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Divine Herblore

Joined
Feb 25, 2017
Messages
5
Nevermind me, for some reason i did a good old fashioned PC reboot and it started working. Which is odd because I have a beast of a PC, 8th gen i7 etc...
 
Last edited:
Joined
Mar 10, 2018
Messages
147
Crashed as soon as i pressed load settings.

00:00:00 INFO Logger Initialised - this log file can be found at C:\Users\Hell\RuneMate\logs\20180611181434_Divine Herblore.txt
00:00:00 INFO Logging level can be adjusted in the Preferences tab.
00:00:00 DEBUG Enabling premium only features.
00:00:01 TRACE [InputManager] Keyboard input BLOCKED
00:00:01 TRACE [InputManager] Keyboard input BLOCKED
00:00:04 TRACE [PlayerSense] Parsed 213 PlayerSense elements from the existing profile.
00:00:10 DEBUG Stopping; last status = Enabling premium only features.

Edit : Ran a second time and it crashed after a min.

00:00:00 INFO Logger Initialised - this log file can be found at C:\Users\Hell\RuneMate\logs\20180611181835_Divine Herblore.txt
00:00:00 INFO Logging level can be adjusted in the Preferences tab.
00:00:00 DEBUG Enabling premium only features.
00:00:01 TRACE [InputManager] Keyboard input BLOCKED
00:00:01 TRACE [InputManager] Keyboard input BLOCKED
00:00:11 DEBUG Save settings to memory.
00:00:12 INFO Combining ingredients.
00:00:16 INFO Waiting until finished combining.
00:00:17 DEBUG [Event] - Added {Snape grass} to the item tracker.
00:00:18 INFO Waiting until finished combining.
00:00:19 DEBUG [Event] - Added {Prayer potion(3)} to the item tracker.
00:00:19 INFO Waiting until finished combining.
00:00:20 DEBUG [Event] - Added {Ranarr potion (unf)} to the item tracker.
00:00:21 INFO Waiting until finished combining.
00:00:23 INFO Waiting until finished combining.
00:00:25 INFO Waiting until finished combining.
00:00:27 INFO Waiting until finished combining.
00:00:29 INFO Waiting until finished combining.
00:00:30 INFO Waiting until finished combining.
00:00:32 INFO Waiting until finished combining.
00:00:41 INFO Opening bank.
00:00:42 INFO Depositing inventory.
00:00:43 INFO Withdrawing snape grass.
00:00:45 INFO Withdrawing unfinished/secondary potions.
00:00:46 TRACE [Bank] Withdrawing with action: Withdraw-All
00:00:48 INFO Closing bank.
00:00:49 INFO Combining ingredients.
00:00:52 INFO Waiting until finished combining.
00:00:54 INFO Waiting until finished combining.
00:00:56 INFO Waiting until finished combining.
00:00:58 INFO Waiting until finished combining.
00:01:00 INFO Waiting until finished combining.
00:01:01 INFO Waiting until finished combining.
00:01:03 DEBUG Stopping; last status = Waiting until finished combining.

