174286ms
00:00:26 DEBUG We're within the area
00:00:27 INFO Thieved Entity Successfully
00:00:27 DEBUG Current spot animations: [7]
00:00:27 INFO We are actually stunned lets do some checks
00:00:27 INFO Waiting stun out: 295
00:00:27 DEBUG Thieve npc
00:00:27 DEBUG We will move in 173870ms
00:00:27 DEBUG We're within the area
00:00:27 INFO Thieved Entity Successfully
00:00:27 DEBUG Current spot animations: [13]
00:00:27 INFO We are actually stunned lets do some checks
00:00:27 INFO Looks like we've been stunned long enough to react!
00:00:27 INFO Currently stunned, waiting!
00:00:27 DEBUG Current spot animations: [15]
00:00:27 INFO We are actually stunned lets do some checks
00:00:27 INFO Looks like we've been stunned long enough to react!
00:00:27 INFO Currently stunned, waiting!
00:00:27 DEBUG Current spot animations: [16]
00:00:27 INFO We are actually stunned lets do some checks
00:00:27 INFO Looks like we've been stunned long enough to react!
00:00:27 INFO Currently stunned, waiting!
00:00:28 DEBUG Current spot animations: [18]
00:00:28 INFO We are actually stunned lets do some checks
00:00:28 INFO Looks like we've been stunned long enough to react!
00:00:28 INFO Currently stunned, waiting!
00:00:28 DEBUG Current spot animations: [20]
00:00:28 INFO We are actually stunned lets do some checks
00:00:28 INFO Looks like we've been stunned long enough to react!
00:00:28 INFO Currently stunned, waiting!
00:00:28 DEBUG Current spot animations: [22]
00:00:28 INFO We are actually stunned lets do some checks
00:00:28 INFO Looks like we've been stunned long enough to react!
00:00:28 INFO Currently stunned, waiting!
00:00:28 DEBUG Current spot animations: [24]
00:00:28 INFO We are actually stunned lets do some checks
00:00:28 INFO Looks like we've been stunned long enough to react!
00:00:28 INFO Currently stunned, waiting!
00:00:28 DEBUG Current spot animations: [26]
00:00:28 INFO We are actually stunned lets do some checks
00:00:28 INFO Looks like we've been stunned long enough to react!
00:00:28 INFO Currently stunned, waiting!
00:00:28 DEBUG Current spot animations: [27]
00:00:28 INFO We are actually stunned lets do some checks
00:00:28 INFO Looks like we've been stunned long enough to react!
00:00:28 INFO Currently stunned, waiting!
00:00:28 DEBUG Current spot animations: [29]
00:00:28 INFO We are actually stunned lets do some checks
00:00:28 INFO Looks like we've been stunned long enough to react!
00:00:28 INFO Currently stunned, waiting!
00:00:29 DEBUG Current spot animations: [31]
00:00:29 INFO We are actually stunned lets do some checks
00:00:29 INFO Looks like we've been stunned long enough to react!
00:00:29 INFO Currently stunned, waiting!
00:00:29 DEBUG Current spot animations: [33]
00:00:29 INFO We are actually stunned lets do some checks
00:00:29 INFO Looks like we've been stunned long enough to react!
00:00:29 INFO Currently stunned, waiting!
00:00:29 DEBUG Current spot animations: [35]
00:00:29 INFO We are actually stunned lets do some checks
00:00:29 INFO Looks like we've been stunned long enough to react!
00:00:29 INFO Currently stunned, waiting!
00:00:29 DEBUG Current spot animations: [37]
00:00:29 INFO We are actually stunned lets do some checks
00:00:29 INFO Looks like we've been stunned long enough to react!
00:00:29 INFO Currently stunned, waiting!
00:00:29 DEBUG Current spot animations: [38]
00:00:29 INFO We are actually stunned lets do some checks
00:00:29 INFO Looks like we've been stunned long enough to react!
00:00:29 INFO Currently stunned, waiting!
00:00:29 DEBUG Current spot animations: [40]
00:00:29 INFO We are actually stunned lets do some checks
00:00:29 INFO Looks like we've been stunned long enough to react!
00:00:29 INFO Currently stunned, waiting!
00:00:29 DEBUG Current spot animations: [42]
00:00:29 INFO We are actually stunned lets do some checks
00:00:29 INFO Looks like we've been stunned long enough to react!
00:00:29 INFO Currently stunned, waiting!
00:00:30 DEBUG Current spot animations: [44]
00:00:30 INFO We are actually stunned lets do some checks
00:00:30 INFO Looks like we've been stunned long enough to react!
00:00:30 INFO Currently stunned, waiting!
00:00:30 DEBUG Current spot animations: [46]
00:00:30 INFO We are actually stunned lets do some checks
00:00:30 INFO Looks like we've been stunned long enough to react!
00:00:30 INFO Currently stunned, waiting!
