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Atlas Slayer [LITE] [Deleted]

Status
Not open for further replies.
Joined
Aug 22, 2018
Messages
14
it gets to soul devourers but will not attack them, ONLY issue ive ran into and ive completed 2 slayer accounts 99 and lvl 112 on another <3 :)
 
Joined
Jul 17, 2017
Messages
32
it gets to soul devourers but will not attack them, ONLY issue ive ran into and ive completed 2 slayer accounts 99 and lvl 112 on another <3 :)
same issue here
you can put the bot in grind mode, and then select the monster through custom location to get around the bug till it gets resolved
 
Joined
Oct 12, 2017
Messages
59
I feel like it's been having problems with the bank where it just withdraws and deposits items, and also traversal.
 
Joined
Oct 9, 2018
Messages
11
I am having an issue where the bot won't activate my soul split and also after a few minutes it stops completely and just keeps bringing up the log out option. i tried to set up my ui as mentioned but still the same issues.
Same exact issue.
 
Joined
Aug 22, 2018
Messages
14
Ut oh---- all of a sudden this bot completely not working now ::(

Im on Airut, usng Moravan ----- right next to Airut it spaam clicks, many errors now? --- guessing it is the client needs to be updated??
 
Joined
Jan 12, 2018
Messages
7
Try pasting the log file. Bugs are easier and more likely fixed when we attach a log with our bug reports (found in C:\Users\[USER]\RuneMate\logs). Given all the work tyb51 has put in already, and the time he/she has saved us with this bot, the least we can do is invest an extra minute of effort towards sharing our log files.
 
Last edited:
Joined
Aug 22, 2018
Messages
14
Try pasting the log file. Bugs are easier and more likely fixed when we attach a log with our bug reports (found in C:\Users\[USER]\RuneMate\logs). Given all the work tyb51 has put in already, and the time he/she has saved us with this bot, the least we can do is invest an extra minute of effort towards sharing our log files.

no probem, il do that tnght when i get home. ---

Anything you need for info @tyb51 il pprovde, this is the mst amazing script ive ever used. legit.
 
