- Joined
- Feb 25, 2017
- Messages
- 5
Nevermind me, for some reason i did a good old fashioned PC reboot and it started working. Which is odd because I have a beast of a PC, 8th gen i7 etc...
Last edited:
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Sign up now!Crashed as soon as i pressed load settings.
00:00:00 INFO Logger Initialised - this log file can be found at C:\Users\Hell\RuneMate\logs\20180611181434_Divine Herblore.txt
00:00:00 INFO Logging level can be adjusted in the Preferences tab.
00:00:00 DEBUG Enabling premium only features.
00:00:01 TRACE [InputManager] Keyboard input BLOCKED
00:00:01 TRACE [InputManager] Keyboard input BLOCKED
00:00:04 TRACE [PlayerSense] Parsed 213 PlayerSense elements from the existing profile.
00:00:10 DEBUG Stopping; last status = Enabling premium only features.
Edit : Ran a second time and it crashed after a min.
00:00:00 INFO Logger Initialised - this log file can be found at C:\Users\Hell\RuneMate\logs\20180611181835_Divine Herblore.txt
00:00:00 INFO Logging level can be adjusted in the Preferences tab.
00:00:00 DEBUG Enabling premium only features.
00:00:01 TRACE [InputManager] Keyboard input BLOCKED
00:00:01 TRACE [InputManager] Keyboard input BLOCKED
00:00:11 DEBUG Save settings to memory.
00:00:12 INFO Combining ingredients.
00:00:16 INFO Waiting until finished combining.
00:00:17 DEBUG [Event] - Added {Snape grass} to the item tracker.
00:00:18 INFO Waiting until finished combining.
00:00:19 DEBUG [Event] - Added {Prayer potion(3)} to the item tracker.
00:00:19 INFO Waiting until finished combining.
00:00:20 DEBUG [Event] - Added {Ranarr potion (unf)} to the item tracker.
00:00:21 INFO Waiting until finished combining.
00:00:23 INFO Waiting until finished combining.
00:00:25 INFO Waiting until finished combining.
00:00:27 INFO Waiting until finished combining.
00:00:29 INFO Waiting until finished combining.
00:00:30 INFO Waiting until finished combining.
00:00:32 INFO Waiting until finished combining.
00:00:41 INFO Opening bank.
00:00:42 INFO Depositing inventory.
00:00:43 INFO Withdrawing snape grass.
00:00:45 INFO Withdrawing unfinished/secondary potions.
00:00:46 TRACE [Bank] Withdrawing with action: Withdraw-All
00:00:48 INFO Closing bank.
00:00:49 INFO Combining ingredients.
00:00:52 INFO Waiting until finished combining.
00:00:54 INFO Waiting until finished combining.
00:00:56 INFO Waiting until finished combining.
00:00:58 INFO Waiting until finished combining.
00:01:00 INFO Waiting until finished combining.
00:01:01 INFO Waiting until finished combining.
00:01:03 DEBUG Stopping; last status = Waiting until finished combining.
java.lang.NullPointerException
at robot.IiiiiIIiIi.toString(s:116)
at robot.iIiIIIiiiI.this(v:235)
at robot.iIiIIIiiiI.byte(v:375)
at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:86)
at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238)
at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:49)
at javafx.event.Event.fireEvent(Event.java:198)
at javafx.scene.Node.fireEvent(Node.java:8413)
at javafx.scene.control.Button.fire(Button.java:185)
at com.sun.javafx.scene.control.behavior.ButtonBehavior.mouseReleased(ButtonBehavior.java:182)
at com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(BehaviorSkinBase.java:96)
at com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(BehaviorSkinBase.java:89)
at com.sun.javafx.event.CompositeEventHandler$NormalEventHandlerRecord.handleBubblingEvent(CompositeEventHandler.java:218)
at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:80)
at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238)
at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54)
at javafx.event.Event.fireEvent(Event.java:198)
at javafx.scene.Scene$MouseHandler.process(Scene.java:3757)
at javafx.scene.Scene$MouseHandler.access$1500(Scene.java:3485)
at javafx.scene.Scene.impl_processMouseEvent(Scene.java:1762)
at javafx.scene.Scene$ScenePeerListener.mouseEvent(Scene.java:2494)
at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:381)
at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:295)
at java.security.AccessController.doPrivileged(Native Method)
at com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleMouseEvent$354(GlassViewEventHandler.java:417)
at com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(QuantumToolkit.java:389)
at com.sun.javafx.tk.quantum.GlassViewEventHandler.handleMouseEvent(GlassViewEventHandler.java:416)
at com.sun.glass.ui.View.handleMouseEvent(View.java:555)
at com.sun.glass.ui.View.notifyMouse(View.java:937)
at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
at com.sun.glass.ui.win.WinApplication.lambda$null$148(WinApplication.java:191)
at java.lang.Thread.run(Thread.java:745)
00:00:00 TRACE [InputManager] Keyboard input UNBLOCKED
00:00:00 TRACE [InputManager] Keyboard input UNBLOCKED
00:04:02 INFO Successfully saved your settings!