00:00:30 DEBUG Current spot animations: [48]
00:00:30 INFO We are actually stunned lets do some checks
00:00:30 INFO Looks like we've been stunned long enough to react!
00:00:30 INFO Currently stunned, waiting!
00:00:30 DEBUG Current spot animations: [49]
00:00:30 INFO We are actually stunned lets do some checks
00:00:30 INFO Looks like we've been stunned long enough to react!
00:00:30 INFO Currently stunned, waiting!
00:00:30 DEBUG Current spot animations: [51]
00:00:30 INFO We are actually stunned lets do some checks
00:00:30 INFO Looks like we've been stunned long enough to react!
00:00:30 INFO Currently stunned, waiting!
00:00:30 DEBUG Current spot animations: [53]
00:00:30 INFO We are actually stunned lets do some checks
00:00:30 INFO Looks like we've been stunned long enough to react!
00:00:30 INFO Currently stunned, waiting!
00:00:30 DEBUG Current spot animations: [55]
00:00:30 INFO We are actually stunned lets do some checks
00:00:30 INFO Looks like we've been stunned long enough to react!
00:00:30 INFO Currently stunned, waiting!
00:00:31 DEBUG Current spot animations: [56]
00:00:31 DEBUG Thieve npc
00:00:31 DEBUG We will move in 169943ms
00:00:31 DEBUG We're within the area
00:00:31 INFO Thieved Entity Successfully
00:00:31 DEBUG Current spot animations: [56]
00:00:31 INFO Last animation time was null,
00:00:31 DEBUG Thieve npc
00:00:31 DEBUG We will move in 169532ms
00:00:31 DEBUG We're within the area
00:00:31 INFO Thieved Entity Successfully
00:00:31 DEBUG Current spot animations: [56]
00:00:31 DEBUG Thieve npc
00:00:31 DEBUG We will move in 169126ms
00:00:31 DEBUG We're within the area
00:00:32 INFO Thieved Entity Successfully
00:00:32 DEBUG Current spot animations: [56]
00:00:32 DEBUG Thieve npc
00:00:32 DEBUG We will move in 168749ms
00:00:32 DEBUG We're within the area
00:00:32 INFO Thieved Entity Successfully
00:00:32 DEBUG Current spot animations: [1]
00:00:32 INFO We are actually stunned lets do some checks
00:00:32 INFO Recognize stun is null lets set it!
00:00:32 DEBUG Current spot animations: [1]
00:00:32 INFO Last animation time was null,
00:00:32 DEBUG Thieve npc
00:00:32 DEBUG We will move in 168351ms
00:00:32 DEBUG We're within the area
00:00:33 INFO Thieved Entity Successfully
00:00:33 DEBUG Current spot animations: [6]
00:00:33 INFO We are actually stunned lets do some checks
00:00:33 INFO Waiting stun out: 321
00:00:33 DEBUG Current spot animations: [6]
00:00:33 INFO Last animation time was null,
00:00:33 DEBUG Thieve npc
00:00:33 DEBUG We will move in 167954ms
00:00:33 DEBUG We're within the area
00:00:33 INFO Thieved Entity Successfully
00:00:33 DEBUG Current spot animations: [11]
00:00:33 INFO We are actually stunned lets do some checks
00:00:33 INFO Looks like we've been stunned long enough to react!
00:00:33 INFO Currently stunned, waiting!
00:00:33 DEBUG Current spot animations: [13]
00:00:33 INFO We are actually stunned lets do some checks
00:00:33 INFO Looks like we've been stunned long enough to react!
00:00:33 INFO Currently stunned, waiting!
00:00:33 DEBUG Current spot animations: [15]
00:00:33 INFO We are actually stunned lets do some checks
00:00:33 INFO Looks like we've been stunned long enough to react!
00:00:33 INFO Currently stunned, waiting!
00:00:33 DEBUG Current spot animations: [16]
00:00:33 INFO We are actually stunned lets do some checks
00:00:33 INFO Looks like we've been stunned long enough to react!
00:00:33 INFO Currently stunned, waiting!
00:00:34 DEBUG Current spot animations: [18]
00:00:34 INFO We are actually stunned lets do some checks
00:00:34 INFO Looks like we've been stunned long enough to react!
00:00:34 INFO Currently stunned, waiting!
00:00:34 DEBUG Current spot animations: [20]
00:00:34 INFO We are actually stunned lets do some checks
00:00:34 INFO Looks like we've been stunned long enough to react!
00:00:34 INFO Currently stunned, waiting!
00:00:34 DEBUG Current spot animations: [22]
00:00:34 INFO We are actually stunned lets do some checks
00:00:34 INFO Looks like we've been stunned long enough to react!
00:00:34 INFO Currently stunned, waiting!
00:00:34 DEBUG Current spot animations: [24]
00:00:34 INFO We are actually stunned lets do some checks
00:00:34 INFO Looks like we've been stunned long enough to react!
