- Joined
- Jan 23, 2017
- Messages
- 391
Like 1 hr and 30 minsHow many more hours is the sale on for, guys? Nice update also @Party. Thanks
By registering with us, you'll be able to discuss, share and private message with other members of our community.
Sign up now!Like 1 hr and 30 minsHow many more hours is the sale on for, guys? Nice update also @Party. Thanks
Prime Wintertodt updated to v1.3.0.
Perfect that another 5 hrs <3Party updated Prime Wintertodt with a new update entry:
Prime Wintertodt v1.3.0 Released!
Read the rest of this update entry...
Delayed the sale until midnight BST @Haris01211 @archnemesis
Also fixed majority of outstanding bugs @Boolean_ @watertao876
My health is dropping too low a lot of the time because the script does not eat to full health after each banking trip, before a new Tod run. Am I missing something? How many jugs of wine should i bring? Thanks!
78. Not that lowWhat's your HP level? Haven't had a chance to test at low levels.
I'm running it on a skiller with cakes. It runs extremely well, even better than it did on my main, although I just ran it for a couple ours on him.What's your HP level? Haven't had a chance to test at low levels.
how much gp/hr is this at moderate level? may give it a try
Hey, I found another thing that would be great if you could change . So when i got 500 points I ran out of food , the bot went to bank to get more but in doing this I lost my 500 points and a chance at a supply create( I didn't have the at 500 pts afk in safe zone selceted), However it would make sense if you reach 500 point and have no food it would stay in safe zone on it own but if you do have food it carries on getting more points.
Prime Wintertodt updated to v1.3.1.
Somtimes bot get stuck withrdrawing food it does nothing
01:04:58 [ INFO ] Fletching
01:04:59 [ INFO ] Feeding Brazier
01:05:07 [ INFO ] Using knife on Bruma logs
01:05:17 [ INFO ] Feeding Brazier
01:05:21 [ INFO ] Maintaining brazier
01:05:23 [ INFO ] Feeding Brazier
01:05:29 [ INFO ] Maintaining brazier
01:05:31 [ INFO ] Feeding Brazier
01:05:39 [ INFO ] Chopping roots
01:05:46 [ INFO ] Feeding Brazier
01:05:48 [ INFO ] Retreating to bank
01:05:48 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:48 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:05:50 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:50 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:05:50 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:50 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:05:51 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:51 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:05:51 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:51 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:05:52 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:52 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:05:52 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:52 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:05:52 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:52 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:05:53 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:53 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:05:53 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:53 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:05:55 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:55 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:05:55 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:55 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:05:55 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:55 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:05:56 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:56 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:05:56 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:56 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:05:57 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:57 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:05:57 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:57 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:05:57 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:57 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:05:58 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:58 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:05:59 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:59 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:05:59 [ DEBUG ] Could not locate doors, reverting to stored location
01:05:59 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:06:00 [ DEBUG ] Could not locate doors, reverting to stored location
01:06:00 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:06:00 [ DEBUG ] Could not locate doors, reverting to stored location
01:06:00 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:06:01 [ DEBUG ] Could not locate doors, reverting to stored location
01:06:01 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:06:01 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:06:02 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:06:03 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:06:04 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:06:04 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:06:04 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:06:05 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:06:05 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:06:06 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:06:06 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:06:07 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:06:07 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:06:07 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:06:08 [ WARN ] RegionPath was null, reverting to BresenhamPath
01:06:09 [ INFO ] Managing player/inventory
01:06:19 [ INFO ] Retreating to bank
01:06:19 [ INFO ] Walking to bank
01:06:20 [ INFO ] Opening Bank
01:06:30 [ INFO ] Interface Closer - Poll Booth has been activated!
01:06:35 [ INFO ] Depositing unwanted items
01:06:38 [ INFO ] Withdrawing food
Yah I do but I dont want this to happen to me whn like i am at uniHover the item in the bank manually and it will be fine, it's a client issue.
Prime Wintertodt updated to v1.3.2.
We use essential cookies to make this site work, and optional cookies to enhance your experience.