believe there's a problem with salamanders, bot seems to just stand still
log:
00:00:00 INFO Logger Initialised - this log file can be found at C:\Users\Calvin\RuneMate\logs\ApexHunter (Beta) 2-02 15-55-07.log
00:00:00 INFO Logging level can be adjusted in the Preferences tab.
00:00:00 DEBUG Root -> Waiting on GUI... true
00:00:16 DEBUG Root -> Waiting on GUI... true
00:00:18 DEBUG Root -> Waiting on GUI... true
00:00:20 DEBUG Root -> Waiting on GUI... true
00:00:21 DEBUG Root -> Waiting on GUI... true
00:00:23 DEBUG Root -> Waiting on GUI... true
00:00:25 DEBUG Root -> Waiting on GUI... true
00:00:27 DEBUG Root -> Waiting on GUI... true
00:00:28 DEBUG Root -> Waiting on GUI... true
00:00:30 DEBUG Root -> Waiting on GUI... true
00:00:32 DEBUG Root -> Waiting on GUI... true
00:00:34 DEBUG Root -> Waiting on GUI... true
00:00:35 DEBUG Root -> Waiting on GUI... true
00:00:37 DEBUG Root -> Waiting on GUI... true
00:00:39 DEBUG Root -> Waiting on GUI... true
00:00:40 INFO Next break will occur once Runtime reaches: 05:44:38
00:00:41 DEBUG Root -> Waiting on GUI... false
00:00:41 DEBUG Attempting to update statistics...
00:00:41 DEBUG Sessions Settings:
00:00:41 DEBUG Game: OSRS
00:00:41 DEBUG Break Enabled: true
00:00:41 DEBUG Break Duration: 900000 - 1860000
00:00:41 DEBUG Play Duration: 3600000 - 21600000
00:00:41 DEBUG StopAfterMinutes: 0
00:00:42 DEBUG Hunter Level: 32
00:00:42 DEBUG Location: (3536, 3448, 0)
00:00:42 DEBUG Trap Type: SALAMANDER
00:00:42 DEBUG World Hop: false
00:00:42 DEBUG Reset Trap Layout: true
00:00:42 DEBUG World Hop: false
00:00:42 DEBUG Morning Kief -> SalRoot: InventoryHasRope&Net: true
00:00:42 DEBUG Morning Kief -> SalRoot: InventoryNotNearFull: true
00:00:42 DEBUG Morning Kief -> Branch: IsFallenEquipmentAround: false
00:00:42 DEBUG tempAreaObj: Area(3536, 3451, 0)
00:00:42 DEBUG tempAreaObj: Area(3553, 3450, 0)
00:00:42 DEBUG tempAreaObj: Area(3553, 3453, 0)
00:00:42 DEBUG tempAreaObj: Area(3538, 3445, 0)
00:00:42 DEBUG tempAreaObj: Area(3532, 3447, 0)
00:00:42 DEBUG tempAreaObj: Area(3557, 3444, 0)
00:00:42 DEBUG tempAreaObj: Area(3548, 3442, 0)
00:00:42 DEBUG tempAreaObj: Area(3550, 3449, 0)
00:00:42 DEBUG tempAreaObj: Area(3557, 3438, 0)
00:00:42 DEBUG tempAreaObj: Area(3562, 3434, 0)
00:00:42 DEBUG tempAreaObj: Area(3554, 3441, 0)
00:00:42 DEBUG tempAreaObj: Area(3548, 3437, 0)
00:00:42 DEBUG Morning Kief -> Branch: IsTreeTrapOpen: false
00:00:42 DEBUG spotCoordList: []
00:00:42 DEBUG Morning Kief -> resultsSize: 0
00:00:42 DEBUG Morning Kief -> Branch: IsSuccessfulTreeTrapAround: false
00:00:43 DEBUG Root -> Waiting on GUI... false
00:00:43 DEBUG Morning Kief -> SalRoot: InventoryHasRope&Net: true
00:00:43 DEBUG Morning Kief -> SalRoot: InventoryNotNearFull: true
