Welcome!

By registering with us, you'll be able to discuss, share and private message with other members of our community.

Sign up now!

Atlas Slayer [LITE] [Deleted]

Status
Not open for further replies.
Niche bots at your disposal
Joined
Dec 23, 2015
Messages
1,099
This is a great bot 5/5, as its features are of the highest calibre!

P.S. It would be great if you added support for the taverley dungeon level 70 agility shortcut, so doesn't stop the bot if no dusty key is found :p
But this is just a minor thing. Thanks so much for the great bot :)
Thanks, if you like it please leave a review on the review page.
As for that shortcut: Support for both shortcuts are added for (all?) tasks in that dungeon. Are you sure you have 70 agility? :p If you do, what task was this (and if possible supply me with a bot log)
 
Joined
Aug 5, 2017
Messages
20
Will be trying this tonight on some misc. accounts, anything in particular you want tried by someone with nothing to lose?
 
Joined
May 23, 2017
Messages
103
This isn't loading for me for some reason, It gets stuck at the spinning girl circle screen. Other bots are loading fine, iSlayer loaded perfectly fine aswell, It's stuck at the green circle screen for like 5 minutes, doesn't activate the login module.
 
Niche bots at your disposal
Joined
Dec 23, 2015
Messages
1,099
This isn't loading for me for some reason, It gets stuck at the spinning girl circle screen. Other bots are loading fine, iSlayer loaded perfectly fine aswell, It's stuck at the green circle screen for like 5 minutes, doesn't activate the login module.
Can you provide a log? Preferably the AtlasSlayer AND Runemate log. And what is your system OS and relative specs on a scale from potato to almighty computing genius?
 
Will be trying this tonight on some misc. accounts, anything in particular you want tried by someone with nothing to lose?
I'd like you to report me what you'd like changed as a first-launch experience. Setting up the bot can be a bit difficult if you don't really know everything that well. Make sure to read the tutorial!
 
Joined
May 23, 2017
Messages
103
Can you provide a log? Preferably the AtlasSlayer AND Runemate log. And what is your system OS and relative specs on a scale from potato to almighty computing genius?
 

I'd like you to report me what you'd like changed as a first-launch experience. Setting up the bot can be a bit difficult if you don't really know everything that well. Make sure to read the tutorial!

Log is attached, It doing the same thing. I'm running windows 10, computer isn't a potato, its decent to run a multitude of games. No other bots have any issues opening.
 

Attachments

  • 12-29 8 41 14 - game.txt
    47 bytes · Views: 3
Joined
Aug 5, 2017
Messages
20
Can you provide a log? Preferably the AtlasSlayer AND Runemate log. And what is your system OS and relative specs on a scale from potato to almighty computing genius?
 

I'd like you to report me what you'd like changed as a first-launch experience. Setting up the bot can be a bit difficult if you don't really know everything that well. Make sure to read the tutorial!

Aight will do
 
Joined
Jun 20, 2015
Messages
279
Having an issue with Magic preset. When I try to set the action bar as #2, it keeps resetting back to #1. I had to end up making a new magic preset ("Magic1"), and then changing all of the Equipment Presets in "Targeting" tab to "Magic1" where relevant.
 
Also, if I stop the bot, and then run it again, it wants to run to closest bank (eventhough it has everything it needs to complete the task).
 
Niche bots at your disposal
Joined
Dec 23, 2015
Messages
1,099
Having an issue with Magic preset. When I try to set the action bar as #2, it keeps resetting back to #1. I had to end up making a new magic preset ("Magic1"), and then changing all of the Equipment Presets in "Targeting" tab to "Magic1" where relevant.
 
Also, if I stop the bot, and then run it again, it wants to run to closest bank (eventhough it has everything it needs to complete the task).
Hey, The magic thing is a known problem ... I don't know why as I do not experience the issue. But it will eventually be fixed when I rework the presets (so you don't need to restart). There is a button "Cancel banking" next to start to fix it going to the bank. It should normally only go to the bank on startup if you have 0 kills in your current task
 
ALSO: for the people getting a crash at a random place -> It is fixed but still waiting for a push :)
 
Joined
Jan 19, 2017
Messages
3
Weird bug with with after completion of a task and travel to the task master (for me summona) doesn't register that a new task has been set and goes to old task (happened twice in a row). Restarting resolved the problem, however doing that for each task is less than ideal. Thanks :)
 
Having an issue with Magic preset. When I try to set the action bar as #2, it keeps resetting back to #1. I had to end up making a new magic preset ("Magic1"), and then changing all of the Equipment Presets in "Targeting" tab to "Magic1" where relevant.
 
Also, if I stop the bot, and then run it again, it wants to run to closest bank (eventhough it has everything it needs to complete the task).
A way that worked for me, for some reason is changing the slider, by clicking on the original position and dragging it up to the desired position (not directly clicking on the desired location) and also change it while the bot is playing.
 
Joined
May 23, 2017
Messages
103
tybb51, any idea how i can get the bot to work, it doesn't load up for it, stuck at the green circle thingy, I've posted logs in this topic.
 
Niche bots at your disposal
Joined
Dec 23, 2015
Messages
1,099
tyb51 updated Atlas Slayer [BETA] with a new update entry:

Atlas Slayer [BETA] v0.5.0.0 Released!

Atlas Slayer [BETA] updated to v0.5.0.0.

Read the rest of this update entry...
 
tybb51, any idea how i can get the bot to work, it doesn't load up for it, stuck at the green circle thingy, I've posted logs in this topic.

Srry man, for some reason I didn't get any updates on posts in this thread. The log you posted was not the correct one. You need a log which has Atlas Slayer in the name, or possibly Spectre one. As it doesn't crash and that previous log doesn't say anything I don't know what it could be.
https://i.imgur.com/dz6WBsy.png
 
Joined
Jan 5, 2018
Messages
3
Having a similar problem someone above had where it's stuck on the green loading circle when trying to start the script
 
Niche bots at your disposal
Joined
Dec 23, 2015
Messages
1,099
Having a similar problem someone above had where it's stuck on the green loading circle when trying to start the script
Then also give me your log like I asked him
 
Joined
Jan 12, 2018
Messages
7
What a bot! Thanks for your work so far.

Just earlier, my settings on the bot all got spontaneously wiped to default between sessions.

