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ApexHunter Lite [Deleted]

Status
Not open for further replies.
Joined
May 20, 2018
Messages
26
Saw that seren spirit support was on the to-do list. Has it been added yet?

EDIT: It detects seren spirits by "Capturing Seren spirit and refreshing short timer" but it never seems to get captured or try to click on it.

EDIT 2: It only happens on the first spirit to appear after starting the bot, rest are fine :)
 
Last edited:
Joined
Sep 20, 2015
Messages
50
believe there's a problem with salamanders, bot seems to just stand still

log:
00:00:00 INFO Logger Initialised - this log file can be found at C:\Users\Calvin\RuneMate\logs\ApexHunter (Beta) 2-02 15-55-07.log
00:00:00 INFO Logging level can be adjusted in the Preferences tab.
00:00:00 DEBUG Root -> Waiting on GUI... true
00:00:16 DEBUG Root -> Waiting on GUI... true
00:00:18 DEBUG Root -> Waiting on GUI... true
00:00:20 DEBUG Root -> Waiting on GUI... true
00:00:21 DEBUG Root -> Waiting on GUI... true
00:00:23 DEBUG Root -> Waiting on GUI... true
00:00:25 DEBUG Root -> Waiting on GUI... true
00:00:27 DEBUG Root -> Waiting on GUI... true
00:00:28 DEBUG Root -> Waiting on GUI... true
00:00:30 DEBUG Root -> Waiting on GUI... true
00:00:32 DEBUG Root -> Waiting on GUI... true
00:00:34 DEBUG Root -> Waiting on GUI... true
00:00:35 DEBUG Root -> Waiting on GUI... true
00:00:37 DEBUG Root -> Waiting on GUI... true
00:00:39 DEBUG Root -> Waiting on GUI... true
00:00:40 INFO Next break will occur once Runtime reaches: 05:44:38
00:00:41 DEBUG Root -> Waiting on GUI... false
00:00:41 DEBUG Attempting to update statistics...
00:00:41 DEBUG Sessions Settings:
00:00:41 DEBUG Game: OSRS
00:00:41 DEBUG Break Enabled: true
00:00:41 DEBUG Break Duration: 900000 - 1860000
00:00:41 DEBUG Play Duration: 3600000 - 21600000
00:00:41 DEBUG StopAfterMinutes: 0
00:00:42 DEBUG Hunter Level: 32
00:00:42 DEBUG Location: (3536, 3448, 0)
00:00:42 DEBUG Trap Type: SALAMANDER
00:00:42 DEBUG World Hop: false
00:00:42 DEBUG Reset Trap Layout: true
00:00:42 DEBUG World Hop: false
00:00:42 DEBUG Morning Kief -> SalRoot: InventoryHasRope&Net: true
00:00:42 DEBUG Morning Kief -> SalRoot: InventoryNotNearFull: true
00:00:42 DEBUG Morning Kief -> Branch: IsFallenEquipmentAround: false
00:00:42 DEBUG tempAreaObj: Area(3536, 3451, 0)
00:00:42 DEBUG tempAreaObj: Area(3553, 3450, 0)
00:00:42 DEBUG tempAreaObj: Area(3553, 3453, 0)
00:00:42 DEBUG tempAreaObj: Area(3538, 3445, 0)
00:00:42 DEBUG tempAreaObj: Area(3532, 3447, 0)
00:00:42 DEBUG tempAreaObj: Area(3557, 3444, 0)
00:00:42 DEBUG tempAreaObj: Area(3548, 3442, 0)
00:00:42 DEBUG tempAreaObj: Area(3550, 3449, 0)
00:00:42 DEBUG tempAreaObj: Area(3557, 3438, 0)
00:00:42 DEBUG tempAreaObj: Area(3562, 3434, 0)
00:00:42 DEBUG tempAreaObj: Area(3554, 3441, 0)
00:00:42 DEBUG tempAreaObj: Area(3548, 3437, 0)
00:00:42 DEBUG Morning Kief -> Branch: IsTreeTrapOpen: false