00:00:43 DEBUG Morning Kief -> Branch: IsFallenEquipmentAround: false
00:00:43 DEBUG tempAreaObj: Area(3536, 3451, 0)
00:00:43 DEBUG tempAreaObj: Area(3553, 3450, 0)
00:00:43 DEBUG tempAreaObj: Area(3553, 3453, 0)
00:00:43 DEBUG tempAreaObj: Area(3557, 3438, 0)
00:00:43 DEBUG tempAreaObj: Area(3538, 3445, 0)
00:00:43 DEBUG tempAreaObj: Area(3562, 3434, 0)
00:00:43 DEBUG tempAreaObj: Area(3557, 3444, 0)
00:00:43 DEBUG tempAreaObj: Area(3532, 3447, 0)
00:00:43 DEBUG tempAreaObj: Area(3554, 3441, 0)
00:00:43 DEBUG tempAreaObj: Area(3550, 3449, 0)
00:00:43 DEBUG tempAreaObj: Area(3548, 3442, 0)
00:00:43 DEBUG tempAreaObj: Area(3548, 3437, 0)
00:00:43 DEBUG Morning Kief -> Branch: IsTreeTrapOpen: false
00:00:43 DEBUG spotCoordList: []
00:00:43 DEBUG Morning Kief -> resultsSize: 0
00:00:43 DEBUG Morning Kief -> Branch: IsSuccessfulTreeTrapAround: false
00:00:44 DEBUG Root -> Waiting on GUI... false
00:00:44 DEBUG Morning Kief -> SalRoot: InventoryHasRope&Net: true
00:00:44 DEBUG Morning Kief -> SalRoot: InventoryNotNearFull: true
00:00:44 DEBUG Morning Kief -> Branch: IsFallenEquipmentAround: false
00:00:44 DEBUG tempAreaObj: Area(3538, 3445, 0)
00:00:44 DEBUG tempAreaObj: Area(3548, 3442, 0)
00:00:44 DEBUG tempAreaObj: Area(3532, 3447, 0)
00:00:44 DEBUG tempAreaObj: Area(3553, 3450, 0)
00:00:44 DEBUG tempAreaObj: Area(3553, 3453, 0)
00:00:44 DEBUG tempAreaObj: Area(3557, 3438, 0)
00:00:44 DEBUG tempAreaObj: Area(3562, 3434, 0)
00:00:44 DEBUG tempAreaObj: Area(3557, 3444, 0)
00:00:44 DEBUG tempAreaObj: Area(3536, 3451, 0)
00:00:44 DEBUG tempAreaObj: Area(3554, 3441, 0)
00:00:44 DEBUG tempAreaObj: Area(3550, 3449, 0)
00:00:44 DEBUG tempAreaObj: Area(3548, 3437, 0)
00:00:44 DEBUG Morning Kief -> Branch: IsTreeTrapOpen: false
00:00:44 DEBUG spotCoordList: []
00:00:44 DEBUG Morning Kief -> resultsSize: 0
00:00:44 DEBUG Morning Kief -> Branch: IsSuccessfulTreeTrapAround: false
00:00:45 DEBUG Root -> Waiting on GUI... false
00:00:45 DEBUG Morning Kief -> SalRoot: InventoryHasRope&Net: true
00:00:45 DEBUG Morning Kief -> SalRoot: InventoryNotNearFull: true
00:00:45 DEBUG Morning Kief -> Branch: IsFallenEquipmentAround: false
00:00:45 DEBUG tempAreaObj: Area(3536, 3451, 0)
00:00:45 DEBUG tempAreaObj: Area(3553, 3453, 0)
00:00:45 DEBUG tempAreaObj: Area(3538, 3445, 0)
00:00:45 DEBUG tempAreaObj: Area(3532, 3447, 0)
00:00:45 DEBUG tempAreaObj: Area(3553, 3450, 0)
00:00:45 DEBUG tempAreaObj: Area(3550, 3449, 0)
00:00:45 DEBUG tempAreaObj: Area(3557, 3444, 0)
00:00:45 DEBUG tempAreaObj: Area(3548, 3442, 0)
00:00:45 DEBUG tempAreaObj: Area(3548, 3437, 0)
00:00:45 DEBUG tempAreaObj: Area(3557, 3438, 0)
00:00:45 DEBUG tempAreaObj: Area(3562, 3434, 0)
00:00:45 DEBUG tempAreaObj: Area(3554, 3441, 0)