00:00:34 INFO Currently stunned, waiting!
00:00:34 DEBUG Current spot animations: [25]
00:00:34 INFO We are actually stunned lets do some checks
00:00:34 INFO Looks like we've been stunned long enough to react!
00:00:34 INFO Currently stunned, waiting!
00:00:34 DEBUG Current spot animations: [27]
00:00:34 INFO We are actually stunned lets do some checks
00:00:34 INFO Looks like we've been stunned long enough to react!
00:00:34 INFO Currently stunned, waiting!
00:00:34 DEBUG Current spot animations: [29]
00:00:34 INFO We are actually stunned lets do some checks
00:00:34 INFO Looks like we've been stunned long enough to react!
00:00:34 INFO Currently stunned, waiting!
00:00:35 DEBUG Current spot animations: [31]
00:00:35 INFO We are actually stunned lets do some checks
00:00:35 INFO Looks like we've been stunned long enough to react!
00:00:35 INFO Currently stunned, waiting!
00:00:35 DEBUG Current spot animations: [33]
00:00:35 INFO We are actually stunned lets do some checks
00:00:35 INFO Looks like we've been stunned long enough to react!
00:00:35 INFO Currently stunned, waiting!
00:00:35 DEBUG Current spot animations: [34]
00:00:35 INFO We are actually stunned lets do some checks
00:00:35 INFO Looks like we've been stunned long enough to react!
00:00:35 INFO Currently stunned, waiting!
00:00:35 DEBUG Current spot animations: [36]
00:00:35 INFO We are actually stunned lets do some checks
00:00:35 INFO Looks like we've been stunned long enough to react!
00:00:35 INFO Currently stunned, waiting!
00:00:35 DEBUG Current spot animations: [38]
00:00:35 INFO We are actually stunned lets do some checks
00:00:35 INFO Looks like we've been stunned long enough to react!
00:00:35 INFO Currently stunned, waiting!
00:00:35 DEBUG Current spot animations: [40]
00:00:35 INFO We are actually stunned lets do some checks
00:00:35 INFO Looks like we've been stunned long enough to react!
00:00:35 INFO Currently stunned, waiting!
00:00:35 DEBUG Current spot animations: [42]
00:00:35 INFO We are actually stunned lets do some checks
00:00:35 INFO Looks like we've been stunned long enough to react!
00:00:35 INFO Currently stunned, waiting!
00:00:36 DEBUG Current spot animations: [44]
00:00:36 INFO We are actually stunned lets do some checks
00:00:36 INFO Looks like we've been stunned long enough to react!
00:00:36 INFO Currently stunned, waiting!
00:00:36 DEBUG Current spot animations: [45]
00:00:36 INFO We are actually stunned lets do some checks
00:00:36 INFO Looks like we've been stunned long enough to react!
00:00:36 INFO Currently stunned, waiting!
00:00:36 DEBUG Current spot animations: [47]
00:00:36 INFO We are actually stunned lets do some checks
00:00:36 INFO Looks like we've been stunned long enough to react!
00:00:36 INFO Currently stunned, waiting!
00:00:36 DEBUG Current spot animations: [49]
00:00:36 INFO We are actually stunned lets do some checks
00:00:36 INFO Looks like we've been stunned long enough to react!
00:00:36 INFO Currently stunned, waiting!
00:00:36 DEBUG Current spot animations: [51]
00:00:36 INFO We are actually stunned lets do some checks
00:00:36 INFO Looks like we've been stunned long enough to react!
00:00:36 INFO Currently stunned, waiting!
00:00:36 DEBUG Current spot animations: [53]
00:00:36 INFO We are actually stunned lets do some checks
00:00:36 INFO Looks like we've been stunned long enough to react!
00:00:36 INFO Currently stunned, waiting!
00:00:37 DEBUG Current spot animations: [54]
00:00:37 INFO We are actually stunned lets do some checks
00:00:37 INFO Looks like we've been stunned long enough to react!
00:00:37 INFO Currently stunned, waiting!
