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ApexHunter Lite [Deleted]

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s̶c̶r̶i̶p̶t̶ bot*
Joined
Aug 23, 2015
Messages
2,223
I am using Box traps with red chins. Would that make a difference in performance?

I don't understand the "No columns in table" thing lol.
Have you left it alone to see if they ever populate?
 
Joined
Apr 19, 2017
Messages
20
OSRS. Changed my name with XYZ, privacy.


00:00:27 DEBUG spotCoordList: [Coordinate(3414, 3078, 0), Coordinate(3412, 3075, 0), Coordinate(3415, 3073, 0)]
00:00:28 DEBUG XYZ -> resultsSize: 0
00:00:28 DEBUG XYZ -> Branch: IsSuccessfulTreeTrapAround: false
00:00:28 DEBUG tempAreaObj: Area(3407, 3088, 0)
00:00:28 DEBUG tempAreaObj: Area(3407, 3093, 0)
00:00:28 DEBUG tempAreaObj: Area(3410, 3081, 0)
00:00:28 DEBUG tempAreaObj: Area(3404, 3092, 0)
00:00:28 DEBUG tempAreaObj: Area(3406, 3134, 0)
00:00:28 DEBUG tempAreaObj: Area(3403, 3100, 0)
00:00:28 DEBUG tempAreaObj: Area(3415, 3073, 0)
00:00:28 DEBUG tempAreaObj: Area(3404, 3134, 0)
00:00:28 DEBUG XYZ -> Branch: IsTreeTrapOpen: true
00:00:28 INFO Attempting to place trap from Inventory.
00:00:28 DEBUG Root -> Waiting on GUI... false
00:00:28 DEBUG XYZ -> SalRoot: InventoryHasRope&Net: true
00:00:28 DEBUG XYZ -> SalRoot: InventoryNotNearFull: true
00:00:28 DEBUG XYZ -> Branch: IsFallenEquipmentAround: false
00:00:28 DEBUG spotCoordList: [Coordinate(3414, 3078, 0), Coordinate(3412, 3075, 0), Coordinate(3415, 3073, 0)]
00:00:28 DEBUG XYZ -> resultsSize: 0
00:00:28 DEBUG XYZ -> Branch: IsSuccessfulTreeTrapAround: false
00:00:28 DEBUG tempAreaObj: Area(3407, 3088, 0)
00:00:28 DEBUG tempAreaObj: Area(3407, 3093, 0)
00:00:28 DEBUG tempAreaObj: Area(3404, 3092, 0)
00:00:28 DEBUG tempAreaObj: Area(3406, 3134, 0)
00:00:28 DEBUG tempAreaObj: Area(3410, 3081, 0)
00:00:28 DEBUG tempAreaObj: Area(3403, 3100, 0)
00:00:28 DEBUG tempAreaObj: Area(3404, 3134, 0)
00:00:28 DEBUG tempAreaObj: Area(3415, 3073, 0)
00:00:28 DEBUG XYZ -> Branch: IsTreeTrapOpen: true
00:00:28 INFO Attempting to place trap from Inventory.
00:00:32 DEBUG Root -> Waiting on GUI... false
00:00:32 DEBUG XYZ -> RootBranch: validateTrapPlacement: true
00:00:33 DEBUG XYZ -> Branch: HasTrapBeenPlaced(0): false
00:00:33 DEBUG XYZ -> Branch: HasTrapBeenPlaced(1): false
00:00:33 DEBUG XYZ -> Branch: HasTrapBeenPlaced(2): false
00:00:34 DEBUG XYZ -> Branch: HasTrapBeenPlaced(3): false
00:00:34 DEBUG XYZ -> Branch: HasTrapBeenPlaced(4): false
00:00:34 DEBUG XYZ -> Branch: HasTrapBeenPlaced(5): false
00:00:34 INFO Failed to detect trap placement. Resetting logic.
 
s̶c̶r̶i̶p̶t̶ bot*
Joined
Aug 23, 2015
Messages
2,223
@Collateralized awesome! thank you sir!

One more question. When it's prompting "Failed to detect trap..." did the bot actually place the trap or no?

I should be able to work this out this weekend :) Thanks for your help!
 
Joined
Aug 24, 2017
Messages
6
Bot still goes to the newest caught trap instead of the oldest. It often gets box traps that fall over that had a chin in them because of this, really knocks off on xp/hr possible. Other than that, still running great, getting 350k xp/hr at crystal chins.
 
Joined
Mar 17, 2018
Messages
6
the bot stopped working as of yesterday. When a trap fails, it sets the trap back up once or twice.... and then just stops working completely after that.
It leaves the traps to fail and doesn't pick them up or reset.
 
s̶c̶r̶i̶p̶t̶ bot*
Joined
Aug 23, 2015
Messages
2,223
the bot stopped working as of yesterday. When a trap fails, it sets the trap back up once or twice.... and then just stops working completely after that.
It leaves the traps to fail and doesn't pick them up or reset.
That is pretty strange, especially due to the fact that I haven't updated anything. Have you tried restarted your setup and verifying that it's not on your end?
 
Joined
Mar 17, 2018
Messages
6
That is pretty strange, especially due to the fact that I haven't updated anything. Have you tried restarted your setup and verifying that it's not on your end?
Yeah, It is strange.. It completely stops working as soon as one trap fails. it glitches out over another trap with the option to dismantle and then completely stops. I'll post Log!
Thanks for your response!
 