00:00:00 INFO Logger Initialised - this log file can be found at C:\Users\danie\RuneMate\logs\Atlas Slayer 10-18 21-53-39.log
00:00:00 INFO Logging level can be adjusted in the Preferences tab.
00:00:00 DEBUG Created the following directory: C:\Users\danie\RuneMate\bots\storage\AtlasSlayer\Cache
00:00:00 DEBUG Created the following directory: C:\Users\danie\RuneMate\bots\storage\shared\AtlasSlayer
00:00:00 DEBUG [PopUp] Initializing PopUp
00:00:00 DEBUG [JSON] Loaded up json from local
00:00:00 DEBUG file:/C:/Users/danie/RuneMate/bots/storage/AtlasSlayer/ExtendedUiStyle.css
00:00:00 DEBUG Selected slayer master: MORVRAN
00:00:00 DEBUG
00:00:00 DEBUG [JSON] Updated property SlayerMasters
00:00:00 DEBUG [Equipment view] Initializing Equipment View
00:00:00 DEBUG Current spellType: Earth
00:00:00 DEBUG Text: Airut, enemy: Airut, varbit =117
00:00:00 INFO Getting task from IC: Airut
00:00:00 DEBUG Current kills: 123, task size: 175
00:00:01 DEBUG There were 8 presets in loadfile
00:00:01 DEBUG Found preset: Magic
00:00:01 DEBUG Found preset: Melee stab
00:00:01 DEBUG Found preset: Melee slash
00:00:01 DEBUG Found preset: Melee crush
00:00:01 DEBUG Found preset: Ranged arrows
00:00:01 DEBUG Found preset: Wilderness
00:00:01 DEBUG Found preset: Ranging bolts
00:00:01 DEBUG Found preset: Ranging thrown
00:00:01 DEBUG Creating standardGearSets
00:00:01 DEBUG Saving gearPresetList
00:00:01 DEBUG [{"name":"Magic","actionbar":2,"weaponType":"Magic"},{"name":"Melee stab","actionbar":2,"weaponType":"Melee stab"},{"name":"Melee slash","actionbar":2,"weaponType":"Melee slash"},{"name":"Melee crush","actionbar":2,"weaponType":"Melee crush"},{"name":"Ranged arrows","actionbar":3,"weaponType":"Ranging arrows"},{"name":"Wilderness","actionbar":3,"weaponType":"Magic"},{"name":"Ranging bolts","actionbar":3,"weaponType":"Ranging bolts"},{"name":"Ranging thrown","actionbar":3,"weaponType":"Ranging throwing"}]
00:00:01 DEBUG [JSON] Updated property EquipmentData
00:00:01 DEBUG [Equipment view] Gearlist dropdown contains the following items: [Magic, Melee stab, Melee slash, Melee crush, Ranged arrows, Wilderness, Ranging bolts, Ranging thrown]
00:00:01 DEBUG [Inventory view] Initializing Inventory View
00:00:01 DEBUG [Inventory view] Inventory presets loaded: [Ljava.lang.String;@1915339
00:00:02 DEBUG [JSON] Updated property SlayerSettings
00:00:02 INFO Selected emergency Teleport: Varrock teleport
00:00:02 DEBUG [JSON] Updated property SlayerSettings
00:00:02 DEBUG [JSON] Updated property SlayerSettings
00:00:02 DEBUG [JSON] Updated property SlayerSettings
00:00:02 DEBUG [JSON] Updated property SlayerSettings
00:00:02 DEBUG [JSON] Updated property LootData
00:00:02 DEBUG file:/C:/Users/danie/RuneMate/bots/storage/AtlasSlayer/toggleswitch.css
00:00:02 DEBUG file:/C:/Users/danie/RuneMate/bots/storage/AtlasSlayer/rangeslider.css
00:00:02 DEBUG [JSON] Updated property LootData
00:00:02 DEBUG [JSON] Updated property LootData
00:00:02 DEBUG [JSON] Updated property LootData
00:00:02 DEBUG [JSON] Updated property LootData
00:00:02 DEBUG [JSON] Updated property GearData
00:00:02 DEBUG [JSON] Updated property GearData
00:00:02 DEBUG [JSON] Updated property GearData
00:00:02 DEBUG [JSON] Updated property GearData
00:00:02 DEBUG [JSON] Updated property GearData
00:00:03 DEBUG [TARGETING PANE] Initialising targeting pane
00:00:03 DEBUG Regenerating new target list
00:00:10 INFO Current task: Airut , Airut
00:00:10 INFO Current task: Airut , Airut
00:00:10 DEBUG Text: Airut, enemy: Airut, varbit =117
00:00:10 INFO Getting task from IC: Airut
00:00:10 DEBUG [POTION HANDLER] Using overloads
00:00:10 DEBUG [POTION HANDLER] Using overloads
00:00:10 DEBUG Selecting new row
00:00:10 DEBUG [POTION HANDLER] Using combatpotions
00:00:10 DEBUG [POTION HANDLER] Using combatpotions
00:00:10 DEBUG [TableView target change]New target: Airut at location: : Mazcab
00:00:10 DEBUG [Equipment view] Getting inventoryPreset: Default and is available in presetList [true]
00:00:10 DEBUG Load out pattern = ^.*Max cape.*|.*Luck of the dwarves.*|.*Corrupted slayer helmet \(f\).*|.*Augmented noxious scythe.*|.*Rocktail.*|.*Augmented malevolent cuirass.*|.*Razorback gauntlets.*|.*Air rune.*|.*Fire rune.*|.*Overload \(4\).*|.*Amulet of souls.*|.*Prayer potion \(4\).*|.*Araxyte arrow.*|.*Varrock teleport.*|.*Bandos boots.*|.*Illuminated Book of Chaos.*|.*Augmented malevolent greaves.*$
00:00:10 DEBUG Current kills: 123, task size: 175
00:00:10 DEBUG Text: Airut, enemy: Airut, varbit =117
00:00:10 INFO Getting task from IC: Airut
00:00:10 DEBUG Load out pattern = ^.*Max cape.*|.*Luck of the dwarves.*|.*Corrupted slayer helmet \(f\).*|.*Augmented noxious scythe.*|.*Rocktail.*|.*Augmented malevolent cuirass.*|.*Razorback gauntlets.*|.*Air rune.*|.*Fire rune.*|.*Overload \(4\).*|.*Amulet of souls.*|.*Prayer potion \(4\).*|.*Araxyte arrow.*|.*Varrock teleport.*|.*Bandos boots.*|.*Illuminated Book of Chaos.*|.*Augmented malevolent greaves.*$
00:00:10 DEBUG Selecting new row
00:00:10 DEBUG Current kills: 123, task size: 175
00:00:11 DEBUG [Equipment view] Getting gearMap: Melee stab and is available in gearlist [true]
00:00:11 INFO Removed Rune bar from lootlist
00:00:11 INFO Removed Yew logs from lootlist
00:00:11 DEBUG [Equipment view] Gearlist dropdown Set on action fired: from null to Melee stab
00:00:11 DEBUG [Equipment view] Gearlist dropdown has preset Melee stab selected. Loading gearset
00:00:11 DEBUG [Equipment view] Loading gearset for preset: Melee stab
00:00:11 DEBUG [Equipment view] Found gearset Melee stab in the presetMap
00:00:11 DEBUG [Equipment view] Switching weapon type for preset Melee stab from Melee stab to Melee stab
00:00:12 DEBUG [GLOBAL VARIABLES] Setting deathAnims [22172, 22172]
00:00:12 DEBUG Generated a new path: is it null: true
00:00:12 DEBUG [Navigator] Generated new path is null to Area(4275, 765, 0 -> 4290, 799, 0)
00:00:12 DEBUG [Navigator] Path is null attempt 0
00:00:13 DEBUG Generated a new path: is it null: true
00:00:13 DEBUG [Navigator] Generated new path is null to Coordinate(3249, 3170, 0)
00:00:13 DEBUG [Navigator] Path is null attempt 0
00:00:14 DEBUG Generated a new path: is it null: true
00:00:14 DEBUG [Navigator] Generated new path is null to Area(4275, 765, 0 -> 4290, 799, 0)
00:00:14 DEBUG [Navigator] Path is null attempt 1
00:00:14 DEBUG Generated a new path: is it null: true
00:00:14 DEBUG [Navigator] Generated new path is null to Coordinate(3249, 3170, 0)
00:00:14 DEBUG [Navigator] Path is null attempt 1
00:00:15 DEBUG Generated a new path: is it null: true
00:00:15 DEBUG [Navigator] Generated new path is null to Area(4275, 765, 0 -> 4290, 799, 0)
00:00:15 DEBUG [Navigator] Path is null attempt 2
00:00:16 DEBUG Generated a new path: is it null: true
00:00:16 DEBUG [Navigator] Generated new path is null to Coordinate(3249, 3170, 0)
00:00:16 DEBUG [Navigator] Path is null attempt 2
00:00:17 DEBUG Generated a new path: is it null: true
00:00:17 DEBUG [Navigator] Generated new path is null to Area(4275, 765, 0 -> 4290, 799, 0)
00:00:17 DEBUG [Navigator] Path is null attempt 3
00:00:18 DEBUG Generated a new path: is it null: true
00:00:18 DEBUG [Navigator] Generated new path is null to Coordinate(3249, 3170, 0)
00:00:18 DEBUG [Navigator] Path is null attempt 3
00:00:20 DEBUG Generated a new path: is it null: true
00:00:20 DEBUG [Navigator] Generated new path is null to Area(4275, 765, 0 -> 4290, 799, 0)
00:00:20 DEBUG [Navigator] Path is null attempt 4
00:00:20 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:00:21 DEBUG Generated a new path: is it null: true
00:00:21 DEBUG [Navigator] Generated new path is null to Coordinate(3249, 3170, 0)
00:00:21 DEBUG [Navigator] Path is null attempt 4
00:00:21 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:00:23 DEBUG Generated a new path: is it null: true
00:00:23 DEBUG [Navigator] Generated new path is null to Area(4275, 765, 0 -> 4290, 799, 0)
00:00:23 DEBUG [Navigator] Path is null attempt 5
00:00:23 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:00:23 DEBUG Generated a new path: is it null: true
00:00:23 DEBUG [Navigator] Generated new path is null to Coordinate(3249, 3170, 0)
00:00:23 DEBUG [Navigator] Path is null attempt 5
00:00:23 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:00:25 DEBUG Generated a new path: is it null: true
00:00:25 DEBUG [Navigator] Generated new path is null to Area(4275, 765, 0 -> 4290, 799, 0)
00:00:25 DEBUG [Navigator] Path is null attempt 6
00:00:25 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:00:26 DEBUG Generated a new path: is it null: true
00:00:26 DEBUG [Navigator] Generated new path is null to Coordinate(3249, 3170, 0)
00:00:26 DEBUG [Navigator] Path is null attempt 6
00:00:26 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:00:28 DEBUG Generated a new path: is it null: true
00:00:28 DEBUG [Navigator] Generated new path is null to Area(4275, 765, 0 -> 4290, 799, 0)
00:00:28 DEBUG [Navigator] Path is null attempt 7
00:00:28 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:00:29 DEBUG Generated a new path: is it null: true
00:00:29 DEBUG [Navigator] Generated new path is null to Coordinate(3249, 3170, 0)
00:00:29 DEBUG [Navigator] Path is null attempt 7
00:00:29 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:00:31 DEBUG Generated a new path: is it null: true
00:00:31 DEBUG [Navigator] Generated new path is null to Area(4275, 765, 0 -> 4290, 799, 0)
00:00:31 DEBUG [Navigator] Path is null attempt 8
00:00:31 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:00:32 DEBUG Generated a new path: is it null: true
00:00:32 DEBUG [Navigator] Generated new path is null to Coordinate(3249, 3170, 0)
00:00:32 DEBUG [Navigator] Path is null attempt 8
00:00:32 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:00:33 DEBUG Generated a new path: is it null: true
00:00:33 DEBUG [Navigator] Generated new path is null to Area(4275, 765, 0 -> 4290, 799, 0)
00:00:33 DEBUG [Navigator] Path is null attempt 9
00:00:33 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:00:34 DEBUG Generated a new path: is it null: true
00:00:34 DEBUG [Navigator] Generated new path is null to Coordinate(3249, 3170, 0)
00:00:34 DEBUG [Navigator] Path is null attempt 9
00:00:34 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:00:37 DEBUG Generated a new path: is it null: true
00:00:37 DEBUG [Navigator] Generated new path is null to Area(4275, 765, 0 -> 4290, 799, 0)
00:00:37 DEBUG [Navigator] Path is null attempt 10
00:00:37 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:00:38 DEBUG Generated a new path: is it null: true
00:00:38 DEBUG [Navigator] Generated new path is null to Coordinate(3249, 3170, 0)
00:00:38 DEBUG [Navigator] Path is null attempt 10
00:00:38 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:00:40 DEBUG Generated a new path: is it null: true
00:00:40 DEBUG [Navigator] Generated new path is null to Area(4275, 765, 0 -> 4290, 799, 0)
00:00:40 DEBUG [Navigator] Path is null attempt 11
00:00:40 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:00:41 DEBUG Generated a new path: is it null: true
00:00:41 DEBUG [Navigator] Generated new path is null to Coordinate(3249, 3170, 0)
00:00:41 DEBUG [Navigator] Path is null attempt 11
00:00:41 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:00:43 DEBUG Generated a new path: is it null: true
00:00:43 DEBUG [Navigator] Generated new path is null to Area(4275, 765, 0 -> 4290, 799, 0)
00:00:43 DEBUG [Navigator] Path is null attempt 12
00:00:43 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:00:44 DEBUG Generated a new path: is it null: true
00:00:44 DEBUG [Navigator] Generated new path is null to Coordinate(3249, 3170, 0)
00:00:44 DEBUG [Navigator] Path is null attempt 12
00:00:44 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:00:45 DEBUG Generated a new path: is it null: true
00:00:45 DEBUG [Navigator] Generated new path is null to Area(4275, 765, 0 -> 4290, 799, 0)
00:00:45 DEBUG [Navigator] Path is null attempt 13
00:00:45 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:00:47 DEBUG We earned a total of 0 exp
00:00:47 DEBUG [DATACOLLECTION] We have earned 0 slayerexp and 0 combat exp while earning 0 gp during our 0 min session
00:00:53 DEBUG We earned a total of 0 exp
00:00:53 DEBUG [DATACOLLECTION] We have earned 0 slayerexp and 0 combat exp while earning 0 gp during our 0 min session
 
Thats from trying to start at priff bank, fully equipped ready to start---- but iitss just in a NULL Loop for navigation
 
