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Prime Zulrah [Deleted]

Status
Not open for further replies.
Joined
May 19, 2019
Messages
12
Asking for support as instructed. How do you make the bot:
- turn the camera so it can actually click on zulrah instead of just skipping entire phases cause it can only see a fraction of the hitbox and wont click it
- stop flicking restore and melee prayers during jad phase
- not die 50% of the time on mage only cause it will just sit there during unavoidable mage phases and not eat thru the range shots
 
Primate
Joined
Oct 30, 2014
Messages
3,452
Asking for support as instructed. How do you make the bot:
- turn the camera so it can actually click on zulrah instead of just skipping entire phases cause it can only see a fraction of the hitbox and wont click it
- stop flicking restore and melee prayers during jad phase
- not die 50% of the time on mage only cause it will just sit there during unavoidable mage phases and not eat thru the range shots
are you using stretched mode on runelite by any chance? those prayers are never enabled under any scenario
camera handling is done through middle mouse button, once again might be messed up because of stretched screen
 
Joined
Jul 8, 2015
Messages
28
Did this for two hours while trying to collect after a death.



14:31:52 [DEBUG] [ RuneMate] Failed to submit notification
nul.IIiiiIiiiiIiii: Request returned failure 401: {"message": "Invalid Webhook Token", "code": 50027}
at nul.IIIIIIiiiIiiII.IIiIiiiiIIIiii(wca:658) ~[RuneMate.jar:?]
at nul.IIIIIIiiiIiiII.IIIiiiiiIIIIIi(wca:692) ~[RuneMate.jar:?]
at nul.IIIIIIiiiIiiII.IiiiIiiiIiiiII(wca:623) ~[RuneMate.jar:?]
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:515) ~[?:?]
at java.util.concurrent.FutureTask.run(FutureTask.java:264) ~[?:?]
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:304) ~[?:?]
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1128) ~[?:?]
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:628) ~[?:?]
at java.lang.Thread.run(Thread.java:829) ~[?:?]
14:31:54 [DEBUG] [ Prime] [Interaction] Interacting with null(level: -1, position: 2212, 3056, 0) using action ^Collect$ and target null
14:31:54 [DEBUG] [ Menu] Clicking '^Collect$' 'null' on null(level: -1, position: 2212, 3056, 0)
14:31:54 [DEBUG] [ MLP] We're not hovering InteractablePoint(946, 272) according to Interactable#isHovered() but our position does equal the desired target.
14:31:54 [DEBUG] [ Prime] [Interaction] Interacting with null(level: -1, position: 2212, 3056, 0) using action ^Collect$ and target null
 
Joined
Apr 12, 2017
Messages
11
What are your recommended break settings?
 
Bot died and got stuck on trying to collect items:

