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VisualRM [DEV]

Joined
Nov 3, 2018
Messages
10
The only existing OSRS construction bot (regal construction) just got removed from the RM bot store, and now no construction scripts exist. If any big brains want to create that, I'm afraid my own quick attempt at a visualRM bot would get me banned :p
 
Joined
Sep 1, 2018
Messages
3
Here's a few things that should be added:

get coordinate action
get coordinate condition
set coordinate variable to
Cast Magic action (or add option for player in Special Interaction Node)
target hp condition (or skill condition)
Target weapon style condition

also, when interacting with players, it is unable to perform the action 90% of the time it's attempting. So it appears as if the player is being clicked once every 10 seconds or so.

All I need to create my pking bot :D so far it is more like a pking aid. will heal, monitor hp for you and stay attacking your target.
 
Last edited:
Joined
Nov 7, 2018
Messages
4
Hi guys, I am just looking for the varbit for wintertodts energy bar (OSRS)... I have found multiple container ID and child for this, though these do not work as the Varbit integer. Am I right in assuming this is Varbit or is this an interface component? I just basically want the bot to detect the health level of this component which I thought was Varbit. When going onto listeners through the Visual Developer, it seems to be undetected under which suggests to me that this is an interface component? This is literally the last piece of the puzzle for me
 
Joined
Mar 16, 2016
Messages
15
I apologize if this isn't appropriate to post here, but I'm tempted to get back into RS3 but only will if I can bot.

But anyway, how's everyone experience been with this bot? I used it earlier this year and it was fantastic. Used it a lot but I admit I was being risky with it and got a 2 day ban. Luckily no rollback, but still. I'm pretty sure it was cause I was doing 20+ hour days and being dumb about it. But I'm curious how often everyone else who uses this bot and for how long they have and if they've had any problems as well. Cause again, I don't wanna play again if I can't bot and this bot was absolutely amazing and would love to use it again.
 
Joined
Jun 21, 2018
Messages
4
Hey, I was just wondering if the bank actions work as normal since the bank rework because my scripts wont seem to either deposit or withdraw. Maybe i've just "written" the code wrong but i`d love to know
 
Joined
Mar 2, 2019
Messages
98
Hey, I was just wondering if the bank actions work as normal since the bank rework because my scripts wont seem to either deposit or withdraw. Maybe i've just "written" the code wrong but i`d love to know
it's still broken since the bank rework.
 
the shortcuts for presets have changed also, instead of #4 only u now have to press ctrl + 4 or f4
 
Joined
Sep 18, 2019
Messages
7
Banking seems broken, but deposit boxes work fine. Its too bad I just discovered this days after the bank update :p Its a seriously powerful piece of software.
 
Joined
Sep 3, 2019
Messages
49
How do I check if an ore box is full and give the bot success and failure actions?
Right now when mining, I made the bot click the ore box to fill it once inventory is full. When the ore box is full and inventory is full too, it needs to go to bank. so I need to check if ore box is full and inventory is full, to go bank instead of keep clicking the ore box to try to fill it.
 
Another question: How do I reset the camera? When I add that action it needs an interface condition, but I don't know how to fill it up. What goes in each field? and how do I get that info for the interface object?

Screen-Shot-2019-10-24-at-12-33-29.jpg
 
Joined
Jun 3, 2019
Messages
4
I am trying to make a script with checkpoints. I created a string variable, but it's not showing up in the drop-down menu for checkpoints, either "go to checkpoint" or "checkpoint" nodes. Even in the downloaded scrpits that use checkpoints, I am able to use and change pre-made string variables, but not the ones I make.

Is this a bug or am I doing something wrong?
 
Joined
Jan 1, 2019
Messages
41
powyk0
I am trying to make a script with checkpoints. I created a string variable, but it's not showing up in the drop-down menu for checkpoints, either "go to checkpoint" or "checkpoint" nodes. Even in the downloaded scrpits that use checkpoints, I am able to use and change pre-made string variables, but not the ones I make.

Is this a bug or am I doing something wrong?
I have a hard time understanding your question. Maybe you don't quite understand the logic behind VIsualrm? A checkpoint is a checkpoint. And checkpoints have their own table in variables, as if you were labeling an NPC, for example. Strings have nothing to do with this, but are mostly for chatbox or dialog variables where text is required.
 
on the second shop condition node hang onto the failure another shop condition "is open" node and if success close, if failure -> world hop. For this to work you will have to use root nodes or change the previous structure, otherwise it will get stuck in a loop with talking to the NPC and closing the window
but how do you get it to start-over after hopping a world... from what I can tell there's no condition to figure out if you've just logged in.
Screenshot

Content of pouches used to be represented by varbits but an update changed that and made the use of pouches in vrm very hard. With enough requests I might add support for them to VRM
I'm interested

Make use of varbits for these potions. Varbits represent the state of the game. To find what you need. Open the dev kit, open listeners, drink you potion and see what varbit number changes and to what value it changes. It is most often either 0->1 to represent on/off or 0-> 240 (e.g.) to represent the duration (after which that value starts to count down). In VRM using "varbit XXXX equals 0" as not active should do fine.
[...]
Thanks.
 
Joined
Sep 3, 2019
Messages
49
I am trying to make a script with checkpoints. I created a string variable, but it's not showing up in the drop-down menu for checkpoints, either "go to checkpoint" or "checkpoint" nodes. Even in the downloaded scrpits that use checkpoints, I am able to use and change pre-made string variables, but not the ones I make.

Is this a bug or am I doing something wrong?

Instead of using a string theres a variable called “checkpoint” use that.
 
Is banking broken again? Jagex released a new update today, upon updating the banking doesn’t work anymore, the bot is stuck at the bank window.
 
Joined
Jul 26, 2017
Messages
30
I believe i got charged $0.10 for messing around trying to get the bank withdrawl to work for a few minutes in two sessions but whatever hopefully it gets fixed soon.

Is there a tutorial out there for varbits? I am trying to get it to mine ore veins in motherlode mine at only specific ore vein locations but the ore vein has the same ID across all tiles. Also I need it to understand the value of paydirt in the hopper but Im not sure how to use varbit calculations or the devkit.
 
Joined
Sep 3, 2019
Messages
49
I believe i got charged $0.10 for messing around trying to get the bank withdrawl to work for a few minutes in two sessions but whatever hopefully it gets fixed soon.

Is there a tutorial out there for varbits? I am trying to get it to mine ore veins in motherlode mine at only specific ore vein locations but the ore vein has the same ID across all tiles. Also I need it to understand the value of paydirt in the hopper but Im not sure how to use varbit calculations or the devkit.

I second that. Many things are ambigus especially varbits.

regarding the pricing. The whole runemate charging system is unfair. If you stop the script and start it again even if you used it for 2 minutes, you will pay twice as if you used it for 2 hours...
 

v g

VG
Joined
Jan 20, 2017
Messages
64
Is there a way I could have visualRm bot close a crafting window if it’s been open more than 10 seconds for example. My bot keeps getting stuck every 30 minutes or so because the crafting window is open and it needs to repeat the action with the delivered resources. Also where should I add it in? Best place for it within the bot.

thanks
 
Joined
Sep 3, 2019
Messages
49
Is there a way I could have visualRm bot close a crafting window if it’s been open more than 10 seconds for example. My bot keeps getting stuck every 30 minutes or so because the crafting window is open and it needs to repeat the action with the delivered resources. Also where should I add it in? Best place for it within the bot.

thanks

send me the script and tell me where you use it.
 
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