--- (RSN) to replace actual rsn.
00:00:00 INFO Logging level can be adjusted in the Preferences tab.
00:00:00 DEBUG Root -> Waiting on GUI... true
00:00:03 DEBUG Root -> Waiting on GUI... true
00:00:05 DEBUG Root -> Waiting on GUI... true
00:00:07 DEBUG Root -> Waiting on GUI... true
00:00:09 DEBUG Root -> Waiting on GUI... true
00:00:11 DEBUG Root -> Waiting on GUI... true
00:00:13 DEBUG Root -> Waiting on GUI... true
00:00:15 DEBUG Root -> Waiting on GUI... true
00:00:17 DEBUG Root -> Waiting on GUI... true
00:00:19 DEBUG Root -> Waiting on GUI... true
00:00:21 DEBUG Root -> Waiting on GUI... true
00:00:23 DEBUG Root -> Waiting on GUI... true
00:00:26 DEBUG Root -> Waiting on GUI... true
00:00:28 DEBUG Root -> Waiting on GUI... true
00:00:30 DEBUG Root -> Waiting on GUI... true
00:00:32 DEBUG Root -> Waiting on GUI... true
00:00:34 DEBUG Root -> Waiting on GUI... true
00:00:36 DEBUG Root -> Waiting on GUI... true
00:00:38 DEBUG Root -> Waiting on GUI... true
00:00:40 DEBUG Root -> Waiting on GUI... true
00:00:43 DEBUG Root -> Waiting on GUI... true
00:00:45 DEBUG Root -> Waiting on GUI... true
00:00:47 DEBUG Root -> Waiting on GUI... false
00:00:47 DEBUG Attempting to update statistics...
00:00:47 DEBUG Sessions Settings:
00:00:47 DEBUG Game: RS3
00:00:47 DEBUG Break Enabled: false
00:00:47 DEBUG StopAfterMinutes: 0
00:00:47 DEBUG Hunter Level: 99
00:00:47 DEBUG Location: (2191, 3223, 0)
00:00:47 DEBUG Trap Type: BOX
00:00:47 DEBUG World Hop: false
00:00:47 DEBUG Reset Trap Layout: true
00:00:47 DEBUG World Hop: false
00:00:48 DEBUG (RSN) -> RootBranch: PlayerInArea: true
00:00:48 DEBUG (RSN) -> Branch: IsTrapAround(FALLEN): false
00:00:51 DEBUG (RSN) -> Branch: IsTrapAround(SUCCESS): false
00:00:51 DEBUG (RSN)-> Branch: IsTrapSpotOpen: true
00:00:51 DEBUG (RSN) -> Branch: InventoryHasTrap(0): true
00:00:51 DEBUG (RSN)-> SubBranch: InvHasTrap(PlayerOnCoord): true
00:00:51 INFO Attempting to lay from action bar...
00:00:51 DEBUG Name: Cleave - Index: 0
00:00:51 DEBUG Name: Sever - Index: 1
00:00:51 DEBUG Name: Dismember - Index: 2
00:00:51 DEBUG Name: Slice - Index: 3
00:00:51 DEBUG Name: Smash - Index: 4
00:00:51 DEBUG Name: Fury - Index: 5
00:00:51 DEBUG Name: Hurricane - Index: 6
00:00:51 DEBUG Name: Assault - Index: 7
00:00:51 DEBUG Name: Quake - Index: 8
00:00:51 DEBUG Name: Surge - Index: 9
00:00:51 DEBUG Name: Devotion - Index: 10
00:00:52 DEBUG Name: Deflect Melee - Index: 11
00:00:52 DEBUG Name: Deflect Missiles - Index: 12
00:00:52 DEBUG Name: Deflect Magic - Index: 13
00:00:52 INFO "Box trap" not found in action bar.
00:00:52 INFO Attempting to place trap from Inventory.
00:00:56 DEBUG Root -> Waiting on GUI... false
00:00:56 DEBUG Sessions Settings:
00:00:56 DEBUG Game: RS3
00:00:56 DEBUG Break Enabled: false
00:00:56 DEBUG StopAfterMinutes: 0
00:00:56 DEBUG (RSN) -> RootBranch: validateTrapPlacement: true
00:00:56 DEBUG (RSN) -> Branch: HasTrapBeenPlaced(0): false
00:00:56 DEBUG (RSN) -> Branch: HasTrapBeenPlaced(1): true
00:00:56 INFO Successfully placed and detected trap at Coordinate(2191, 3223, 0).
00:00:56 DEBUG Root -> Waiting on GUI... false
00:00:56 DEBUG Sessions Settings:
00:00:56 DEBUG Game: RS3
00:00:56 DEBUG Break Enabled: false
00:00:56 DEBUG StopAfterMinutes: 0
00:00:56 DEBUG (RSN) -> RootBranch: PlayerInArea: true
00:00:56 DEBUG TraversalArea: Coordinate(2191, 3223, 0)
00:00:56 DEBUG (RSN) -> Branch: IsTrapAround(FALLEN): false
00:00:57 DEBUG TraversalArea: Coordinate(2191, 3223, 0)
00:00:57 DEBUG (RSN) -> Branch: IsTrapAround(SUCCESS): false
00:00:57 DEBUG (RSN)-> Branch: IsTrapSpotOpen: true
00:00:57 DEBUG (RSN) -> Branch: InventoryHasTrap(0): true
00:00:57 DEBUG (RSN) -> SubBranch: InvHasTrap(PlayerOnCoord): false
00:00:57 INFO Traveling to trap spot.
00:00:58 DEBUG Root -> Waiting on GUI... false
00:00:58 DEBUG Sessions Settings:
00:00:58 DEBUG Game: RS3
00:00:58 DEBUG Break Enabled: false
00:00:58 DEBUG StopAfterMinutes: 0
00:00:58 DEBUG (RSN) -> RootBranch: PlayerInArea: true
00:00:58 DEBUG TraversalArea: Coordinate(2192, 3224, 0)
00:00:58 DEBUG (RSN) -> Branch: IsTrapAround(FALLEN): false
00:00:58 DEBUG TraversalArea: Coordinate(2192, 3224, 0)
00:00:58 DEBUG (RSN) -> Branch: IsTrapAround(SUCCESS): false
00:00:58 DEBUG (RSN) -> Branch: IsTrapSpotOpen: true
00:00:58 DEBUG (RSN)-> Branch: InventoryHasTrap(0): true
00:00:58 DEBUG (RSN) -> SubBranch: InvHasTrap(PlayerOnCoord): false
00:00:58 INFO Traveling to trap spot.
00:01:00 DEBUG Root -> Waiting on GUI... false