13:33:02 [DEBUG] [ MLP] We're not hovering InteractablePoint(278, 115) according to Interactable#isHovered() but our position does equal the desired target.
13:33:02 [DEBUG] [ Prime] [Interaction] Interacting with null(level: -1, position: 2212, 3056, 0) using action ^Collect$ and target null
13:33:02 [DEBUG] [ Menu] Clicking '^Collect$' 'null' on null(level: -1, position: 2212, 3056, 0)
13:33:02 [DEBUG] [ MLP] We're not hovering InteractablePoint(278, 118) according to Interactable#isHovered() but our position does equal the desired target.
13:33:02 [DEBUG] [ Prime] [Interaction] Interacting with null(level: -1, position: 2212, 3056, 0) using action ^Collect$ and target null
13:33:02 [DEBUG] [ Menu] Clicking '^Collect$' 'null' on null(level: -1, position: 2212, 3056, 0)
13:33:02 [DEBUG] [ MLP] We're not hovering InteractablePoint(277, 113) according to Interactable#isHovered() but our position does equal the desired target.
13:33:02 [DEBUG] [ Prime] [Interaction] Interacting with null(level: -1, position: 2212, 3056, 0) using action ^Collect$ and target null
13:33:02 [DEBUG] [ Menu] Clicking '^Collect$' 'null' on null(level: -1, position: 2212, 3056, 0)
13:33:02 [DEBUG] [ MLP] We're not hovering InteractablePoint(278, 113) according to Interactable#isHovered() but our position does equal the desired target.
13:33:02 [DEBUG] [ Prime] [Interaction] Interacting with null(level: -1, position: 2212, 3056, 0) using action ^Collect$ and target null
13:33:03 [DEBUG] [ Menu] Clicking '^Collect$' 'null' on null(level: -1, position: 2212, 3056, 0)
13:33:03 [DEBUG] [ MLP] We're not hovering InteractablePoint(278, 117) according to Interactable#isHovered() but our position does equal the desired target.
13:33:03 [DEBUG] [ Prime] [Interaction] Interacting with null(level: -1, position: 2212, 3056, 0) using action ^Collect$ and target null
13:33:03 [DEBUG] [ Menu] Clicking '^Collect$' 'null' on null(level: -1, position: 2212, 3056, 0)
13:33:03 [DEBUG] [ MLP] We're not hovering InteractablePoint(276, 116) according to Interactable#isHovered() but our position does equal the desired target.
13:33:03 [DEBUG] [ Prime] [Interaction] Interacting with null(level: -1, position: 2212, 3056, 0) using action ^Collect$ and target null
13:33:03 [DEBUG] [ Menu] Clicking '^Collect$' 'null' on null(level: -1, position: 2212, 3056, 0)
13:33:03 [DEBUG] [ MLP] We're not hovering InteractablePoint(278, 115) according to Interactable#isHovered() but our position does equal the desired target.
13:33:03 [DEBUG] [ Prime] [Interaction] Interacting with null(level: -1, position: 2212, 3056, 0) using action ^Collect$ and target null
13:33:03 [DEBUG] [ Menu] Clicking '^Collect$' 'null' on null(level: -1, position: 2212, 3056, 0)
13:33:03 [DEBUG] [ CuppaGauntlet] [1683307983556] action: Use, target: Corrupted dust
13:33:03 [DEBUG] [ MLP] We're not hovering InteractablePoint(278, 113) according to Interactable#isHovered() but our position does equal the desired target.
13:33:03 [DEBUG] [ Prime] [Interaction] Interacting with null(level: -1, position: 2212, 3056, 0) using action ^Collect$ and target null
13:33:03 [DEBUG] [ Menu] Clicking '^Collect$' 'null' on null(level: -1, position: 2212, 3056, 0)
13:33:03 [DEBUG] [ MLP] We're not hovering InteractablePoint(279, 110) according to Interactable#isHovered() but our position does equal the desired target.
13:33:03 [DEBUG] [ Prime] [Interaction] Interacting with null(level: -1, position: 2212, 3056, 0) using action ^Collect$ and target null
13:33:03 [DEBUG] [ CuppaGauntlet] [1683307983966] action: Use, target: Corrupted dust -> Grym potion (unf)
13:33:04 [DEBUG] [ Menu] Clicking '^Collect$' 'null' on null(level: -1, position: 2212, 3056, 0)
13:33:04 [DEBUG] [ MLP] We're not hovering InteractablePoint(278, 116) according to Interactable#isHovered() but our position does equal the desired target.
13:33:04 [DEBUG] [ Prime] [Interaction] Interacting with null(level: -1, position: 2212, 3056, 0) using action ^Collect$ and target null
13:33:04 [DEBUG] [ Menu] Clicking '^Collect$' 'null' on null(level: -1, position: 2212, 3056, 0)
13:33:04 [DEBUG] [ MLP] We're not hovering InteractablePoint(278, 116) according to Interactable#isHovered() but our position does equal the desired target.
13:33:04 [DEBUG] [ Prime] [Interaction] Interacting with null(level: -1, position: 2212, 3056, 0) using action ^Collect$ and target null
13:33:04 [DEBUG] [ Menu] Clicking '^Collect$' 'null' on null(level: -1, position: 2212, 3056, 0)
13:33:04 [DEBUG] [ MLP] We're not hovering InteractablePoint(276, 117) according to Interactable#isHovered() but our position does equal the desired target.
13:33:04 [DEBUG] [ Prime] [Interaction] Interacting with null(level: -1, position: 2212, 3056, 0) using action ^Collect$ and target null
13:33:04 [DEBUG] [ Menu] Clicking '^Collect$' 'null' on null(level: -1, position: 2212, 3056, 0)
13:33:04 [DEBUG] [ MLP] We're not hovering InteractablePoint(276, 115) according to Interactable#isHovered() but our position does equal the desired target.