00:00:42 DEBUG spotCoordList: []
00:00:42 DEBUG Morning Kief -> resultsSize: 0
00:00:42 DEBUG Morning Kief -> Branch: IsSuccessfulTreeTrapAround: false
00:00:43 DEBUG Root -> Waiting on GUI... false
00:00:43 DEBUG Morning Kief -> SalRoot: InventoryHasRope&Net: true
00:00:43 DEBUG Morning Kief -> SalRoot: InventoryNotNearFull: true
00:00:43 DEBUG Morning Kief -> Branch: IsFallenEquipmentAround: false
00:00:43 DEBUG tempAreaObj: Area(3536, 3451, 0)
00:00:43 DEBUG tempAreaObj: Area(3553, 3450, 0)
00:00:43 DEBUG tempAreaObj: Area(3553, 3453, 0)
00:00:43 DEBUG tempAreaObj: Area(3557, 3438, 0)
00:00:43 DEBUG tempAreaObj: Area(3538, 3445, 0)
00:00:43 DEBUG tempAreaObj: Area(3562, 3434, 0)
00:00:43 DEBUG tempAreaObj: Area(3557, 3444, 0)
00:00:43 DEBUG tempAreaObj: Area(3532, 3447, 0)
00:00:43 DEBUG tempAreaObj: Area(3554, 3441, 0)
00:00:43 DEBUG tempAreaObj: Area(3550, 3449, 0)
00:00:43 DEBUG tempAreaObj: Area(3548, 3442, 0)
00:00:43 DEBUG tempAreaObj: Area(3548, 3437, 0)
00:00:43 DEBUG Morning Kief -> Branch: IsTreeTrapOpen: false
00:00:43 DEBUG spotCoordList: []
00:00:43 DEBUG Morning Kief -> resultsSize: 0
00:00:43 DEBUG Morning Kief -> Branch: IsSuccessfulTreeTrapAround: false
00:00:44 DEBUG Root -> Waiting on GUI... false
00:00:44 DEBUG Morning Kief -> SalRoot: InventoryHasRope&Net: true
00:00:44 DEBUG Morning Kief -> SalRoot: InventoryNotNearFull: true
00:00:44 DEBUG Morning Kief -> Branch: IsFallenEquipmentAround: false
00:00:44 DEBUG tempAreaObj: Area(3538, 3445, 0)
00:00:44 DEBUG tempAreaObj: Area(3548, 3442, 0)
00:00:44 DEBUG tempAreaObj: Area(3532, 3447, 0)
00:00:44 DEBUG tempAreaObj: Area(3553, 3450, 0)
00:00:44 DEBUG tempAreaObj: Area(3553, 3453, 0)
00:00:44 DEBUG tempAreaObj: Area(3557, 3438, 0)
00:00:44 DEBUG tempAreaObj: Area(3562, 3434, 0)
00:00:44 DEBUG tempAreaObj: Area(3557, 3444, 0)
00:00:44 DEBUG tempAreaObj: Area(3536, 3451, 0)
00:00:44 DEBUG tempAreaObj: Area(3554, 3441, 0)
00:00:44 DEBUG tempAreaObj: Area(3550, 3449, 0)
00:00:44 DEBUG tempAreaObj: Area(3548, 3437, 0)
00:00:44 DEBUG Morning Kief -> Branch: IsTreeTrapOpen: false
00:00:44 DEBUG spotCoordList: []
00:00:44 DEBUG Morning Kief -> resultsSize: 0
00:00:44 DEBUG Morning Kief -> Branch: IsSuccessfulTreeTrapAround: false
00:00:45 DEBUG Root -> Waiting on GUI... false
00:00:45 DEBUG Morning Kief -> SalRoot: InventoryHasRope&Net: true
00:00:45 DEBUG Morning Kief -> SalRoot: InventoryNotNearFull: true
00:00:45 DEBUG Morning Kief -> Branch: IsFallenEquipmentAround: false
00:00:45 DEBUG tempAreaObj: Area(3536, 3451, 0)
00:00:45 DEBUG tempAreaObj: Area(3553, 3453, 0)
00:00:45 DEBUG tempAreaObj: Area(3538, 3445, 0)
00:00:45 DEBUG tempAreaObj: Area(3532, 3447, 0)
00:00:45 DEBUG tempAreaObj: Area(3553, 3450, 0)
00:00:45 DEBUG tempAreaObj: Area(3550, 3449, 0)
00:00:45 DEBUG tempAreaObj: Area(3557, 3444, 0)
00:00:45 DEBUG tempAreaObj: Area(3548, 3442, 0)