java.lang.NullPointerException
at robot.IiiiiIIiIi.toString(s:116)
at robot.iIiIIIiiiI.this(v:235)
at robot.iIiIIIiiiI.byte(v:375)
at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:86)
at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238)
at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:49)
at javafx.event.Event.fireEvent(Event.java:198)
at javafx.scene.Node.fireEvent(Node.java:8413)
at javafx.scene.control.Button.fire(Button.java:185)
at com.sun.javafx.scene.control.behavior.ButtonBehavior.mouseReleased(ButtonBehavior.java:182)
at com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(BehaviorSkinBase.java:96)
at com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(BehaviorSkinBase.java:89)
at com.sun.javafx.event.CompositeEventHandler$NormalEventHandlerRecord.handleBubblingEvent(CompositeEventHandler.java:218)
at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:80)
at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238)
at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54)
at javafx.event.Event.fireEvent(Event.java:198)
at javafx.scene.Scene$MouseHandler.process(Scene.java:3757)
at javafx.scene.Scene$MouseHandler.access$1500(Scene.java:3485)
at javafx.scene.Scene.impl_processMouseEvent(Scene.java:1762)
at javafx.scene.Scene$ScenePeerListener.mouseEvent(Scene.java:2494)
at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:381)
at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:295)
at java.security.AccessController.doPrivileged(Native Method)
at com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleMouseEvent$354(GlassViewEventHandler.java:417)
at com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(QuantumToolkit.java:389)
at com.sun.javafx.tk.quantum.GlassViewEventHandler.handleMouseEvent(GlassViewEventHandler.java:416)
at com.sun.glass.ui.View.handleMouseEvent(View.java:555)
at com.sun.glass.ui.View.notifyMouse(View.java:937)
at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
at com.sun.glass.ui.win.WinApplication.lambda$null$148(WinApplication.java:191)
at java.lang.Thread.run(Thread.java:745)
00:00:00 TRACE [InputManager] Keyboard input UNBLOCKED
00:00:00 TRACE [InputManager] Keyboard input UNBLOCKED
00:04:02 INFO Successfully saved your settings!
java.lang.NullPointerException
at robot.iiIIiiIIiI.<init>(za:151)
at robot.iIiIiiiiIi.<init>(ja:141)
at com.deathizpro.bots.divine_bots.aio_herblore.AIOHerblore.createRootTask(rm.entrypoint:55)
at com.runemate.game.api.script.framework.tree.TreeBot.onLoop(qxb:72)
at com.runemate.game.api.script.framework.LoopingBot.run(lwb:171)
at com.runemate.game.api.script.framework.AbstractBot.start(zvb:3165)
at nul.iIiiiIiiIiIiI.run(zgc:218)
javafx.fxml.LoadException:
/C:/Users/Hell/RuneMate/temp/-731870424.res

at javafx.fxml.FXMLLoader.constructLoadException(FXMLLoader.java:2601)
at javafx.fxml.FXMLLoader.loadImpl(FXMLLoader.java:2579)
at javafx.fxml.FXMLLoader.loadImpl(FXMLLoader.java:2441)
at javafx.fxml.FXMLLoader.load(FXMLLoader.java:2409)
at nul.iiiIiiiiIIiII.null(ox:27)
at nul.iiiIiiiiIIiII.null(ox:193)
at nul.IiiiiIiiiiiii.<init>(vrb:181)
at nul.iIIiIIiiIIIiI.<init>(vrb:91)
at nul.IiiIiIiiIiIII.<init>(vrb:91)
at nul.iIIIiiiIiIIiI.null(vpb:7467)
at nul.IiiiIIiiiiiii.null(ikc:86)
at nul.iIiiiIiiIiIiI.run(zgc:172)
Caused by: java.lang.NullPointerException
at nul.IiiiiIiiiiiii.initialize(vrb:210)
at javafx.fxml.FXMLLoader.loadImpl(FXMLLoader.java:2548)
... 10 more
00:04:54 TRACE [InputManager] Keyboard input UNBLOCKED
00:04:54 TRACE [InputManager] Keyboard input UNBLOCKED

I'm not sure what's wrong. Worked great for for 3 hours last time i used it. Can you refund for these 2 charges.
 
Last edited:
( ͡° ͜ʖ ͡°)
Joined
Mar 30, 2015
Messages
2,410
Crashed as soon as i pressed load settings.

00:00:00 INFO Logger Initialised - this log file can be found at C:\Users\Hell\RuneMate\logs\20180611181434_Divine Herblore.txt
00:00:00 INFO Logging level can be adjusted in the Preferences tab.
00:00:00 DEBUG Enabling premium only features.
00:00:01 TRACE [InputManager] Keyboard input BLOCKED
00:00:01 TRACE [InputManager] Keyboard input BLOCKED
00:00:04 TRACE [PlayerSense] Parsed 213 PlayerSense elements from the existing profile.
00:00:10 DEBUG Stopping; last status = Enabling premium only features.

Edit : Ran a second time and it crashed after a min.