13:33:04 [DEBUG] [ Prime] [Interaction] Interacting with null(level: -1, position: 2212, 3056, 0) using action ^Collect$ and target null
13:33:04 [DEBUG] [ Menu] Clicking '^Collect$' 'null' on null(level: -1, position: 2212, 3056, 0)
13:33:04 [DEBUG] [ MLP] We're not hovering InteractablePoint(277, 113) according to Interactable#isHovered() but our position does equal the desired target.
13:33:04 [DEBUG] [ Prime] [Interaction] Interacting with null(level: -1, position: 2212, 3056, 0) using action ^Collect$ and target null
13:33:04 [DEBUG] [ Menu] Clicking '^Collect$' 'null' on null(level: -1, position: 2212, 3056, 0)
13:33:04 [DEBUG] [ MLP] We're not hovering InteractablePoint(277, 115) according to Interactable#isHovered() but our position does equal the desired target.
13:33:05 [DEBUG] [ Prime] [Interaction] Interacting with null(level: -1, position: 2212, 3056, 0) using action ^Collect$ and target null
13:33:05 [DEBUG] [ Menu] Clicking '^Collect$' 'null' on null(level: -1, position: 2212, 3056, 0)
13:33:05 [DEBUG] [ MLP] We're not hovering InteractablePoint(276, 116) according to Interactable#isHovered() but our position does equal the desired target.
13:33:05 [DEBUG] [ Prime] [Interaction] Interacting with null(level: -1, position: 2212, 3056, 0) using action ^Collect$ and target null
13:33:05 [DEBUG] [ Menu] Clicking '^Collect$' 'null' on null(level: -1, position: 2212, 3056, 0)
13:33:05 [DEBUG] [ MLP] We're not hovering InteractablePoint(278, 117) according to Interactable#isHovered() but our position does equal the desired target.
13:33:05 [DEBUG] [ Prime] [Interaction] Interacting with null(level: -1, position: 2212, 3056, 0) using action ^Collect$ and target null
13:33:05 [DEBUG] [ Menu] Clicking '^Collect$' 'null' on null(level: -1, position: 2212, 3056, 0)
13:33:05 [DEBUG] [ MLP] We're not hovering InteractablePoint(276, 116) according to Interactable#isHovered() but our position does equal the desired target.
13:33:05 [DEBUG] [ Prime] [Interaction] Interacting with null(level: -1, position: 2212, 3056, 0) using action ^Collect$ and target null
13:33:05 [DEBUG] [ Menu] Clicking '^Collect$' 'null' on null(level: -1, position: 2212, 3056, 0)
13:33:05 [DEBUG] [ MLP] We're not hovering InteractablePoint(277, 113) according to Interactable#isHovered() but our position does equal the desired target.
13:33:05 [DEBUG] [ Prime] [Interaction] Interacting with null(level: -1, position: 2212, 3056, 0) using action ^Collect$ and target null
13:33:05 [DEBUG] [ Menu] Clicking '^Collect$' 'null' on null(level: -1, position: 2212, 3056, 0)
13:33:05 [DEBUG] [ MLP] We're not hovering InteractablePoint(278, 107) according to Interactable#isHovered() but our position does equal the desired target.
13:33:05 [DEBUG] [ Prime] [Interaction] Interacting with null(level: -1, position: 2212, 3056, 0) using action ^Collect$ and target null
13:33:05 [DEBUG] [ Menu] Clicking '^Collect$' 'null' on null(level: -1, position: 2212, 3056, 0)
13:33:05 [DEBUG] [ MLP] We're not hovering InteractablePoint(276, 117) according to Interactable#isHovered() but our position does equal the desired target.
13:33:05 [DEBUG] [ Prime] [Interaction] Interacting with null(level: -1, position: 2212, 3056, 0) using action ^Collect$ and target null
13:33:06 [DEBUG] [ Menu] Clicking '^Collect$' 'null' on null(level: -1, position: 2212, 3056, 0)
13:33:06 [DEBUG] [ MLP] We're not hovering InteractablePoint(278, 115) according to Interactable#isHovered() but our position does equal the desired target.
13:33:06 [DEBUG] [ Prime] [Interaction] Interacting with null(level: -1, position: 2212, 3056, 0) using action ^Collect$ and target null
13:33:06 [DEBUG] [ Menu] Clicking '^Collect$' 'null' on null(level: -1, position: 2212, 3056, 0)
13:33:06 [DEBUG] [ MLP] We're not hovering InteractablePoint(278, 114) according to Interactable#isHovered() but our position does equal the desired target.
13:33:06 [DEBUG] [ Prime] [Interaction] Interacting with null(level: -1, position: 2212, 3056, 0) using action ^Collect$ and target null
13:33:06 [DEBUG] [ Menu] Clicking '^Collect$' 'null' on null(level: -1, position: 2212, 3056, 0)
13:33:06 [DEBUG] [ MLP] We're not hovering InteractablePoint(278, 118) according to Interactable#isHovered() but our position does equal the desired target.
13:33:06 [DEBUG] [ Prime] [Interaction] Interacting with null(level: -1, position: 2212, 3056, 0) using action ^Collect$ and target null
13:33:06 [DEBUG] [ Menu] Clicking '^Collect$' 'null' on null(level: -1, position: 2212, 3056, 0)
13:33:06 [DEBUG] [ MLP] We're not hovering InteractablePoint(278, 115) according to Interactable#isHovered() but our position does equal the desired target.
13:33:06 [DEBUG] [ Prime] [Interaction] Interacting with null(level: -1, position: 2212, 3056, 0) using action ^Collect$ and target null
13:33:06 [DEBUG] [ Menu] Clicking '^Collect$' 'null' on null(level: -1, position: 2212, 3056, 0)
13:33:06 [DEBUG] [ MLP] We're not hovering InteractablePoint(278, 115) according to Interactable#isHovered() but our position does equal the desired target.
 