00:00:45 DEBUG tempAreaObj: Area(3548, 3437, 0)
00:00:45 DEBUG tempAreaObj: Area(3557, 3438, 0)
00:00:45 DEBUG tempAreaObj: Area(3562, 3434, 0)
00:00:45 DEBUG tempAreaObj: Area(3554, 3441, 0)
00:00:45 DEBUG Morning Kief -> Branch: IsTreeTrapOpen: false
00:00:45 DEBUG spotCoordList: []
00:00:45 DEBUG Morning Kief -> resultsSize: 0
00:00:45 DEBUG Morning Kief -> Branch: IsSuccessfulTreeTrapAround: false
00:00:46 DEBUG Root -> Waiting on GUI... false
00:00:46 DEBUG Morning Kief -> SalRoot: InventoryHasRope&Net: true
00:00:46 DEBUG Morning Kief -> SalRoot: InventoryNotNearFull: true
00:00:46 DEBUG Morning Kief -> Branch: IsFallenEquipmentAround: false
00:00:46 DEBUG tempAreaObj: Area(3538, 3445, 0)
00:00:46 DEBUG tempAreaObj: Area(3536, 3451, 0)
00:00:46 DEBUG tempAreaObj: Area(3532, 3447, 0)
00:00:46 DEBUG tempAreaObj: Area(3553, 3450, 0)
00:00:46 DEBUG tempAreaObj: Area(3553, 3453, 0)
00:00:46 DEBUG tempAreaObj: Area(3548, 3442, 0)
00:00:46 DEBUG tempAreaObj: Area(3557, 3438, 0)
00:00:46 DEBUG tempAreaObj: Area(3557, 3444, 0)
00:00:46 DEBUG tempAreaObj: Area(3548, 3437, 0)
00:00:46 DEBUG tempAreaObj: Area(3550, 3449, 0)
00:00:46 DEBUG tempAreaObj: Area(3562, 3434, 0)
00:00:46 DEBUG tempAreaObj: Area(3554, 3441, 0)
00:00:46 DEBUG Morning Kief -> Branch: IsTreeTrapOpen: false
00:00:46 DEBUG spotCoordList: []
00:00:46 DEBUG Morning Kief -> resultsSize: 0
00:00:46 DEBUG Morning Kief -> Branch: IsSuccessfulTreeTrapAround: false
00:00:47 DEBUG Root -> Waiting on GUI... false
00:00:47 DEBUG Morning Kief -> SalRoot: InventoryHasRope&Net: true
00:00:47 DEBUG Morning Kief -> SalRoot: InventoryNotNearFull: true
00:00:47 DEBUG Morning Kief -> Branch: IsFallenEquipmentAround: false
00:00:47 DEBUG tempAreaObj: Area(3538, 3445, 0)
00:00:47 DEBUG tempAreaObj: Area(3536, 3451, 0)
00:00:47 DEBUG tempAreaObj: Area(3532, 3447, 0)
00:00:47 DEBUG tempAreaObj: Area(3553, 3450, 0)
00:00:47 DEBUG tempAreaObj: Area(3553, 3453, 0)
00:00:47 DEBUG tempAreaObj: Area(3550, 3449, 0)
00:00:47 DEBUG tempAreaObj: Area(3548, 3442, 0)
00:00:47 DEBUG tempAreaObj: Area(3557, 3444, 0)
00:00:47 DEBUG tempAreaObj: Area(3557, 3438, 0)
00:00:47 DEBUG tempAreaObj: Area(3562, 3434, 0)
00:00:47 DEBUG tempAreaObj: Area(3548, 3437, 0)
00:00:47 DEBUG tempAreaObj: Area(3554, 3441, 0)
00:00:47 DEBUG Morning Kief -> Branch: IsTreeTrapOpen: false
00:00:47 DEBUG spotCoordList: []
00:00:47 DEBUG Morning Kief -> resultsSize: 0
00:00:47 DEBUG Morning Kief -> Branch: IsSuccessfulTreeTrapAround: false
00:00:48 DEBUG Root -> Waiting on GUI... false
00:00:48 DEBUG Morning Kief -> SalRoot: InventoryHasRope&Net: true
00:00:48 DEBUG Morning Kief -> SalRoot: InventoryNotNearFull: true
00:00:48 DEBUG Morning Kief -> Branch: IsFallenEquipmentAround: false
00:00:48 DEBUG tempAreaObj: Area(3538, 3445, 0)
00:00:48 DEBUG tempAreaObj: Area(3536, 3451, 0)
00:00:48 DEBUG tempAreaObj: Area(3532, 3447, 0)
00:00:48 DEBUG tempAreaObj: Area(3548, 3442, 0)
