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Sign up now!If you'd actually read my comment, it's an issue in the client. I literally cannot do a single thing about it.Same issue as the above. As far as I'm concerned this shouldnt be a premium bot till this is fixed...
Bot used to work great in the past, now will work on the first round but as soon as the round finishes and goes to the bank it will withdraw the food, closes the bank and the keep opening it and closing it continually until I pause the bot and move it to the Wintertodt instance.
Game is in fixed mode, roof turned off and I restarted Runemate multiple time to be sure.
Code:00:22:55 WARN Determined we should withdraw 0 food (0 = Withdraw-All) which we believe is a mistake. 00:22:55 DEBUG Results (comp): [Knife, Rune axe, Hammer, Tinderbox, Lobster, Lobster, Lobster, Lobster, Lobster, Lobster, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null] 00:22:55 DEBUG Results (api): SpriteItemQueryResults[SpriteItem(name:Knife, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Rune axe, quantity: 1, index: 1, origin: INVENTORY), SpriteItem(name:Hammer, quantity: 1, index: 2, origin: INVENTORY), SpriteItem(name:Tinderbox, quantity: 1, index: 3, origin: INVENTORY), SpriteItem(name:Lobster, quantity: 1, index: 4, origin: INVENTORY), SpriteItem(name:Lobster, quantity: 1, index: 5, origin: INVENTORY), SpriteItem(name:Lobster, quantity: 1, index: 6, origin: INVENTORY), SpriteItem(name:Lobster, quantity: 1, index: 7, origin: INVENTORY), SpriteItem(name:Lobster, quantity: 1, index: 8, origin: INVENTORY), SpriteItem(name:Lobster, quantity: 1, index: 9, origin: INVENTORY)] 00:22:55 DEBUG [OpenBank] Executing task 00:22:55 INFO Interacting with Bank chest [1641, 3944, 0] 00:22:56 DEBUG [BankHandler] Executing task 00:22:56 WARN Determined we should withdraw 0 food (0 = Withdraw-All) which we believe is a mistake. 00:22:56 DEBUG Results (comp): [Knife, Rune axe, Hammer, Tinderbox, Lobster, Lobster, Lobster, Lobster, Lobster, Lobster, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null] 00:22:56 DEBUG Results (api): SpriteItemQueryResults[SpriteItem(name:Knife, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Rune axe, quantity: 1, index: 1, origin: INVENTORY), SpriteItem(name:Hammer, quantity: 1, index: 2, origin: INVENTORY), SpriteItem(name:Tinderbox, quantity: 1, index: 3, origin: INVENTORY), SpriteItem(name:Lobster, quantity: 1, index: 4, origin: INVENTORY), SpriteItem(name:Lobster, quantity: 1, index: 5, origin: INVENTORY), SpriteItem(name:Lobster, quantity: 1, index: 6, origin: INVENTORY), SpriteItem(name:Lobster, quantity: 1, index: 7, origin: INVENTORY), SpriteItem(name:Lobster, quantity: 1, index: 8, origin: INVENTORY), SpriteItem(name:Lobster, quantity: 1, index: 9, origin: INVENTORY)]
ripBanned after 3 hours of use, first time using bot on that acc. Big waste of my first ban on the acc...
There's a setting to wait if the game progress is below X. Look at that in the UI, ideally you want it set around 60%keeps walking in and out of doors when the counter is up for the next game, not sure if its my settings or a bug?
Edit -
also waits for a while before banking after the game and once it gets back to the minigame the boss is on around 75% health
I havent read all the other messages, but where is the food option: Potato with cheese for us ironmans?
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