The bot got stuck trying to teleport to corrupted creatures (perhaps because I had no slayer rings or feathers of ma'at?), so I paused the bot, updated the inventory and monster config, and resumed it. Nothing happened; bot just sat there. The configs looked good, but since I left the bot in an awkward spot, I figured it was due for a restart. Stopped and restarted the bot only to find all my configs were now wiped to default.

Anything I can do to avoid inadvertently corrupting my configuration again? Should I pause the bot before stopping it?

Here are logs from that first and second session.

00:00:00 INFO Logger Initialised - this log file can be found at C:\Users\*\RuneMate\logs\01-14 11-27-19 - Atlas Slayer [BETA].txt
00:00:00 INFO Logging level can be adjusted in the Preferences tab.
00:00:00 DEBUG Created the following directory: C:\Users\*\RuneMate\bots\storage\AtlasSlayerBETA\Cache
00:00:00 DEBUG file:/C:/Users/*/RuneMate/bots/storage/AtlasSlayerBETA/ExtendedUiStyle.css
00:00:00 DEBUG [PopUp] Initializing PopUp
00:00:00 DEBUG [JSON] Loaded up json
00:00:00 DEBUG Selected slayer master: KURADAL
00:00:00 DEBUG
00:00:00 DEBUG [JSON] Updated property SlayerMasters
00:00:00 DEBUG [Equipment view] Initializing Equipment View
00:00:01 DEBUG Current spellType: Earth
00:00:01 INFO Getting task from IC: Dust devils
00:00:01 DEBUG Current kills: 0, task size: 168
00:00:01 DEBUG There were 6 presets in loadfile
00:00:01 DEBUG Found preset: Range
00:00:01 DEBUG Found preset: Airut
00:00:01 DEBUG Found preset: Mage
00:00:01 DEBUG Found preset: Range (GWD)
00:00:01 DEBUG Found preset: Mage (Vyre)
00:00:01 DEBUG Found preset: Melee
00:00:01 DEBUG [Equipment view] Gearlist dropdown contains the following items: [Range, Airut, Mage, Range (GWD), Mage (Vyre), Melee]
00:00:01 DEBUG [Inventory view] Initializing Inventory View
00:00:01 DEBUG [Inventory view] Inventory presets loaded: [Ljava.lang.String;@828418
00:00:03 DEBUG []
00:00:03 DEBUG [JSON] Updated property LootData
00:00:03 DEBUG [JSON] Updated property SlayerSettings
00:00:03 INFO Selected monster preference: Task
00:00:03 DEBUG [JSON] Updated property SlayerSettings
00:00:03 INFO Selected reward preference: Coins
00:00:03 DEBUG [JSON] Updated property SlayerSettings
00:00:03 INFO Selected emergency Teleport: Ring of fortune
00:00:03 DEBUG [JSON] Updated property SlayerSettings
00:00:03 DEBUG [JSON] Updated property SlayerSettings
00:00:03 DEBUG [JSON] Updated property LootData
00:00:03 DEBUG [JSON] Updated property LootData
00:00:03 DEBUG [JSON] Updated property GearData
00:00:03 DEBUG [JSON] Updated property GearData
00:00:03 DEBUG file:/C:/Users/*/RuneMate/bots/storage/AtlasSlayerBETA/rangeslider.css
00:00:03 DEBUG file:/C:/Users/*/RuneMate/bots/storage/AtlasSlayerBETA/toggleswitch.css
00:00:03 DEBUG Trying to add skillIcon with: resources/images/categories/farming_100.png
00:00:04 DEBUG [TARGETING PANE] Initialising targeting pane
00:00:04 DEBUG [TARGETS] Config for Flesh crawlers contained inv preset Melee stab which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Flesh crawlers contained equipment preset Melee stab which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Ankou contained equipment preset Magic which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Banshees contained inv preset Ranging bolts which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Banshees contained equipment preset Ranging bolts which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Basilisks contained equipment preset Magic which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Bats contained inv preset Ranging bolts which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Bats contained equipment preset Ranging bolts which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Bears contained equipment preset Magic which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Birds contained equipment preset Magic which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Bronze dragons contained equipment preset Magic which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Brine rats contained equipment preset Magic which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Camel warriors contained inv preset Melee crush which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Camel warriors contained equipment preset Melee crush which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Cave bugs contained inv preset Melee crush which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Cave bugs contained equipment preset Melee crush which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Cave crawlers contained inv preset Melee slash which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Cave crawlers contained equipment preset Melee slash which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Cave horrors contained equipment preset Magic which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Camel slimes contained inv preset Melee slash which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Camel slimes contained equipment preset Melee slash which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Dwarves contained inv preset Melee stab which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Dwarves contained equipment preset Melee stab which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Cows contained equipment preset Magic which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Cockatrices contained inv preset Melee crush which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Cockatrices contained equipment preset Melee crush which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Corrupted scorpions contained equipment preset Magic which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Corrupted scarabs contained equipment preset Magic which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Corrupted lizards contained inv preset Melee stab which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Corrupted lizards contained equipment preset Melee stab which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Corrupted dust devils contained inv preset Melee crush which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Corrupted dust devils contained equipment preset Melee crush which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Corrupted kalphites contained inv preset Ranged arrows which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Corrupted kalphites contained equipment preset Ranged arrows which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Corrupted worker contained equipment preset Magic which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Crawling hands contained equipment preset Magic which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Crocodiles contained equipment preset Magic which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Crocodile akh contained equipment preset Magic which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Cyclopes contained equipment preset Magic which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Dark