00:01:00 DEBUG Sessions Settings:
00:01:00 DEBUG Game: RS3
00:01:00 DEBUG Break Enabled: false
00:01:00 DEBUG StopAfterMinutes: 0
00:01:00 DEBUG (RSN) -> RootBranch: PlayerInArea: true
00:01:00 DEBUG TraversalArea: Coordinate(2190, 3224, 0)
00:01:00 DEBUG (RSN) -> Branch: IsTrapAround(FALLEN): false
00:01:00 DEBUG TraversalArea: Coordinate(2190, 3224, 0)
00:01:00 DEBUG (RSN) -> Branch: IsTrapAround(SUCCESS): false
00:01:00 DEBUG (RSN) -> Branch: IsTrapSpotOpen: true
00:01:00 DEBUG (RSN) -> Branch: InventoryHasTrap(0): true
00:01:00 DEBUG (RSN) -> SubBranch: InvHasTrap(PlayerOnCoord): true
00:01:00 INFO Attempting to lay from action bar...
00:01:00 DEBUG Name: Cleave - Index: 0
00:01:00 DEBUG Name: Sever - Index: 1
00:01:00 DEBUG Name: Dismember - Index: 2
00:01:00 DEBUG Name: Slice - Index: 3
00:01:00 DEBUG Name: Smash - Index: 4
00:01:00 DEBUG Name: Fury - Index: 5
00:01:00 DEBUG Name: Hurricane - Index: 6
00:01:00 DEBUG Name: Assault - Index: 7
00:01:00 DEBUG Name: Quake - Index: 8
00:01:00 DEBUG Name: Surge - Index: 9
00:01:00 DEBUG Name: Devotion - Index: 10
00:01:00 DEBUG Name: Deflect Melee - Index: 11
00:01:00 DEBUG Name: Deflect Missiles - Index: 12
00:01:00 DEBUG Name: Deflect Magic - Index: 13
00:01:00 INFO "Box trap" not found in action bar.
00:01:00 INFO Attempting to place trap from Inventory.
00:01:05 DEBUG Root -> Waiting on GUI... false
00:01:05 DEBUG Sessions Settings:
00:01:05 DEBUG Game: RS3
00:01:05 DEBUG Break Enabled: false
00:01:05 DEBUG StopAfterMinutes: 0
00:01:05 DEBUG (RSN) -> RootBranch: validateTrapPlacement: true
00:01:05 DEBUG (RSN) -> Branch: HasTrapBeenPlaced(0): false
00:01:05 DEBUG (RSN) -> Branch: HasTrapBeenPlaced(1): true
00:01:05 INFO Successfully placed and detected trap at Coordinate(2190, 3224, 0).
00:01:05 DEBUG Root -> Waiting on GUI... false
00:01:05 DEBUG Sessions Settings:
00:01:05 DEBUG Game: RS3
00:01:05 DEBUG Break Enabled: false
00:01:05 DEBUG StopAfterMinutes: 0
00:01:05 DEBUG (RSN) -> RootBranch: PlayerInArea: true
00:01:05 DEBUG TraversalArea: Coordinate(2190, 3224, 0)
00:01:05 DEBUG (RSN) -> Branch: IsTrapAround(FALLEN): false
00:01:05 DEBUG TraversalArea: Coordinate(2190, 3224, 0)
00:01:05 DEBUG (RSN) -> Branch: IsTrapAround(SUCCESS): false
00:01:05 DEBUG (RSN) -> Branch: IsTrapSpotOpen: true
00:01:05 DEBUG (RSN)-> Branch: InventoryHasTrap(0): true
00:01:05 DEBUG (RSN) -> SubBranch: InvHasTrap(PlayerOnCoord): false
00:01:05 INFO Traveling to trap spot.
00:01:08 DEBUG Root -> Waiting on GUI... false
00:01:08 DEBUG Sessions Settings:
00:01:08 DEBUG Game: RS3
00:01:08 DEBUG Break Enabled: false
00:01:08 DEBUG StopAfterMinutes: 0
00:01:08 DEBUG (RSN) -> RootBranch: PlayerInArea: true
00:01:08 DEBUG TraversalArea: Coordinate(2190, 3222, 0)
00:01:08 DEBUG (RSN) -> Branch: IsTrapAround(FALLEN): false
00:01:08 DEBUG TraversalArea: Coordinate(2190, 3222, 0)
00:01:08 DEBUG (RSN) -> Branch: IsTrapAround(SUCCESS): false
00:01:08 DEBUG (RSN) -> Branch: IsTrapSpotOpen: true
00:01:08 DEBUG (RSN) -> Branch: InventoryHasTrap(0): true
00:01:08 DEBUG (RSN)-> SubBranch: InvHasTrap(PlayerOnCoord): true
00:01:08 INFO Attempting to lay from action bar...
00:01:08 DEBUG Name: Cleave - Index: 0
00:01:08 DEBUG Name: Sever - Index: 1
00:01:08 DEBUG Name: Dismember - Index: 2
00:01:08 DEBUG Name: Slice - Index: 3
00:01:08 DEBUG Name: Smash - Index: 4
00:01:08 DEBUG Name: Fury - Index: 5
00:01:08 DEBUG Name: Hurricane - Index: 6
00:01:08 DEBUG Name: Assault - Index: 7
00:01:08 DEBUG Name: Quake - Index: 8
00:01:08 DEBUG Name: Surge - Index: 9
00:01:08 DEBUG Name: Devotion - Index: 10
00:01:08 DEBUG Name: Deflect Melee - Index: 11
00:01:08 DEBUG Name: Deflect Missiles - Index: 12
00:01:08 DEBUG Name: Deflect Magic - Index: 13
00:01:08 INFO "Box trap" not found in action bar.
00:01:08 INFO Attempting to place trap from Inventory.
00:01:13 DEBUG Root -> Waiting on GUI... false
00:01:13 DEBUG Sessions Settings:
00:01:13 DEBUG Game: RS3
00:01:13 DEBUG Break Enabled: false
00:01:13 DEBUG StopAfterMinutes: 0
00:01:13 DEBUG (RSN) -> RootBranch: validateTrapPlacement: true
00:01:13 DEBUG (RSN) -> Branch: HasTrapBeenPlaced(0): false
00:01:13 DEBUG (RSN) -> Branch: HasTrapBeenPlaced(1): true
00:01:13 INFO Successfully placed and detected trap at Coordinate(2190, 3222, 0).
00:01:13 DEBUG Root -> Waiting on GUI... false
00:01:13 DEBUG Sessions Settings:
00:01:13 DEBUG Game: RS3
00:01:13 DEBUG Break Enabled: false
00:01:13 DEBUG StopAfterMinutes: 0
 