Runemate just had an update----- it did NOT fix these issues however :(
 
00:00:00 INFO Logger Initialised - this log file can be found at C:\Users\danie\RuneMate\logs\Atlas Slayer 10-20 3-15-02.log
00:00:00 INFO Logging level can be adjusted in the Preferences tab.
00:00:00 DEBUG Created the following directory: C:\Users\danie\RuneMate\bots\storage\AtlasSlayer\Cache
00:00:00 DEBUG Created the following directory: C:\Users\danie\RuneMate\bots\storage\shared\AtlasSlayer
00:00:00 DEBUG [JSON] Loaded up json from local
00:00:00 DEBUG file:/C:/Users/danie/RuneMate/bots/storage/AtlasSlayer/ExtendedUiStyle.css
00:00:00 DEBUG [PopUp] Initializing PopUp
00:00:00 DEBUG Selected slayer master: MORVRAN
00:00:00 DEBUG
00:00:00 DEBUG [JSON] Updated property SlayerMasters
00:00:00 DEBUG [Equipment view] Initializing Equipment View
00:00:00 DEBUG Current spellType: Earth
00:00:00 DEBUG Text: Airut, enemy: Airut, varbit =117
00:00:00 INFO Getting task from IC: Airut
00:00:00 DEBUG Current kills: 123, task size: 175
00:00:03 DEBUG There were 8 presets in loadfile
00:00:03 DEBUG Found preset: Magic
00:00:03 DEBUG Found preset: Melee stab
00:00:03 DEBUG Found preset: Melee slash
00:00:03 DEBUG Found preset: Melee crush
00:00:03 DEBUG Found preset: Ranged arrows
00:00:03 DEBUG Found preset: Wilderness
00:00:03 DEBUG Found preset: Ranging bolts
00:00:03 DEBUG Found preset: Ranging thrown
00:00:03 DEBUG Creating standardGearSets
00:00:03 DEBUG Saving gearPresetList
00:00:03 DEBUG [{"name":"Magic","actionbar":2,"weaponType":"Magic"},{"name":"Melee stab","actionbar":1,"weaponType":"Melee stab"},{"name":"Melee slash","actionbar":1,"weaponType":"Melee slash"},{"name":"Melee crush","actionbar":1,"weaponType":"Melee crush"},{"name":"Ranged arrows","actionbar":3,"weaponType":"Ranging arrows"},{"name":"Wilderness","actionbar":2,"weaponType":"Magic"},{"name":"Ranging bolts","actionbar":3,"weaponType":"Ranging bolts"},{"name":"Ranging thrown","actionbar":3,"weaponType":"Ranging throwing"}]
00:00:03 DEBUG [JSON] Updated property EquipmentData
00:00:04 DEBUG [Equipment view] Gearlist dropdown contains the following items: [Magic, Melee stab, Melee slash, Melee crush, Ranged arrows, Wilderness, Ranging bolts, Ranging thrown]
00:00:04 DEBUG [Inventory view] Initializing Inventory View
00:00:04 DEBUG [Inventory view] Inventory presets loaded: [Ljava.lang.String;@9351eb
00:00:07 DEBUG [JSON] Updated property SlayerSettings
00:00:07 INFO Selected bank: Burthrope Bank
00:00:07 DEBUG [JSON] Updated property SlayerSettings
00:00:07 INFO Selected emergency Teleport: Varrock teleport
00:00:07 DEBUG [JSON] Updated property SlayerSettings
00:00:07 DEBUG [JSON] Updated property SlayerSettings
00:00:07 DEBUG [JSON] Updated property SlayerSettings
00:00:07 DEBUG [JSON] Updated property SlayerSettings
00:00:07 DEBUG [JSON] Updated property LootData
00:00:07 DEBUG file:/C:/Users/danie/RuneMate/bots/storage/AtlasSlayer/toggleswitch.css
00:00:07 DEBUG file:/C:/Users/danie/RuneMate/bots/storage/AtlasSlayer/rangeslider.css
00:00:08 DEBUG [JSON] Updated property LootData
00:00:08 DEBUG [JSON] Updated property LootData
00:00:08 DEBUG [JSON] Updated property LootData
00:00:08 DEBUG [JSON] Updated property LootData
00:00:08 DEBUG [ALCHHHHH] Found alchEnabled element: false
00:00:08 DEBUG [Invention] Found invention enabled: false
00:00:08 DEBUG [JSON] Updated property GearData
00:00:08 DEBUG [JSON] Updated property GearData
00:00:08 DEBUG [JSON] Updated property GearData
00:00:08 DEBUG [JSON] Updated property GearData
00:00:08 DEBUG [JSON] Updated property GearData
00:00:08 DEBUG [TARGETING PANE] Initialising targeting pane
00:00:08 DEBUG Regenerating new target list
00:00:10 INFO Current task: Airut , Airut
00:00:10 INFO Current task: Airut , Airut
00:00:10 DEBUG Text: Airut, enemy: Airut, varbit =117
00:00:10 DEBUG Text: Airut, enemy: Airut, varbit =117
00:00:10 INFO Getting task from IC: Airut
00:00:10 INFO Getting task from IC: Airut
00:00:10 DEBUG Selecting new row
00:00:10 DEBUG Selecting new row
00:00:10 DEBUG Current kills: 123, task size: 175
00:00:10 DEBUG Current kills: 123, task size: 175
00:00:10 DEBUG [POTION HANDLER] Using overloads
00:00:10 DEBUG [POTION HANDLER] Using overloads
00:00:10 DEBUG [POTION HANDLER] Using combatpotions
00:00:10 DEBUG [POTION HANDLER] Using combatpotions
00:00:10 DEBUG [TableView target change]New target: Airut at location: : Mazcab
00:00:10 DEBUG Load out pattern = ^.*Max cape.*|.*Luck of the dwarves.*|.*Corrupted slayer helmet \(f\).*|.*Augmented noxious scythe.*|.*Rocktail.*|.*Augmented malevolent cuirass.*|.*Razorback gauntlets.*|.*Air rune.*|.*Fire rune.*|.*Overload \(4\).*|.*Amulet of souls.*|.*Prayer potion \(4\).*|.*Araxyte arrow.*|.*Varrock teleport.*|.*Bandos boots.*|.*Illuminated Book of Chaos.*|.*Augmented malevolent greaves.*$
00:00:10 DEBUG [Equipment view] Getting inventoryPreset: Default and is available in presetList [true]
00:00:10 DEBUG Load out pattern = ^.*Max cape.*|.*Luck of the dwarves.*|.*Corrupted slayer helmet \(f\).*|.*Augmented noxious scythe.*|.*Rocktail.*|.*Augmented malevolent cuirass.*|.*Razorback gauntlets.*|.*Air rune.*|.*Fire rune.*|.*Overload \(4\).*|.*Amulet of souls.*|.*Prayer potion \(4\).*|.*Araxyte arrow.*|.*Varrock teleport.*|.*Bandos boots.*|.*Illuminated Book of Chaos.*|.*Augmented malevolent greaves.*$
00:00:11 DEBUG [Equipment view] Getting gearMap: Melee stab and is available in gearlist [true]
00:00:11 DEBUG Interface Closer - Treasure Hunter Chest has been activated!
00:00:11 INFO Removed Grimy lantadyme from lootlist
00:00:11 DEBUG [Equipment view] Gearlist dropdown Set on action fired: from null to Melee stab
00:00:11 DEBUG [Equipment view] Gearlist dropdown has preset Melee stab selected. Loading gearset
00:00:11 DEBUG [Equipment view] Loading gearset for preset: Melee stab
00:00:11 DEBUG [Equipment view] Found gearset Melee stab in the presetMap
00:00:11 DEBUG [Equipment view] Switching weapon type for preset Melee stab from Melee stab to Melee stab
00:00:12 DEBUG [GLOBAL VARIABLES] Setting deathAnims [22172, 22172]
00:00:15 DEBUG Generated a new path: is it null: true
00:00:15 DEBUG [Navigator] Generated new path is null to Area(4275, 765, 0 -> 4290, 799, 0)
00:00:15 DEBUG [Navigator] Path is null attempt 0
00:00:16 DEBUG Generated a new path: is it null: true
00:00:16 DEBUG [Navigator] Generated new path is null to Coordinate(3249, 3170, 0)
00:00:16 DEBUG [Navigator] Path is null attempt 0
00:00:17 DEBUG Generated a new path: is it null: true
00:00:17 DEBUG [Navigator] Generated new path is null to Area(4275, 765, 0 -> 4290, 799, 0)
00:00:17 DEBUG [Navigator] Path is null attempt 1
00:00:18 DEBUG Generated a new path: is it null: true
00:00:18 DEBUG [Navigator] Generated new path is null to Coordinate(3249, 3170, 0)
00:00:18 DEBUG [Navigator] Path is null attempt 1
00:00:19 DEBUG Generated a new path: is it null: true
00:00:19 DEBUG [Navigator] Generated new path is null to Area(4275, 765, 0 -> 4290, 799, 0)
00:00:19 DEBUG [Navigator] Path is null attempt 2
00:00:20 DEBUG Generated a new path: is it null: true
00:00:20 DEBUG [Navigator] Generated new path is null to Coordinate(3249, 3170, 0)
00:00:20 DEBUG [Navigator] Path is null attempt 2
00:00:21 DEBUG Generated a new path: is it null: true
00:00:21 DEBUG [Navigator] Generated new path is null to Area(4275, 765, 0 -> 4290, 799, 0)
00:00:21 DEBUG [Navigator] Path is null attempt 3
00:00:21 DEBUG Generated a new path: is it null: true
00:00:21 DEBUG [Navigator] Generated new path is null to Coordinate(3249, 3170, 0)
00:00:21 DEBUG [Navigator] Path is null attempt 3
00:00:22 DEBUG Generated a new path: is it null: true
00:00:22 DEBUG [Navigator] Generated new path is null to Area(4275, 765, 0 -> 4290, 799, 0)
00:00:22 DEBUG [Navigator] Path is null attempt 4
00:00:22 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:00:24 DEBUG Generated a new path: is it null: true
00:00:24 DEBUG [Navigator] Generated new path is null to Coordinate(3249, 3170, 0)
00:00:24 DEBUG [Navigator] Path is null attempt 4
00:00:24 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:00:25 DEBUG Generated a new path: is it null: true
00:00:25 DEBUG [Navigator] Generated new path is null to Area(4275, 765, 0 -> 4290, 799, 0)
00:00:25 DEBUG [Navigator] Path is null attempt 5
00:00:25 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:00:27 DEBUG Generated a new path: is it null: true
00:00:27 DEBUG [Navigator] Generated new path is null to Coordinate(3249, 3170, 0)
00:00:27 DEBUG [Navigator] Path is null attempt 5
00:00:27 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:00:28 DEBUG Generated a new path: is it null: true
00:00:28 DEBUG [Navigator] Generated new path is null to Area(4275, 765, 0 -> 4290, 799, 0)
00:00:28 DEBUG [Navigator] Path is null attempt 6
00:00:28 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:00:29 DEBUG Generated a new path: is it null: true
00:00:29 DEBUG [Navigator] Generated new path is null to Coordinate(3249, 3170, 0)
00:00:29 DEBUG [Navigator] Path is null attempt 6
00:00:29 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:00:31 DEBUG Generated a new path: is it null: true
00:00:31 DEBUG [Navigator] Generated new path is null to Area(4275, 765, 0 -> 4290, 799, 0)
00:00:31 DEBUG [Navigator] Path is null attempt 7
00:00:31 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:00:32 DEBUG Generated a new path: is it null: true
00:00:32 DEBUG [Navigator] Generated new path is null to Coordinate(3249, 3170, 0)
00:00:32 DEBUG [Navigator] Path is null attempt 7
00:00:32 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:00:34 DEBUG Generated a new path: is it null: true
00:00:34 DEBUG [Navigator] Generated new path is null to Area(4275, 765, 0 -> 4290, 799, 0)
00:00:34 DEBUG [Navigator] Path is null attempt 8
00:00:34 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:00:35 DEBUG Generated a new path: is it null: true
00:00:35 DEBUG [Navigator] Generated new path is null to Coordinate(3249, 3170, 0)
00:00:35 DEBUG [Navigator] Path is null attempt 8
00:00:35 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:02:03 DEBUG Generated a new path: is it null: true
00:02:03 DEBUG [Navigator] Generated new path is null to Area(4275, 765, 0 -> 4290, 799, 0)
00:02:03 DEBUG [Navigator] Path is null attempt 9
00:02:03 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:02:05 DEBUG Generated a new path: is it null: true
00:02:05 DEBUG [Navigator] Generated new path is null to Coordinate(3249, 3170, 0)
00:02:05 DEBUG [Navigator] Path is null attempt 9
00:02:05 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:02:07 DEBUG Generated a new path: is it null: true
00:02:07 DEBUG [Navigator] Generated new path is null to Area(4275, 765, 0 -> 4290, 799, 0)
00:02:07 DEBUG [Navigator] Path is null attempt 10