00:00:37 DEBUG Current spot animations: [56]
00:00:37 DEBUG Thieve npc
00:00:37 DEBUG We will move in 163923ms
00:00:37 DEBUG We're within the area
00:00:37 INFO Thieved Entity Successfully
00:00:37 DEBUG Current spot animations: [56]
00:00:37 INFO Last animation time was null,
00:00:37 DEBUG Thieve npc
00:00:37 DEBUG We will move in 163518ms
00:00:37 DEBUG We're within the area
00:00:37 INFO Thieved Entity Successfully
00:00:37 DEBUG Current spot animations: [56]
00:00:37 DEBUG Thieve npc
00:00:37 DEBUG We will move in 163157ms
00:00:37 DEBUG We're within the area
00:00:38 DEBUG [ItemEvent] ItemEvent(quantity={100}, item={"Coins x400"})
00:00:38 INFO Thieved Entity Successfully
00:00:38 DEBUG Current spot animations: [56]
00:00:38 DEBUG Thieve npc
00:00:38 DEBUG We will move in 162802ms
00:00:38 DEBUG We're within the area
00:00:38 INFO Thieved Entity Successfully
00:00:38 DEBUG Current spot animations: [56]
00:00:38 DEBUG Thieve npc
00:00:38 DEBUG We will move in 162404ms
00:00:38 DEBUG We're within the area
00:00:39 INFO Thieved Entity Successfully
00:00:39 DEBUG Current spot animations: [56]
00:00:39 DEBUG Thieve npc
00:00:39 DEBUG We will move in 161964ms
00:00:39 DEBUG We're within the area
00:00:39 INFO Thieved Entity Successfully
00:00:39 DEBUG Current spot animations: [56]
00:00:39 DEBUG Thieve npc
00:00:39 DEBUG We will move in 161508ms
00:00:39 DEBUG We're within the area
00:00:39 INFO Thieved Entity Successfully
00:00:40 DEBUG Current spot animations: [1]
00:00:40 INFO We are actually stunned lets do some checks
00:00:40 INFO Recognize stun is null lets set it!
00:00:40 DEBUG Thieve npc
00:00:40 DEBUG We will move in 161070ms
00:00:40 DEBUG We're within the area
00:00:40 INFO Thieved Entity Successfully
00:00:40 DEBUG Current spot animations: [6]
00:00:40 INFO We are actually stunned lets do some checks
00:00:40 INFO Waiting stun out: 374
00:00:40 DEBUG Thieve npc
00:00:40 DEBUG We will move in 160670ms
00:00:40 DEBUG We're within the area
00:00:40 INFO Thieved Entity Successfully
00:00:40 DEBUG Current spot animations: [11]
00:00:40 INFO We are actually stunned lets do some checks
00:00:40 INFO Looks like we've been stunned long enough to react!
00:00:40 INFO Currently stunned, waiting!
00:00:40 DEBUG Current spot animations: [13]
00:00:40 INFO We are actually stunned lets do some checks
00:00:40 INFO Looks like we've been stunned long enough to react!
00:00:40 INFO Currently stunned, waiting!
00:00:41 DEBUG Current spot animations: [15]
00:00:41 INFO We are actually stunned lets do some checks
00:00:41 INFO Looks like we've been stunned long enough to react!
00:00:41 INFO Currently stunned, waiting!
00:00:41 DEBUG Current spot animations: [16]
00:00:41 INFO We are actually stunned lets do some checks
00:00:41 INFO Looks like we've been stunned long enough to react!
00:00:41 INFO Currently stunned, waiting!
00:00:41 DEBUG Current spot animations: [18]
00:00:41 INFO We are actually stunned lets do some checks
00:00:41 INFO Looks like we've been stunned long enough to react!
00:00:41 INFO Currently stunned, waiting!
00:00:41 DEBUG Current spot animations: [20]
00:00:41 INFO We are actually stunned lets do some checks
00:00:41 INFO Looks like we've been stunned long enough to react!
00:00:41 INFO Currently stunned, waiting!
00:00:41 DEBUG Current spot animations: [22]
00:00:41 INFO We are actually stunned lets do some checks
00:00:41 INFO Looks like we've been stunned long enough to react!
00:00:41 INFO Currently stunned, waiting!
00:00:41 DEBUG Current spot animations: [24]
00:00:41 INFO We are actually stunned lets do some checks
00:00:41 INFO Looks like we've been stunned long enough to react!
00:00:41 INFO Currently stunned, waiting!
00:00:42 DEBUG Current spot animations: [26]
00:00:42 INFO We are actually stunned lets do some checks
00:00:42 INFO Looks like we've been stunned long enough to react!
00:00:42 INFO Currently stunned, waiting!
00:00:42 DEBUG Current spot animations: [28]
00:00:42 INFO We are actually stunned lets do some checks
00:00:42 INFO Looks like we've been stunned long enough to react!
00:00:42 INFO Currently stunned, waiting!
00:00:42 DEBUG Current spot animations: [30]
00:00:42 INFO We are actually stunned lets do some checks
00:00:42 INFO Looks like we've been stunned long enough to react!
00:00:42 INFO Currently stunned, waiting!
00:00:42 DEBUG Current spot animations: [31]
00:00:42 INFO We are actually stunned lets do some checks
00:00:42 INFO Looks like we've been stunned long enough to react!
00:00:42 INFO Currently stunned, waiting!
00:00:42 DEBUG Current spot animations: [33]
00:00:42 INFO We are actually stunned lets do some checks
00:00:42 INFO Looks like we've been stunned long enough to react!
00:00:42 INFO Currently stunned, waiting!
00:00:42 DEBUG Current spot animations: [35]
00:00:42 INFO We are actually stunned lets do some checks
00:00:42 INFO Looks like we've been stunned long enough to react!