beasts contained inv preset Ranging bolts which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Dark beasts contained equipment preset Ranging bolts which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Desert lizards contained equipment preset Magic which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Desert strykewyrms contained inv preset Melee stab which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Desert strykewyrms contained equipment preset Melee stab which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Dogs contained equipment preset Magic which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Dust devils contained inv preset Melee crush which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Dust devils contained equipment preset Melee crush which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Earth warriors contained equipment preset Magic which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Feline akh contained equipment preset Magic which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Fever spiders contained inv preset Melee crush which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Fever spiders contained equipment preset Melee crush which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Fungal magi contained equipment preset Magic which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Gargoyles contained equipment preset Magic which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Gelatinous Abominations contained inv preset Ranged arrows which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Gelatinous Abominations contained equipment preset Ranged arrows which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Ghouls contained equipment preset Magic which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Ghosts contained inv preset Ranging thrown which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Ghosts contained equipment preset Ranging thrown which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Goblins contained equipment preset Magic which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Gorilla akh contained equipment preset Magic which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Green dragons contained inv preset Ranging bolts which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Green dragons contained equipment preset Ranging bolts which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Grifolapines contained equipment preset Magic which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Harpie bug swarms contained inv preset Melee crush which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Harpie bug swarms contained equipment preset Melee crush which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Hill giants contained equipment preset Magic which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Hobgoblins contained equipment preset Magic which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Icefiends contained inv preset Ranging thrown which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Icefiends contained equipment preset Ranging thrown which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Ice giants contained equipment preset Magic which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Ice warriors contained equipment preset Magic which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Imperial guard akh contained equipment preset Magic which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Infernal mages contained inv preset Ranged arrows which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Infernal mages contained equipment preset Ranged arrows which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Iron dragons contained equipment preset Magic which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Jellies contained inv preset Melee crush which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Jellies contained equipment preset Melee crush which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Jungle horrors contained equipment preset Magic which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Killerwatts contained inv preset Melee crush which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Killerwatts contained equipment preset Melee crush which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Kurasks contained inv preset Melee stab which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Kurasks contained equipment preset Melee stab which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Lesser demons contained inv preset Ranging bolts which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Lesser demons contained equipment preset Ranging bolts which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Minotaurs contained equipment preset Magic which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Moss giants contained inv preset Melee crush which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Moss giants contained equipment preset Melee crush which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Mogres contained equipment preset Magic which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Molanisks contained inv preset Melee crush which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Molanisks contained equipment preset Melee crush which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Ogres contained equipment preset Magic which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Pyrefiends contained inv preset Ranging bolts which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Pyrefiends contained equipment preset Ranging bolts which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Red dragons contained inv preset Ranging bolts which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Red dragons contained equipment preset Ranging bolts which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Ripper demons contained equipment preset Magic which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Rockslugs contained equipment preset Magic which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Salawa akh contained equipment preset Magic which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Scarab akh contained equipment preset Magic which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Suqahs contained equipment preset Magic which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Shades contained equipment preset Magic which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Skeletons contained equipment preset Magic which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Scabarites contained equipment preset Magic which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Scorpions contained inv preset Melee crush which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Scorpions contained equipment preset Melee crush which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Soul devourers contained equipment preset Magic which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Spiritual warriors