00:00:45 DEBUG Morning Kief -> Branch: IsTreeTrapOpen: false
00:00:45 DEBUG spotCoordList: []
00:00:45 DEBUG Morning Kief -> resultsSize: 0
00:00:45 DEBUG Morning Kief -> Branch: IsSuccessfulTreeTrapAround: false
00:00:46 DEBUG Root -> Waiting on GUI... false
00:00:46 DEBUG Morning Kief -> SalRoot: InventoryHasRope&Net: true
00:00:46 DEBUG Morning Kief -> SalRoot: InventoryNotNearFull: true
00:00:46 DEBUG Morning Kief -> Branch: IsFallenEquipmentAround: false
00:00:46 DEBUG tempAreaObj: Area(3538, 3445, 0)
00:00:46 DEBUG tempAreaObj: Area(3536, 3451, 0)
00:00:46 DEBUG tempAreaObj: Area(3532, 3447, 0)
00:00:46 DEBUG tempAreaObj: Area(3553, 3450, 0)
00:00:46 DEBUG tempAreaObj: Area(3553, 3453, 0)
00:00:46 DEBUG tempAreaObj: Area(3548, 3442, 0)
00:00:46 DEBUG tempAreaObj: Area(3557, 3438, 0)
00:00:46 DEBUG tempAreaObj: Area(3557, 3444, 0)
00:00:46 DEBUG tempAreaObj: Area(3548, 3437, 0)
00:00:46 DEBUG tempAreaObj: Area(3550, 3449, 0)
00:00:46 DEBUG tempAreaObj: Area(3562, 3434, 0)
00:00:46 DEBUG tempAreaObj: Area(3554, 3441, 0)
00:00:46 DEBUG Morning Kief -> Branch: IsTreeTrapOpen: false
00:00:46 DEBUG spotCoordList: []
00:00:46 DEBUG Morning Kief -> resultsSize: 0
00:00:46 DEBUG Morning Kief -> Branch: IsSuccessfulTreeTrapAround: false
00:00:47 DEBUG Root -> Waiting on GUI... false
00:00:47 DEBUG Morning Kief -> SalRoot: InventoryHasRope&Net: true
00:00:47 DEBUG Morning Kief -> SalRoot: InventoryNotNearFull: true
00:00:47 DEBUG Morning Kief -> Branch: IsFallenEquipmentAround: false
00:00:47 DEBUG tempAreaObj: Area(3538, 3445, 0)
00:00:47 DEBUG tempAreaObj: Area(3536, 3451, 0)
00:00:47 DEBUG tempAreaObj: Area(3532, 3447, 0)
00:00:47 DEBUG tempAreaObj: Area(3553, 3450, 0)
00:00:47 DEBUG tempAreaObj: Area(3553, 3453, 0)
00:00:47 DEBUG tempAreaObj: Area(3550, 3449, 0)
00:00:47 DEBUG tempAreaObj: Area(3548, 3442, 0)
00:00:47 DEBUG tempAreaObj: Area(3557, 3444, 0)
00:00:47 DEBUG tempAreaObj: Area(3557, 3438, 0)
00:00:47 DEBUG tempAreaObj: Area(3562, 3434, 0)
00:00:47 DEBUG tempAreaObj: Area(3548, 3437, 0)
00:00:47 DEBUG tempAreaObj: Area(3554, 3441, 0)
00:00:47 DEBUG Morning Kief -> Branch: IsTreeTrapOpen: false
00:00:47 DEBUG spotCoordList: []
00:00:47 DEBUG Morning Kief -> resultsSize: 0
00:00:47 DEBUG Morning Kief -> Branch: IsSuccessfulTreeTrapAround: false
00:00:48 DEBUG Root -> Waiting on GUI... false
00:00:48 DEBUG Morning Kief -> SalRoot: InventoryHasRope&Net: true
00:00:48 DEBUG Morning Kief -> SalRoot: InventoryNotNearFull: true
00:00:48 DEBUG Morning Kief -> Branch: IsFallenEquipmentAround: false
00:00:48 DEBUG tempAreaObj: Area(3538, 3445, 0)
00:00:48 DEBUG tempAreaObj: Area(3536, 3451, 0)
00:00:48 DEBUG tempAreaObj: Area(3532, 3447, 0)
00:00:48 DEBUG tempAreaObj: Area(3548, 3442, 0)