00:00:48 DEBUG tempAreaObj: Area(3553, 3450, 0)
00:00:48 DEBUG tempAreaObj: Area(3553, 3453, 0)
00:00:48 DEBUG tempAreaObj: Area(3550, 3449, 0)
00:00:48 DEBUG tempAreaObj: Area(3557, 3444, 0)
00:00:48 DEBUG tempAreaObj: Area(3548, 3437, 0)
00:00:48 DEBUG tempAreaObj: Area(3557, 3438, 0)
00:00:48 DEBUG tempAreaObj: Area(3562, 3434, 0)
00:00:48 DEBUG tempAreaObj: Area(3554, 3441, 0)
00:00:48 DEBUG Morning Kief -> Branch: IsTreeTrapOpen: false
00:00:48 DEBUG spotCoordList: []
00:00:48 DEBUG Morning Kief -> resultsSize: 0
00:00:48 DEBUG Morning Kief -> Branch: IsSuccessfulTreeTrapAround: false
00:00:49 DEBUG Root -> Waiting on GUI... false
00:00:49 DEBUG Morning Kief -> SalRoot: InventoryHasRope&Net: true
00:00:49 DEBUG Morning Kief -> SalRoot: InventoryNotNearFull: true
00:00:49 DEBUG Morning Kief -> Branch: IsFallenEquipmentAround: false
00:00:49 DEBUG tempAreaObj: Area(3557, 3444, 0)
00:00:49 DEBUG tempAreaObj: Area(3536, 3451, 0)
00:00:49 DEBUG tempAreaObj: Area(3553, 3453, 0)
00:00:49 DEBUG tempAreaObj: Area(3557, 3438, 0)
00:00:49 DEBUG tempAreaObj: Area(3562, 3434, 0)
00:00:49 DEBUG tempAreaObj: Area(3554, 3441, 0)
00:00:49 DEBUG tempAreaObj: Area(3550, 3449, 0)
00:00:49 DEBUG tempAreaObj: Area(3538, 3445, 0)
00:00:49 DEBUG tempAreaObj: Area(3532, 3447, 0)
00:00:49 DEBUG tempAreaObj: Area(3548, 3437, 0)
00:00:49 DEBUG tempAreaObj: Area(3553, 3450, 0)
00:00:49 DEBUG tempAreaObj: Area(3548, 3442, 0)
00:00:49 DEBUG Morning Kief -> Branch: IsTreeTrapOpen: false
00:00:49 DEBUG spotCoordList: []
00:00:50 DEBUG Morning Kief -> resultsSize: 0
00:00:50 DEBUG Morning Kief -> Branch: IsSuccessfulTreeTrapAround: false
00:00:50 DEBUG Root -> Waiting on GUI... false
00:00:50 DEBUG Morning Kief -> SalRoot: InventoryHasRope&Net: true
00:00:50 DEBUG Morning Kief -> SalRoot: InventoryNotNearFull: true
00:00:50 DEBUG Morning Kief -> Branch: IsFallenEquipmentAround: false
00:00:51 DEBUG tempAreaObj: Area(3536, 3451, 0)
00:00:51 DEBUG tempAreaObj: Area(3553, 3450, 0)
00:00:51 DEBUG tempAreaObj: Area(3553, 3453, 0)
00:00:51 DEBUG tempAreaObj: Area(3538, 3445, 0)
00:00:51 DEBUG tempAreaObj: Area(3557, 3444, 0)
00:00:51 DEBUG tempAreaObj: Area(3557, 3438, 0)
00:00:51 DEBUG tempAreaObj: Area(3532, 3447, 0)
00:00:51 DEBUG tempAreaObj: Area(3550, 3449, 0)
00:00:51 DEBUG tempAreaObj: Area(3562, 3434, 0)
00:00:51 DEBUG tempAreaObj: Area(3548, 3437, 0)
00:00:51 DEBUG tempAreaObj: Area(3548, 3442, 0)
00:00:51 DEBUG tempAreaObj: Area(3554, 3441, 0)
00:00:51 DEBUG Morning Kief -> Branch: IsTreeTrapOpen: false
00:00:51 DEBUG spotCoordList: []
00:00:51 DEBUG Morning Kief -> resultsSize: 0
00:00:51 DEBUG Morning Kief -> Branch: IsSuccessfulTreeTrapAround: false
00:00:51 DEBUG Root -> Waiting on GUI... false
00:00:51 DEBUG Morning Kief -> SalRoot: InventoryHasRope&Net: true
00:00:51 DEBUG Morning Kief -> SalRoot: InventoryNotNearFull: true
00:00:52 DEBUG Morning Kief -> Branch: IsFallenEquipmentAround: false
