00:49:56 DEBUG [Alching] Alching enabled: true
00:49:56 DEBUG Found existing alchable: SpriteItem(name:Medium bladed rune salvage, quantity: 1, index: 19, origin: INVENTORY)
00:49:56 DEBUG [LOOT] Found 40 Rune arrow
00:49:56 DEBUG [LOOT] Checking alch requirements
00:49:56 DEBUG Doing alchable check
00:49:56 DEBUG [ALCHING] Found existing alchable: SpriteItem(name:Medium bladed rune salvage, quantity: 1, index: 19, origin: INVENTORY)
00:49:56 DEBUG [ALCHING] Has nature runes: true
00:49:56 DEBUG [ALCHING] No alchables available, do we still have staff equiped?: false
00:49:56 DEBUG Eating food to make inventory space
00:49:57 INFO Forced looting is active
00:49:57 DEBUG [LOOT]Inventory has 0 empty slots, we consider full is less tha 1 slots available, so is it full? true
00:49:57 DEBUG [INVENTION]not enabled
00:49:57 DEBUG [Alching] Alching enabled: true
00:49:57 DEBUG Found existing alchable: SpriteItem(name:Medium bladed rune salvage, quantity: 1, index: 19, origin: INVENTORY)
00:49:57 DEBUG [LOOT] Found 40 Rune arrow
00:49:57 DEBUG [LOOT] Checking alch requirements
00:49:57 DEBUG Doing alchable check
00:49:57 DEBUG [ALCHING] Found existing alchable: SpriteItem(name:Medium bladed rune salvage, quantity: 1, index: 19, origin: INVENTORY)
00:49:57 DEBUG [ALCHING] Has nature runes: true
00:49:57 DEBUG [ALCHING] No alchables available, do we still have staff equiped?: false
00:49:57 DEBUG Eating food to make inventory space
00:49:57 INFO Forced looting is active
00:49:57 DEBUG [LOOT]Inventory has 0 empty slots, we consider full is less tha 1 slots available, so is it full? true
00:49:57 DEBUG [INVENTION]not enabled
00:49:57 DEBUG [Alching] Alching enabled: true
00:49:57 DEBUG Found existing alchable: SpriteItem(name:Medium bladed rune salvage, quantity: 1, index: 19, origin: INVENTORY)
00:49:57 DEBUG [LOOT] Found 40 Rune arrow
00:49:57 DEBUG [LOOT] Checking alch requirements
00:49:57 DEBUG Doing alchable check
00:49:57 DEBUG [ALCHING] Found existing alchable: SpriteItem(name:Medium bladed rune salvage, quantity: 1, index: 19, origin: INVENTORY)
00:49:57 DEBUG [ALCHING] Has nature runes: true
00:49:57 DEBUG [ALCHING] No alchables available, do we still have staff equiped?: false
00:49:57 DEBUG Eating food to make inventory space
00:49:58 INFO Forced looting is active
00:49:58 DEBUG [LOOT]Inventory has 0 empty slots, we consider full is less tha 1 slots available, so is it full? true
00:49:58 DEBUG [INVENTION]not enabled
00:49:58 DEBUG [Alching] Alching enabled: true
00:49:58 DEBUG Found existing alchable: SpriteItem(name:Medium bladed rune salvage, quantity: 1, index: 19, origin: INVENTORY)
00:49:58 DEBUG [LOOT] Found 40 Rune arrow
00:49:58 DEBUG [LOOT] Checking alch requirements
00:49:58 DEBUG Doing alchable check
00:49:58 DEBUG [ALCHING] Found existing alchable: SpriteItem(name:Medium bladed rune salvage, quantity: 1, index: 19, origin: INVENTORY)
00:49:58 DEBUG [ALCHING] Has nature runes: true
00:49:58 DEBUG [ALCHING] No alchables available, do we still have staff equiped?: false
00:49:58 DEBUG Eating food to make inventory space
00:49:58 INFO Forced looting is active
00:49:58 DEBUG [LOOT]Inventory has 0 empty slots, we consider full is less tha 1 slots available, so is it full? true
00:49:58 DEBUG [INVENTION]not enabled
00:49:58 DEBUG [Alching] Alching enabled: true
00:49:58 DEBUG Found existing alchable: SpriteItem(name:Medium bladed rune salvage, quantity: 1, index: 19, origin: INVENTORY)
00:49:58 DEBUG [LOOT] Found 40 Rune arrow
00:49:58 DEBUG [LOOT] Checking alch requirements
00:49:58 DEBUG Doing alchable check
00:49:58 DEBUG [ALCHING] Found existing alchable: SpriteItem(name:Medium bladed rune salvage, quantity: 1, index: 19, origin: INVENTORY)
00:49:58 DEBUG [ALCHING] Has nature runes: true
00:49:58 DEBUG [ALCHING] No alchables available, do we still have staff equiped?: false
00:49:58 DEBUG Eating food to make inventory space
00:49:59 INFO Forced looting is active
00:49:59 DEBUG [LOOT]Inventory has 0 empty slots, we consider full is less tha 1 slots available, so is it full? true
00:49:59 DEBUG [INVENTION]not enabled
00:49:59 DEBUG [Alching] Alching enabled: true
00:49:59 DEBUG Found existing alchable: SpriteItem(name:Medium bladed rune salvage, quantity: 1, index: 19, origin: INVENTORY)
00:49:59 DEBUG [LOOT] Found 40 Rune arrow
00:49:59 DEBUG [LOOT] Checking alch requirements
00:49:59 DEBUG Doing alchable check
00:49:59 DEBUG [ALCHING] Found existing alchable: SpriteItem(name:Medium bladed rune salvage, quantity: 1, index: 19, origin: INVENTORY)
00:49:59 DEBUG [ALCHING] Has nature runes: true
00:49:59 DEBUG [ALCHING] No alchables available, do we still have staff equiped?: false