- Joined
- Mar 14, 2014
- Messages
- 479
yes that is correct.I'm guessing it was trying to interact with a tree underneath the inventory window?
@Cloud
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Sign up now!yes that is correct.I'm guessing it was trying to interact with a tree underneath the inventory window?
@Cloud
Thanks for reporting it, that's handled by the api so i'll let cloud sort that one out.yes that is correct.
MaxiWoodcutter updated to v2.0.0.
MaxiWoodcutter updated to v1.2.6.
Why is it doing Oaks at GE?Aidden updated MaxiWoodcutter with a new update entry:
MaxiWoodcutter v1.2.6 Released!
Read the rest of this update entry...
Sorry to sound rude but could you please give me as much detail as you possibly can with each bug report/question from now on? You don't really give me much to go on. The Varrock oaks should be the ones outside the varrock walls near the anvil opposite the bank.Why is it doing Oaks at GE?
Can you at it to GUI So you can pick?
If i put GUI settings on None it go to GE Oaks.Sorry to sound rude but could you please give me as much detail as you possibly can with each bug report/question from now on? You don't really give me much to go on. The Varrock oaks should be the ones outside the varrock walls near the anvil opposite the bank.
If you select oaks anywhere, you need to also set the area settings. The default is to create an area around you of x tiles wide. If you wish for it to free roam then you should select no area.If i put GUI settings on None it go to GE Oaks.
If i put GUI settings on it go on Rectangle it go to Varrock oaks at the bank.
java.lang.NullPointerExceptionIf you select oaks anywhere, you need to also set the area settings. The default is to create an area around you of x tiles wide. If you wish for it to free roam then you should select no area.
Im guessing it's going to the GE oaks because they're the nearest loaded oak tree's to your player
That's not how bot detection works...java.lang.NullPointerException
I was at oaks and i have this.
at com.runemate.game.api.hybrid.local.hud.interfaces.SpriteItem.break(gqb:116)
at com.runemate.game.api.hybrid.local.hud.interfaces.SpriteItem.interact(gqb:15)
at com.runemate.game.api.hybrid.local.hud.interfaces.SpriteItem.interact(gqb:52)
at com.runemate.game.api.hybrid.local.hud.interfaces.SpriteItem.interact(gqb:11)
at com.runemate.maxiscripts.looping.woodcut.MaxiWoodcutter.drop(MaxiWoodcutter.java:316)
at com.runemate.maxiscripts.looping.woodcut.MaxiWoodcutter.onLoop(MaxiWoodcutter.java:186)
at com.runemate.game.api.script.framework.LoopingScript.run(ylb:73)
at com.runemate.game.api.script.framework.AbstractScript.start(wdb:239)
at a.wi.run(qlb:251)
One of my acc are ban from this bug,
LaughThat's not how bot detection works...
Is it the script or the client?That's not how bot detection works...
Looks like a client issue, but it's not what caused your ban. That error simply stops your script and you'll be logged out after a while for being inactive, just like an afk person.Is it the script or the client?
Who do i report this to?Looks like a client issue, but it's not what caused your ban. That error simply stops your script and you'll be logged out after a while for being inactive, just like an afk person.
Nobody, the script writer receives an error log automatically. You may want to add a note though.Who do i report this to?
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