00:00:48 DEBUG tempAreaObj: Area(3553, 3450, 0)
00:00:48 DEBUG tempAreaObj: Area(3553, 3453, 0)
00:00:48 DEBUG tempAreaObj: Area(3550, 3449, 0)
00:00:48 DEBUG tempAreaObj: Area(3557, 3444, 0)
00:00:48 DEBUG tempAreaObj: Area(3548, 3437, 0)
00:00:48 DEBUG tempAreaObj: Area(3557, 3438, 0)
00:00:48 DEBUG tempAreaObj: Area(3562, 3434, 0)
00:00:48 DEBUG tempAreaObj: Area(3554, 3441, 0)
00:00:48 DEBUG Morning Kief -> Branch: IsTreeTrapOpen: false
00:00:48 DEBUG spotCoordList: []
00:00:48 DEBUG Morning Kief -> resultsSize: 0
00:00:48 DEBUG Morning Kief -> Branch: IsSuccessfulTreeTrapAround: false
00:00:49 DEBUG Root -> Waiting on GUI... false
00:00:49 DEBUG Morning Kief -> SalRoot: InventoryHasRope&Net: true
00:00:49 DEBUG Morning Kief -> SalRoot: InventoryNotNearFull: true
00:00:49 DEBUG Morning Kief -> Branch: IsFallenEquipmentAround: false
00:00:49 DEBUG tempAreaObj: Area(3557, 3444, 0)
00:00:49 DEBUG tempAreaObj: Area(3536, 3451, 0)
00:00:49 DEBUG tempAreaObj: Area(3553, 3453, 0)
00:00:49 DEBUG tempAreaObj: Area(3557, 3438, 0)
00:00:49 DEBUG tempAreaObj: Area(3562, 3434, 0)
00:00:49 DEBUG tempAreaObj: Area(3554, 3441, 0)
00:00:49 DEBUG tempAreaObj: Area(3550, 3449, 0)
00:00:49 DEBUG tempAreaObj: Area(3538, 3445, 0)
00:00:49 DEBUG tempAreaObj: Area(3532, 3447, 0)
00:00:49 DEBUG tempAreaObj: Area(3548, 3437, 0)
00:00:49 DEBUG tempAreaObj: Area(3553, 3450, 0)
00:00:49 DEBUG tempAreaObj: Area(3548, 3442, 0)
00:00:49 DEBUG Morning Kief -> Branch: IsTreeTrapOpen: false
00:00:49 DEBUG spotCoordList: []
00:00:50 DEBUG Morning Kief -> resultsSize: 0
00:00:50 DEBUG Morning Kief -> Branch: IsSuccessfulTreeTrapAround: false
00:00:50 DEBUG Root -> Waiting on GUI... false
00:00:50 DEBUG Morning Kief -> SalRoot: InventoryHasRope&Net: true
00:00:50 DEBUG Morning Kief -> SalRoot: InventoryNotNearFull: true
00:00:50 DEBUG Morning Kief -> Branch: IsFallenEquipmentAround: false
00:00:51 DEBUG tempAreaObj: Area(3536, 3451, 0)
00:00:51 DEBUG tempAreaObj: Area(3553, 3450, 0)
00:00:51 DEBUG tempAreaObj: Area(3553, 3453, 0)
00:00:51 DEBUG tempAreaObj: Area(3538, 3445, 0)
00:00:51 DEBUG tempAreaObj: Area(3557, 3444, 0)
00:00:51 DEBUG tempAreaObj: Area(3557, 3438, 0)
00:00:51 DEBUG tempAreaObj: Area(3532, 3447, 0)
00:00:51 DEBUG tempAreaObj: Area(3550, 3449, 0)
00:00:51 DEBUG tempAreaObj: Area(3562, 3434, 0)
00:00:51 DEBUG tempAreaObj: Area(3548, 3437, 0)
00:00:51 DEBUG tempAreaObj: Area(3548, 3442, 0)
00:00:51 DEBUG tempAreaObj: Area(3554, 3441, 0)
00:00:51 DEBUG Morning Kief -> Branch: IsTreeTrapOpen: false
00:00:51 DEBUG spotCoordList: []
00:00:51 DEBUG Morning Kief -> resultsSize: 0
00:00:51 DEBUG Morning Kief -> Branch: IsSuccessfulTreeTrapAround: false
00:00:51 DEBUG Root -> Waiting on GUI... false
