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VisualRM [DEV]

Joined
Dec 9, 2019
Messages
6
You need to think further. Imagine each step, or each click, needed to be thought of.
Is there a bank? Yes, is it open? Does it have everything I need? Is my invent full? Do I have everything I need? Should I close the bank interface now?

Ask yourself these questions... these are your conditions. And "action" accordingly.
Right, even the nodes and their possible configurations confuse me and i doubt id be able to figure it out by just playing around (cause ive tried for an hour or 2). Hopefully in the future, when the creator has more time, they'll release a comprehensive guide to this bot.
 
Joined
Jan 1, 2019
Messages
41
Right, even the nodes and their possible configurations confuse me and i doubt id be able to figure it out by just playing around (cause ive tried for an hour or 2). Hopefully in the future, when the creator has more time, they'll release a comprehensive guide to this bot.
I had no background in java, nor understood what writing a bot consist of. But I eventually figured it out. It will always be a challenge at first for anybody because each person would've done things differently.

Give yourself time, and ask questions. Join the VisualRM Discord Server!
 
Joined
Apr 6, 2019
Messages
28
Is there a way to make my bot attack ONLY a monster which is NOT moving? I've tried to listen to animations but I bet that standing by is no animation. Also, I belive Action is about what I want my bot to do with certaing thing, so I do not really undestand why there is an Action option in NPC condition node.

Any ideas?
 
BTW the issue is no matter what I do, trying to adjust my nodes and setting timing to 0ms - cursor can't keep up after walking Goblins. I literally tried to make it to 2 nodes and 0ms - still can't catch up with walking goblin. :(
 
Solved problem described above trough devkit and listen to animation tool.
At first I thought that walking is an animation, but apparently it's not in RS, but what I've seen is every monster hops onto same animation with ID -1. At first glance I thought that's animation of dying monster, but later on I realised that this animation pops out all the time, even if no one is fighting around. The thing is that -1 is a no-animation stance. So if the NPC walks then devkit shows no animation, but if NPC will stop and WON'T hop on any animation then -1 pops out - meaning that animation ID -1 is a standby animation or a null-value animation, or whatever.


BTW is this bot supported anymore? I was using it like 2 years ago and I see nothing changed.
 
Joined
Jan 26, 2019
Messages
4
Hey, I'm having an issue wherein I attempt to make an Interface Condition and hovering over the "Action" doesnt pop up with the Child/Grandchild box. It works if I create a brand new script but not in one that is 98% complete. Any suggestions or am I S.O.L?

If I close the script and reload it there is a 80% chance it will work but it wastes a lot of time just hoping that it will work.


Thanks for an otherwise AMAZING program, helped me get to 99 thieving with a script I made myself.


and just for the lol's

script
script
script
script
script
script
bot
 
Last edited:
Joined
Nov 14, 2016
Messages
6
Hey tyb51. Seems after the last client update the bots i make will randomly not click items in the inventory. Quick example, trying to bury bones or equip weapons ( only thing iv tried recently) the cursor goes to the top left of the screen and acts like it wants to click something but barely moves. I restarted my bot last night and it works but now today it wont work whatso ever. 2 accounts running the same script both having the issue. not sure if this is a runemate thing or VRm. Thank you and this tool is simply amazing. ONLY ban iv gotten from it was not setting NPC randoms to only dismiss if the surroundings are reachable. My Seers village agility that worked flawless got stuck on a random on another room and sat there for 2 hours click. got banned that night
 
Joined
Feb 4, 2020
Messages
10
My question is the same as a VisualRM forum poster from 2019 whose question was never answered directly:
"The chain currently goes like this: Bot starts> Checks if interface conditions are met, if not it opens furnace> Conditions not met> Open furnace>"
vlxHoQS.jpg

I have that problem, I can open the crafting window at an anvil.. over and over again because it never triggers a success in 'is crafting window open'
 
Joined
Jul 26, 2017
Messages
30
What can be done if No presets are found and you want the script to stop instead of pause and charge you forever? Currently cannot link a stop function to a failed withdraw preset action, resulting in continuous charge time.
 
Joined
Feb 4, 2020
Messages
10
What can be done if No presets are found and you want the script to stop instead of pause and charge you forever? Currently cannot link a stop function to a failed withdraw preset action, resulting in continuous charge time.
could add checks at the start which would trigger the stop if the preset action failed
 
Joined
Jul 26, 2017
Messages
30
could add checks at the start which would trigger the stop if the preset action failed
I don't think you could, if im making rings of dueling and i need to withdraw emerald rings and cosmic runes, I need to check if inv has rings of dueling, if not withdraw from bank. If i tell it to stop after inv doesnt contain emerald rings then the whole bot breaks.

Also if anyone knows how to prevent clicking on npc during its dying animation besides a 4 second timer let me know.

Also also, there used to be a timer on the paid version which would let you know how far into the hour you were, why has this been removed?
 
Last edited:
Joined
Feb 4, 2020
Messages
10
You can start with that check once, after it's passed the first time you can start a new hub where your loop resets so it never goes back to redo the starting check

I doubt your last question can be answered as the developer of VisualRM retired.
 
Joined
Jul 26, 2017
Messages
30
You can start with that check once, after it's passed the first time you can start a new hub where your loop resets so it never goes back to redo the starting check

I doubt your last question can be answered as the developer of VisualRM retired.
Just stalked the authors page, tell me thats a sick joke. I don't see anything regarding retirement, this was my only paid bot and most used.
 
Joined
Jan 1, 2019
Messages
41
As anyone been able to work around to stop visualrm to click on a dying monster while trying to kill NPCs? My conditions is animating or npc is attacking me fails while it's dying.

Also, suggestion for Atlas, tabs (like google sheets) for checkpoints would clean up and make things more productive. I spend half my time looking for my checkpoint nodes.
 
Joined
Jul 26, 2017
Messages
30
As anyone been able to work around to stop visualrm to click on a dying monster while trying to kill NPCs? My conditions is animating or npc is attacking me fails while it's dying.

Also, suggestion for Atlas, tabs (like google sheets) for checkpoints would clean up and make things more productive. I spend half my time looking for my checkpoint nodes.
Put a timer with a delay on your attack node.

Anyone noticing that the Dev Toolkit not opening fully? Opens for a split second then vanishes..
Working fine for me.
 
Joined
Jul 26, 2017
Messages
30
The dev hasn't said anything in a while but it was updated today with a timer on it, is this the doing of the runemate admins? Anyways to whoever it was, thank you.
 
Joined
Nov 22, 2019
Messages
7
Wondering if anyone can help me? I'm looking to click an interface. the buy all planks picture at the sawmill. I have no idea how to go about it? I was wondering if I could get a click in a set rectangle area because that window doesn't move and it'll always be in the same location.

Anyone got any tips here?
 
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