00:02:07 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:02:08 DEBUG Generated a new path: is it null: true
00:02:08 DEBUG [Navigator] Generated new path is null to Coordinate(3249, 3170, 0)
00:02:08 DEBUG [Navigator] Path is null attempt 10
00:02:08 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:02:11 DEBUG Generated a new path: is it null: true
00:02:11 DEBUG [Navigator] Generated new path is null to Area(4275, 765, 0 -> 4290, 799, 0)
00:02:11 DEBUG [Navigator] Path is null attempt 11
00:02:11 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:02:12 DEBUG Generated a new path: is it null: true
00:02:12 DEBUG [Navigator] Generated new path is null to Coordinate(3249, 3170, 0)
00:02:12 DEBUG [Navigator] Path is null attempt 11
00:02:12 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:02:15 DEBUG Generated a new path: is it null: true
00:02:15 DEBUG [Navigator] Generated new path is null to Area(4275, 765, 0 -> 4290, 799, 0)
00:02:15 DEBUG [Navigator] Path is null attempt 12
00:02:15 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:02:16 DEBUG Generated a new path: is it null: true
00:02:16 DEBUG [Navigator] Generated new path is null to Coordinate(3249, 3170, 0)
00:02:16 DEBUG [Navigator] Path is null attempt 12
00:02:16 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:02:18 DEBUG Generated a new path: is it null: true
00:02:18 DEBUG [Navigator] Generated new path is null to Area(4275, 765, 0 -> 4290, 799, 0)
00:02:18 DEBUG [Navigator] Path is null attempt 13
00:02:18 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:02:19 DEBUG Generated a new path: is it null: true
00:02:19 DEBUG [Navigator] Generated new path is null to Coordinate(3249, 3170, 0)
00:02:19 DEBUG [Navigator] Path is null attempt 13
00:02:19 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:02:21 DEBUG Generated a new path: is it null: true
00:02:21 DEBUG [Navigator] Generated new path is null to Area(4275, 765, 0 -> 4290, 799, 0)
00:02:21 DEBUG [Navigator] Path is null attempt 14
00:02:21 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:02:23 DEBUG Generated a new path: is it null: true
00:02:23 DEBUG [Navigator] Generated new path is null to Coordinate(3249, 3170, 0)
00:02:23 DEBUG [Navigator] Path is null attempt 14
00:02:23 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:02:25 DEBUG Generated a new path: is it null: true
00:02:25 DEBUG [Navigator] Generated new path is null to Area(4275, 765, 0 -> 4290, 799, 0)
00:02:25 DEBUG [Navigator] Path is null attempt 15
00:02:26 DEBUG Generated a new path: is it null: true
00:02:26 DEBUG [Navigator] Generated new path is null to Coordinate(3249, 3170, 0)
00:02:26 DEBUG [Navigator] Path is null attempt -1
00:02:33 DEBUG [POTION HANDLER] Using overloads
00:02:33 DEBUG [POTION HANDLER] Using combatpotions
00:02:33 DEBUG Load out pattern = ^.*Max cape.*|.*Luck of the dwarves.*|.*Corrupted slayer helmet \(f\).*|.*Augmented noxious scythe.*|.*Rocktail.*|.*Augmented malevolent cuirass.*|.*Razorback gauntlets.*|.*Air rune.*|.*Fire rune.*|.*Overload \(4\).*|.*Amulet of souls.*|.*Prayer potion \(4\).*|.*Araxyte arrow.*|.*Varrock teleport.*|.*Bandos boots.*|.*Illuminated Book of Chaos.*|.*Augmented malevolent greaves.*$
00:02:33 DEBUG [POTION HANDLER] Using overloads
00:02:33 DEBUG [POTION HANDLER] Using combatpotions
00:02:33 DEBUG Load out pattern = ^.*Max cape.*|.*Luck of the dwarves.*|.*Corrupted slayer helmet \(f\).*|.*Augmented noxious scythe.*|.*Rocktail.*|.*Augmented malevolent cuirass.*|.*Razorback gauntlets.*|.*Air rune.*|.*Fire rune.*|.*Overload \(4\).*|.*Amulet of souls.*|.*Prayer potion \(4\).*|.*Araxyte arrow.*|.*Varrock teleport.*|.*Bandos boots.*|.*Illuminated Book of Chaos.*|.*Augmented malevolent greaves.*$
00:02:37 DEBUG Player needs to drink: Prayer potion (4)
00:02:38 DEBUG [PRAYER] We need to switch CURSE Turmoil because it is activated: false and we are inArea: true and we are busy:false
00:02:38 DEBUG [PRAYER]Switching prayers:
00:02:39 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:02:40 DEBUG Player needs to drink: Prayer potion (3)
00:02:41 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:02:41 DEBUG Refreshing killcount
00:02:41 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:02:41 DEBUG [SKILL LISTENER] Slayer exp gained, targeting new target
00:02:41 DEBUG Trying to add skillIcon with: resources/images/categories/slayer_100.png
00:02:42 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:02:43 DEBUG TURNING FROM INTERACTOR CLASS: 0.0 false
00:02:44 DEBUG [NPC INTERACTION] Failed to interact with Airut(level: 122, position: 4284, 789, 0) by using (Attack|Investigate|Lure)
00:02:44 DEBUG Trying to add skillIcon with: com/atlasbots/api/bot/ui/ExtendedUI/Images/Skills/strength_icon.png
00:02:44 DEBUG Trying to add skillIcon with: com/atlasbots/api/bot/ui/ExtendedUI/Images/Skills/constitution_icon.png
00:02:44 DEBUG [NPC INTERACTION] Failed to interact with Airut(level: 122, position: 4284, 789, 0) by using (Attack|Investigate|Lure)
00:02:45 DEBUG [NPC INTERACTION] Interacting with Airut(level: 122, position: 4284, 789, 0) by using (Attack|Investigate|Lure)
00:02:46 DEBUG Player successfully acquired Airut as target
00:02:46 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:02:46 INFO Activating forced looting. there are currently 1 drops. (4) (last time we looted: 166318)
00:02:46 DEBUG [LOOT]Inventory has 3 empty slots, we consider full is less tha 1 slots available, so is it full? false
00:02:46 DEBUG [LOOT] Found 2981 Coins
00:02:49 DEBUG MONEYPOUCH: added: 2981
00:02:49 DEBUG [PRAYER] We need to switch CURSE Turmoil because it is activated: true and we are inArea: true and we are busy:true
00:02:49 DEBUG [PRAYER]Switching prayers:
00:02:51 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:02:51 INFO Forced looting is active
00:02:51 DEBUG [LOOT]Inventory has 3 empty slots, we consider full is less tha 1 slots available, so is it full? false
00:02:51 DEBUG [NPC INTERACTION] Interacting with Airut(level: 122, position: 4278, 791, 0) by using (Attack|Investigate|Lure)
00:02:52 DEBUG Player successfully acquired Airut as target
00:02:52 DEBUG [PRAYER] We need to switch CURSE Turmoil because it is activated: false and we are inArea: true and we are busy:false
00:02:52 DEBUG [PRAYER]Switching prayers:
00:02:54 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:02:54 DEBUG Player needs to drink: Prayer potion (3)
00:02:55 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:02:56 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:02:56 DEBUG Player needs to drink: Prayer potion (3)
00:02:56 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:02:57 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:02:58 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:02:58 DEBUG Player needs to drink: Overload (4)
00:02:59 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:02:59 DEBUG Player needs to drink: Overload (4)
00:03:00 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:03:00 INFO Trying to activate: Hurricane
00:03:00 DEBUG Slot keybind = 3
00:03:00 INFO Couldn't cast Hurricane
00:03:00 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:03:01 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:03:02 DEBUG [FREE TIME] Choose free time action: Inventory
00:03:03 DEBUG [SKILL LISTENER] Slayer exp gained, targeting new target
00:03:03 DEBUG Refreshing killcount
00:03:03 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:03:04 DEBUG TURNING FROM INTERACTOR CLASS: 0.0 false
00:03:04 DEBUG [NPC INTERACTION] Failed to interact with Airut(level: 122, position: 4288, 793, 0) by using (Attack|Investigate|Lure)
00:03:05 DEBUG [NPC INTERACTION] Interacting with Airut(level: 122, position: 4288, 793, 0) by using (Attack|Investigate|Lure)
00:03:05 DEBUG Player successfully acquired Airut as target
00:03:05 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:03:07 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:03:07 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:03:08 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:03:08 DEBUG [FREE TIME] Choose free time action: Summoning
00:03:09 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:03:09 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:03:09 DEBUG Player needs to drink: Prayer potion (2)
00:03:11 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:03:11 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:03:12 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:03:13 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:03:14 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:03:14 DEBUG [FREE TIME] Choose free time action: Inventory
00:03:14 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:03:15 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:03:15 DEBUG [FREE TIME] Choose free time action: Inventory
00:03:15 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:03:16 DEBUG [FREE TIME] Choose free time action: Summoning
00:03:16 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:03:16 INFO Activating forced looting. there are currently 1 drops. (5) (last time we looted: 25013)
00:03:16 DEBUG [LOOT]Inventory has 3 empty slots, we consider full is less tha 1 slots available, so is it full? false
00:03:16 DEBUG [LOOT] Found 3762 Coins
00:03:16 DEBUG TURNING FROM INTERACTOR CLASS: 0.0 false
00:03:16 DEBUG Interaction failed, rotating
00:03:18 DEBUG [PRAYER] We need to switch CURSE Turmoil because it is activated: true and we are inArea: true and we are busy:true
00:03:18 DEBUG [PRAYER]Switching prayers:
00:03:18 DEBUG Refreshing killcount
00:03:19 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:03:19 INFO Forced looting is active
00:03:19 DEBUG [LOOT]Inventory has 3 empty slots, we consider full is less tha 1 slots available, so is it full? false
00:03:19 DEBUG [LOOT] Found 3762 Coins
00:03:23 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:03:23 INFO Forced looting is active
00:03:23 DEBUG [LOOT]Inventory has 3 empty slots, we consider full is less tha 1 slots available, so is it full? false
00:03:24 DEBUG MONEYPOUCH: added: 3762
00:03:24 DEBUG [NPC INTERACTION] Interacting with Airut(level: 122, position: 4268, 793, 0) by using (Attack|Investigate|Lure)
00:03:24 DEBUG Player successfully acquired Airut as target
00:03:25 DEBUG [PRAYER] We need to switch CURSE Turmoil because it is activated: false and we are inArea: true and we are busy:false
00:03:25 DEBUG [PRAYER]Switching prayers:
00:03:26 DEBUG [PRAYER] We need to switch CURSE Turmoil because it is activated: true and we are inArea: false and we are busy:false
00:03:26 DEBUG [PRAYER]Switching prayers:
00:03:27 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:03:29 DEBUG Generated a new path: is it null: true