00:02:59 DEBUG Sessions Settings:
00:02:59 DEBUG Game: RS3
00:02:59 DEBUG Break Enabled: false
00:02:59 DEBUG StopAfterMinutes: 0
00:02:59 DEBUG (RSN) -> RootBranch: PlayerInArea: true
00:02:59 DEBUG TraversalArea: Coordinate(2192, 3224, 0)
00:02:59 DEBUG (RSN) -> Branch: IsTrapAround(FALLEN): true
00:02:59 DEBUG (RSN) -> SubBranch: IsTrapAround(InventoryIsFull): false
00:02:59 DEBUG (RSN) -> Branch: IsFallenTrapOnLayout: true
00:02:59 DEBUG (RSN) -> SubBranch: IsPlacedTrapOnFallenTrap: false
00:02:59 INFO Interacting with Box trap with action "Lay".
00:03:00 DEBUG Root -> Waiting on GUI... false
00:03:00 DEBUG Attempting to update statistics...
00:03:00 DEBUG Successfully updated user statistics.
00:03:00 DEBUG Sessions Settings:
00:03:00 DEBUG Game: RS3
00:03:00 DEBUG Break Enabled: false
00:03:00 DEBUG StopAfterMinutes: 0
00:03:00 DEBUG (RSN) -> RootBranch: PlayerInArea: true
00:03:00 DEBUG TraversalArea: Coordinate(2192, 3224, 0)
00:03:00 DEBUG (RSN) -> Branch: IsTrapAround(FALLEN): true
00:03:00 DEBUG (RSN) -> SubBranch: IsTrapAround(InventoryIsFull): false
00:03:00 DEBUG (RSN)-> Branch: IsFallenTrapOnLayout: true
00:03:00 DEBUG (RSN) -> SubBranch: IsPlacedTrapOnFallenTrap: false
00:03:00 INFO Interacting with Box trap with action "Lay".
00:03:01 DEBUG Root -> Waiting on GUI... false
00:03:01 DEBUG Sessions Settings:
00:03:01 DEBUG Game: RS3
00:03:01 DEBUG Break Enabled: false
00:03:01 DEBUG StopAfterMinutes: 0
00:03:01 DEBUG (RSN) -> RootBranch: PlayerInArea: true
00:03:01 DEBUG TraversalArea: Coordinate(2192, 3224, 0)
00:03:01 DEBUG (RSN) -> Branch: IsTrapAround(FALLEN): true
00:03:01 DEBUG (RSN) -> SubBranch: IsTrapAround(InventoryIsFull): false
00:03:01 DEBUG (RSN) -> Branch: IsFallenTrapOnLayout: true
00:03:01 DEBUG (RSN)-> SubBranch: IsPlacedTrapOnFallenTrap: false
00:03:01 INFO Interacting with Box trap with action "Lay".
00:03:02 DEBUG Root -> Waiting on GUI... false
00:03:02 DEBUG Sessions Settings:
00:03:02 DEBUG Game: RS3
00:03:02 DEBUG Break Enabled: false
00:03:02 DEBUG StopAfterMinutes: 0
00:03:02 DEBUG (RSN) -> RootBranch: PlayerInArea: true
00:03:02 DEBUG TraversalArea: Coordinate(2192, 3224, 0)
00:03:02 DEBUG (RSN) -> Branch: IsTrapAround(FALLEN): true
00:03:02 DEBUG (RSN) -> SubBranch: IsTrapAround(InventoryIsFull): false
00:03:02 DEBUG (RSN) -> Branch: IsFallenTrapOnLayout: true
00:03:02 DEBUG (RSN) -> SubBranch: IsPlacedTrapOnFallenTrap: false
00:03:02 INFO Interacting with Box trap with action "Lay".
 