java.lang.NullPointerException
at robot.iiIIiiIIiI.<init>(za:151)
at robot.iIiIiiiiIi.<init>(ja:141)
at com.deathizpro.bots.divine_bots.aio_herblore.AIOHerblore.createRootTask(rm.entrypoint:55)
at com.runemate.game.api.script.framework.tree.TreeBot.onLoop(qxb:72)
at com.runemate.game.api.script.framework.LoopingBot.run(lwb:171)
at com.runemate.game.api.script.framework.AbstractBot.start(zvb:3165)
at nul.iIiiiIiiIiIiI.run(zgc:218)
javafx.fxml.LoadException:
/C:/Users/Hell/RuneMate/temp/-731870424.res
at javafx.fxml.FXMLLoader.constructLoadException(FXMLLoader.java:2601)
at javafx.fxml.FXMLLoader.loadImpl(FXMLLoader.java:2579)
at javafx.fxml.FXMLLoader.loadImpl(FXMLLoader.java:2441)
at javafx.fxml.FXMLLoader.load(FXMLLoader.java:2409)
at nul.iiiIiiiiIIiII.null(ox:27)
at nul.iiiIiiiiIIiII.null(ox:193)
at nul.IiiiiIiiiiiii.<init>(vrb:181)
at nul.iIIiIIiiIIIiI.<init>(vrb:91)
at nul.IiiIiIiiIiIII.<init>(vrb:91)
at nul.iIIIiiiIiIIiI.null(vpb:7467)
at nul.IiiiIIiiiiiii.null(ikc:86)
at nul.iIiiiIiiIiIiI.run(zgc:172)
Caused by: java.lang.NullPointerException
at nul.IiiiiIiiiiiii.initialize(vrb:210)
at javafx.fxml.FXMLLoader.loadImpl(FXMLLoader.java:2548)
... 10 more
00:04:54 TRACE [InputManager] Keyboard input UNBLOCKED
00:04:54 TRACE [InputManager] Keyboard input UNBLOCKED
I'm not sure what's wrong. Worked great for for 3 hours last time i used it. Can you refund for these 2 charges.
When running out of charges for amulet of chemistry, if making a potion like stamina, where the inventory stays full the entire time, it goes on a infinite loop trying to withdraw the amulet with no space.
Can you please make it so this bot can make unf pots with grimy herbs??? Id love you forever!!!
With 99 herblore you can make unf potions using grimy herbs thats why i beg you to implement that please....Fixed in next update.
What? You can't make unfinished potions with grimy herbs, they must be clean. If you mean make it clean herbs, then make unfinished potions with the clean herbs then that is already supported. Just add a task to clean, then add a task to mix for the same herb.
With 99 herblore you can make unf potions using grimy herbs thats why i beg you to implement that please....
I didn't know that was a feature in OSRS. I'll add it
Divine Herblore updated to v2.3.4.
Maybe I'm just not understanding how to use this bot but I can't get it to work properly.
I'm trying to make unfinished pots and then finish the pot.
Task: Mix
Herb: Ranarr
Portion: N/A
Amount: I've tried leaving it blank and entering the exact amount
Level: I've tried leaving it blank and putting a level
Add task and run
Will pull out 14 pots and herbs and then does nothing after that, I have to manually click on the bank for it to get more materials.
It's also yanked out money each time for trying to get it work which is really lame.
Divine Herblore updated to v2.3.5.
Divine Herblore updated to v2.3.6.
So I decided to give this bot a go and it worked well a few times however I got the message "rs appears to have closed or is disconnected".
this is the longest I could get the bot to run.
definitely didnt run for an hr 3 times in 46 mins. I got cheated out of 8 cents. which honestly isnt a big deal. but id like the bot to work properly if im going to pay for it
edit: I have tried other bots as well. they all work fine for me
And I am here to tell you that is not the case, I am staring at the screen moving my character around and other bots run just fine. Its only this script doing that. Would you like for me to screen shot your bot running then disconnecting WITH my RS open and working ?If it says "rs appears to have been closed or disconnected" then the rs client is.. closed or disconnected. The bot has nothing to run on if there is no client to connect to.. nothing the bot can do about that.
And I am here to tell you that is not the case, I am staring at the screen moving my character around and other bots run just fine. Its only this script doing that. Would you like for me to screen shot your bot running then disconnecting WITH my RS open and working ?
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