00:00:42 INFO Currently stunned, waiting!
00:00:42 DEBUG Current spot animations: [37]
00:00:42 INFO We are actually stunned lets do some checks
00:00:42 INFO Looks like we've been stunned long enough to react!
00:00:42 INFO Currently stunned, waiting!
00:00:43 DEBUG Current spot animations: [38]
00:00:43 INFO We are actually stunned lets do some checks
00:00:43 INFO Looks like we've been stunned long enough to react!
00:00:43 INFO Currently stunned, waiting!
00:00:43 DEBUG Current spot animations: [40]
00:00:43 INFO We are actually stunned lets do some checks
00:00:43 INFO Looks like we've been stunned long enough to react!
00:00:43 INFO Currently stunned, waiting!
00:00:43 DEBUG Current spot animations: [42]
00:00:43 INFO We are actually stunned lets do some checks
00:00:43 INFO Looks like we've been stunned long enough to react!
00:00:43 INFO Currently stunned, waiting!
00:00:43 DEBUG Current spot animations: [44]
00:00:43 INFO We are actually stunned lets do some checks
00:00:43 INFO Looks like we've been stunned long enough to react!
00:00:43 INFO Currently stunned, waiting!
00:00:43 DEBUG Current spot animations: [46]
00:00:43 INFO We are actually stunned lets do some checks
00:00:43 INFO Looks like we've been stunned long enough to react!
00:00:43 INFO Currently stunned, waiting!
00:00:43 DEBUG Current spot animations: [47]
00:00:43 INFO We are actually stunned lets do some checks
00:00:43 INFO Looks like we've been stunned long enough to react!
00:00:43 INFO Currently stunned, waiting!
00:00:43 DEBUG Current spot animations: [49]
00:00:43 INFO We are actually stunned lets do some checks
00:00:43 INFO Looks like we've been stunned long enough to react!
00:00:43 INFO Currently stunned, waiting!
00:00:44 DEBUG Current spot animations: [51]
00:00:44 INFO We are actually stunned lets do some checks
00:00:44 INFO Looks like we've been stunned long enough to react!
00:00:44 INFO Currently stunned, waiting!
00:00:44 DEBUG Current spot animations: [53]
00:00:44 INFO We are actually stunned lets do some checks
00:00:44 INFO Looks like we've been stunned long enough to react!
00:00:44 INFO Currently stunned, waiting!
00:00:44 DEBUG Current spot animations: [55]
00:00:44 INFO We are actually stunned lets do some checks
00:00:44 INFO Looks like we've been stunned long enough to react!
00:00:44 INFO Currently stunned, waiting!
00:00:44 DEBUG Current spot animations: [56]
00:00:44 DEBUG Thieve npc
00:00:44 DEBUG We will move in 156626ms
00:00:44 DEBUG We're within the area
00:00:45 INFO Thieved Entity Successfully
00:00:45 DEBUG Current spot animations: [56]
00:00:45 INFO Last animation time was null,
00:00:45 DEBUG Thieve npc
00:00:45 DEBUG We will move in 155550ms
00:00:45 DEBUG We're within the area
00:00:46 INFO Thieved Entity Successfully
00:00:46 DEBUG Current spot animations: [1]
00:00:46 INFO We are actually stunned lets do some checks
00:00:46 INFO Recognize stun is null lets set it!
00:00:46 DEBUG Thieve npc
00:00:46 DEBUG We will move in 154373ms
00:00:46 DEBUG We're within the area
00:00:47 DEBUG Current spot animations: [7]
00:00:47 INFO We are actually stunned lets do some checks
00:00:47 INFO Waiting stun out: 17
00:00:47 DEBUG Thieve npc
00:00:47 DEBUG We will move in 153904ms
00:00:47 DEBUG We're within the area
00:00:48 INFO Thieved Entity Successfully
00:00:48 DEBUG Current spot animations: [19]
00:00:48 INFO We are actually stunned lets do some checks
00:00:48 INFO Looks like we've been stunned long enough to react!
00:00:48 INFO Currently stunned, waiting!
00:00:48 DEBUG Current spot animations: [21]
00:00:48 INFO We are actually stunned lets do some checks
00:00:48 INFO Looks like we've been stunned long enough to react!
00:00:48 INFO Currently stunned, waiting!
00:00:48 DEBUG Current spot animations: [23]
00:00:48 INFO We are actually stunned lets do some checks
00:00:48 INFO Looks like we've been stunned long enough to react!
00:00:48 INFO Currently stunned, waiting!
00:00:48 DEBUG Current spot animations: [25]
00:00:48 INFO We are actually stunned lets do some checks
00:00:48 INFO Looks like we've been stunned long enough to react!
00:00:48 INFO Currently stunned, waiting!
00:00:48 DEBUG Current spot animations: [27]
00:00:48 INFO We are actually stunned lets do some checks
00:00:48 INFO Looks like we've been stunned long enough to react!
