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Ray's Nature Altar Runner [Deleted]

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Dec 24, 2014
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What should the script do when the massive pouch vanishes? It withdrew a new one but then it didn't fill it because the item changes. So it just got stuck and the script ended itself.
 
Joined
Dec 18, 2014
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I forgot to put in the front post that you need both the degraded and undegraded version on the action bar, but you already have both. I made it so that a new one would be withdrawn, with essence withdrawn manually without the preset, and filled using the action bar. Where exactly did it get stuck? I tested it so many times. I also set it to keep going without a massive pouch.
 
Joined
Dec 24, 2014
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I didn't see exactly what it did, the notification that the script stopped came up so I could only see the inventory. It had four pouches, then the previously crafted nature runes from last run, then a new massive pouch, then the rest pure essence. It might have just been a fluke due to lag?

EDIT: Just happened again. Broke script
 
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Joined
Dec 17, 2014
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Ran it for 6 hours flawless. Closest thing to a proggie :p
dLcg6tz.png
 
Joined
Dec 18, 2014
Messages
398
I didn't catch it happening but it gets stuck on 'Filling Pouches..'
I can't find a flaw in the code. I'll have to see it happen.
1. Record a screen video of it happening, or
2. Skype me when it's about to happen, or
3. Lend me your account again.
 
Joined
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Messages
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I can't find a flaw in the code. I'll have to see it happen.
1. Record a screen video of it happening, or
2. Skype me when it's about to happen, or
3. Lend me your account again.

I'll do this later. I'm running it without massive pouches at the moment to see if there's any problems with that!

You were still using the same interface when testing correct?
 
Joined
Dec 24, 2014
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So I haven't gone back to massive pouches yet, but here's my proggie from today. Absolutely flawless and exactly 108 nats per run. Really nice work Raymond.

ntJHvwt.png
 
Joined
Jan 18, 2015
Messages
156
add tokkul-zo the bank is way closer the castle wars one and you know, infinite charges
 
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Dec 11, 2014
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397
java.lang.NullPointerException
at rm.NuL.for(h:295)
at rm.aUX.for(k:93)
at rm.aUX.fill(k:92)
at rm.aUX.fill(k:167)
at rm.aUX.fill(k:206)
at rm.aUX.execute(k:254)
at com.runemate.game.api.script.framework.task.TaskScript.onLoop(ttb:19)
at com.runemate.game.api.script.framework.LoopingScript.run(zpb:138)
at com.runemate.game.api.script.framework.AbstractScript.start(ftb:160)
at a.aI.run(hlb:7)

that appear when u use massive pouch
 
Joined
Dec 18, 2014
Messages
398
java.lang.NullPointerException
at rm.NuL.for(h:295)
at rm.aUX.for(k:93)
at rm.aUX.fill(k:92)
at rm.aUX.fill(k:167)
at rm.aUX.fill(k:206)
at rm.aUX.execute(k:254)
at com.runemate.game.api.script.framework.task.TaskScript.onLoop(ttb:19)
at com.runemate.game.api.script.framework.LoopingScript.run(zpb:138)
at com.runemate.game.api.script.framework.AbstractScript.start(ftb:160)
at a.aI.run(hlb:7)

that appear when u use massive pouch
I have no idea what that means because a problem with the client messed up exception line numbers and stuff. Aspire didn't get an exception, though. Do you have both undegraded and degraded variants of the massive pouch on your action bar? Is your preset with the degraded massive pouch?

Edit:
add tokkul-zo the bank is way closer the castle wars one and you know, infinite charges
Okay, I will be adding a tokkul-zo option next week. It's not a lot of work.
 
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