Bugs:
- The pickaxe thing you already fixed
- The mage thing you're already aware of
- Loot tracker isn't working. Not sure if it should be, but you posted about it so I'm assuming it was meant to be implemented
Possible improvements:
- If todt energy is <10%, and points <500, and we have enough fletched logs to reach 500 in inv, #1 priority -> burning sticks
- Make it use daxe spec if it doesn't already (I don't have a daxe to test)
- User option - Make it stay in room if user has plenty of leftover food from last round and spawn cooldown is short (this would help lessen the effects of "slow banking"). For example, if user sets it to have 16 food, allow user to say that if it still has 8-14 food after the kill it doesn't have to bank.
- User option - Make it walk near exit door and wait if user has >500 points and wintertodt health < 5? % (this would help lessen the effects of "slow banking")
- User option - Open crates while running to exit door - removes pattern of always opening crate while moving outside the arena towards the bank. Not really a problem now but could be in time when there are more users.
- Option to fletch up to 500 points and then only chop + burn logs - I think this would be more fmxp/hr, but I don't have statistics to say for sure
- Automatically equip pyro equipment/warm gloves if they are received as loot and not already being worn
What's wrong with loot tracker?
Todt energy & logs left should already be accounted for.
Dragon axe makes no difference.
Staying in room is risky for a bot, seems a little unnecessary.
Could make it wait after getting 500 points as an option
Auto-equipping gear is a good idea.