contained equipment preset Magic which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Spiritual rangers contained inv preset Melee crush which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Spiritual rangers contained equipment preset Melee crush which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Terror dogs contained inv preset Melee slash which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Terror dogs contained equipment preset Melee slash which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Trolls contained equipment preset Magic which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Turoths contained inv preset Melee stab which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Turoths contained equipment preset Melee stab which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Vampyres contained equipment preset Magic which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Wall beasts contained equipment preset Magic which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Waterfiends contained inv preset Ranging bolts which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Waterfiends contained equipment preset Ranging bolts which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Werewolves contained equipment preset Magic which does not exist anymore
00:00:04 DEBUG [TARGETS] Config for Zombies contained equipment preset Magic which does not exist anymore
00:00:04 DEBUG [TARGETS] There were 116 enemies in loadfile, and data avaialble for 116
00:00:04 DEBUG [JSON] Updated property SlayerTargets
00:00:13 DEBUG
00:01:10 DEBUG MONEYPOUCH: added: 40350
00:01:41 INFO Current task: Dust devils , Dust devils
00:01:41 INFO Current task: Dust devils , Dust devils
00:01:41 INFO Getting task from IC: Dust devils
00:01:41 DEBUG Selecting new row
00:02:33 DEBUG [JSON] Updated property SlayerTargets
00:02:34 DEBUG [JSON] Updated property SlayerTargets
00:02:46 DEBUG [JSON] Updated property SlayerTargets
00:02:53 DEBUG [JSON] Updated property SlayerTargets
00:02:58 DEBUG [JSON] Updated property SlayerTargets
00:03:01 DEBUG [JSON] Updated property SlayerTargets
00:03:07 DEBUG [JSON] Updated property SlayerTargets
00:03:20 DEBUG Target object is not null false, gearPreset is not null false, inventoryPreset is not null true
00:03:20 INFO Getting task from IC: Dust devils
00:03:20 DEBUG Selecting new row
00:03:20 DEBUG [TableView target change]New target: Dust devils at location: : Sophanem slayer dungeon (Dust devils)
00:03:20 DEBUG [Equipment view] Getting inventoryPreset: Magic and is available in presetList [true]
00:03:20 DEBUG [Equipment view] Getting gearMap: Mage and is available in gearlist [true]
00:03:20 DEBUG [LootList Generator] Generating lootlist for [Dust devil, Corrupted dust devil]
00:03:20 DEBUG [Equipment view] Gearlist dropdown Set on action fired: from null to Mage
00:03:20 DEBUG [Equipment view] Gearlist dropdown has preset Mage selected. Loading gearset
00:03:20 DEBUG [Equipment view] Loading gearset for preset: Mage
00:03:20 DEBUG [Equipment view] Found gearset Mage in the presetMap
00:03:20 DEBUG [Equipment view] Switching weapon type for preset Mage from Magic to Magic
00:03:20 DEBUG Enabled: false, attackstyle null
00:03:20 DEBUG Banking is not open
00:03:20 DEBUG [Wikia loot list loader]40 loot items found
00:03:21 INFO Currently targeted bank: Banker(level: 0, position: 2216, 3357, 1)
00:03:21 DEBUG [GLOBAL VARIABLES] Setting deathAnims [24030, 24030]
00:03:25 DEBUG [Wikia loot list loader]20 loot items found
00:03:26 DEBUG Enabled: false, attackstyle null
00:03:26 DEBUG [RUNES CHECK] check if player has enogh runes
00:03:27 DEBUG Added following runes to withdraw [Air rune]
00:03:27 DEBUG [INVENTORY REQUIREMENT] Validating requirement: Feather of Ma'at
00:03:27 DEBUG [INVENTORY REQUIREMENT] Inventory contains: 0 Feather of Ma'at
00:03:27 DEBUG Requirement 1/1 from requirement SOPHSLAYERDUNG is met
00:03:27 DEBUG [BANK PRESET MERGER]Trying to create a new inventory preset for you
00:03:27 DEBUG [Equipment view] Getting inventoryPreset: Magic and is available in presetList [true]
00:03:27 DEBUG [BANK PRESET MERGER]Preset contains: [ItemDefinition(id: 23243, name: Prayer flask (6)), ItemDefinition(id: 23243, name: Prayer flask (6)), ItemDefinition(id: 556, name: Air rune), ItemDefinition(id: 27996, name: Charming imp), ItemDefinition(id: 34770, name: Spring cleaner 5000), ItemDefinition(id: 31453, name: Gold accumulator), ItemDefinition(id: 18337, name: Bonecrusher), null, ItemDefinition(id: 385, name: Shark), ItemDefinition(id: 385, name: Shark), ItemDefinition(id: 385, name: Shark), ItemDefinition(id: 385, name: Shark), ItemDefinition(id: 385, name: Shark), ItemDefinition(id: 385, name: Shark), ItemDefinition(id: 385, name: Shark), ItemDefinition(id: 385, name: Shark), ItemDefinition(id: 385, name: Shark), ItemDefinition(id: 385, name: Shark), ItemDefinition(id: 385, name: Shark), ItemDefinition(id: 385, name: Shark), ItemDefinition(id: 385, name: Shark), ItemDefinition(id: 385, name: Shark), ItemDefinition(id: 385, name: Shark), ItemDefinition(id: 385, name: Shark), ItemDefinition(id: 385, name: Shark), ItemDefinition(id: 385, name: Shark)]
00:03:27 DEBUG [BANK PRESET MERGER] Added 1 Prayer flask (6) to inventoryList.
00:03:27 DEBUG [BANK PRESET MERGER] Added -1 Air rune to inventoryList.
00:03:27 DEBUG [BANK PRESET MERGER] Added 1 Charming imp to inventoryList.
00:03:27 DEBUG [BANK PRESET MERGER] Added 1 Spring cleaner 5000 to inventoryList.
00:03:27 DEBUG [BANK PRESET MERGER] Added 1 Gold accumulator to inventoryList.
00:03:27 DEBUG [BANK PRESET MERGER] Added 1 Bonecrusher to inventoryList.
00:03:27 DEBUG [BANK PRESET MERGER] Removed nulls from list
00:03:27 DEBUG [BANK PRESET MERGER] Added 18 Shark to inventoryList.
00:03:27 DEBUG [BANK PRESET MERGER] Preset size: 26, Required item count 2, Items already in inventory
00:03:27 DEBUG [BANK WITHDRAW]Total items to withdraw [Air rune, Feather of Ma'at, Prayer flask (6), Charming imp, Spring cleaner 5000, Gold accumulator, Bonecrusher, Shark]
