- Joined
- Dec 10, 2014
- Messages
- 3,255
- Thread Author
- #301
You're correct, it does check that the npc is reachable first.hey, I've tried all the combat scripts here, and none of them can attack the zombies in the mage's guild basement. this would be a great botting location for darkscape since it isn't frequently used. I think the problem is that you cant enter the cage, and the bot probably checks pathing before attacking. If you could add in a safe spot option in the gui where the bot wont leave the starting tile, and it bypasses the need for pathing (with a warning ofc) it could be used in a lot more spots. Like the lesser demon in the wiz tower, and the ogers in the combat training camp. Otherwise, awesome work. you've gotten me most of my 66 mage so far lol as well as a few mill from running air/fire runes XD. Keep it up!
*edit* it will fight them extremely slowly, as in i 1 shot them, there are several there, and the bot will attack one maybe every 4 - 5 minutes
Also, the bot doesn't re-equip staves on death
I have so much planned for this bot, but I don't have the time at the moment to do it all. When I get around to rewriting it, I'll be adding safe-spots, replacing the reachable check with an "attackable" check that takes into consideration walls you can shoot through based on your weapon, and much more xD