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VisualRM [DEV]

Joined
Jan 10, 2015
Messages
29
I blacklisted 750 Skill Total Worlds yet the bot still attempts to click on them sometimes. Anyone else have this problem?

And also, how can I set a condition so the bot checks whether the player is within a radius of a coordinate?
For what I'm doing, I don't need to player to be exactly at a specific coordinate.
 
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Joined
Jan 11, 2019
Messages
4
Hi I'm new to visual and was wondering if someone could give me a hand. I'm trying to create a construction bot. problem is I can't seem to find the part that will successfully use noted planks on phials to unote the logs. the part I'm having trouble with is the actual selecting of the logs in the inventory and using them on phials. any help with that part would be much appreciated.
 
Jagex Secret Police
Joined
Dec 16, 2018
Messages
96
Last RM update broke RS3 inventory conditions and interactions. Keeps repeating the following in logs:

Code:
00:02:07 DEBUG    Adding .container(1048)
00:02:08 DEBUG    Adding .container(1048)
00:02:10 DEBUG    Adding .container(1048)
00:02:11 DEBUG    Adding .container(1048)
00:02:13 DEBUG    Adding .container(1048)
00:02:14 DEBUG    Adding .container(1048)
00:02:35 DEBUG    Adding .container(1048)
00:02:37 DEBUG    Adding .container(1048)
00:02:38 DEBUG    Adding .container(1048)
00:02:38 DEBUG    [DEV CONTROL] Binding toggle to overlay property
00:02:40 DEBUG    Adding .container(1048)
00:02:41 DEBUG    Adding .container(1048)
00:02:43 DEBUG    Adding .container(1048)
00:02:44 DEBUG    Adding .container(1048)
00:02:46 DEBUG    Adding .container(1048)
00:02:47 DEBUG    Adding .container(1048)
00:02:49 DEBUG    Adding .container(1048)
00:02:50 DEBUG    Adding .container(1048)
00:02:52 DEBUG    Adding .container(1048)
00:02:53 DEBUG    Adding .container(1048)
00:02:55 DEBUG    Adding .container(1048)
00:02:56 DEBUG    Adding .container(1048)
00:02:58 DEBUG    Adding .container(1048)
00:02:59 DEBUG    Adding .container(1048)
00:03:01 DEBUG    Adding .container(1048)
00:03:02 DEBUG    Adding .container(1048)
00:03:04 DEBUG    Adding .container(1048)
00:03:05 DEBUG    Adding .container(1048)
00:03:06 DEBUG    Adding .container(1048)
00:03:08 DEBUG    Adding .container(1048)
00:03:09 DEBUG    Adding .container(1048)
00:03:11 DEBUG    Adding .container(1048)
 
Joined
Jun 29, 2018
Messages
16
I am attempting to use player varbits to control when my character drinks a prayer renewal. From my understanding, the varbit is 25852, and under varbits I have the 'less than condition' with the value as 1. Problem is that my character just chugs prayer renewals. Anyone have insight into this that I am missing? It never calculates a failure.
 
Jagex Secret Police
Joined
Dec 16, 2018
Messages
96
I am attempting to use player varbits to control when my character drinks a prayer renewal. From my understanding, the varbit is 25852, and under varbits I have the 'less than condition' with the value as 1. Problem is that my character just chugs prayer renewals. Anyone have insight into this that I am missing? It never calculates a failure.
25852 is the varbit for super prayer renewal, normal prayer renewal is 2100.
 
Joined
Jun 29, 2018
Messages
16
25852 is the varbit for super prayer renewal, normal prayer renewal is 2100.
Thank you, fixed it wonderfully. Another question; is there a way to lock the camera at a certain angle? If I keep a top-down camera then this would reduce my character getting stuck by a great amount. Otherwise, I may just add a keyboard command to hold the 'up' arrow key from time to time to fix this problem.
 
Jagex Secret Police
Joined
Dec 16, 2018
Messages
96
Thank you, fixed it wonderfully. Another question; is there a way to lock the camera at a certain angle? If I keep a top-down camera then this would reduce my character getting stuck by a great amount. Otherwise, I may just add a keyboard command to hold the 'up' arrow key from time to time to fix this problem.
No I believe the camera angle is controlled by playersense, I also had some problems at portables with it getting stuck. Would be great if @tyb51 could add a camera lock function :)
 
Niche bots at your disposal
Joined
Dec 23, 2015
Messages
1,099
i could add a camera action node. as for portable, i've been using it for 20+ hours this dxp and hasn't been stuck. do you have your interface positioned correctly so it doesn't overlap with the gameview?
 
Joined
Dec 7, 2018
Messages
2
So i just tried using the combat condition and combat action nodes and only had accurate and aggressive selected on values and it ended up going into controlled somehow and ruined this one def acc i was building... i knew for some reason something like this was going to happen but i just wanted to try it and sure enough it did. Just figured i would post my 2cents so you could check it out.
 
Joined
Jan 23, 2017
Messages
27
Is there a way I can add some random actions to prevent logging out after 5 mins afk?
I made a really simple bot for the Dungeoneering activity at the Lumbridge crater, but it now logs me out after 5 mins. I've added something to prevent this (pressing "1" between x and x amount of time), but this is kinda bot behaviour...
 
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Joined
Jun 29, 2018
Messages
16
If i create a bot with this, i need to pay to use my created bot too?
Or the 0,05cents/hour is just for programming
It's for running the program which lets you make/run the bot which you create yourself.
Any time it's running, you're getting charged.
 
Joined
Apr 12, 2018
Messages
25
When using portable wells in busier areas, I often find my bot moves off the chosen potion and gets stuck on another. What's the best logic for getting back to the correct potion?
 
easily triggered ✌
Joined
Dec 31, 2015
Messages
4,539
When using portable wells in busier areas, I often find my bot moves off the chosen potion and gets stuck on another. What's the best logic for getting back to the correct potion?
If I remember correctly there's a crafting condition that you can use to make a check if a certain item is selected
 
Joined
Apr 15, 2018
Messages
29
Anyone know how to make it so the bot just moves the cursor only? Or so it just left/right clicks every so often? I know how to do it so it'll do the "Examine" action as a form of breaking the AFK timer of 5 minutes, but was looking for something even simpler.
 
Jagex Secret Police
Joined
Dec 16, 2018
Messages
96
Anyone know how to make it so the bot just moves the cursor only? Or so it just left/right clicks every so often? I know how to do it so it'll do the "Examine" action as a form of breaking the AFK timer of 5 minutes, but was looking for something even simpler.
There is a hover action inside of the special interaction node. Imo the best way to cancel the afk timer in the past event was by using randomized camera movements with the keyboard action node.
 
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