00:03:27 DEBUG [{"loot":false,"name":"Bones","id":526,"quantity":"1","rarity":"Always","price":"225"},{"loot":false,"name":"Rune arrow","id":892,"quantity":"15","rarity":"Uncommon","price":"2,280"},{"loot":false,"name":"Rune dagger","id":1213,"quantity":"1","rarity":"Uncommon","price":"4,004"},{"loot":false,"name":"Mithril chainbody","id":1109,"quantity":"1","rarity":"Uncommon","price":"3,196"},{"loot":false,"name":"Dragon chainbody","id":3140,"quantity":"1","rarity":"Very rare","price":"228,403"},{"loot":false,"name":"Grimy guam","id":199,"quantity":"1","rarity":"Common","price":"266"},{"loot":false,"name":"Grimy tarromin","id":203,"quantity":"1","rarity":"Common","price":"26"},{"loot":false,"name":"Grimy marrentill","id":201,"quantity":"1","rarity":"Common","price":"357"},{"loot":false,"name":"Grimy harralander","id":205,"quantity":"1","rarity":"Common","price":"83"},{"loot":false,"name":"Grimy ranarr","id":207,"quantity":"1","rarity":"Common","price":"3,140"},{"loot":false,"name":"Grimy irit","id":209,"quantity":"1","rarity":"Common","price":"3,808"},{"loot":false,"name":"Grimy avantoe","id":211,"quantity":"1","rarity":"Uncommon","price":"1,954"},{"loot":false,"name":"Grimy cadantine","id":215,"quantity":"1","rarity":"Uncommon","price":"3,601"},{"loot":false,"name":"Grimy lantadyme","id":2485,"quantity":"1","rarity":"Rare","price":"3,592"},{"loot":false,"name":"Grimy kwuarm","id":213,"quantity":"1","rarity":"Rare","price":"5,735"},{"loot":false,"name":"Grimy dwarf weed","id":217,"quantity":"1","rarity":"Rare","price":"2,726"},{"loot":false,"name":"Coins","id":-1,"quantity":"600, 1500","rarity":"Common","price":"not sold"},{"loot":false,"name":"Ugthanki kebab","id":1885,"quantity":"2","rarity":"Common","price":"844"},{"loot":false,"name":"Mithril bar","id":2359,"quantity":"1 (noted)","rarity":"Uncommon","price":"1,811"},{"loot":false,"name":"Bucket of sand","id":1783,"quantity":"4 (noted)","rarity":"Common","price":"184"},{"loot":false,"name":"Soda ash","id":1781,"quantity":"4 (noted)","rarity":"Common","price":"20"},{"loot":false,"name":"Jangerberry seed","id":5104,"quantity":"1","rarity":"Common","price":"5"},{"loot":false,"name":"Whiteberry seed","id":5105,"quantity":"1","rarity":"Uncommon","price":"56"},{"loot":false,"name":"Poison ivy seed","id":5106,"quantity":"1","rarity":"Uncommon","price":"115"},{"loot":false,"name":"Wildblood seed","id":5311,"quantity":"1","rarity":"Common","price":"37"},{"loot":false,"name":"Strawberry seed","id":5323,"quantity":"1","rarity":"Common","price":"51"},{"loot":false,"name":"Watermelon seed","id":5321,"quantity":"1","rarity":"Uncommon","price":"892"},{"loot":false,"name":"Limpwurt seed","id":5100,"quantity":"1","rarity":"Common","price":"1,034"},{"loot":false,"name":"Tarromin seed","id":5293,"quantity":"1","rarity":"Uncommon","price":"13"},{"loot":false,"name":"Marrentill seed","id":5292,"quantity":"1","rarity":"Common","price":"14"},{"loot":false,"name":"Harralander seed","id":5294,"quantity":"1","rarity":"Uncommon","price":"33"},{"loot":false,"name":"Ranarr seed","id":5295,"quantity":"1","rarity":"Uncommon","price":"1,004"},{"loot":false,"name":"Spirit weed seed","id":12176,"quantity":"1","rarity":"Uncommon","price":"1,044"},{"loot":false,"name":"Irit seed","id":5297,"quantity":"1","rarity":"Uncommon","price":"571"},{"loot":false,"name":"Kwuarm seed","id":5299,"quantity":"1","rarity":"Uncommon","price":"5,739"},{"loot":false,"name":"Dwarf weed seed","id":5303,"quantity":"1","rarity":"Uncommon","price":"553"},{"loot":false,"name":"Soul rune","id":566,"quantity":"5","rarity":"Uncommon","price":"1,855"},{"loot":false,"name":"Anagogic ort","id":-1,"quantity":"20,40","rarity":"Common","price":"not sold"},{"loot":false,"name":"Starved ancient effigy","id":-1,"quantity":"1","rarity":"Very rare","price":"not sold"},{"loot":false,"name":"Court summons","id":-1,"quantity":"1","rarity":"Very rare","price":"not sold"},{"loot":false,"name":"Spirit sapphire","id":30447,"quantity":"1","rarity":"Rare","price":"Not sold"},{"loot":false,"name":"Spirit emerald","id":30448,"quantity":"1","rarity":"Rare","price":"Not sold"},{"loot":false,"name":"Spirit ruby","id":30449,"quantity":"1","rarity":"Rare","price":"Not sold"},{"loot":false,"name":"Adamantite ore","id":449,"quantity":"8 (noted)","rarity":"Uncommon","price":"10,016"},{"loot":false,"name":"Adamant javelin","id":829,"quantity":"60","rarity":"Common","price":"3,480"},{"loot":false,"name":"Water battlestaff","id":1395,"quantity":"1","rarity":"Uncommon","price":"8,245"},{"loot":false,"name":"Water orb","id":571,"quantity":"2 (noted)","rarity":"Uncommon","price":"5,764"},{"loot":false,"name":"Swamp toad","id":2150,"quantity":"4 (noted)","rarity":"Uncommon","price":"4,936"},{"loot":false,"name":"Rune chainbody","id":1113,"quantity":"1-2","rarity":"Rare","price":"28,591-57,182"},{"loot":false,"name":"Clue scroll (hard)","id":-1,"quantity":"1","rarity":"Rare","price":"not sold"},{"loot":false,"name":"Key to the Crossing","id":40310,"quantity":"1","rarity":"Rare","price":"266,440"},{"loot":false,"name":"Vital spark","id":40324,"quantity":"1","rarity":"Uncommon","price":"85,802"},{"loot":false,"name":"Corrupted gem","id":40334,"quantity":"1","rarity":"Very rare","price":"828,943"},{"loot":false,"name":"Khopesh of the Kharidian","id":40312,"quantity":"1","rarity":"Very rare","price":"708,307"},{"loot":false,"name":"Long bone","id":-1,"quantity":"1","rarity":"Rare","price":"not sold"},{"loot":false,"name":"Curved bone","id":-1,"quantity":"1","rarity":"Very Rare","price":"not sold"},{"loot":false,"name":"The Magister's Journal 1","id":-1,"quantity":"1","rarity":"Rare","price":"not sold"},{"loot":false,"name":"The Magister's Journal 2","id":-1,"quantity":"1","rarity":"Rare","price":"not sold"},{"loot":false,"name":"The Magister's Journal 3","id":-1,"quantity":"1","rarity":"Rare","price":"not sold"},{"loot":false,"name":"The Magister's Journal 4","id":-1,"quantity":"1","rarity":"Rare","price":"not sold"},{"loot":false,"name":"The Magister's Journal 5","id":-1,"quantity":"1","rarity":"Rare","price":"not sold"}]
00:03:27 DEBUG [JSON] Updated property LootData
00:03:31 DEBUG Enabled: false, attackstyle null
00:03:31 DEBUG Withdrawing 1 Prayer flask (6)
00:03:34 DEBUG Enabled: false, attackstyle null
00:03:34 DEBUG Withdrawing -1 stacked Air rune
00:03:38 DEBUG Enabled: false, attackstyle null
00:03:38 DEBUG Withdrawing -1 stacked Air rune
00:03:39 DEBUG Enabled: false, attackstyle null
00:03:39 DEBUG Withdrawing -1 stacked Air rune
00:03:41 DEBUG Enabled: false, attackstyle null
00:03:41 DEBUG Withdrawing 18 Shark
00:03:42 DEBUG Enabled: false, attackstyle null
00:03:42 DEBUG Withdrawing 18 Shark
00:03:43 DEBUG Enabled: false, attackstyle null
00:03:43 DEBUG Withdrawing 18 Shark
00:03:44 DEBUG Enabled: false, attackstyle null
00:03:44 DEBUG Withdrawing 18 Shark
00:03:45 DEBUG Enabled: false, attackstyle null
00:03:45 DEBUG Withdrawing 18 Shark
00:03:46 DEBUG Enabled: false, attackstyle null
00:03:46 DEBUG Withdrawing 18 Shark
00:03:47 DEBUG Enabled: false, attackstyle null
00:03:47 DEBUG Withdrawing 18 Shark
00:03:48 DEBUG Enabled: false, attackstyle null
00:03:48 DEBUG Withdrawing 18 Shark
00:03:49 DEBUG Enabled: false, attackstyle null
00:03:49 DEBUG Withdrawing 18 Shark
00:03:50 DEBUG Enabled: false, attackstyle null
00:03:50 DEBUG Withdrawing 18 Shark
00:03:52 DEBUG Enabled: false, attackstyle null
00:03:52 DEBUG Withdrawing 1 Charming imp
00:03:55 WARN [Bank] Action not found in [Cancel]
00:03:55 DEBUG Enabled: false, attackstyle null
00:03:55 DEBUG Withdrawing 1 Charming imp
00:03:55 WARN [Bank] Action not found in [Cancel, Walk here]
00:03:56 DEBUG Enabled: false, attackstyle null
00:03:56 DEBUG Withdrawing 1 Charming imp
00:03:58 DEBUG Enabled: false, attackstyle null
00:03:58 DEBUG Withdrawing 1 Spring cleaner 5000
00:03:59 DEBUG Enabled: false, attackstyle null
00:03:59 DEBUG Withdrawing 1 Gold accumulator
00:04:00 DEBUG Enabled: false, attackstyle null
00:04:00 DEBUG Withdrawing 1 Bonecrusher
00:04:01 WARN [Bank] Action not found in [Cancel]
00:04:01 DEBUG Enabled: false, attackstyle null