Joined
Nov 4, 2021
Messages
2
it seems really good but i cant get it to kill zulrah more than once before stopping itself. It Picks up the loot and stops. ive read the instructions and have set everything up properly. ground items plugin is turned off and i have plenty of supplies in the bank. I just need some help to get it running right. i can tell it will be an excellent bot.
 
Joined
Mar 17, 2019
Messages
1
Been working really great for the past week or so and very happy with it :) It got stuck recently on perdu shop right next to the bank chest until I came to rescue it though. Running it on fixed with all runelite UI adjustment plugins off. For some reason it just couldn't figure out to click the x in the top right to exit the shop.

Also it would be awesome if we could get a poh teleport option sometime in the future!

Thanks
 
Primate
Joined
Oct 30, 2014
Messages
3,452
Been working really great for the past week or so and very happy with it :) It got stuck recently on perdu shop right next to the bank chest until I came to rescue it though. Running it on fixed with all runelite UI adjustment plugins off. For some reason it just couldn't figure out to click the x in the top right to exit the shop.

Also it would be awesome if we could get a poh teleport option sometime in the future!

Thanks
Oh yeah the bot wasn't built to handle shop menus unfortunately. Should be a rare occurance.
 
Joined
Jan 18, 2023
Messages
2
can you please consider adding it so we can use mage/def xp with trident
would be sick if we could i tried starting it on def/mage xp but it switches to accurate auto cast everytime.
other then that very clean very nice keep it up mate!
 
Joined
Nov 4, 2018
Messages
5
When using the fairy ring travel option, it will re-use the ardougne cape tele after almost reaching the fairy ring, how do i send logs?
 
Joined
Jul 8, 2015
Messages
28
Been working really great for the past week or so and very happy with it :) It got stuck recently on perdu shop right next to the bank chest until I came to rescue it though. Running it on fixed with all runelite UI adjustment plugins off. For some reason it just couldn't figure out to click the x in the top right to exit the shop.

Also it would be awesome if we could get a poh teleport option sometime in the future!

Thanks

It has also been getting stuck up the ladder next to the pool of refreshment.
 
Joined
Jan 9, 2023
Messages
3
Is the rune pouch supported? I am having issues with the bot running out of air/fire runes when using Fire surge. Bot removes all runes from the pouch, desposits the air & fire and then proceeds to enter the instance with only wrath runes.
 
Primate
Joined
Oct 30, 2014
Messages
3,452
Is the rune pouch supported? I am having issues with the bot running out of air/fire runes when using Fire surge. Bot removes all runes from the pouch, desposits the air & fire and then proceeds to enter the instance with only wrath runes.
looks like i made a mistake in the banking logic for nightmare staff with air runes, although it should definitely be grabbing fire runes
 
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