00:00:00 INFO Logger Initialised - this log file can be found at C:\Users\Hell\RuneMate\logs\20180611181835_Divine Herblore.txt
00:00:00 INFO Logging level can be adjusted in the Preferences tab.
00:00:00 DEBUG Enabling premium only features.
00:00:01 TRACE [InputManager] Keyboard input BLOCKED
00:00:01 TRACE [InputManager] Keyboard input BLOCKED
00:00:11 DEBUG Save settings to memory.
00:00:12 INFO Combining ingredients.
00:00:16 INFO Waiting until finished combining.
00:00:17 DEBUG [Event] - Added {Snape grass} to the item tracker.
00:00:18 INFO Waiting until finished combining.
00:00:19 DEBUG [Event] - Added {Prayer potion(3)} to the item tracker.
00:00:19 INFO Waiting until finished combining.
00:00:20 DEBUG [Event] - Added {Ranarr potion (unf)} to the item tracker.
00:00:21 INFO Waiting until finished combining.
00:00:23 INFO Waiting until finished combining.
00:00:25 INFO Waiting until finished combining.
00:00:27 INFO Waiting until finished combining.
00:00:29 INFO Waiting until finished combining.
00:00:30 INFO Waiting until finished combining.
00:00:32 INFO Waiting until finished combining.
00:00:41 INFO Opening bank.
00:00:42 INFO Depositing inventory.
00:00:43 INFO Withdrawing snape grass.
00:00:45 INFO Withdrawing unfinished/secondary potions.
00:00:46 TRACE [Bank] Withdrawing with action: Withdraw-All
00:00:48 INFO Closing bank.
00:00:49 INFO Combining ingredients.
00:00:52 INFO Waiting until finished combining.
00:00:54 INFO Waiting until finished combining.
00:00:56 INFO Waiting until finished combining.
00:00:58 INFO Waiting until finished combining.
00:01:00 INFO Waiting until finished combining.
00:01:01 INFO Waiting until finished combining.
00:01:03 DEBUG Stopping; last status = Waiting until finished combining.

java.lang.NullPointerException
at robot.IiiiiIIiIi.toString(s:116)
at robot.iIiIIIiiiI.this(v:235)
at robot.iIiIIIiiiI.byte(v:375)
at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:86)
at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238)
at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:49)
at javafx.event.Event.fireEvent(Event.java:198)
at javafx.scene.Node.fireEvent(Node.java:8413)
at javafx.scene.control.Button.fire(Button.java:185)
at com.sun.javafx.scene.control.behavior.ButtonBehavior.mouseReleased(ButtonBehavior.java:182)
at com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(BehaviorSkinBase.java:96)
at com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(BehaviorSkinBase.java:89)
at com.sun.javafx.event.CompositeEventHandler$NormalEventHandlerRecord.handleBubblingEvent(CompositeEventHandler.java:218)
at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:80)
at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238)
at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54)
at javafx.event.Event.fireEvent(Event.java:198)
at javafx.scene.Scene$MouseHandler.process(Scene.java:3757)
at javafx.scene.Scene$MouseHandler.access$1500(Scene.java:3485)
at javafx.scene.Scene.impl_processMouseEvent(Scene.java:1762)
at javafx.scene.Scene$ScenePeerListener.mouseEvent(Scene.java:2494)
at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:381)
at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:295)
at java.security.AccessController.doPrivileged(Native Method)
at com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleMouseEvent$354(GlassViewEventHandler.java:417)
at com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(QuantumToolkit.java:389)
at com.sun.javafx.tk.quantum.GlassViewEventHandler.handleMouseEvent(GlassViewEventHandler.java:416)
at com.sun.glass.ui.View.handleMouseEvent(View.java:555)
at com.sun.glass.ui.View.notifyMouse(View.java:937)
at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
at com.sun.glass.ui.win.WinApplication.lambda$null$148(WinApplication.java:191)
at java.lang.Thread.run(Thread.java:745)
00:00:00 TRACE [InputManager] Keyboard input UNBLOCKED
00:00:00 TRACE [InputManager] Keyboard input UNBLOCKED
00:04:02 INFO Successfully saved your settings!
java.lang.NullPointerException
at robot.iiIIiiIIiI.<init>(za:151)
at robot.iIiIiiiiIi.<init>(ja:141)
at com.deathizpro.bots.divine_bots.aio_herblore.AIOHerblore.createRootTask(rm.entrypoint:55)
at com.runemate.game.api.script.framework.tree.TreeBot.onLoop(qxb:72)
at com.runemate.game.api.script.framework.LoopingBot.run(lwb:171)
at com.runemate.game.api.script.framework.AbstractBot.start(zvb:3165)
at nul.iIiiiIiiIiIiI.run(zgc:218)
javafx.fxml.LoadException:
/C:/Users/Hell/RuneMate/temp/-731870424.res

