I thought as much. I think he may be referring to the fact that full graceful allows you to run for longer hence the greater number of hits. I find that when my character is walking, the number of hits is less, because I always get hit on the same piece of dynamite (after collecting the first blasted ore and running to pick up the second.)
I am not sure if it comes down to the runemate clicking however, as sometimes I can go an hour without a hit and other times, no matter my mouse multiplier settings, I am getting hit on every single run. This means that my character runs to grab food when my health has gone under a certain amount and loses the blasted ore for that run.
I am also finding that the clicking will just really slow down or stop for certain periods intermittently. So my char will have lit 3 pieces of dynamite and then just stop on the 4th dynamite. This causes the already blasted ores to disappear - I am finding this happening A LOT now. Enough for it to be noticeably altering how much xp and gp I am getting an hour. Blast ore is disintegrating on atleast 50% of runs for me nowadays to put things into perspective.
@awesome123man If you need an account to retest this script on and make some changes, I am more than happy to let you use one. This could easily be a paid script with some fine tuning and added fail safes; such as hopping if someone is interfering with your spot (not such a big deal for me), stamina potion support, eating up to full hp when going to the bank on low hp (currently it will only eat once piece of food) and possible addition of a final blasted dynamite per run.