00:04:01 DEBUG Withdrawing 1 Bonecrusher
00:04:02 WARN [Bank] Action not found in [Cancel, Walk here]
00:04:02 DEBUG Enabled: false, attackstyle null
00:04:02 DEBUG Withdrawing 1 Bonecrusher
00:04:03 DEBUG Enabled: false, attackstyle null
00:04:03 DEBUG [BANK WITHDRAW]All items are withdrawn
00:04:03 DEBUG [BANK PRESET MERGER]Trying to create a new equipment preset for you
00:04:03 DEBUG [Equipment view] Getting gearMap: Mage and is available in gearlist [true]
00:04:03 DEBUG [Equipment view] Gearlist dropdown Set on action fired: from Mage to null
00:04:03 DEBUG [Equipment view] Gearlist dropdown had preset selected, but it had no name
00:04:03 DEBUG [Equipment view] Gearlist dropdown Set on action fired: from null to Mage
00:04:03 DEBUG [Equipment view] Gearlist dropdown has preset Mage selected. Loading gearset
00:04:03 DEBUG [Equipment view] Loading gearset for preset: Mage
00:04:03 DEBUG [Equipment view] Found gearset Mage in the presetMap
00:04:04 DEBUG Gear preset: (clipped by XsulfurX)
00:04:04 DEBUG [BANK WITHDRAW]Equipment to withdraw: [Pair(Ring, Ring of fortune)]
00:04:04 DEBUG [BANK WITHDRAW]Preset requires no withdrawels
00:04:04 DEBUG All items to withdraw: [Ring of fortune],total: [Pair(Ring, Ring of fortune)]
00:04:04 DEBUG [BANK WITHDRAW]Total equipment to withdraw [Ring of fortune]
00:04:04 DEBUG [BANK WITHDRAW]Sprite item withdraw Size= 0
00:04:04 DEBUG [BANK WITHDRAW]All equipment has been withdrawn
00:04:04 DEBUG [POTION HANDLER] Using combatpotions
00:04:05 DEBUG Enabled: false, attackstyle null
00:04:05 DEBUG Required new spelltypespelltype: Air
00:04:05 DEBUG [Spell assigner] Assigning correct spell
00:04:05 INFO [Spell assigner]Spellbook not open, trying to open it
00:04:06 DEBUG Enabled: false, attackstyle null
00:04:06 DEBUG Changing current action bar to 1
00:04:08 DEBUG Enabled: false, attackstyle null
00:04:08 DEBUG Changing current action bar to 1
00:04:44 DEBUG MONEYPOUCH: added: -1703000
00:04:48 DEBUG MONEYPOUCH: added: 61316
00:04:53 DEBUG Enabled: false, attackstyle null
00:04:53 DEBUG Changing current action bar to 1
00:04:54 DEBUG Enabled: false, attackstyle null
00:04:54 DEBUG Changing current action bar to 1
00:04:55 DEBUG Enabled: false, attackstyle null
00:04:55 DEBUG Changing current action bar to 1
00:04:57 DEBUG Enabled: false, attackstyle null
00:04:57 DEBUG Generated a new path
00:04:57 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:04:58 DEBUG Enabled: false, attackstyle null
00:04:59 DEBUG Generated a new path
00:04:59 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:04:59 DEBUG Enabled: false, attackstyle null
00:05:00 DEBUG Generated a new path
00:05:00 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:05:00 DEBUG Enabled: false, attackstyle null
00:05:01 DEBUG Generated a new path
00:05:01 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:05:02 DEBUG Enabled: false, attackstyle null
00:05:03 DEBUG Generated a new path
00:05:03 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:05:03 DEBUG Enabled: false, attackstyle null
00:05:04 DEBUG Generated a new path
00:05:04 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:05:05 DEBUG Enabled: false, attackstyle null
00:05:06 DEBUG Generated a new path
00:05:06 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:05:06 DEBUG Enabled: false, attackstyle null
00:05:07 DEBUG Generated a new path
00:05:07 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:05:08 DEBUG Enabled: false, attackstyle null
00:05:09 DEBUG Generated a new path
00:05:09 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:05:09 DEBUG Enabled: false, attackstyle null
00:05:10 DEBUG Generated a new path
00:05:10 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:05:10 DEBUG Enabled: false, attackstyle null
00:05:11 DEBUG Generated a new path
00:05:11 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:05:12 DEBUG Enabled: false, attackstyle null
00:05:13 DEBUG Generated a new path
00:05:13 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:05:13 DEBUG Enabled: false, attackstyle null
00:05:14 DEBUG Generated a new path
00:05:14 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:05:14 DEBUG Enabled: false, attackstyle null
00:05:15 DEBUG Generated a new path
00:05:15 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:05:16 DEBUG Enabled: false, attackstyle null
00:05:16 DEBUG Generated a new path
00:05:16 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:05:17 DEBUG Enabled: false, attackstyle null
00:05:17 DEBUG Generated a new path
00:05:17 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:05:18 DEBUG Enabled: false, attackstyle null
00:05:19 DEBUG Generated a new path
00:05:19 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:05:19 DEBUG Enabled: false, attackstyle null
00:05:20 DEBUG Generated a new path
00:05:20 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:05:21 DEBUG Enabled: false, attackstyle null
00:05:21 DEBUG Generated a new path
00:05:21 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:05:22 DEBUG Enabled: false, attackstyle null
00:05:23 DEBUG Generated a new path
00:05:23 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:05:23 DEBUG Enabled: false, attackstyle null
00:05:24 DEBUG Generated a new path
00:05:24 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:05:25 DEBUG Enabled: false, attackstyle null
00:05:25 DEBUG Generated a new path
00:05:25 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:05:26 DEBUG Enabled: false, attackstyle null
00:05:27 DEBUG Generated a new path
00:05:27 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:05:27 DEBUG Enabled: false, attackstyle null
00:05:28 DEBUG Generated a new path
00:05:28 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:05:28 DEBUG Enabled: false, attackstyle null
00:05:29 DEBUG Generated a new path
00:05:29 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:05:30 DEBUG Enabled: false, attackstyle null
00:05:30 DEBUG Generated a new path
00:05:30 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:05:31 DEBUG Enabled: false, attackstyle null
00:05:32 DEBUG Generated a new path
00:05:32 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:05:32 DEBUG Enabled: false, attackstyle null
00:05:33 DEBUG Generated a new path
00:05:33 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:05:34 DEBUG Enabled: false, attackstyle null
00:05:34 DEBUG Generated a new path
00:05:34 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:05:35 DEBUG Enabled: false, attackstyle null
00:05:35 DEBUG Generated a new path
00:05:35 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:05:36 DEBUG Enabled: false, attackstyle null
00:05:37 DEBUG Generated a new path
00:05:37 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:05:37 DEBUG Enabled: false, attackstyle null
00:05:38 DEBUG Generated a new path
00:05:38 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:05:39 DEBUG Enabled: false, attackstyle null
00:05:39 DEBUG Generated a new path
00:05:39 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:05:40 DEBUG Enabled: false, attackstyle null
