notice that when it dies it's usually walking under the boss and getting hit for like 60. Is there anyway to make it not path under the boss and stay out of melee range unless we are using halberd?
Just to clarify there's no downside to standing next to the boss (in melee range), it only damages when walking directly under. It should already be avoiding running under and only doing so when it really needs to escape, or lag of some sort.
Enabling direct input should help with this if not already on. And enable GPU plugin to reduce lag, disable any plugins which may interfere, etc.
Additionally, it would be nice instead of an Up to amount that we set a minimum amount of food. I set it to 26 as often times it uses all the food. Yet sometimes it enters with like 20-22 food which causes me to die nearly every time
The current amount is "up to"; It aims to collect the selected amount of food, but if it runs low on prep time it'll try to fight with whatever it has, unless it's lower than the "escape hunllef with less than" amount. If it's prepping slow, enabling Di, disabling plugins, enabling GPU, raising stats, is my best advice