00:00:52 DEBUG tempAreaObj: Area(3550, 3449, 0)
00:00:52 DEBUG tempAreaObj: Area(3536, 3451, 0)
00:00:52 DEBUG tempAreaObj: Area(3553, 3453, 0)
00:00:52 DEBUG tempAreaObj: Area(3548, 3437, 0)
00:00:52 DEBUG tempAreaObj: Area(3538, 3445, 0)
00:00:52 DEBUG tempAreaObj: Area(3557, 3444, 0)
00:00:52 DEBUG tempAreaObj: Area(3532, 3447, 0)
00:00:52 DEBUG tempAreaObj: Area(3553, 3450, 0)
00:00:52 DEBUG tempAreaObj: Area(3548, 3442, 0)
00:00:52 DEBUG tempAreaObj: Area(3562, 3434, 0)
00:00:52 DEBUG tempAreaObj: Area(3557, 3438, 0)
00:00:52 DEBUG tempAreaObj: Area(3554, 3441, 0)
00:00:52 DEBUG Morning Kief -> Branch: IsTreeTrapOpen: false
00:00:52 DEBUG spotCoordList: []
00:00:52 DEBUG Morning Kief -> resultsSize: 0
00:00:52 DEBUG Morning Kief -> Branch: IsSuccessfulTreeTrapAround: false
00:00:53 DEBUG Root -> Waiting on GUI... false
00:00:53 DEBUG Morning Kief -> SalRoot: InventoryHasRope&Net: true
00:00:53 DEBUG Morning Kief -> SalRoot: InventoryNotNearFull: true
00:00:53 DEBUG Morning Kief -> Branch: IsFallenEquipmentAround: false
00:00:53 DEBUG tempAreaObj: Area(3536, 3451, 0)
00:00:53 DEBUG tempAreaObj: Area(3553, 3453, 0)
00:00:53 DEBUG tempAreaObj: Area(3548, 3437, 0)
00:00:53 DEBUG tempAreaObj: Area(3550, 3449, 0)
00:00:53 DEBUG tempAreaObj: Area(3553, 3450, 0)
00:00:53 DEBUG tempAreaObj: Area(3538, 3445, 0)
00:00:53 DEBUG tempAreaObj: Area(3557, 3444, 0)
00:00:53 DEBUG tempAreaObj: Area(3532, 3447, 0)
00:00:53 DEBUG tempAreaObj: Area(3548, 3442, 0)
00:00:53 DEBUG tempAreaObj: Area(3557, 3438, 0)
00:00:53 DEBUG tempAreaObj: Area(3562, 3434, 0)
00:00:53 DEBUG tempAreaObj: Area(3554, 3441, 0)
00:00:53 DEBUG Morning Kief -> Branch: IsTreeTrapOpen: false
00:00:53 DEBUG spotCoordList: []
00:00:53 DEBUG Morning Kief -> resultsSize: 0
00:00:53 DEBUG Morning Kief -> Branch: IsSuccessfulTreeTrapAround: false
00:00:54 DEBUG Root -> Waiting on GUI... false
00:00:54 DEBUG Morning Kief -> SalRoot: InventoryHasRope&Net: true
00:00:54 DEBUG Morning Kief -> SalRoot: InventoryNotNearFull: true
00:00:54 DEBUG Morning Kief -> Branch: IsFallenEquipmentAround: false
00:00:54 DEBUG tempAreaObj: Area(3536, 3451, 0)
00:00:54 DEBUG tempAreaObj: Area(3553, 3450, 0)
00:00:54 DEBUG tempAreaObj: Area(3553, 3453, 0)
00:00:54 DEBUG tempAreaObj: Area(3557, 3438, 0)
00:00:54 DEBUG tempAreaObj: Area(3557, 3444, 0)
00:00:54 DEBUG tempAreaObj: Area(3538, 3445, 0)
00:00:54 DEBUG tempAreaObj: Area(3562, 3434, 0)
00:00:54 DEBUG tempAreaObj: Area(3532, 3447, 0)
00:00:54 DEBUG tempAreaObj: Area(3550, 3449, 0)
00:00:54 DEBUG tempAreaObj: Area(3554, 3441, 0)
00:00:54 DEBUG tempAreaObj: Area(3548, 3437, 0)
00:00:54 DEBUG tempAreaObj: Area(3548, 3442, 0)
00:00:54 DEBUG Morning Kief -> Branch: IsTreeTrapOpen: false
00:00:54 DEBUG spotCoordList: []
00:00:54 DEBUG Morning Kief -> resultsSize: 0
00:00:54 DEBUG Morning Kief -> Branch: IsSuccessfulTreeTrapAround: false