00:05:40 DEBUG Generated a new path
00:05:40 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:05:41 DEBUG Enabled: false, attackstyle null
00:05:42 DEBUG Generated a new path
00:05:42 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:05:42 DEBUG Enabled: false, attackstyle null
00:05:43 DEBUG Generated a new path
00:05:43 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:05:43 DEBUG Enabled: false, attackstyle null
00:05:44 DEBUG Generated a new path
00:05:44 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:05:44 DEBUG Enabled: false, attackstyle null
00:05:45 DEBUG Generated a new path
00:05:45 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:05:45 DEBUG Enabled: false, attackstyle null
00:05:46 DEBUG Generated a new path
00:05:46 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:05:47 DEBUG Enabled: false, attackstyle null
00:05:48 DEBUG Generated a new path
00:05:48 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:05:48 DEBUG Enabled: false, attackstyle null
00:05:49 DEBUG Generated a new path
00:05:49 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:05:49 DEBUG Enabled: false, attackstyle null
00:05:50 DEBUG Generated a new path
00:05:50 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:05:51 DEBUG Enabled: false, attackstyle null
00:05:52 DEBUG Generated a new path
00:05:52 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:05:52 DEBUG Enabled: false, attackstyle null
00:05:54 DEBUG Generated a new path
00:05:54 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:05:54 DEBUG Enabled: false, attackstyle null
00:05:56 DEBUG Generated a new path
00:05:56 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:05:56 DEBUG Enabled: false, attackstyle null
00:05:57 DEBUG Generated a new path
00:05:57 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:05:58 DEBUG Enabled: false, attackstyle null
00:05:59 DEBUG Generated a new path
00:05:59 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:05:59 DEBUG Enabled: false, attackstyle null
00:06:00 DEBUG Generated a new path
00:06:00 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:06:01 DEBUG Enabled: false, attackstyle null
00:06:02 DEBUG Generated a new path
00:06:02 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:06:02 DEBUG Enabled: false, attackstyle null
00:06:03 DEBUG Generated a new path
00:06:03 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:06:04 DEBUG Enabled: false, attackstyle null
00:06:04 DEBUG Generated a new path
00:06:04 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:06:05 DEBUG Enabled: false, attackstyle null
00:06:06 DEBUG Generated a new path
00:06:06 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:06:06 DEBUG Enabled: false, attackstyle null
00:06:07 DEBUG Generated a new path
00:06:07 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:06:07 DEBUG Enabled: false, attackstyle null
00:06:08 DEBUG Generated a new path
00:06:08 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:06:09 DEBUG Enabled: false, attackstyle null
00:06:09 DEBUG Generated a new path
00:06:09 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:06:10 DEBUG Enabled: false, attackstyle null
00:06:10 DEBUG Generated a new path
00:06:10 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:06:11 DEBUG Enabled: false, attackstyle null
00:06:12 DEBUG Generated a new path
00:06:12 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:06:12 DEBUG Enabled: false, attackstyle null
00:06:13 DEBUG Generated a new path
00:06:13 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:06:14 DEBUG Enabled: false, attackstyle null
00:06:14 DEBUG Generated a new path
00:06:14 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:07:10 DEBUG MONEYPOUCH: added: -150000
00:07:45 DEBUG MONEYPOUCH: added: -17
00:08:40 DEBUG Trying to add skillIcon with: resources/images/categories/crafting_100.png
00:10:11 DEBUG [Inventory view] Preset: Magic (Corruption) was added to the inventoyPresets
00:10:11 DEBUG [JSON] Updated property InventoryData
00:10:11 DEBUG [Inventory view] Saved Preset: invPreset_Magic (Corruption)
00:10:11 DEBUG [JSON] Updated property InventoryData
00:10:20 DEBUG [JSON] Updated property SlayerTargets
00:10:23 DEBUG [JSON] Updated property SlayerTargets
00:10:25 DEBUG [JSON] Updated property SlayerTargets
00:10:28 DEBUG [JSON] Updated property SlayerTargets
00:10:33 DEBUG [JSON] Updated property SlayerTargets
00:10:36 DEBUG [JSON] Updated property SlayerTargets
00:10:44 INFO [TableView Inventory preset] Assigning new inventory preset to current Target
00:10:44 DEBUG [Equipment view] Getting inventoryPreset: Magic (Corruption) and is available in presetList [true]
00:10:44 DEBUG [JSON] Updated property SlayerTargets
00:10:48 DEBUG Enabled: false, attackstyle null
00:10:49 DEBUG Generated a new path
00:10:49 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:10:49 DEBUG Enabled: false, attackstyle null
00:10:50 DEBUG Generated a new path
00:10:50 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:10:51 DEBUG Enabled: false, attackstyle null
00:10:52 DEBUG Generated a new path
00:10:52 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:10:52 DEBUG Enabled: false, attackstyle null
00:10:53 DEBUG Generated a new path
00:10:53 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:10:54 DEBUG Enabled: false, attackstyle null
00:10:54 DEBUG Generated a new path
00:10:54 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:10:55 DEBUG Enabled: false, attackstyle null
00:10:56 DEBUG Generated a new path
00:10:56 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:10:56 DEBUG Enabled: false, attackstyle null
00:10:57 DEBUG Generated a new path
00:10:57 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:11:05 DEBUG Enabled: false, attackstyle null
00:11:06 DEBUG Generated a new path
00:11:06 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:11:06 DEBUG Enabled: false, attackstyle null
00:11:07 DEBUG Generated a new path
00:11:07 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:11:07 DEBUG Enabled: false, attackstyle null
00:11:08 DEBUG Generated a new path
00:11:08 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:11:09 DEBUG Enabled: false, attackstyle null
00:11:09 DEBUG Generated a new path
00:11:09 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:11:10 DEBUG Enabled: false, attackstyle null
00:11:11 DEBUG Generated a new path
00:11:11 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:11:11 DEBUG Enabled: false, attackstyle null
00:11:12 DEBUG Generated a new path
00:11:12 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:11:13 DEBUG Enabled: false, attackstyle null
00:11:14 DEBUG Generated a new path
00:11:14 DEBUG [Navigator] Generated new path is null to Area(2373, 6879, 1 -> 2397, 6910, 1)
00:11:14 DEBUG We earned a total of 0 exp
00:11:14 DEBUG [DATACOLLECTION] We have earned 0 slayerexp and 0 combat exp while earning 0 gp during our 11 min session
00:11:17 INFO Thank you for using AtlasSlayer: <a href=http://atlasslayer.cba.pl/XsulfurX/signature.png>Click here to generate your progress signature</a>