00:03:29 DEBUG [Navigator] Generated new path is null to Area(4275, 765, 0 -> 4290, 799, 0)
00:03:29 DEBUG [Navigator] Path is null attempt 0
00:03:30 DEBUG Generated a new path: is it null: true
00:03:30 DEBUG [Navigator] Generated new path is null to Coordinate(3249, 3170, 0)
00:03:30 DEBUG [Navigator] Path is null attempt 0
00:03:30 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:03:32 DEBUG Generated a new path: is it null: true
00:03:32 DEBUG [Navigator] Generated new path is null to Area(4275, 765, 0 -> 4290, 799, 0)
00:03:32 DEBUG [Navigator] Path is null attempt 1
00:03:33 DEBUG Generated a new path: is it null: true
00:03:33 DEBUG [Navigator] Generated new path is null to Coordinate(3249, 3170, 0)
00:03:33 DEBUG [Navigator] Path is null attempt 1
00:03:33 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:03:34 DEBUG Generated a new path: is it null: true
00:03:34 DEBUG [Navigator] Generated new path is null to Area(4275, 765, 0 -> 4290, 799, 0)
00:03:34 DEBUG [Navigator] Path is null attempt 2
00:03:35 DEBUG Generated a new path: is it null: true
00:03:35 DEBUG [Navigator] Generated new path is null to Coordinate(3249, 3170, 0)
00:03:35 DEBUG [Navigator] Path is null attempt 2
00:03:35 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:03:35 DEBUG [PRAYER]Switching prayers:
00:03:37 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:03:38 DEBUG Generated a new path: is it null: true
00:03:38 DEBUG [Navigator] Generated new path is null to Area(4275, 765, 0 -> 4290, 799, 0)
00:03:38 DEBUG [Navigator] Path is null attempt 3
00:03:39 DEBUG Generated a new path: is it null: true
00:03:39 DEBUG [Navigator] Generated new path is null to Coordinate(3249, 3170, 0)
00:03:39 DEBUG [Navigator] Path is null attempt 3
00:03:39 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:03:41 DEBUG Generated a new path: is it null: true
00:03:41 DEBUG [Navigator] Generated new path is null to Area(4275, 765, 0 -> 4290, 799, 0)
00:03:41 DEBUG [Navigator] Path is null attempt 4
00:03:41 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:03:42 DEBUG Generated a new path: is it null: true
00:03:42 DEBUG [Navigator] Generated new path is null to Coordinate(3249, 3170, 0)
00:03:42 DEBUG [Navigator] Path is null attempt 4
00:03:42 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:03:43 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:03:44 DEBUG [PRAYER] We need to switch CURSE Turmoil because it is activated: false and we are inArea: true and we are busy:false
00:03:44 DEBUG [PRAYER]Switching prayers:
00:03:46 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:03:46 INFO Trying to activate: Hurricane
00:03:46 DEBUG Slot keybind = 3
00:03:46 INFO Couldn't cast Hurricane
00:03:46 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:03:47 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:03:47 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:03:47 DEBUG [FREE TIME] Choose free time action: Inventory
00:03:48 DEBUG Refreshing killcount
00:03:48 DEBUG [SKILL LISTENER] Slayer exp gained, targeting new target
00:03:48 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:03:48 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:03:49 DEBUG TURNING FROM INTERACTOR CLASS: 0.0 false
00:03:49 DEBUG [NPC INTERACTION] Failed to interact with Airut(level: 122, position: 4287, 795, 0) by using (Attack|Investigate|Lure)
00:03:50 DEBUG [NPC INTERACTION] Failed to interact with Airut(level: 122, position: 4287, 795, 0) by using (Attack|Investigate|Lure)
00:03:50 DEBUG [NPC INTERACTION] Interacting with Airut(level: 122, position: 4287, 795, 0) by using (Attack|Investigate|Lure)
00:03:51 DEBUG Player successfully acquired Airut as target
00:03:51 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:03:52 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:03:52 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:03:53 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:03:53 DEBUG [FREE TIME] Choose free time action: Summoning
00:03:53 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:03:53 DEBUG [FREE TIME] Choose free time action: Inventory
00:03:54 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:03:54 DEBUG [FREE TIME] Choose free time action: Inventory
00:03:54 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:03:55 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:03:55 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:03:55 DEBUG [FREE TIME] Choose free time action: Inventory
00:03:56 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:03:57 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:03:58 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:03:59 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:04:00 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:04:01 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:04:02 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:04:03 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:04:03 DEBUG [FREE TIME] Choose free time action: Summoning
00:04:04 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:04:04 DEBUG Quickly trying to eat food
00:04:05 DEBUG [SKILL LISTENER] Slayer exp gained, targeting new target
00:04:05 DEBUG Refreshing killcount
00:04:05 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:04:06 DEBUG [NPC INTERACTION] Interacting with Airut(level: 122, position: 4294, 805, 0) by using (Attack|Investigate|Lure)
00:04:07 DEBUG Player successfully acquired Airut as target
00:04:07 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:04:08 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:04:10 DEBUG Generated a new path: is it null: true
00:04:10 DEBUG [Navigator] Generated new path is null to Area(4275, 765, 0 -> 4290, 799, 0)
00:04:10 DEBUG [Navigator] Path is null attempt 5
00:04:10 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:04:11 DEBUG Generated a new path: is it null: true
00:04:11 DEBUG [Navigator] Generated new path is null to Coordinate(3249, 3170, 0)
00:04:11 DEBUG [Navigator] Path is null attempt 5
00:04:11 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:04:12 DEBUG [PRAYER] We need to switch CURSE Turmoil because it is activated: true and we are inArea: false and we are busy:false
00:04:12 DEBUG [PRAYER]Switching prayers:
00:04:14 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:04:15 DEBUG Generated a new path: is it null: true
00:04:15 DEBUG [Navigator] Generated new path is null to Area(4275, 765, 0 -> 4290, 799, 0)
00:04:15 DEBUG [Navigator] Path is null attempt 6
00:04:15 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:04:17 DEBUG Generated a new path: is it null: true
00:04:17 DEBUG [Navigator] Generated new path is null to Coordinate(3249, 3170, 0)
00:04:17 DEBUG [Navigator] Path is null attempt 6
00:04:17 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:04:18 DEBUG [PRAYER] We need to switch CURSE Turmoil because it is activated: false and we are inArea: true and we are busy:false
00:04:18 DEBUG [PRAYER]Switching prayers:
00:04:19 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:04:20 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:04:20 DEBUG [PRAYER] We need to switch CURSE Turmoil because it is activated: true and we are inArea: false and we are busy:false
00:04:20 DEBUG [PRAYER]Switching prayers:
00:04:22 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:04:22 DEBUG Quickly trying to eat food
00:04:23 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:04:25 DEBUG Generated a new path: is it null: true
00:04:25 DEBUG [Navigator] Generated new path is null to Area(4275, 765, 0 -> 4290, 799, 0)
00:04:25 DEBUG [Navigator] Path is null attempt 7
00:04:25 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:04:26 DEBUG Generated a new path: is it null: true
00:04:26 DEBUG [Navigator] Generated new path is null to Coordinate(3249, 3170, 0)
00:04:26 DEBUG [Navigator] Path is null attempt 7
00:04:26 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:04:27 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:04:27 DEBUG Quickly trying to eat food
00:04:28 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:04:30 DEBUG Generated a new path: is it null: true
00:04:30 DEBUG [Navigator] Generated new path is null to Area(4275, 765, 0 -> 4290, 799, 0)
00:04:30 DEBUG [Navigator] Path is null attempt 8
00:04:30 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:04:31 DEBUG Generated a new path: is it null: true
00:04:31 DEBUG [Navigator] Generated new path is null to Coordinate(3249, 3170, 0)
00:04:31 DEBUG [Navigator] Path is null attempt 8
00:04:31 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:04:31 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:04:32 DEBUG Quickly trying to eat food
00:04:33 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:04:34 DEBUG Generated a new path: is it null: true
00:04:34 DEBUG [Navigator] Generated new path is null to Area(4275, 765, 0 -> 4290, 799, 0)
00:04:34 DEBUG [Navigator] Path is null attempt 9
00:04:34 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:04:36 DEBUG Generated a new path: is it null: true
00:04:36 DEBUG [Navigator] Generated new path is null to Coordinate(3249, 3170, 0)
00:04:36 DEBUG [Navigator] Path is null attempt 9
00:04:36 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:04:37 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:04:38 DEBUG Generated a new path: is it null: true
00:04:38 DEBUG [Navigator] Generated new path is null to Area(4275, 765, 0 -> 4290, 799, 0)
00:04:38 DEBUG [Navigator] Path is null attempt 10
00:04:38 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:04:39 DEBUG Generated a new path: is it null: true
00:04:39 DEBUG [Navigator] Generated new path is null to Coordinate(3249, 3170, 0)
00:04:39 DEBUG [Navigator] Path is null attempt 10
00:04:39 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:04:40 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:04:42 DEBUG Generated a new path: is it null: true
00:04:42 DEBUG [Navigator] Generated new path is null to Area(4275, 765, 0 -> 4290, 799, 0)
00:04:42 DEBUG [Navigator] Path is null attempt 11
00:04:42 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:04:43 DEBUG Generated a new path: is it null: true
00:04:43 DEBUG [Navigator] Generated new path is null to Coordinate(3249, 3170, 0)
00:04:43 DEBUG [Navigator] Path is null attempt 11
00:04:43 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:04:44 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:04:45 DEBUG Generated a new path: is it null: true
00:04:45 DEBUG [Navigator] Generated new path is null to Area(4275, 765, 0 -> 4290, 799, 0)
00:04:45 DEBUG [Navigator] Path is null attempt 12
00:04:45 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:04:46 DEBUG Generated a new path: is it null: true
