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Hexis Wintertodt

Joined
Dec 9, 2016
Messages
3,758
Same issue as the above. As far as I'm concerned this shouldnt be a premium bot till this is fixed...
If you'd actually read my comment, it's an issue in the client. I literally cannot do a single thing about it.
 
Joined
Nov 15, 2018
Messages
20
So when the bot banks, 4 out of 5 times it will spam open and close the bank. Is this a known issue or something I can fix in settings? I just baby sit it and manually bank every time because of it lol
 
Selling CHEAP RuneScape Membership Pins
Joined
May 28, 2021
Messages
4
Bot used to work great in the past, now will work on the first round but as soon as the round finishes and goes to the bank it will withdraw the food, closes the bank and the keep opening it and closing it continually until I pause the bot and move it to the Wintertodt instance.

Game is in fixed mode, roof turned off and I restarted Runemate multiple time to be sure.

Code:
00:22:55 WARN    Determined we should withdraw 0 food (0 = Withdraw-All) which we believe is a mistake.
00:22:55 DEBUG    Results (comp): [Knife, Rune axe, Hammer, Tinderbox, Lobster, Lobster, Lobster, Lobster, Lobster, Lobster, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null]
00:22:55 DEBUG    Results (api): SpriteItemQueryResults[SpriteItem(name:Knife, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Rune axe, quantity: 1, index: 1,  origin: INVENTORY), SpriteItem(name:Hammer, quantity: 1, index: 2,  origin: INVENTORY), SpriteItem(name:Tinderbox, quantity: 1, index: 3,  origin: INVENTORY), SpriteItem(name:Lobster, quantity: 1, index: 4,  origin: INVENTORY), SpriteItem(name:Lobster, quantity: 1, index: 5,  origin: INVENTORY), SpriteItem(name:Lobster, quantity: 1, index: 6,  origin: INVENTORY), SpriteItem(name:Lobster, quantity: 1, index: 7,  origin: INVENTORY), SpriteItem(name:Lobster, quantity: 1, index: 8,  origin: INVENTORY), SpriteItem(name:Lobster, quantity: 1, index: 9,  origin: INVENTORY)]
00:22:55 DEBUG    [OpenBank] Executing task
00:22:55 INFO    Interacting with Bank chest [1641, 3944, 0]
00:22:56 DEBUG    [BankHandler] Executing task
00:22:56 WARN    Determined we should withdraw 0 food (0 = Withdraw-All) which we believe is a mistake.
00:22:56 DEBUG    Results (comp): [Knife, Rune axe, Hammer, Tinderbox, Lobster, Lobster, Lobster, Lobster, Lobster, Lobster, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null]
00:22:56 DEBUG    Results (api): SpriteItemQueryResults[SpriteItem(name:Knife, quantity: 1, index: 0,  origin: INVENTORY), SpriteItem(name:Rune axe, quantity: 1, index: 1,  origin: INVENTORY), SpriteItem(name:Hammer, quantity: 1, index: 2,  origin: INVENTORY), SpriteItem(name:Tinderbox, quantity: 1, index: 3,  origin: INVENTORY), SpriteItem(name:Lobster, quantity: 1, index: 4,  origin: INVENTORY), SpriteItem(name:Lobster, quantity: 1, index: 5,  origin: INVENTORY), SpriteItem(name:Lobster, quantity: 1, index: 6,  origin: INVENTORY), SpriteItem(name:Lobster, quantity: 1, index: 7,  origin: INVENTORY), SpriteItem(name:Lobster, quantity: 1, index: 8,  origin: INVENTORY), SpriteItem(name:Lobster, quantity: 1, index: 9,  origin: INVENTORY)]

Same problems here, will continuously open/close the bank even though it has the required food. Has been charging me entire time but yet not going anywhere or conducting any games.
 
Joined
Aug 4, 2021
Messages
13
Sat for two hours opening up the bank then closing the interface. I watched it for a while this time - something to do with having a burma torch equipped and it still wants to remove a tinder box, then bank loops. Second time I noticed this, can't help but feel like its hit or miss, wasting cents.
 
Joined
Aug 29, 2021
Messages
1
Sat for two hours opening up the bank then closing the interface. trying to equip a ring of life but i dont have and need one
 
Joined
Oct 26, 2020
Messages
17
bugged out when i first started it. grabbed tinderbox when i already have the torch. and then just kept opening and closing the bank interface..
 
Joined
Sep 27, 2015
Messages
7
bugs out every now and then when withdrawing food after it withdraws the food it clicks the bank and exit and do this over and over and over
 
Joined
Sep 3, 2015
Messages
31
Banned after 3 hours of use, first time using bot on that acc. Big waste of my first ban on the acc...
 
Joined
Sep 2, 2019
Messages
6
keeps walking in and out of doors when the counter is up for the next game, not sure if its my settings or a bug?

Edit -
also waits for a while before banking after the game and once it gets back to the minigame the boss is on around 75% health
 
Last edited:
Joined
Dec 9, 2016
Messages
3,758
keeps walking in and out of doors when the counter is up for the next game, not sure if its my settings or a bug?

Edit -
also waits for a while before banking after the game and once it gets back to the minigame the boss is on around 75% health
There's a setting to wait if the game progress is below X. Look at that in the UI, ideally you want it set around 60%
 
Joined
Oct 4, 2021
Messages
1
I havent read all the other messages, but where is the food option: Potato with cheese for us ironmans? :)
 
Joined
Dec 28, 2019
Messages
2
New issue after today's update for me. It can't find any of the tools in my bank.
 
I havent read all the other messages, but where is the food option: Potato with cheese for us ironmans? :)

It also unfortunately seems as though I was charged for the 6 attempts I did to try to get it to work.
 