Joined
Mar 21, 2017
Messages
32
Idk what happened, but this was working perfectly a week ago, not it just lets boxes disappear because it forgets to pick up boxes that are dismantled. Every other step works other than picking up dismantled boxes!
 
s̶c̶r̶i̶p̶t̶ bot*
Joined
Aug 23, 2015
Messages
2,223
Yeah, It is strange.. It completely stops working as soon as one trap fails. it glitches out over another trap with the option to dismantle and then completely stops. I'll post Log!
Thanks for your response!
 
--- (RSN) to replace actual rsn.
00:00:00 INFO Logging level can be adjusted in the Preferences tab.
00:00:00 DEBUG Root -> Waiting on GUI... true
00:00:03 DEBUG Root -> Waiting on GUI... true
00:00:05 DEBUG Root -> Waiting on GUI... true
00:00:07 DEBUG Root -> Waiting on GUI... true
00:00:09 DEBUG Root -> Waiting on GUI... true
00:00:11 DEBUG Root -> Waiting on GUI... true
00:00:13 DEBUG Root -> Waiting on GUI... true
00:00:15 DEBUG Root -> Waiting on GUI... true
00:00:17 DEBUG Root -> Waiting on GUI... true
00:00:19 DEBUG Root -> Waiting on GUI... true
00:00:21 DEBUG Root -> Waiting on GUI... true
00:00:23 DEBUG Root -> Waiting on GUI... true
00:00:26 DEBUG Root -> Waiting on GUI... true
00:00:28 DEBUG Root -> Waiting on GUI... true
00:00:30 DEBUG Root -> Waiting on GUI... true
00:00:32 DEBUG Root -> Waiting on GUI... true
00:00:34 DEBUG Root -> Waiting on GUI... true
00:00:36 DEBUG Root -> Waiting on GUI... true
00:00:38 DEBUG Root -> Waiting on GUI... true
00:00:40 DEBUG Root -> Waiting on GUI... true
00:00:43 DEBUG Root -> Waiting on GUI... true
00:00:45 DEBUG Root -> Waiting on GUI... true
00:00:47 DEBUG Root -> Waiting on GUI... false
00:00:47 DEBUG Attempting to update statistics...
00:00:47 DEBUG Sessions Settings:
00:00:47 DEBUG Game: RS3
00:00:47 DEBUG Break Enabled: false
00:00:47 DEBUG StopAfterMinutes: 0
00:00:47 DEBUG Hunter Level: 99
00:00:47 DEBUG Location: (2191, 3223, 0)
00:00:47 DEBUG Trap Type: BOX
00:00:47 DEBUG World Hop: false
00:00:47 DEBUG Reset Trap Layout: true
00:00:47 DEBUG World Hop: false
00:00:48 DEBUG (RSN) -> RootBranch: PlayerInArea: true
00:00:48 DEBUG (RSN) -> Branch: IsTrapAround(FALLEN): false
00:00:51 DEBUG (RSN) -> Branch: IsTrapAround(SUCCESS): false
00:00:51 DEBUG (RSN)-> Branch: IsTrapSpotOpen: true
00:00:51 DEBUG (RSN) -> Branch: InventoryHasTrap(0): true
00:00:51 DEBUG (RSN)-> SubBranch: InvHasTrap(PlayerOnCoord): true
00:00:51 INFO Attempting to lay from action bar...
00:00:51 DEBUG Name: Cleave - Index: 0
00:00:51 DEBUG Name: Sever - Index: 1
00:00:51 DEBUG Name: Dismember - Index: 2
00:00:51 DEBUG Name: Slice - Index: 3
00:00:51 DEBUG Name: Smash - Index: 4
00:00:51 DEBUG Name: Fury - Index: 5
00:00:51 DEBUG Name: Hurricane - Index: 6
00:00:51 DEBUG Name: Assault - Index: 7
00:00:51 DEBUG Name: Quake - Index: 8
00:00:51 DEBUG Name: Surge - Index: 9
00:00:51 DEBUG Name: Devotion - Index: 10
00:00:52 DEBUG Name: Deflect Melee - Index: 11
00:00:52 DEBUG Name: Deflect Missiles - Index: 12
00:00:52 DEBUG Name: Deflect Magic - Index: 13
00:00:52 INFO "Box trap" not found in action bar.
00:00:52 INFO Attempting to place trap from Inventory.
00:00:56 DEBUG Root -> Waiting on GUI... false
00:00:56 DEBUG Sessions Settings:
00:00:56 DEBUG Game: RS3
00:00:56 DEBUG Break Enabled: false
00:00:56 DEBUG StopAfterMinutes: 0
00:00:56 DEBUG (RSN) -> RootBranch: validateTrapPlacement: true
00:00:56 DEBUG (RSN) -> Branch: HasTrapBeenPlaced(0): false
00:00:56 DEBUG (RSN) -> Branch: HasTrapBeenPlaced(1): true
00:00:56 INFO Successfully placed and detected trap at Coordinate(2191, 3223, 0).
00:00:56 DEBUG Root -> Waiting on GUI... false
00:00:56 DEBUG Sessions Settings:
00:00:56 DEBUG Game: RS3
00:00:56 DEBUG Break Enabled: false
00:00:56 DEBUG StopAfterMinutes: 0
00:00:56 DEBUG (RSN) -> RootBranch: PlayerInArea: true
00:00:56 DEBUG TraversalArea: Coordinate(2191, 3223, 0)
00:00:56 DEBUG (RSN) -> Branch: IsTrapAround(FALLEN): false
00:00:57 DEBUG TraversalArea: Coordinate(2191, 3223, 0)
00:00:57 DEBUG (RSN) -> Branch: IsTrapAround(SUCCESS): false
00:00:57 DEBUG (RSN)-> Branch: IsTrapSpotOpen: true
00:00:57 DEBUG (RSN) -> Branch: InventoryHasTrap(0): true
00:00:57 DEBUG (RSN) -> SubBranch: InvHasTrap(PlayerOnCoord): false
00:00:57 INFO Traveling to trap spot.
00:00:58 DEBUG Root -> Waiting on GUI... false
00:00:58 DEBUG Sessions Settings:
00:00:58 DEBUG Game: RS3
00:00:58 DEBUG Break Enabled: false
00:00:58 DEBUG StopAfterMinutes: 0
00:00:58 DEBUG (RSN) -> RootBranch: PlayerInArea: true
00:00:58 DEBUG TraversalArea: Coordinate(2192, 3224, 0)
00:00:58 DEBUG (RSN) -> Branch: IsTrapAround(FALLEN): false
00:00:58 DEBUG TraversalArea: Coordinate(2192, 3224, 0)
00:00:58 DEBUG (RSN) -> Branch: IsTrapAround(SUCCESS): false