00:04:46 DEBUG [Navigator] Generated new path is null to Coordinate(3249, 3170, 0)
00:04:46 DEBUG [Navigator] Path is null attempt 12
00:04:46 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:04:47 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:04:48 DEBUG Generated a new path: is it null: true
00:04:48 DEBUG [Navigator] Generated new path is null to Area(4275, 765, 0 -> 4290, 799, 0)
00:04:48 DEBUG [Navigator] Path is null attempt 13
00:04:48 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:04:50 DEBUG Generated a new path: is it null: true
00:04:50 DEBUG [Navigator] Generated new path is null to Coordinate(3249, 3170, 0)
00:04:50 DEBUG [Navigator] Path is null attempt 13
00:04:50 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:04:51 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:04:51 DEBUG Quickly trying to eat food
00:04:53 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:04:54 DEBUG Generated a new path: is it null: true
00:04:54 DEBUG [Navigator] Generated new path is null to Area(4275, 765, 0 -> 4290, 799, 0)
00:04:54 DEBUG [Navigator] Path is null attempt 14
00:04:54 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:04:55 DEBUG Generated a new path: is it null: true
00:04:55 DEBUG [Navigator] Generated new path is null to Coordinate(3249, 3170, 0)
00:04:55 DEBUG [Navigator] Path is null attempt 14
00:04:55 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:04:56 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:04:57 DEBUG Generated a new path: is it null: true
00:04:57 DEBUG [Navigator] Generated new path is null to Area(4275, 765, 0 -> 4290, 799, 0)
00:04:57 DEBUG [Navigator] Path is null attempt 15
00:04:58 DEBUG Generated a new path: is it null: true
00:04:58 DEBUG [Navigator] Generated new path is null to Coordinate(3249, 3170, 0)
00:04:58 DEBUG [Navigator] Path is null attempt -1
00:05:53 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:05:55 DEBUG Generated a new path: is it null: true
00:05:55 DEBUG [Navigator] Generated new path is null to Area(4275, 765, 0 -> 4290, 799, 0)
00:05:55 DEBUG [Navigator] Path is null attempt 0
00:05:55 DEBUG Generated a new path: is it null: true
00:05:55 DEBUG [Navigator] Generated new path is null to Coordinate(3249, 3170, 0)
00:05:55 DEBUG [Navigator] Path is null attempt 0
00:05:56 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:05:57 DEBUG Generated a new path: is it null: true
00:05:57 DEBUG [Navigator] Generated new path is null to Area(4275, 765, 0 -> 4290, 799, 0)
00:05:57 DEBUG [Navigator] Path is null attempt 1
00:05:58 DEBUG Generated a new path: is it null: true
00:05:58 DEBUG [Navigator] Generated new path is null to Coordinate(3249, 3170, 0)
00:05:58 DEBUG [Navigator] Path is null attempt 1
00:05:58 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:05:58 DEBUG Refreshing killcount
00:05:58 DEBUG [SKILL LISTENER] Slayer exp gained, targeting new target
00:05:59 DEBUG Generated a new path: is it null: true
00:05:59 DEBUG [Navigator] Generated new path is null to Area(4275, 765, 0 -> 4290, 799, 0)
00:05:59 DEBUG [Navigator] Path is null attempt 2
00:06:00 DEBUG Generated a new path: is it null: true
00:06:00 DEBUG [Navigator] Generated new path is null to Coordinate(3249, 3170, 0)
00:06:00 DEBUG [Navigator] Path is null attempt 2
00:06:00 DEBUG inArea = false, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:06:00 DEBUG [PRAYER]Switching prayers:
00:06:02 DEBUG inArea = false, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:06:03 DEBUG Generated a new path: is it null: true
00:06:03 DEBUG [Navigator] Generated new path is null to Area(4275, 765, 0 -> 4290, 799, 0)
00:06:03 DEBUG [Navigator] Path is null attempt 3
00:06:04 DEBUG Generated a new path: is it null: true
00:06:04 DEBUG [Navigator] Generated new path is null to Coordinate(3249, 3170, 0)
00:06:04 DEBUG [Navigator] Path is null attempt 3
00:06:04 DEBUG [PRAYER] We need to switch CURSE Turmoil because it is activated: false and we are inArea: true and we are busy:false
00:06:04 DEBUG [PRAYER]Switching prayers:
00:06:06 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:06:06 DEBUG [NPC INTERACTION] Failed to interact with Airut(level: 122, position: 4284, 792, 0) by using (Attack|Investigate|Lure)
00:06:07 DEBUG [NPC INTERACTION] Failed to interact with null by using (Attack|Investigate|Lure)
00:06:07 DEBUG [NPC INTERACTION] Failed to interact with null by using (Attack|Investigate|Lure)
00:06:07 DEBUG [NPC INTERACTION] Failed to interact with null by using (Attack|Investigate|Lure)
00:06:08 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:06:08 DEBUG Player needs to drink: Prayer potion (1)
00:06:09 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:06:09 DEBUG Player needs to drink: Prayer potion (1)
00:06:09 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:06:10 DEBUG Player needs to drink: Prayer potion (4)
00:06:10 DEBUG Refreshing killcount
00:06:11 DEBUG [SKILL LISTENER] Slayer exp gained, targeting new target
00:06:12 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:06:12 DEBUG [NPC INTERACTION] Failed to interact with Airut(level: 122, position: 4283, 790, 0) by using (Attack|Investigate|Lure)
00:06:13 DEBUG [NPC INTERACTION] Interacting with Airut(level: 122, position: 4283, 790, 0) by using (Attack|Investigate|Lure)
00:06:14 DEBUG Added box for item Gold ore x107
00:06:15 DEBUG Misclicked target
00:06:16 DEBUG [NPC INTERACTION] Interacting with Airut(level: 122, position: 4283, 790, 0) by using (Attack|Investigate|Lure)
00:06:16 DEBUG Player successfully acquired Airut as target
00:06:17 DEBUG [PRAYER] We need to switch CURSE Turmoil because it is activated: true and we are inArea: true and we are busy:true
00:06:17 DEBUG [PRAYER]Switching prayers:
00:06:18 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:06:18 INFO Forced looting is active
00:06:18 DEBUG [LOOT]Inventory has 8 empty slots, we consider full is less tha 1 slots available, so is it full? false
00:06:18 DEBUG [PRAYER] We need to switch CURSE Turmoil because it is activated: false and we are inArea: true and we are busy:false
00:06:18 DEBUG [PRAYER]Switching prayers:
00:06:20 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:06:20 DEBUG [PRAYER]Switching prayers:
00:06:21 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:06:21 INFO Activating forced looting. there are currently 2 drops. (6) (last time we looted: 4002)
00:06:21 DEBUG [LOOT]Inventory has 8 empty slots, we consider full is less tha 1 slots available, so is it full? false
00:06:21 DEBUG CANCEL LOOTINTERACTION: Not picking up Shark
00:06:21 DEBUG CANCEL LOOTINTERACTION: Not picking up Shark
00:06:22 DEBUG [FREE TIME] Choose free time action: Inventory
00:06:24 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:06:24 INFO Activating forced looting. there are currently 2 drops. (6) (last time we looted: 7004)
00:06:24 DEBUG [LOOT]Inventory has 9 empty slots, we consider full is less tha 1 slots available, so is it full? false
00:06:24 DEBUG CANCEL LOOTINTERACTION: Not picking up Shark
00:06:24 DEBUG CANCEL LOOTINTERACTION: Not picking up Shark
00:06:25 DEBUG [NPC INTERACTION] Interacting with Airut(level: 122, position: 4282, 790, 0) by using (Attack|Investigate|Lure)
00:06:25 DEBUG Player successfully acquired Airut as target
00:06:25 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:06:25 INFO Activating forced looting. there are currently 2 drops. (5) (last time we looted: 8005)
00:06:25 DEBUG [LOOT]Inventory has 9 empty slots, we consider full is less tha 1 slots available, so is it full? false
00:06:25 DEBUG CANCEL LOOTINTERACTION: Not picking up Shark
00:06:25 DEBUG CANCEL LOOTINTERACTION: Not picking up Shark
00:06:26 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:06:26 INFO Activating forced looting. there are currently 2 drops. (4) (last time we looted: 8005)
00:06:26 DEBUG [LOOT]Inventory has 9 empty slots, we consider full is less tha 1 slots available, so is it full? false
00:06:26 DEBUG CANCEL LOOTINTERACTION: Not picking up Shark
00:06:26 DEBUG CANCEL LOOTINTERACTION: Not picking up Shark
00:06:26 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:06:26 INFO Activating forced looting. there are currently 2 drops. (4) (last time we looted: 9005)
00:06:26 DEBUG [LOOT]Inventory has 9 empty slots, we consider full is less tha 1 slots available, so is it full? false
00:06:26 DEBUG CANCEL LOOTINTERACTION: Not picking up Shark
00:06:26 DEBUG CANCEL LOOTINTERACTION: Not picking up Shark
00:06:26 DEBUG [FREE TIME] Choose free time action: Inventory
00:06:27 DEBUG [SKILL LISTENER] Slayer exp gained, targeting new target
00:06:27 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:06:27 DEBUG Refreshing killcount
00:06:27 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:06:27 INFO Activating forced looting. there are currently 2 drops. (6) (last time we looted: 10005)
00:06:27 DEBUG [LOOT]Inventory has 9 empty slots, we consider full is less tha 1 slots available, so is it full? false
00:06:27 DEBUG CANCEL LOOTINTERACTION: Not picking up Shark
00:06:27 DEBUG CANCEL LOOTINTERACTION: Not picking up Shark
00:06:28 DEBUG [NPC INTERACTION] Interacting with Airut(level: 122, position: 4291, 802, 0) by using (Attack|Investigate|Lure)
00:06:28 DEBUG Player successfully acquired Airut as target
00:06:29 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:06:29 INFO Activating forced looting. there are currently 2 drops. (4) (last time we looted: 11006)
00:06:29 DEBUG [LOOT]Inventory has 9 empty slots, we consider full is less tha 1 slots available, so is it full? false
00:06:29 DEBUG CANCEL LOOTINTERACTION: Not picking up Shark
00:06:29 DEBUG CANCEL LOOTINTERACTION: Not picking up Shark
00:06:29 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:06:29 INFO Activating forced looting. there are currently 2 drops. (4) (last time we looted: 12006)
00:06:29 DEBUG [LOOT]Inventory has 9 empty slots, we consider full is less tha 1 slots available, so is it full? false
00:06:29 DEBUG CANCEL LOOTINTERACTION: Not picking up Shark
00:06:29 DEBUG CANCEL LOOTINTERACTION: Not picking up Shark
00:06:30 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:06:30 INFO Activating forced looting. there are currently 2 drops. (5) (last time we looted: 13007)
00:06:30 DEBUG [LOOT]Inventory has 9 empty slots, we consider full is less tha 1 slots available, so is it full? false
00:06:30 DEBUG CANCEL LOOTINTERACTION: Not picking up Shark
00:06:30 DEBUG CANCEL LOOTINTERACTION: Not picking up Shark
00:06:31 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:06:31 INFO Activating forced looting. there are currently 2 drops. (6) (last time we looted: 13007)
00:06:31 DEBUG [LOOT]Inventory has 9 empty slots, we consider full is less tha 1 slots available, so is it full? false