00:00:48 INFO Currently stunned, waiting!
00:00:48 DEBUG Current spot animations: [28]
00:00:48 INFO We are actually stunned lets do some checks
00:00:48 INFO Looks like we've been stunned long enough to react!
00:00:48 INFO Currently stunned, waiting!
00:00:49 DEBUG Current spot animations: [30]
00:00:49 INFO We are actually stunned lets do some checks
00:00:49 INFO Looks like we've been stunned long enough to react!
00:00:49 INFO Currently stunned, waiting!
00:00:49 DEBUG Current spot animations: [32]
00:00:49 INFO We are actually stunned lets do some checks
00:00:49 INFO Looks like we've been stunned long enough to react!
00:00:49 INFO Currently stunned, waiting!
00:00:49 DEBUG Current spot animations: [34]
00:00:49 INFO We are actually stunned lets do some checks
00:00:49 INFO Looks like we've been stunned long enough to react!
00:00:49 INFO Currently stunned, waiting!
00:00:49 DEBUG Current spot animations: [36]
00:00:49 INFO We are actually stunned lets do some checks
00:00:49 INFO Looks like we've been stunned long enough to react!
00:00:49 INFO Currently stunned, waiting!
00:00:49 DEBUG Current spot animations: [37]
00:00:49 INFO We are actually stunned lets do some checks
00:00:49 INFO Looks like we've been stunned long enough to react!
00:00:49 INFO Currently stunned, waiting!
00:00:49 DEBUG Current spot animations: [39]
00:00:49 INFO We are actually stunned lets do some checks
00:00:49 INFO Looks like we've been stunned long enough to react!
00:00:49 INFO Currently stunned, waiting!
00:00:49 DEBUG Current spot animations: [41]
00:00:49 INFO We are actually stunned lets do some checks
00:00:49 INFO Looks like we've been stunned long enough to react!
00:00:49 INFO Currently stunned, waiting!
00:00:50 DEBUG Current spot animations: [43]
00:00:50 INFO We are actually stunned lets do some checks
00:00:50 INFO Looks like we've been stunned long enough to react!
00:00:50 INFO Currently stunned, waiting!
00:00:50 DEBUG Current spot animations: [45]
00:00:50 INFO We are actually stunned lets do some checks
00:00:50 INFO Looks like we've been stunned long enough to react!
00:00:50 INFO Currently stunned, waiting!
00:00:50 DEBUG Current spot animations: [46]
00:00:50 INFO We are actually stunned lets do some checks
00:00:50 INFO Looks like we've been stunned long enough to react!
00:00:50 INFO Currently stunned, waiting!
00:00:50 DEBUG Current spot animations: [48]
00:00:50 INFO We are actually stunned lets do some checks
00:00:50 INFO Looks like we've been stunned long enough to react!
00:00:50 INFO Currently stunned, waiting!
00:00:50 DEBUG Current spot animations: [50]
00:00:50 INFO We are actually stunned lets do some checks
00:00:50 INFO Looks like we've been stunned long enough to react!
00:00:50 INFO Currently stunned, waiting!
00:00:50 DEBUG Current spot animations: [52]
00:00:50 INFO We are actually stunned lets do some checks
00:00:50 INFO Looks like we've been stunned long enough to react!
00:00:50 INFO Currently stunned, waiting!
00:00:50 DEBUG Current spot animations: [54]
00:00:50 INFO We are actually stunned lets do some checks
00:00:50 INFO Looks like we've been stunned long enough to react!
00:00:50 INFO Currently stunned, waiting!
00:00:51 DEBUG Current spot animations: [55]
00:00:51 INFO We are actually stunned lets do some checks
00:00:51 INFO Looks like we've been stunned long enough to react!
00:00:51 INFO Currently stunned, waiting!
00:00:51 DEBUG Current spot animations: [56]
00:00:51 DEBUG Thieve npc
00:00:51 DEBUG We will move in 149867ms
00:00:51 DEBUG We're within the area
00:00:52 INFO Thieved Entity Successfully
00:00:52 DEBUG Current spot animations: [56]
00:00:52 INFO Last animation time was null,
00:00:52 DEBUG Thieve npc
00:00:52 DEBUG We will move in 148763ms
00:00:52 DEBUG We're within the area
00:00:53 DEBUG [ItemEvent] ItemEvent(quantity={100}, item={"Coins x500"})
00:00:53 INFO Thieved Entity Successfully
00:00:53 DEBUG Current spot animations: [56]
00:00:53 DEBUG Thieve npc
00:00:53 DEBUG We will move in 147244ms
00:00:53 DEBUG We're within the area
00:00:54 DEBUG [ItemEvent] ItemEvent(quantity={100}, item={"Coins x600"})
00:00:55 DEBUG Current spot animations: [56]
00:00:55 DEBUG Thieve npc
00:00:55 DEBUG We will move in 146038ms
00:00:55 DEBUG We're within the area
00:00:56 INFO Thieved Entity Successfully
00:00:56 DEBUG Current spot animations: [56]
00:00:56 DEBUG Thieve npc
00:00:56 DEBUG We will move in 144976ms
00:00:56 DEBUG We're within the area
00:00:56 DEBUG [ItemEvent] ItemEvent(quantity={100}, item={"Coins x700"})
00:00:57 INFO Thieved Entity Successfully
00:00:57 DEBUG Current spot animations: [56]
00:00:57 DEBUG Thieve npc
00:00:57 DEBUG We will move in 143971ms
00:00:57 DEBUG We're within the area
00:00:58 INFO Thieved Entity Successfully
00:00:58 DEBUG Current spot animations: [56]
00:00:58 DEBUG Thieve npc
00:00:58 DEBUG We will move in 143013ms
00:00:58 DEBUG We're within the area
00:00:59 INFO Thieved Entity Successfully
00:00:59 DEBUG Current spot animations: [5]
00:00:59 INFO We are actually stunned lets do some checks
00:00:59 INFO Recognize stun is null lets set it!