00:00:58 DEBUG (RSN) -> Branch: IsTrapSpotOpen: true
00:00:58 DEBUG (RSN)-> Branch: InventoryHasTrap(0): true
00:00:58 DEBUG (RSN) -> SubBranch: InvHasTrap(PlayerOnCoord): false
00:00:58 INFO Traveling to trap spot.
00:01:00 DEBUG Root -> Waiting on GUI... false
00:01:00 DEBUG Sessions Settings:
00:01:00 DEBUG Game: RS3
00:01:00 DEBUG Break Enabled: false
00:01:00 DEBUG StopAfterMinutes: 0
00:01:00 DEBUG (RSN) -> RootBranch: PlayerInArea: true
00:01:00 DEBUG TraversalArea: Coordinate(2190, 3224, 0)
00:01:00 DEBUG (RSN) -> Branch: IsTrapAround(FALLEN): false
00:01:00 DEBUG TraversalArea: Coordinate(2190, 3224, 0)
00:01:00 DEBUG (RSN) -> Branch: IsTrapAround(SUCCESS): false
00:01:00 DEBUG (RSN) -> Branch: IsTrapSpotOpen: true
00:01:00 DEBUG (RSN) -> Branch: InventoryHasTrap(0): true
00:01:00 DEBUG (RSN) -> SubBranch: InvHasTrap(PlayerOnCoord): true
00:01:00 INFO Attempting to lay from action bar...
00:01:00 DEBUG Name: Cleave - Index: 0
00:01:00 DEBUG Name: Sever - Index: 1
00:01:00 DEBUG Name: Dismember - Index: 2
00:01:00 DEBUG Name: Slice - Index: 3
00:01:00 DEBUG Name: Smash - Index: 4
00:01:00 DEBUG Name: Fury - Index: 5
00:01:00 DEBUG Name: Hurricane - Index: 6
00:01:00 DEBUG Name: Assault - Index: 7
00:01:00 DEBUG Name: Quake - Index: 8
00:01:00 DEBUG Name: Surge - Index: 9
00:01:00 DEBUG Name: Devotion - Index: 10
00:01:00 DEBUG Name: Deflect Melee - Index: 11
00:01:00 DEBUG Name: Deflect Missiles - Index: 12
00:01:00 DEBUG Name: Deflect Magic - Index: 13
00:01:00 INFO "Box trap" not found in action bar.
00:01:00 INFO Attempting to place trap from Inventory.
00:01:05 DEBUG Root -> Waiting on GUI... false
00:01:05 DEBUG Sessions Settings:
00:01:05 DEBUG Game: RS3
00:01:05 DEBUG Break Enabled: false
00:01:05 DEBUG StopAfterMinutes: 0
00:01:05 DEBUG (RSN) -> RootBranch: validateTrapPlacement: true
00:01:05 DEBUG (RSN) -> Branch: HasTrapBeenPlaced(0): false
00:01:05 DEBUG (RSN) -> Branch: HasTrapBeenPlaced(1): true
00:01:05 INFO Successfully placed and detected trap at Coordinate(2190, 3224, 0).
00:01:05 DEBUG Root -> Waiting on GUI... false
00:01:05 DEBUG Sessions Settings:
00:01:05 DEBUG Game: RS3
00:01:05 DEBUG Break Enabled: false
00:01:05 DEBUG StopAfterMinutes: 0
00:01:05 DEBUG (RSN) -> RootBranch: PlayerInArea: true
00:01:05 DEBUG TraversalArea: Coordinate(2190, 3224, 0)
00:01:05 DEBUG (RSN) -> Branch: IsTrapAround(FALLEN): false
00:01:05 DEBUG TraversalArea: Coordinate(2190, 3224, 0)
00:01:05 DEBUG (RSN) -> Branch: IsTrapAround(SUCCESS): false
00:01:05 DEBUG (RSN) -> Branch: IsTrapSpotOpen: true
00:01:05 DEBUG (RSN)-> Branch: InventoryHasTrap(0): true
00:01:05 DEBUG (RSN) -> SubBranch: InvHasTrap(PlayerOnCoord): false
00:01:05 INFO Traveling to trap spot.
00:01:08 DEBUG Root -> Waiting on GUI... false
00:01:08 DEBUG Sessions Settings:
00:01:08 DEBUG Game: RS3
00:01:08 DEBUG Break Enabled: false
00:01:08 DEBUG StopAfterMinutes: 0
00:01:08 DEBUG (RSN) -> RootBranch: PlayerInArea: true
00:01:08 DEBUG TraversalArea: Coordinate(2190, 3222, 0)
00:01:08 DEBUG (RSN) -> Branch: IsTrapAround(FALLEN): false
00:01:08 DEBUG TraversalArea: Coordinate(2190, 3222, 0)
00:01:08 DEBUG (RSN) -> Branch: IsTrapAround(SUCCESS): false
00:01:08 DEBUG (RSN) -> Branch: IsTrapSpotOpen: true
00:01:08 DEBUG (RSN) -> Branch: InventoryHasTrap(0): true
00:01:08 DEBUG (RSN)-> SubBranch: InvHasTrap(PlayerOnCoord): true
00:01:08 INFO Attempting to lay from action bar...
00:01:08 DEBUG Name: Cleave - Index: 0
00:01:08 DEBUG Name: Sever - Index: 1
00:01:08 DEBUG Name: Dismember - Index: 2
00:01:08 DEBUG Name: Slice - Index: 3
00:01:08 DEBUG Name: Smash - Index: 4
00:01:08 DEBUG Name: Fury - Index: 5
00:01:08 DEBUG Name: Hurricane - Index: 6
00:01:08 DEBUG Name: Assault - Index: 7
00:01:08 DEBUG Name: Quake - Index: 8
00:01:08 DEBUG Name: Surge - Index: 9
00:01:08 DEBUG Name: Devotion - Index: 10
00:01:08 DEBUG Name: Deflect Melee - Index: 11
00:01:08 DEBUG Name: Deflect Missiles - Index: 12
00:01:08 DEBUG Name: Deflect Magic - Index: 13
00:01:08 INFO "Box trap" not found in action bar.
00:01:08 INFO Attempting to place trap from Inventory.
00:01:13 DEBUG Root -> Waiting on GUI... false
00:01:13 DEBUG Sessions Settings:
00:01:13 DEBUG Game: RS3
00:01:13 DEBUG Break Enabled: false
00:01:13 DEBUG StopAfterMinutes: 0
00:01:13 DEBUG (RSN) -> RootBranch: validateTrapPlacement: true
00:01:13 DEBUG (RSN) -> Branch: HasTrapBeenPlaced(0): false
00:01:13 DEBUG (RSN) -> Branch: HasTrapBeenPlaced(1): true
00:01:13 INFO Successfully placed and detected trap at Coordinate(2190, 3222, 0).
00:01:13 DEBUG Root -> Waiting on GUI... false
00:01:13 DEBUG Sessions Settings:
00:01:13 DEBUG Game: RS3
00:01:13 DEBUG Break Enabled: false
00:01:13 DEBUG StopAfterMinutes: 0
 