00:06:31 DEBUG CANCEL LOOTINTERACTION: Not picking up Shark
00:06:31 DEBUG CANCEL LOOTINTERACTION: Not picking up Shark
00:06:31 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:06:31 INFO Activating forced looting. there are currently 2 drops. (4) (last time we looted: 14007)
00:06:31 DEBUG [LOOT]Inventory has 9 empty slots, we consider full is less tha 1 slots available, so is it full? false
00:06:31 DEBUG CANCEL LOOTINTERACTION: Not picking up Shark
00:06:31 DEBUG CANCEL LOOTINTERACTION: Not picking up Shark
00:06:33 DEBUG Generated a new path: is it null: true
00:06:33 DEBUG [Navigator] Generated new path is null to Area(4275, 765, 0 -> 4290, 799, 0)
00:06:33 DEBUG [Navigator] Path is null attempt 4
00:06:33 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:06:34 DEBUG Generated a new path: is it null: true
00:06:34 DEBUG [Navigator] Generated new path is null to Coordinate(3249, 3170, 0)
00:06:34 DEBUG [Navigator] Path is null attempt 4
00:06:34 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:06:35 DEBUG [PRAYER] We need to switch CURSE Turmoil because it is activated: true and we are inArea: false and we are busy:false
00:06:35 DEBUG [PRAYER]Switching prayers:
00:06:36 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:06:38 DEBUG Generated a new path: is it null: true
00:06:38 DEBUG [Navigator] Generated new path is null to Area(4275, 765, 0 -> 4290, 799, 0)
00:06:38 DEBUG [Navigator] Path is null attempt 5
00:06:38 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:06:39 DEBUG Generated a new path: is it null: true
00:06:39 DEBUG [Navigator] Generated new path is null to Coordinate(3249, 3170, 0)
00:06:39 DEBUG [Navigator] Path is null attempt 5
00:06:39 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:06:40 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:06:41 DEBUG Generated a new path: is it null: true
00:06:41 DEBUG [Navigator] Generated new path is null to Area(4275, 765, 0 -> 4290, 799, 0)
00:06:41 DEBUG [Navigator] Path is null attempt 6
00:06:41 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:06:42 DEBUG Generated a new path: is it null: true
00:06:42 DEBUG [Navigator] Generated new path is null to Coordinate(3249, 3170, 0)
00:06:42 DEBUG [Navigator] Path is null attempt 6
00:06:42 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:06:43 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:06:43 INFO Activating forced looting. there are currently 2 drops. (4) (last time we looted: 26014)
00:06:43 DEBUG [LOOT]Inventory has 9 empty slots, we consider full is less tha 1 slots available, so is it full? false
00:06:43 DEBUG CANCEL LOOTINTERACTION: Not picking up Shark
00:06:43 DEBUG CANCEL LOOTINTERACTION: Not picking up Shark
00:06:45 DEBUG Generated a new path: is it null: true
00:06:45 DEBUG [Navigator] Generated new path is null to Area(4275, 765, 0 -> 4290, 799, 0)
00:06:45 DEBUG [Navigator] Path is null attempt 7
00:06:45 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:06:46 DEBUG Generated a new path: is it null: true
00:06:46 DEBUG [Navigator] Generated new path is null to Coordinate(3249, 3170, 0)
00:06:46 DEBUG [Navigator] Path is null attempt 7
00:06:46 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:06:47 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:06:47 INFO Activating forced looting. there are currently 2 drops. (5) (last time we looted: 30016)
00:06:47 DEBUG [LOOT]Inventory has 9 empty slots, we consider full is less tha 1 slots available, so is it full? false
00:06:47 DEBUG CANCEL LOOTINTERACTION: Not picking up Shark
00:06:47 DEBUG CANCEL LOOTINTERACTION: Not picking up Shark
00:06:48 DEBUG Generated a new path: is it null: true
00:06:48 DEBUG [Navigator] Generated new path is null to Area(4275, 765, 0 -> 4290, 799, 0)
00:06:48 DEBUG [Navigator] Path is null attempt 8
00:06:48 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:06:50 DEBUG Generated a new path: is it null: true
00:06:50 DEBUG [Navigator] Generated new path is null to Coordinate(3249, 3170, 0)
00:06:50 DEBUG [Navigator] Path is null attempt 8
00:06:50 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:06:50 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:06:50 INFO Activating forced looting. there are currently 2 drops. (6) (last time we looted: 33017)
00:06:50 DEBUG [LOOT]Inventory has 9 empty slots, we consider full is less tha 1 slots available, so is it full? false
00:06:50 DEBUG CANCEL LOOTINTERACTION: Not picking up Shark
00:06:50 DEBUG CANCEL LOOTINTERACTION: Not picking up Shark
00:06:52 DEBUG Generated a new path: is it null: true
00:06:52 DEBUG [Navigator] Generated new path is null to Area(4275, 765, 0 -> 4290, 799, 0)
00:06:52 DEBUG [Navigator] Path is null attempt 9
00:06:52 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:06:53 DEBUG Generated a new path: is it null: true
00:06:53 DEBUG [Navigator] Generated new path is null to Coordinate(3249, 3170, 0)
00:06:53 DEBUG [Navigator] Path is null attempt 9
00:06:53 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:06:54 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:06:54 INFO Activating forced looting. there are currently 2 drops. (6) (last time we looted: 36019)
00:06:54 DEBUG [LOOT]Inventory has 9 empty slots, we consider full is less tha 1 slots available, so is it full? false
00:06:54 DEBUG CANCEL LOOTINTERACTION: Not picking up Shark
00:06:54 DEBUG CANCEL LOOTINTERACTION: Not picking up Shark
00:06:55 DEBUG Generated a new path: is it null: true
00:06:55 DEBUG [Navigator] Generated new path is null to Area(4275, 765, 0 -> 4290, 799, 0)
00:06:55 DEBUG [Navigator] Path is null attempt 10
00:06:55 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:06:56 DEBUG Generated a new path: is it null: true
00:06:56 DEBUG [Navigator] Generated new path is null to Coordinate(3249, 3170, 0)
00:06:56 DEBUG [Navigator] Path is null attempt 10
00:06:56 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:06:57 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:06:57 INFO Activating forced looting. there are currently 2 drops. (4) (last time we looted: 40020)
00:06:57 DEBUG [LOOT]Inventory has 9 empty slots, we consider full is less tha 1 slots available, so is it full? false
00:06:57 DEBUG CANCEL LOOTINTERACTION: Not picking up Shark
00:06:57 DEBUG CANCEL LOOTINTERACTION: Not picking up Shark
00:06:59 DEBUG Generated a new path: is it null: true
00:06:59 DEBUG [Navigator] Generated new path is null to Area(4275, 765, 0 -> 4290, 799, 0)
00:06:59 DEBUG [Navigator] Path is null attempt 11
00:06:59 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:07:00 DEBUG Generated a new path: is it null: true
00:07:00 DEBUG [Navigator] Generated new path is null to Coordinate(3249, 3170, 0)
00:07:00 DEBUG [Navigator] Path is null attempt 11
00:07:00 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:07:00 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:07:00 INFO Activating forced looting. there are currently 2 drops. (5) (last time we looted: 43022)
00:07:00 DEBUG [LOOT]Inventory has 9 empty slots, we consider full is less tha 1 slots available, so is it full? false
00:07:00 DEBUG CANCEL LOOTINTERACTION: Not picking up Shark
00:07:00 DEBUG CANCEL LOOTINTERACTION: Not picking up Shark
00:07:02 DEBUG Generated a new path: is it null: true
00:07:02 DEBUG [Navigator] Generated new path is null to Area(4275, 765, 0 -> 4290, 799, 0)
00:07:02 DEBUG [Navigator] Path is null attempt 12
00:07:02 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:07:03 DEBUG Generated a new path: is it null: true
00:07:03 DEBUG [Navigator] Generated new path is null to Coordinate(3249, 3170, 0)
00:07:03 DEBUG [Navigator] Path is null attempt 12
00:07:03 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:07:04 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:07:04 INFO Activating forced looting. there are currently 2 drops. (6) (last time we looted: 47023)
00:07:04 DEBUG [LOOT]Inventory has 9 empty slots, we consider full is less tha 1 slots available, so is it full? false
00:07:04 DEBUG CANCEL LOOTINTERACTION: Not picking up Shark
00:07:04 DEBUG CANCEL LOOTINTERACTION: Not picking up Shark
00:07:06 DEBUG Generated a new path: is it null: true
00:07:06 DEBUG [Navigator] Generated new path is null to Area(4275, 765, 0 -> 4290, 799, 0)
00:07:06 DEBUG [Navigator] Path is null attempt 13
00:07:06 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:07:07 DEBUG Generated a new path: is it null: true
00:07:07 DEBUG [Navigator] Generated new path is null to Coordinate(3249, 3170, 0)
00:07:07 DEBUG [Navigator] Path is null attempt 13
00:07:07 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:07:08 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:07:08 INFO Activating forced looting. there are currently 2 drops. (4) (last time we looted: 50025)
00:07:08 DEBUG [LOOT]Inventory has 9 empty slots, we consider full is less tha 1 slots available, so is it full? false
00:07:08 DEBUG CANCEL LOOTINTERACTION: Not picking up Shark
00:07:08 DEBUG CANCEL LOOTINTERACTION: Not picking up Shark
00:07:09 DEBUG Generated a new path: is it null: true
00:07:09 DEBUG [Navigator] Generated new path is null to Area(4275, 765, 0 -> 4290, 799, 0)
00:07:09 DEBUG [Navigator] Path is null attempt 14
00:07:09 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:07:10 DEBUG Generated a new path: is it null: true
00:07:10 DEBUG [Navigator] Generated new path is null to Coordinate(3249, 3170, 0)
00:07:10 DEBUG [Navigator] Path is null attempt 14
00:07:10 DEBUG [NAVI] TRYING TO STEP AROUND TO GET A WORKING PATH (NULL)
00:07:11 DEBUG inArea = true, busy= false,soulsplit left: 50.0, soulsplit right: 80.0
00:07:11 INFO Activating forced looting. there are currently 2 drops. (4) (last time we looted: 54027)
00:07:11 DEBUG [LOOT]Inventory has 9 empty slots, we consider full is less tha 1 slots available, so is it full? false
00:07:11 DEBUG CANCEL LOOTINTERACTION: Not picking up Shark
00:07:11 DEBUG CANCEL LOOTINTERACTION: Not picking up Shark
00:07:12 DEBUG Generated a new path: is it null: true
00:07:12 DEBUG [Navigator] Generated new path is null to Area(4275, 765, 0 -> 4290, 799, 0)
00:07:12 DEBUG [Navigator] Path is null attempt 15
00:07:13 DEBUG Generated a new path: is it null: true
00:07:13 DEBUG [Navigator] Generated new path is null to Coordinate(3249, 3170, 0)
00:07:13 DEBUG [Navigator] Path is null attempt -1
00:09:24 DEBUG We earned 6402 exp in Slayer
00:09:24 DEBUG We earned 16006 exp in Strength
00:09:24 DEBUG We earned 5282 exp in Constitution
00:09:24 DEBUG We earned a total of 21288 exp
00:09:24 DEBUG [DATACOLLECTION] We have earned 6402 slayerexp and 21288 combat exp while earning 2981 gp during our 9 min session
00:09:25 DEBUG FAILED TO POST PHP
 
