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MaxiWoodcutter TRIAL [Deleted]

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Author of MaxiBots
Joined
Dec 3, 2013
Messages
6,775
Why is it doing Oaks at GE?
Can you at it to GUI So you can pick?
Sorry to sound rude but could you please give me as much detail as you possibly can with each bug report/question from now on? You don't really give me much to go on. The Varrock oaks should be the ones outside the varrock walls near the anvil opposite the bank.
 

wyd

Joined
Mar 14, 2014
Messages
479
Sorry to sound rude but could you please give me as much detail as you possibly can with each bug report/question from now on? You don't really give me much to go on. The Varrock oaks should be the ones outside the varrock walls near the anvil opposite the bank.
If i put GUI settings on None it go to GE Oaks.
If i put GUI settings on it go on Rectangle it go to Varrock oaks at the bank.
 
Author of MaxiBots
Joined
Dec 3, 2013
Messages
6,775
If i put GUI settings on None it go to GE Oaks.
If i put GUI settings on it go on Rectangle it go to Varrock oaks at the bank.
If you select oaks anywhere, you need to also set the area settings. The default is to create an area around you of x tiles wide. If you wish for it to free roam then you should select no area.
Im guessing it's going to the GE oaks because they're the nearest loaded oak tree's to your player
 

wyd

Joined
Mar 14, 2014
Messages
479
If you select oaks anywhere, you need to also set the area settings. The default is to create an area around you of x tiles wide. If you wish for it to free roam then you should select no area.
Im guessing it's going to the GE oaks because they're the nearest loaded oak tree's to your player
java.lang.NullPointerException
I was at oaks and i have this.
at com.runemate.game.api.hybrid.local.hud.interfaces.SpriteItem.break(gqb:116)
at com.runemate.game.api.hybrid.local.hud.interfaces.SpriteItem.interact(gqb:15)
at com.runemate.game.api.hybrid.local.hud.interfaces.SpriteItem.interact(gqb:52)
at com.runemate.game.api.hybrid.local.hud.interfaces.SpriteItem.interact(gqb:11)
at com.runemate.maxiscripts.looping.woodcut.MaxiWoodcutter.drop(MaxiWoodcutter.java:316)
at com.runemate.maxiscripts.looping.woodcut.MaxiWoodcutter.onLoop(MaxiWoodcutter.java:186)
at com.runemate.game.api.script.framework.LoopingScript.run(ylb:73)
at com.runemate.game.api.script.framework.AbstractScript.start(wdb:239)
at a.wi.run(qlb:251)


One of my acc are ban from this bug,
 
Mod Automation
Joined
Jul 26, 2013
Messages
3,046
java.lang.NullPointerException
I was at oaks and i have this.
at com.runemate.game.api.hybrid.local.hud.interfaces.SpriteItem.break(gqb:116)
at com.runemate.game.api.hybrid.local.hud.interfaces.SpriteItem.interact(gqb:15)
at com.runemate.game.api.hybrid.local.hud.interfaces.SpriteItem.interact(gqb:52)
at com.runemate.game.api.hybrid.local.hud.interfaces.SpriteItem.interact(gqb:11)
at com.runemate.maxiscripts.looping.woodcut.MaxiWoodcutter.drop(MaxiWoodcutter.java:316)
at com.runemate.maxiscripts.looping.woodcut.MaxiWoodcutter.onLoop(MaxiWoodcutter.java:186)
at com.runemate.game.api.script.framework.LoopingScript.run(ylb:73)
at com.runemate.game.api.script.framework.AbstractScript.start(wdb:239)
at a.wi.run(qlb:251)


One of my acc are ban from this bug,
That's not how bot detection works...
 
Primate
Joined
Oct 30, 2014
Messages
3,476
Is it the script or the client?
Looks like a client issue, but it's not what caused your ban. That error simply stops your script and you'll be logged out after a while for being inactive, just like an afk person.
 

wyd

Joined
Mar 14, 2014
Messages
479
Looks like a client issue, but it's not what caused your ban. That error simply stops your script and you'll be logged out after a while for being inactive, just like an afk person.
Who do i report this to?
 
Joined
Mar 11, 2014
Messages
450
Screenshot_2014_12_16_14_47_29.png
 
Joined
Dec 18, 2014
Messages
160
Can Varrock East be included in this script's bank? Varrock west bank is crowded and seems to have a really high ban rate
 
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