at javafx.fxml.FXMLLoader.constructLoadException(FXMLLoader.java:2601)
at javafx.fxml.FXMLLoader.loadImpl(FXMLLoader.java:2579)
at javafx.fxml.FXMLLoader.loadImpl(FXMLLoader.java:2441)
at javafx.fxml.FXMLLoader.load(FXMLLoader.java:2409)
at nul.iiiIiiiiIIiII.null(ox:27)
at nul.iiiIiiiiIIiII.null(ox:193)
at nul.IiiiiIiiiiiii.<init>(vrb:181)
at nul.iIIiIIiiIIIiI.<init>(vrb:91)
at nul.IiiIiIiiIiIII.<init>(vrb:91)
at nul.iIIIiiiIiIIiI.null(vpb:7467)
at nul.IiiiIIiiiiiii.null(ikc:86)
at nul.iIiiiIiiIiIiI.run(zgc:172)
Caused by: java.lang.NullPointerException
at nul.IiiiiIiiiiiii.initialize(vrb:210)
at javafx.fxml.FXMLLoader.loadImpl(FXMLLoader.java:2548)
... 10 more
00:04:54 TRACE [InputManager] Keyboard input UNBLOCKED
00:04:54 TRACE [InputManager] Keyboard input UNBLOCKED

I'm not sure what's wrong. Worked great for for 3 hours last time i used it. Can you refund for these 2 charges.

done
 
Joined
Mar 10, 2018
Messages
147
working great after restarting runemate

Ip4Ju4y.png
 
Joined
Mar 30, 2015
Messages
135
When running out of charges for amulet of chemistry, if making a potion like stamina, where the inventory stays full the entire time, it goes on a infinite loop trying to withdraw the amulet with no space.
 
( ͡° ͜ʖ ͡°)
Joined
Mar 30, 2015
Messages
2,410
When running out of charges for amulet of chemistry, if making a potion like stamina, where the inventory stays full the entire time, it goes on a infinite loop trying to withdraw the amulet with no space.

Fixed in next update.

Can you please make it so this bot can make unf pots with grimy herbs??? Id love you forever!!!

What? You can't make unfinished potions with grimy herbs, they must be clean. If you mean make it clean herbs, then make unfinished potions with the clean herbs then that is already supported. Just add a task to clean, then add a task to mix for the same herb.
 
Joined
Apr 28, 2018
Messages
3
Fixed in next update.



What? You can't make unfinished potions with grimy herbs, they must be clean. If you mean make it clean herbs, then make unfinished potions with the clean herbs then that is already supported. Just add a task to clean, then add a task to mix for the same herb.
With 99 herblore you can make unf potions using grimy herbs thats why i beg you to implement that please....
 
Joined
Dec 7, 2017
Messages
22
Maybe I'm just not understanding how to use this bot but I can't get it to work properly.

I'm trying to make unfinished pots and then finish the pot.

Task: Mix
Herb: Ranarr
Portion: N/A
Amount: I've tried leaving it blank and entering the exact amount
Level: I've tried leaving it blank and putting a level
Add task and run
Will pull out 14 pots and herbs and then does nothing after that, I have to manually click on the bank for it to get more materials.

It's also yanked out money each time for trying to get it work which is really lame.
 