yeah Navigation is clearly broken right now :(
 
So close to getting 120 slayer on my 3rd account, anxious everyday to get this to work. There have been severa upddates for runemate but the Navigattion stiill broke on Atlas Slayer :(
 
Joined
Aug 29, 2015
Messages
9
Hi mate great bot. Is there any reason why it will not notepaper my drops? I have notepaper in my inventory and I have the option "use magic notepaper above" ticked and at 10000 (the drops are all above 100k ea).

Cheers
 
Joined
Mar 18, 2018
Messages
27
Says it was updated today but pathing is still totally broken. If I manually move my guy to the spot it works, outside of that it goes berserk and clicks randomly. It also cannot use the Lodestone network.
 
Joined
Dec 25, 2016
Messages
103
99% sure that Tyb can't do anything about these pathing issues because traversal itself is coordinated by the client, and not by the script. It's a free bot, have some more patience.
 
Joined
Mar 18, 2018
Messages
27
Re-generate loot list is broken, not actually generating anything.
00:37:17 DEBUG [LootList Generator] Generating lootlist for [Abyssal demon]
00:37:17 DEBUG [Wikia loot list loader]0 loot items found
00:37:17 DEBUG []
00:37:17 DEBUG [JSON] Updated property LootData
00:37:17 TRACE [LOOT TAB] succesfully saved

I am almost 100% positive this is due to the Wiki move. The new wiki site is runescape.wiki rather than runescape.wikia.com
 
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