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My account doesn't have it yet, so I can't test it thoroughly. I'd rather implement the things I can testIs there a reason for not implementing soulsplit? If I may ask
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Sign up now!My account doesn't have it yet, so I can't test it thoroughly. I'd rather implement the things I can testIs there a reason for not implementing soulsplit? If I may ask
Ah I see. Maybe someone can provide an account for youMy account doesn't have it yet, so I can't test it thoroughly. I'd rather implement the things I can test
I forgot I haven't implemented this yet xD I'll add a "Loot only when out of combat" checkbox or something soon.Hey, liking the script a lot! One (easy?) thing that would be really helpful would be if you could check a box to only loot after a kill. That way you could tell the bot to pick up ammo that you're shooting. If you do so currently it picks it up after each shot lol. If there a way to do this and I'm totally missing it... please tell me!
You can use my account if you want to test soul split! I've been using this script for a long time and would like to see it succeed against these new challenges.My account doesn't have it yet, so I can't test it thoroughly. I'd rather implement the things I can test
Could be items on another plane or something, I'll talk to cloud about it.Hey Slax, been having issues lately with bot bogging down on 'looting green charm'. Other charms don't seem to be an issue. It persists in attempting to loot them even when the loot section is empty.
It also stays bogged down after it actually loots the charm. Have tried interface on legacy and regular. Strange stuff.
Edit: Bot having issues killing Kurask. Thinks it found coins via the minimap where turoths are and runs over there repeatedly. No actual coins on the ground where it runs to (west turoth wall) and no visible drops there. Possible anti-bot 'pretend drop' by Jagex that doesn't show up in the player's view? No idea.
Cript
This should be added now, in the loot sectionHey, liking the script a lot! One (easy?) thing that would be really helpful would be if you could check a box to only loot after a kill. That way you could tell the bot to pick up ammo that you're shooting. If you do so currently it picks it up after each shot lol. If there a way to do this and I'm totally missing it... please tell me!
It thinking it's out of combat when it eats is normal enough, the issue is it finding a new target :/ I'll have to look into this, it should be attacking the old one :/Great! Looking forward to it. I'm using it to train slayer on a new account on osrs. Also, another thing I noticed is that when it eats food, the bot assumes it's out of combat and so it tries to fight a new target instead of continuing to attack the one it was fighting.
Also, if you need any other information about osrs, just let me know if I can help!
That'd be greatYou can use my account if you want to test soul split! I've been using this script for a long time and would like to see it succeed against these new challenges.
I have data for all of the f2p banks and some p2p ones, banking is the highest on the priority list, along with rs3 abilitiesLovin the script man but could i suggest having a method which grabs the closest bank and walks to it? I mean you could add the areas of all the banks and when the inventory is out of food grab the closest distance from the bank to our player. You could have a gui option for it I only want this feature cus I guess you could leave the script on for hours on end!
Also if you can't grab the bank tile distance. Could you do something like ask the player to stand at the bank and record the position and then always walk to it and then bank as normal?
Idk man just a suggestion!
Loving your script tho <3
-Saiyan
P.S Grats on executive!
(Not sure if i'm late haha)
Could be items on another plane or something, I'll talk to cloud about it.
Does the green charm issue persist when creating a new task and deleting the old one?
This should be added now, in the loot section
It thinking it's out of combat when it eats is normal enough, the issue is it finding a new target :/ I'll have to look into this, it should be attacking the old one :/
That'd be great
I have data for all of the f2p banks and some p2p ones, banking is the highest on the priority list, along with rs3 abilities
There are plans for safe-spotting, and I have an idea of how I could do it dynamically, but it might be better to allow the user to specify safespots themselves.Awesome job with the "combat looting" option. At last I can train ranged without driving myself crazy! Just curious, are there any plans for safe-spotting support? I'm assuming that'd be a little more difficult to implement in an AIO bot. I can't think of any other way than "if not at this location, move here" and that obviously wouldn't work unless you first specify the area you're fighting at.
Yeah, I've noticed that as well, and I'm not entirely sure why it does that. I'm looking into itSo here's a quick thing I noticed:
Fighting Lesser demons, at times it won't wait till the demon dies before attacking the next one so you end up with two of them hitting your ass like there's no tomorrow..
I guess the saying goes, aint no party like a mandemon party
The SS support gonna be hype!That alch support gonna be hype.
SoonTMis there an eta on banking even if its just emptying bags?
This'll probably be done today as well actually xDThat alch support gonna be hype.
This one won't be done for a while thoughThe SS support gonna be hype!
Solved this issue. Also implemented rs3 ability supportSo here's a quick thing I noticed:
Fighting Lesser demons, at times it won't wait till the demon dies before attacking the next one so you end up with two of them hitting your ass like there's no tomorrow..
I guess the saying goes, aint no party like a mandemon party
SoonTM
I'll be working on it today.
This'll probably be done today as well actually xD
This one won't be done for a while though
Solved this issue. Also implemented rs3 ability support
Banking still needs some more work though
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