Is there a way to make my bot attack ONLY a monster which is NOT moving? I've tried to
listen to animations but I bet that standing by is no animation. Also, I belive
Action is about what I want my bot to do with certaing thing, so I do not really undestand why there is an
Action option in NPC condition node.
Any ideas?
BTW the issue is no matter what I do, trying to adjust my nodes and setting timing to 0ms - cursor can't keep up after walking Goblins. I literally tried to make it to 2 nodes and 0ms - still can't catch up with walking goblin.
Solved problem described above trough devkit and
listen to animation tool.
At first I thought that walking is an animation, but apparently it's not in RS, but what I've seen is every monster hops onto same animation with ID -1. At first glance I thought that's animation of dying monster, but later on I realised that this animation pops out all the time, even if no one is fighting around. The thing is that -1 is a no-animation stance. So if the NPC walks then devkit shows no animation, but if NPC will stop and WON'T hop on any animation then -1 pops out - meaning that animation ID -1 is a standby animation or a null-value animation, or whatever.
BTW is this bot supported anymore? I was using it like 2 years ago and I see nothing changed.