- Joined
- Oct 30, 2014
- Messages
- 3,475
- Thread Author
- #541
Progress on V3:
A little news on Celestial bots in general:
- Trap spots have a predicted state so hovering the next trap is more accurate.
- Misplaced trap detection adds a temporary spot to keep track of, and is no longer being used after removing the trap.
- If the bot sees someone else's trap as it's own, the trap will be removed from the list after failing to handle it. Working on adding new spots on empty places if left with less spots than your level can handle.
- Collapsed traps (the ground items) will only be picked up if on one of your spots, I might add a "greed-feature" that allows you to steal others.
- Added "Tryhard Chinchompa" spot type, which will walk on top of traps before handling them for the best gains per hour (still need to implement model subtraction for this though).
A little news on Celestial bots in general:
- Looking to rewrite progress report uploading soon, has been broken for quite a while.
- Potentially continueing my remote control project (woops I never announced this), if I can find my old source for the Android application.
- Might start a huge Celestial database (dynamic signatures reborn?) with information on all sorts of gains, which would make Mod Mat K jealous.