00:02:59 DEBUG Sessions Settings:
00:02:59 DEBUG Game: RS3
00:02:59 DEBUG Break Enabled: false
00:02:59 DEBUG StopAfterMinutes: 0
00:02:59 DEBUG (RSN) -> RootBranch: PlayerInArea: true
00:02:59 DEBUG TraversalArea: Coordinate(2192, 3224, 0)
00:02:59 DEBUG (RSN) -> Branch: IsTrapAround(FALLEN): true
00:02:59 DEBUG (RSN) -> SubBranch: IsTrapAround(InventoryIsFull): false
00:02:59 DEBUG (RSN) -> Branch: IsFallenTrapOnLayout: true
00:02:59 DEBUG (RSN) -> SubBranch: IsPlacedTrapOnFallenTrap: false
00:02:59 INFO Interacting with Box trap with action "Lay".
00:03:00 DEBUG Root -> Waiting on GUI... false
00:03:00 DEBUG Attempting to update statistics...
00:03:00 DEBUG Successfully updated user statistics.
00:03:00 DEBUG Sessions Settings:
00:03:00 DEBUG Game: RS3
00:03:00 DEBUG Break Enabled: false
00:03:00 DEBUG StopAfterMinutes: 0
00:03:00 DEBUG (RSN) -> RootBranch: PlayerInArea: true
00:03:00 DEBUG TraversalArea: Coordinate(2192, 3224, 0)
00:03:00 DEBUG (RSN) -> Branch: IsTrapAround(FALLEN): true
00:03:00 DEBUG (RSN) -> SubBranch: IsTrapAround(InventoryIsFull): false
00:03:00 DEBUG (RSN)-> Branch: IsFallenTrapOnLayout: true
00:03:00 DEBUG (RSN) -> SubBranch: IsPlacedTrapOnFallenTrap: false
00:03:00 INFO Interacting with Box trap with action "Lay".
00:03:01 DEBUG Root -> Waiting on GUI... false
00:03:01 DEBUG Sessions Settings:
00:03:01 DEBUG Game: RS3
00:03:01 DEBUG Break Enabled: false
00:03:01 DEBUG StopAfterMinutes: 0
00:03:01 DEBUG (RSN) -> RootBranch: PlayerInArea: true
00:03:01 DEBUG TraversalArea: Coordinate(2192, 3224, 0)
00:03:01 DEBUG (RSN) -> Branch: IsTrapAround(FALLEN): true
00:03:01 DEBUG (RSN) -> SubBranch: IsTrapAround(InventoryIsFull): false
00:03:01 DEBUG (RSN) -> Branch: IsFallenTrapOnLayout: true
00:03:01 DEBUG (RSN)-> SubBranch: IsPlacedTrapOnFallenTrap: false
00:03:01 INFO Interacting with Box trap with action "Lay".
00:03:02 DEBUG Root -> Waiting on GUI... false
00:03:02 DEBUG Sessions Settings:
00:03:02 DEBUG Game: RS3
00:03:02 DEBUG Break Enabled: false
00:03:02 DEBUG StopAfterMinutes: 0
00:03:02 DEBUG (RSN) -> RootBranch: PlayerInArea: true
00:03:02 DEBUG TraversalArea: Coordinate(2192, 3224, 0)
00:03:02 DEBUG (RSN) -> Branch: IsTrapAround(FALLEN): true
00:03:02 DEBUG (RSN) -> SubBranch: IsTrapAround(InventoryIsFull): false
00:03:02 DEBUG (RSN) -> Branch: IsFallenTrapOnLayout: true
00:03:02 DEBUG (RSN) -> SubBranch: IsPlacedTrapOnFallenTrap: false
00:03:02 INFO Interacting with Box trap with action "Lay".