( ͡° ͜ʖ ͡°)
Joined
Mar 30, 2015
Messages
2,410
Maybe I'm just not understanding how to use this bot but I can't get it to work properly.

I'm trying to make unfinished pots and then finish the pot.

Task: Mix
Herb: Ranarr
Portion: N/A
Amount: I've tried leaving it blank and entering the exact amount
Level: I've tried leaving it blank and putting a level
Add task and run
Will pull out 14 pots and herbs and then does nothing after that, I have to manually click on the bank for it to get more materials.

It's also yanked out money each time for trying to get it work which is really lame.

Hi, here's a link to the FAQ that explains the billing system. You are charged at the start of every instance, regardless of if you use the full hour or not. Not something I can control. Tutorial - Billing and Payment FAQ

As for why it isn't working, you will need to post your logs in order for me to determine what the cause would be.
 
Joined
May 8, 2017
Messages
42
It could very well just be me noticing this now, but it feels like the past two days or so it's been acting up a bit. It functions well, and gets the job done. I've used it with great success. But the movements are a bit jumpy, all over the place, and seemingly unnatural comparative to what I remember it acting like a week ago.

I've been monitoring it when it goes to withdraw supplies, and the way the mouse races back and forth, up and down, when looking for the correct withdraw option; it just caught my attention. Same goes for cleaning herbs. It seemed a bit off, less efficient, but not in a natural, beneficial by way of being realistic.

Again, I could be blowing a bunch of smoke. This is all anecdotal, based on what I'm seeing. And at the end of the day, it's still functioning well. I just don't remember it racing back and forth with such insane pace between "Withdraw 1", "Withdraw 5, "Withdraw 10", and "Withdraw x" before finally selecting one, every time.

EDIT: I think I repeated myself a few times, but I'll say it again for good measure: Not complaining, could be wrong, and not saying it doesn't work. Just voicing what I've noticed, for what it's worth.
 
Joined
Jul 15, 2018
Messages
7
So I decided to give this bot a go and it worked well a few times however I got the message "rs appears to have closed or is disconnected".
LK05YCY.png

this is the longest I could get the bot to run.
kJRxopf.png

definitely didnt run for an hr 3 times in 46 mins. I got cheated out of 8 cents. which honestly isnt a big deal. but id like the bot to work properly if im going to pay for it :(

edit: I have tried other bots as well. they all work fine for me :(
 
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Joined
Mar 30, 2015
Messages
2,410
So I decided to give this bot a go and it worked well a few times however I got the message "rs appears to have closed or is disconnected".
LK05YCY.png

this is the longest I could get the bot to run.
kJRxopf.png

definitely didnt run for an hr 3 times in 46 mins. I got cheated out of 8 cents. which honestly isnt a big deal. but id like the bot to work properly if im going to pay for it :(

edit: I have tried other bots as well. they all work fine for me :(

If it says "rs appears to have been closed or disconnected" then the rs client is.. closed or disconnected. The bot has nothing to run on if there is no client to connect to.. nothing the bot can do about that.
 
Joined
Jul 15, 2018
Messages
7
If it says "rs appears to have been closed or disconnected" then the rs client is.. closed or disconnected. The bot has nothing to run on if there is no client to connect to.. nothing the bot can do about that.
And I am here to tell you that is not the case, I am staring at the screen moving my character around and other bots run just fine. Its only this script doing that. Would you like for me to screen shot your bot running then disconnecting WITH my RS open and working ?
 
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Joined
Mar 30, 2015
Messages
2,410
And I am here to tell you that is not the case, I am staring at the screen moving my character around and other bots run just fine. Its only this script doing that. Would you like for me to screen shot your bot running then disconnecting WITH my RS open and working ?

Sure. It wouldn't matter either way. The error you're getting is at the client level. My bot is not saying the RS client is disconnected, the RuneMate client is saying that and therefore stops the Divine Herblore bot instance. There's actually nothing my bot can do about it lol.

Here you go: Resolved - Runescape appears to have been closed or disconnected
Word for word, from staff: "If your computer loses network connectivity it will cause this error to occur."
 
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