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Prime Wintertodt [Deleted]

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Joined
Oct 27, 2016
Messages
91
Since the update, the bot is working really well. The efficiency has really shot up also. One issue however is the fact that when the pyromancer is down, you cannot light the brazier and it will just spam click it, until presumably someone else helps the pyromancer back up.

Honestly though, other than that, this bot functions very well.

EDIT: Could you by any chance add support for the dragon axe special? It would be the cherry on top of the cake.
 
Joined
Jan 13, 2017
Messages
7
My health is dropping too low a lot of the time because the script does not eat to full health after each banking trip, before a new Tod run. Am I missing something? How many jugs of wine should i bring? Thanks!
 
Client Developer
Joined
Oct 12, 2015
Messages
3,745
My health is dropping too low a lot of the time because the script does not eat to full health after each banking trip, before a new Tod run. Am I missing something? How many jugs of wine should i bring? Thanks!

What's your HP level? Haven't had a chance to test at low levels.
 
Joined
Mar 2, 2017
Messages
7
I'll give you another progress report in a few hours.
What's your HP level? Haven't had a chance to test at low levels.
I'm running it on a skiller with cakes. It runs extremely well, even better than it did on my main, although I just ran it for a couple ours on him.
 
Client Developer
Joined
Oct 12, 2015
Messages
3,745
SALE HAS ENDED. Hope y'all made the most of it :) Might make it a more regular thing.

how much gp/hr is this at moderate level? may give it a try

Not a clue! Not bad though, considering you get good firemaking exp as well.
 
Joined
Jan 23, 2017
Messages
391
Hey, I found another thing that would be great if you could change . So when i got 500 points I ran out of food , the bot went to bank to get more but in doing this I lost my 500 points and a chance at a supply create( I didn't have the at 500 pts afk in safe zone selceted), However it would make sense if you reach 500 point and have no food it would stay in safe zone on it own but if you do have food it carries on getting more points.
 
Client Developer
Joined
Oct 12, 2015
Messages
3,745
Hey, I found another thing that would be great if you could change . So when i got 500 points I ran out of food , the bot went to bank to get more but in doing this I lost my 500 points and a chance at a supply create( I didn't have the at 500 pts afk in safe zone selceted), However it would make sense if you reach 500 point and have no food it would stay in safe zone on it own but if you do have food it carries on getting more points.

Very good point, I'll change that.
 
Joined
Jan 23, 2017
Messages
391
Somtimes bot get stuck withrdrawing food it does nothing

01:04:58 [ INFO ] Fletching
01:04:59 [ INFO ] Feeding Brazier
01:05:07 [ INFO ] Using knife on Bruma logs
01:05:17 [ INFO ] Feeding Brazier
01:05:21 [ INFO ] Maintaining brazier
01:05:23 [ INFO ] Feeding Brazier
01:05:29 [ INFO ] Maintaining brazier
01:05:31 [ INFO ] Feeding Brazier
01:05:39 [ INFO ] Chopping roots
01:05:46 [ INFO ] Feeding Brazier
01:05:48 [ INFO ] Retreating to bank
01:05:48 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:48 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:05:50 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:50 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:05:50 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:50 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:05:51 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:51 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:05:51 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:51 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:05:52 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:52 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:05:52 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:52 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:05:52 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:52 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:05:53 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:53 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:05:53 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:53 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:05:55 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:55 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:05:55 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:55 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:05:55 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:55 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:05:56 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:56 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:05:56 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:56 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:05:57 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:57 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:05:57 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:57 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:05:57 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:57 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:05:58 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:58 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:05:59 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:59 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:05:59 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:59 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:06:00 [ DEBUG ] Could not locate doors, reverting to stored location
01:06:00 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:06:00 [ DEBUG ] Could not locate doors, reverting to stored location
01:06:00 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:06:01 [ DEBUG ] Could not locate doors, reverting to stored location
01:06:01 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:06:01 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:06:02 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:06:03 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:06:04 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:06:04 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:06:04 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:06:05 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:06:05 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:06:06 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:06:06 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:06:07 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:06:07 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:06:07 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:06:08 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:06:09 [ INFO ] Managing player/inventory
01:06:19 [ INFO ] Retreating to bank
01:06:19 [ INFO ] Walking to bank
01:06:20 [ INFO ] Opening Bank
01:06:30 [ INFO ] Interface Closer - Poll Booth has been activated!
01:06:35 [ INFO ] Depositing unwanted items
01:06:38 [ INFO ] Withdrawing food
 
Client Developer
Joined
Oct 12, 2015
Messages
3,745
Somtimes bot get stuck withrdrawing food it does nothing

01:04:58 [ INFO ] Fletching
01:04:59 [ INFO ] Feeding Brazier
01:05:07 [ INFO ] Using knife on Bruma logs
01:05:17 [ INFO ] Feeding Brazier
01:05:21 [ INFO ] Maintaining brazier
01:05:23 [ INFO ] Feeding Brazier
01:05:29 [ INFO ] Maintaining brazier
01:05:31 [ INFO ] Feeding Brazier
01:05:39 [ INFO ] Chopping roots
01:05:46 [ INFO ] Feeding Brazier
01:05:48 [ INFO ] Retreating to bank
01:05:48 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:48 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:05:50 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:50 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:05:50 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:50 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:05:51 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:51 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:05:51 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:51 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:05:52 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:52 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:05:52 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:52 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:05:52 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:52 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:05:53 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:53 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:05:53 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:53 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:05:55 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:55 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:05:55 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:55 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:05:55 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:55 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:05:56 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:56 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:05:56 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:56 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:05:57 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:57 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:05:57 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:57 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:05:57 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:57 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:05:58 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:58 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:05:59 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:59 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:05:59 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:59 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:06:00 [ DEBUG ] Could not locate doors, reverting to stored location
01:06:00 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:06:00 [ DEBUG ] Could not locate doors, reverting to stored location
01:06:00 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:06:01 [ DEBUG ] Could not locate doors, reverting to stored location
01:06:01 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:06:01 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:06:02 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:06:03 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:06:04 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:06:04 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:06:04 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:06:05 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:06:05 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:06:06 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:06:06 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:06:07 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:06:07 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:06:07 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:06:08 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:06:09 [ INFO ] Managing player/inventory
01:06:19 [ INFO ] Retreating to bank
01:06:19 [ INFO ] Walking to bank
01:06:20 [ INFO ] Opening Bank
01:06:30 [ INFO ] Interface Closer - Poll Booth has been activated!
01:06:35 [ INFO ] Depositing unwanted items
01:06:38 [ INFO ] Withdrawing food

Hover the item in the bank manually and it will be fine, it's a client issue.
 
Joined
Jan 23, 2017
Messages
391
Hover the item in the bank manually and it will be fine, it's a client issue.
Yah I do but I dont want this to happen to me whn like i am at uni
 
Another quick thing , I was at 475pts the bot when back to cutting tree cause I had none in my inv to burn, however even the boss was on 2% and it could have easily got the 500 pts by just dumping logs in fire ..... the bot carried on cutting(it best if u change this so instead of bot cutting full inv before burning make it burn according to the windrtodt health.)
 
When the next sale at <3
 
Joined
Mar 2, 2017
Messages
7
The recent update to cakes has made it so much more efficient. Thanks Party!
 
e2aa505b37.png
 
Joined
Mar 26, 2017
Messages
18
The bot runs to the brazier and lights it correctly, then it says moving to roots but never does, just stands at brazier. After I move it there manually it chops the wood and runs to brazier again, but doesnt feed the brazier it just stands there.
 
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