00:00:00 INFO Logger Initialised - this log file can be found at C:\Users\*\RuneMate\logs\01-14 11-38-57 - Atlas Slayer [BETA].txt
00:00:00 INFO Logging level can be adjusted in the Preferences tab.
00:00:00 DEBUG Created the following directory: C:\Users\*\RuneMate\bots\storage\AtlasSlayerBETA\Cache
00:00:00 DEBUG file:/C:/Users/*/RuneMate/bots/storage/AtlasSlayerBETA/ExtendedUiStyle.css
00:00:00 DEBUG [PopUp] Initializing PopUp
00:00:00 DEBUG [JSONERROR] Corrupted jsonFilejava.io.EOFException: End of input at line 1 column 65536 path $.SlayerTargets.TargetObjects[104].SlayerLocation
00:00:00 DEBUG No saved slayerMaster, selecting turael
00:00:00 DEBUG
00:00:00 DEBUG [JSON] Updated property SlayerMasters
00:00:00 DEBUG [Equipment view] Initializing Equipment View
00:00:01 DEBUG Current spellType: Earth
00:00:01 INFO Getting task from IC: Dust devils
00:00:01 DEBUG Current kills: 0, task size: 168
00:00:01 DEBUG [Equipment view] No Equipment presets found,creating new ones
00:00:01 DEBUG Creating standardGearSets
00:00:01 DEBUG Saving gearPresetList
00:00:01 DEBUG [{"name":"Magic","actionbar":1,"weaponType":"Magic"},{"name":"Melee stab","actionbar":2,"weaponType":"Melee stab"},{"name":"Melee slash","actionbar":2,"weaponType":"Melee slash"},{"name":"Melee crush","actionbar":2,"weaponType":"Melee crush"},{"name":"Ranged arrows","actionbar":3,"weaponType":"Ranging arrows"},{"name":"Ranging bolts","actionbar":3,"weaponType":"Ranging bolts"},{"name":"Ranging thrown","actionbar":3,"weaponType":"Ranging throwing"}]
00:00:01 DEBUG [JSON] Updated property EquipmentData
00:00:01 DEBUG [Equipment view] Gearlist dropdown contains the following items: [Magic, Melee stab, Melee slash, Melee crush, Ranged arrows, Ranging bolts, Ranging thrown]
00:00:01 DEBUG [Inventory view] Initializing Inventory View
00:00:01 DEBUG [Inventory view] No inventory presets found.
00:00:02 DEBUG []
00:00:02 DEBUG [JSON] Updated property LootData
00:00:02 DEBUG [JSON] Updated property SlayerSettings
00:00:02 INFO Selected monster preference: Task
00:00:02 DEBUG [JSON] Updated property SlayerSettings
00:00:02 INFO Selected reward preference: Coins
00:00:02 DEBUG [JSON] Updated property GearData
00:00:02 DEBUG [JSON] Updated property GearData
00:00:02 DEBUG file:/C:/Users/*/RuneMate/bots/storage/AtlasSlayerBETA/toggleswitch.css
00:00:02 DEBUG file:/C:/Users/*/RuneMate/bots/storage/AtlasSlayerBETA/rangeslider.css
00:00:02 DEBUG [TARGETING PANE] Initialising targeting pane
00:00:02 DEBUG Regenerating new target list
00:00:06 DEBUG
00:00:06 DEBUG [JSON] Updated property SlayerMasters
00:00:07 INFO Current task: Dust devils , Dust devils
00:00:07 INFO Current task: Dust devils , Dust devils
00:00:07 INFO Getting task from IC: Dust devils
00:00:07 DEBUG Selecting new row
00:00:07 DEBUG [TableView target change]New target: Dust devils at location: : Smoke dungeon
00:00:07 DEBUG [Equipment view] Getting inventoryPreset: Default and is available in presetList [true]
00:00:07 DEBUG [Equipment view] Getting gearMap: Melee crush and is available in gearlist [true]
00:00:08 DEBUG [LootList Generator] Generating lootlist for [Dust devil, Corrupted dust devil]
00:00:08 DEBUG [Equipment view] Gearlist dropdown Set on action fired: from null to Melee crush
00:00:08 DEBUG [Equipment view] Gearlist dropdown has preset Melee crush selected. Loading gearset
00:00:08 DEBUG [Equipment view] Loading gearset for preset: Melee crush
00:00:08 DEBUG [Equipment view] No savefile for gearPreset with name Melee crush available
00:00:08 DEBUG [Equipment view] "Load gearset" failed to load previous preset Melee crush
00:00:08 DEBUG [Wikia loot list loader]40 loot items found
 
Niche bots at your disposal
Joined
Dec 23, 2015
Messages
1,099
For the traversal/getting stuck: Did you complete the quest '!contact'? It could be that you need to have the quest completed and menaphos unlocked to get there. I am not 100% sure tho but it is how I supplied it to the Runemate Web.

I can see you already saw it was a corrupted file. I cannot fully explain how it got corrupted. The weird thing is, is that in the 'before' log you did not have the base-equipment presets anymore in your safe file (which shouldn't be possible), which caused it to regenerate all targets in search for those presets. It might have something to do with that.

You are not the first person to encounter a corrupting json, that is the reason why I added a failsave to regenerate a new data or you wouldn't be able to start the bot ever again. Even iSlayer for OS had the same problem. Maybe something with a relatively large amount of data being send to the runemate servers onExit of the bot. In any case, in an upcomming release I will try to add a save and load to a file on your computer so you can save your profile regardless of the runemate cloud. This will also allow you to have separate profiles for separate accounts.
Until then I cannot really help out as it is something very sporadic and unpredictable and I cannot save the file partially.
 
Status
Not open for further replies.
Top