edit: just noticed "Branch: IsTreeTrapOpen: false" even though the tree traps are all open, assuming this may be source of problem
 
Joined
Feb 24, 2017
Messages
28
Was a pretty decent bot while it lasted however I got banned today at 84 hunter at red chins. Some issues that I did notice was that when the bot would right click the trap to reset, way too often it would have to right click 2 or 3 times to finally click on reset trap option. When it would successfully reset the trap, the time between the right click and left click to reset the trap was in a matter of milliseconds which seemed faster than any player could do. The bot would also have pretty significant delays in reaction to resetting the traps which would many times cause the traps (including successful ones) to fall over.
 
Joined
Nov 25, 2018
Messages
1
great bot haven't had any issues in the 20+ hours ive run this bot would love if it had black chin support.
 
Joined
Mar 2, 2015
Messages
348
Long time no see, after a number of years I thought I'd try out botting again.
For a free bot this is perfectly acceptable, the only suggestion I have is as follows;
The break handler works perfectly, however it doesn't pick up your traps before breaking, effectively losing traps.

I guess if I were to nitpick, speed is questionable as I can have up to 3 or 4 traps collaped/caught and the bot hasn't acted upon it.
 
s̶c̶r̶i̶p̶t̶ bot*
Joined
Aug 23, 2015
Messages
2,223
Long time no see, after a number of years I thought I'd try out botting again.
For a free bot this is perfectly acceptable, the only suggestion I have is as follows;
The break handler works perfectly, however it doesn't pick up your traps before breaking, effectively losing traps.

I guess if I were to nitpick, speed is questionable as I can have up to 3 or 4 traps collaped/caught and the bot hasn't acted upon it.
Speed will be increased in the upcoming update :)

Additionally, thanks for reporting the issue with the traps not being picked up, I'll look into fixing that now :)
 
#fixedpendingapproval
iXQX6x6.png
 
s̶c̶r̶i̶p̶t̶ bot*
Joined
Aug 23, 2015
Messages
2,223
proxi updated ApexHunter (Beta) with a new update entry:

ApexHunter (Beta) v1.0.0 Released!

ApexHunter (Beta) updated to v1.0.0.
  • Full PRO Release
  • Fixed Salamander traps for both OSRS and RS3.
  • Optimized traversals between traps.
  • Optimized delay logic between interactions.
  • Fixed a bug that was preventing the bot from picking up traps before executing a break from the Break Handler.
  • Fixed a bug where tracking placed traps was not tracking consistently.
  • Fixed a bug where the bot would not drop salamanders in RS3.
  • Fixed a Null Pointer Exception that would occasionally occur when botting salamanders in OSRS.
Read the rest of this update entry...
 
Last edited:
s̶c̶r̶i̶p̶t̶ bot*
Joined
Aug 23, 2015
Messages
2,223
This resource has been removed and is no longer available for download.
 
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