00:22:55 WARN Determined we should withdraw 0 food (0 = Withdraw-All) which we believe is a mistake.
00:22:55 DEBUG Results (comp): [Knife, Rune axe, Hammer, Tinderbox, Lobster, Lobster, Lobster, Lobster, Lobster, Lobster, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null]
00:22:55 DEBUG Results (api): SpriteItemQueryResults[SpriteItem(name:Knife, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Rune axe, quantity: 1, index: 1, origin: INVENTORY), SpriteItem(name:Hammer, quantity: 1, index: 2, origin: INVENTORY), SpriteItem(name:Tinderbox, quantity: 1, index: 3, origin: INVENTORY), SpriteItem(name:Lobster, quantity: 1, index: 4, origin: INVENTORY), SpriteItem(name:Lobster, quantity: 1, index: 5, origin: INVENTORY), SpriteItem(name:Lobster, quantity: 1, index: 6, origin: INVENTORY), SpriteItem(name:Lobster, quantity: 1, index: 7, origin: INVENTORY), SpriteItem(name:Lobster, quantity: 1, index: 8, origin: INVENTORY), SpriteItem(name:Lobster, quantity: 1, index: 9, origin: INVENTORY)]
00:22:55 DEBUG [OpenBank] Executing task
00:22:55 INFO Interacting with Bank chest [1641, 3944, 0]
00:22:56 DEBUG [BankHandler] Executing task
00:22:56 WARN Determined we should withdraw 0 food (0 = Withdraw-All) which we believe is a mistake.
00:22:56 DEBUG Results (comp): [Knife, Rune axe, Hammer, Tinderbox, Lobster, Lobster, Lobster, Lobster, Lobster, Lobster, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null]
00:22:56 DEBUG Results (api): SpriteItemQueryResults[SpriteItem(name:Knife, quantity: 1, index: 0, origin: INVENTORY), SpriteItem(name:Rune axe, quantity: 1, index: 1, origin: INVENTORY), SpriteItem(name:Hammer, quantity: 1, index: 2, origin: INVENTORY), SpriteItem(name:Tinderbox, quantity: 1, index: 3, origin: INVENTORY), SpriteItem(name:Lobster, quantity: 1, index: 4, origin: INVENTORY), SpriteItem(name:Lobster, quantity: 1, index: 5, origin: INVENTORY), SpriteItem(name:Lobster, quantity: 1, index: 6, origin: INVENTORY), SpriteItem(name:Lobster, quantity: 1, index: 7, origin: INVENTORY), SpriteItem(name:Lobster, quantity: 1, index: 8, origin: INVENTORY), SpriteItem(name:Lobster, quantity: 1, index: 9, origin: INVENTORY)]