00:00:59 DEBUG Current spot animations: [5]
00:00:59 INFO Last animation time was null,
00:00:59 DEBUG Thieve npc
00:00:59 DEBUG We will move in 141878ms
00:00:59 DEBUG We're within the area
00:01:03 INFO Resuming after break
00:01:03 DEBUG Current spot animations: [56]
00:01:03 DEBUG Thieve npc
00:01:03 DEBUG We will move in 137684ms
00:01:03 DEBUG We're within the area
00:01:03 INFO Pickpocketing Knight of Ardougne
00:01:04 INFO Thieved Entity Successfully
00:01:04 DEBUG Current spot animations: [56]
00:01:04 INFO Last animation time was null,
00:01:04 DEBUG Thieve npc
00:01:04 DEBUG We will move in 136833ms
00:01:04 DEBUG We're within the area
00:01:04 INFO Thieved Entity Successfully
00:01:04 DEBUG Current spot animations: [56]
00:01:04 DEBUG Thieve npc
00:01:04 DEBUG We will move in 136377ms
00:01:04 DEBUG We're within the area
00:01:05 DEBUG [ItemEvent] ItemEvent(quantity={100}, item={"Coins x800"})
00:01:05 INFO Thieved Entity Successfully
00:01:05 DEBUG Current spot animations: [56]
00:01:05 DEBUG Thieve npc
00:01:05 DEBUG We will move in 135992ms
00:01:05 DEBUG We're within the area
00:01:05 INFO Thieved Entity Successfully
00:01:05 DEBUG Current spot animations: [56]
00:01:05 DEBUG Thieve npc
00:01:05 DEBUG We will move in 135575ms
00:01:05 DEBUG We're within the area
00:01:05 INFO Thieved Entity Successfully
00:01:05 DEBUG Current spot animations: [56]
00:01:05 DEBUG Thieve npc
00:01:05 DEBUG We will move in 135096ms
00:01:05 DEBUG We're within the area
00:01:06 DEBUG [ItemEvent] ItemEvent(quantity={100}, item={"Coins x900"})
00:01:06 INFO Thieved Entity Successfully
00:01:06 DEBUG Current spot animations: [56]
00:01:06 DEBUG Thieve npc
00:01:06 DEBUG We will move in 134694ms
00:01:06 DEBUG We're within the area
00:01:06 INFO Thieved Entity Successfully
00:01:06 DEBUG Current spot animations: [56]
00:01:06 DEBUG Thieve npc
00:01:06 DEBUG We will move in 134298ms
00:01:06 DEBUG We're within the area
00:01:07 INFO Thieved Entity Successfully
00:01:07 DEBUG Current spot animations: [56]
00:01:07 DEBUG Thieve npc
00:01:07 DEBUG We will move in 133892ms
00:01:07 DEBUG We're within the area
00:01:07 INFO Thieved Entity Successfully
00:01:07 DEBUG [ItemEvent] ItemEvent(quantity={100}, item={"Coins x1000"})
00:01:07 DEBUG Current spot animations: [56]
00:01:07 DEBUG Thieve npc
00:01:07 DEBUG We will move in 133486ms
00:01:07 DEBUG We're within the area
00:01:08 INFO Thieved Entity Successfully
00:01:08 DEBUG Current spot animations: [56]
00:01:08 DEBUG Thieve npc
00:01:08 DEBUG We will move in 133014ms
00:01:08 DEBUG We're within the area
00:01:08 INFO Thieved Entity Successfully
00:01:08 DEBUG Current spot animations: [56]
00:01:08 DEBUG Thieve npc
00:01:08 DEBUG We will move in 132674ms
00:01:08 DEBUG We're within the area
00:01:08 DEBUG [ItemEvent] ItemEvent(quantity={100}, item={"Coins x1100"})
00:01:08 INFO Thieved Entity Successfully
00:01:08 DEBUG Current spot animations: [56]
00:01:08 DEBUG Thieve npc
00:01:08 DEBUG We will move in 132281ms
00:01:08 DEBUG We're within the area
00:01:09 INFO Thieved Entity Successfully
00:01:09 DEBUG Current spot animations: [56]
00:01:09 DEBUG Thieve npc
00:01:09 DEBUG We will move in 131801ms
00:01:09 DEBUG We're within the area
00:01:09 INFO Thieved Entity Successfully
00:01:09 DEBUG Current spot animations: [56]