Joined
Sep 3, 2015
Messages
31
05:58:24 DEBUG Attempted to hover Burning brazier [1620, 3997, 0] since InteractablePoint(522, 452) was less than 4 pixels away (success: true)
05:58:24 DEBUG Hovered MenuItem{1 : "Feed" : "Burning brazier" : Burning brazier [1620, 3997, 0]} on the first attempt.
05:58:26 DEBUG [BurnLogs] Executing task
05:58:26 DEBUG Attempting to hover Burning brazier [1620, 3997, 0] since the target of InteractablePoint(525, 436) is less then 4 pixels away.
05:58:26 DEBUG Attempted to hover Burning brazier [1620, 3997, 0] since InteractablePoint(525, 436) was less than 4 pixels away (success: false)
05:58:26 DEBUG We're not hovering Burning brazier [1620, 3997, 0] according to Interactable#isHovered() but our position does equal the desired target.
05:58:26 DEBUG Hovered Burning brazier [1620, 3997, 0] on the first attempt.
05:58:28 DEBUG [BurnLogs] Executing task
05:58:28 INFO Burning logs...
06:02:00 DEBUG [ReflexManager] New loop delay determined at 360 minutes
06:02:00 DEBUG [ReflexManager] Generated fatigue at current interval is 1706
06:02:00 DEBUG [HexisBot] Changing our delay from 1736 to 1706
06:17:00 DEBUG [ReflexManager] New loop delay determined at 375 minutes
06:17:00 DEBUG [ReflexManager] Generated fatigue at current interval is 1981
06:17:00 DEBUG [HexisBot] Changing our delay from 1706 to 1981
06:32:00 DEBUG [ReflexManager] New loop delay determined at 390 minutes
06:32:00 DEBUG [ReflexManager] Generated fatigue at current interval is 1816
06:32:00 DEBUG [HexisBot] Changing our delay from 1981 to 1816
06:47:00 DEBUG [ReflexManager] New loop delay determined at 405 minutes
06:47:00 DEBUG [ReflexManager] Generated fatigue at current interval is 2044
06:47:00 DEBUG [HexisBot] Changing our delay from 1816 to 2044
07:02:00 DEBUG [ReflexManager] New loop delay determined at 420 minutes
07:02:00 DEBUG [ReflexManager] Generated fatigue at current interval is 2326
07:02:00 DEBUG [HexisBot] Changing our delay from 2044 to 2326
07:17:00 DEBUG [ReflexManager] New loop delay determined at 435 minutes
07:17:00 DEBUG [ReflexManager] Generated fatigue at current interval is 2264
07:17:00 DEBUG [HexisBot] Changing our delay from 2326 to 2264
07:32:00 DEBUG [ReflexManager] New loop delay determined at 450 minutes
07:32:00 DEBUG [ReflexManager] Generated fatigue at current interval is 2438
07:32:00 DEBUG [HexisBot] Changing our delay from 2264 to 2438
07:47:00 DEBUG [ReflexManager] New loop delay determined at 465 minutes
07:47:00 DEBUG [ReflexManager] Generated fatigue at current interval is 2799
07:47:00 DEBUG [HexisBot] Changing our delay from 2438 to 2799
08:02:00 DEBUG [ReflexManager] New loop delay determined at 480 minutes
08:02:00 DEBUG [ReflexManager] Generated fatigue at current interval is 2751
08:02:00 DEBUG [HexisBot] Changing our delay from 2799 to 2751
08:17:00 DEBUG [ReflexManager] New loop delay determined at 495 minutes
08:17:00 DEBUG [ReflexManager] Generated fatigue at current interval is 2673
08:17:00 DEBUG [HexisBot] Changing our delay from 2751 to 2673
08:32:00 DEBUG [ReflexManager] New loop delay determined at 510 minutes
08:32:00 DEBUG [ReflexManager] Generated fatigue at current interval is 2618
08:32:00 DEBUG [HexisBot] Changing our delay from 2673 to 2618
08:47:00 DEBUG [ReflexManager] New loop delay determined at 525 minutes
08:47:00 DEBUG [ReflexManager] Generated fatigue at current interval is 2360
08:47:00 DEBUG [HexisBot] Changing our delay from 2618 to 2360
09:02:00 DEBUG [ReflexManager] New loop delay determined at 540 minutes
09:02:00 DEBUG [ReflexManager] Generated fatigue at current interval is 2784
09:02:00 DEBUG [HexisBot] Changing our delay from 2360 to 2784
09:17:00 DEBUG [ReflexManager] New loop delay determined at 555 minutes
09:17:00 DEBUG [ReflexManager] Generated fatigue at current interval is 1955
09:17:00 DEBUG [HexisBot] Changing our delay from 2784 to 1955
09:32:00 DEBUG [ReflexManager] New loop delay determined at 570 minutes
09:32:00 DEBUG [ReflexManager] Generated fatigue at current interval is 1651
09:32:00 DEBUG [HexisBot] Changing our delay from 1955 to 1651
09:47:03 DEBUG [ReflexManager] New loop delay determined at 585 minutes
09:47:03 DEBUG [ReflexManager] Generated fatigue at current interval is 2010
09:47:03 DEBUG [HexisBot] Changing our delay from 1651 to 2010

Bot got stuck for 4-5 hours last night, this is the log.

When i woke up it was at 10 hours 15 minutes...

Created a new acc to suicide as i suspect my previous account was reported by "friends", so far so good other than the few hours last night, it was sat at the login screen when I checked up so no worries, just missed out on 0.50$ worth of bot time.

Bit annoyed tho, just noticed it has the pet haha.

Edit: The account made it to 99 Firemaking no problem, time for fishing next.
 
Last edited:
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