Hi there! Ive tried it a few hours and have some feedback
Great job btw , some info i found out:
- when running for example flowers ( and allotments are enabled) it will continue the run even if the allotment ( that are in theory not done yet) are diseased. It will come back at a later time to deal with it.
Idea: make it either buy from farmer if no cure in storage, or use it on the allotment or whatever is diseased whenever it runs last something that needs urgent attention.
- when allotment are planting cabbages: works as expected
except in falador.
It would try to note the cabbages on the leprechaun, but the leprechaun will refuse go note them due to "too many cabbages around this place".
Idea: a seperate option for allotment to plant something else, and ban cabbages completly from beeing an option ,
or
Eat the cabbages to get rid of them.
- another suggestion, make it able to have a few composts in inventory instead of store and takeout it between allotment /herb/flower.
- giant seaweed? Either run from varrock from island, or check bank for a digsite pendant if not in house.
If idle at the place : pickup spores.
- compost . What does it mean by handling it? It seems like it's using buckets and are taking it out, ie making supercompost.
Idea:
Adding support for it to take for example pineapples and make new batch of compost so you don't run out.
Also support for using volcanic ash on compost to make it superb.
I'm a developer myself on other areas, and I'll have to say;
good job so far, and this script is very much needed in the community, vouch +1 from me.