00:01:09 DEBUG Thieve npc
00:01:09 DEBUG We will move in 131458ms
00:01:09 DEBUG We're within the area
00:01:09 DEBUG [ItemEvent] ItemEvent(quantity={100}, item={"Coins x1200"})
00:01:10 INFO Thieved Entity Successfully
00:01:10 DEBUG Current spot animations: [56]
00:01:10 DEBUG Thieve npc
00:01:10 DEBUG We will move in 131024ms
00:01:10 DEBUG We're within the area
00:01:10 DEBUG Current spot animations: [56]
00:01:10 DEBUG Thieve npc
00:01:10 DEBUG We will move in 130943ms
00:01:10 DEBUG We're within the area
00:01:10 INFO Thieved Entity Successfully
00:01:10 DEBUG Current spot animations: [56]
00:01:10 DEBUG Thieve npc
00:01:10 DEBUG We will move in 130573ms
00:01:10 DEBUG We're within the area
00:01:10 INFO Thieved Entity Successfully
00:01:10 DEBUG Current spot animations: [56]
00:01:10 DEBUG Thieve npc
00:01:10 DEBUG We will move in 130178ms
00:01:10 DEBUG We're within the area
00:01:11 DEBUG [ItemEvent] ItemEvent(quantity={100}, item={"Coins x1300"})
00:01:11 INFO Thieved Entity Successfully
00:01:11 DEBUG Current spot animations: [56]
00:01:11 DEBUG Thieve npc
00:01:11 DEBUG We will move in 129796ms
00:01:11 DEBUG We're within the area
00:01:11 INFO Thieved Entity Successfully
00:01:11 DEBUG Current spot animations: [56]
00:01:11 DEBUG Thieve npc
00:01:11 DEBUG We will move in 129402ms
00:01:11 DEBUG We're within the area
00:01:12 INFO Thieved Entity Successfully
00:01:12 DEBUG Current spot animations: [56]
00:01:12 DEBUG Thieve npc
00:01:12 DEBUG We will move in 128945ms
00:01:12 DEBUG We're within the area
00:01:12 DEBUG [ItemEvent] ItemEvent(quantity={100}, item={"Coins x1400"})
00:01:12 INFO Thieved Entity Successfully
00:01:12 DEBUG Current spot animations: [56]
00:01:12 DEBUG Thieve npc
00:01:12 DEBUG We will move in 128582ms
00:01:12 DEBUG We're within the area
00:01:12 INFO Thieved Entity Successfully
00:01:12 DEBUG Current spot animations: [56]
00:01:12 DEBUG Thieve npc
00:01:12 DEBUG We will move in 128204ms
00:01:12 DEBUG We're within the area
00:01:13 INFO Thieved Entity Successfully
00:01:13 DEBUG Current spot animations: [56]
00:01:13 DEBUG Thieve npc
00:01:13 DEBUG We will move in 127766ms
00:01:13 DEBUG We're within the area
00:01:13 DEBUG [ItemEvent] ItemEvent(quantity={100}, item={"Coins x1500"})
00:01:13 INFO Thieved Entity Successfully
00:01:13 DEBUG Current spot animations: [56]
00:01:13 DEBUG Thieve npc
00:01:13 DEBUG We will move in 127317ms
00:01:13 DEBUG We're within the area
00:01:14 INFO Thieved Entity Successfully
00:01:14 DEBUG Current spot animations: [56]
00:01:14 DEBUG Thieve npc
00:01:14 DEBUG We will move in 126974ms
00:01:14 DEBUG We're within the area
00:01:14 INFO Thieved Entity Successfully
00:01:14 DEBUG Current spot animations: [56]
00:01:14 DEBUG Thieve npc
00:01:14 DEBUG We will move in 126621ms
00:01:14 DEBUG We're within the area
00:01:14 DEBUG [ItemEvent] ItemEvent(quantity={100}, item={"Coins x1600"})
00:01:14 INFO Thieved Entity Successfully
00:01:14 DEBUG Current spot animations: [56]
00:01:14 DEBUG Thieve npc
00:01:14 DEBUG We will move in 126157ms
00:01:14 DEBUG We're within the area
00:01:15 SEVERE Could not connect to Web Services to verify past usage of this bot.
The bot stops after 59 seconds every time it is ran. I tried restarting the client after an update, and it continues to happen.