Idk what happened, but this was working perfectly a week ago, not it just lets boxes disappear because it forgets to pick up boxes that are dismantled. Every other step works other than picking up dismantled boxes!

This is for RS3 for both of you correct? I'll look into it today, I have some time allocated for bot dev :)
 
Just curious, did other rs3 hunter bots break?
 
s̶c̶r̶i̶p̶t̶ bot*
Joined
Aug 23, 2015
Messages
2,223
@proxi , yes all hunter bots had the same thing happen.

also, yeah, both of us are on rs3 I'm assuming
Cool beans, I'll look into fixing it now.
 
@proxi , yes all hunter bots had the same thing happen.

also, yeah, both of us are on rs3 I'm assuming
I'm not being able to reproduce this on my end. Is it still an issue for you?
 
Joined
Mar 17, 2018
Messages
6
wow, it works completely fine now! … Maybe the RM client update has subtle changes that fixed it? regardless, thank you soo much for looking into it and thanks for all your hard work. @proxi
 
s̶c̶r̶i̶p̶t̶ bot*
Joined
Aug 23, 2015
Messages
2,223
No problem :)

Thanks for clarifying!
Anyways though, I fixed the laying traps via action bar thing now... so that'll be out in the next update xD
 
s̶c̶r̶i̶p̶t̶ bot*
Joined
Aug 23, 2015
Messages
2,223
proxi updated ApexHunter (Beta) with a new update entry:

ApexHunter (Beta) v0.1.3 Released!

ApexHunter (Beta) updated to v0.1.3.
  • Fixed bug that was causing the bot to attempt to place a trap from both the action bar and inventory at times.

ApexBots
  • Renamed Anti-Ban to Humanizer. This is less of a misleading phrase for what it's actually doing.
    • Humanizer function now does not run when the bot is in the middle of traversal.
    • Optimized some of the humanizer functions.
    • Added humanizer function to bring curser to edge of screen occasionally.
    • Humanizer functions that right-click on items in the scene will now close the right-click menu when finished.
    • Updated GUI to show Humanizer info.
  • Break Handler now details how the duration of the break when it starts and ends.

Read the rest of this update entry...
 
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