00:00:51 DEBUG Morning Kief -> SalRoot: InventoryHasRope&Net: true
00:00:51 DEBUG Morning Kief -> SalRoot: InventoryNotNearFull: true
00:00:52 DEBUG Morning Kief -> Branch: IsFallenEquipmentAround: false
00:00:52 DEBUG tempAreaObj: Area(3550, 3449, 0)
00:00:52 DEBUG tempAreaObj: Area(3536, 3451, 0)
00:00:52 DEBUG tempAreaObj: Area(3553, 3453, 0)
00:00:52 DEBUG tempAreaObj: Area(3548, 3437, 0)
00:00:52 DEBUG tempAreaObj: Area(3538, 3445, 0)
00:00:52 DEBUG tempAreaObj: Area(3557, 3444, 0)
00:00:52 DEBUG tempAreaObj: Area(3532, 3447, 0)
00:00:52 DEBUG tempAreaObj: Area(3553, 3450, 0)
00:00:52 DEBUG tempAreaObj: Area(3548, 3442, 0)
00:00:52 DEBUG tempAreaObj: Area(3562, 3434, 0)
00:00:52 DEBUG tempAreaObj: Area(3557, 3438, 0)
00:00:52 DEBUG tempAreaObj: Area(3554, 3441, 0)
00:00:52 DEBUG Morning Kief -> Branch: IsTreeTrapOpen: false
00:00:52 DEBUG spotCoordList: []
00:00:52 DEBUG Morning Kief -> resultsSize: 0
00:00:52 DEBUG Morning Kief -> Branch: IsSuccessfulTreeTrapAround: false
00:00:53 DEBUG Root -> Waiting on GUI... false
00:00:53 DEBUG Morning Kief -> SalRoot: InventoryHasRope&Net: true
00:00:53 DEBUG Morning Kief -> SalRoot: InventoryNotNearFull: true
00:00:53 DEBUG Morning Kief -> Branch: IsFallenEquipmentAround: false
00:00:53 DEBUG tempAreaObj: Area(3536, 3451, 0)
00:00:53 DEBUG tempAreaObj: Area(3553, 3453, 0)
00:00:53 DEBUG tempAreaObj: Area(3548, 3437, 0)
00:00:53 DEBUG tempAreaObj: Area(3550, 3449, 0)
00:00:53 DEBUG tempAreaObj: Area(3553, 3450, 0)
00:00:53 DEBUG tempAreaObj: Area(3538, 3445, 0)
00:00:53 DEBUG tempAreaObj: Area(3557, 3444, 0)
00:00:53 DEBUG tempAreaObj: Area(3532, 3447, 0)
00:00:53 DEBUG tempAreaObj: Area(3548, 3442, 0)
00:00:53 DEBUG tempAreaObj: Area(3557, 3438, 0)
00:00:53 DEBUG tempAreaObj: Area(3562, 3434, 0)
00:00:53 DEBUG tempAreaObj: Area(3554, 3441, 0)
00:00:53 DEBUG Morning Kief -> Branch: IsTreeTrapOpen: false
00:00:53 DEBUG spotCoordList: []
00:00:53 DEBUG Morning Kief -> resultsSize: 0
00:00:53 DEBUG Morning Kief -> Branch: IsSuccessfulTreeTrapAround: false
00:00:54 DEBUG Root -> Waiting on GUI... false
00:00:54 DEBUG Morning Kief -> SalRoot: InventoryHasRope&Net: true
00:00:54 DEBUG Morning Kief -> SalRoot: InventoryNotNearFull: true
00:00:54 DEBUG Morning Kief -> Branch: IsFallenEquipmentAround: false
00:00:54 DEBUG tempAreaObj: Area(3536, 3451, 0)
00:00:54 DEBUG tempAreaObj: Area(3553, 3450, 0)
00:00:54 DEBUG tempAreaObj: Area(3553, 3453, 0)
00:00:54 DEBUG tempAreaObj: Area(3557, 3438, 0)
00:00:54 DEBUG tempAreaObj: Area(3557, 3444, 0)
00:00:54 DEBUG tempAreaObj: Area(3538, 3445, 0)
00:00:54 DEBUG tempAreaObj: Area(3562, 3434, 0)
00:00:54 DEBUG tempAreaObj: Area(3532, 3447, 0)
00:00:54 DEBUG tempAreaObj: Area(3550, 3449, 0)
00:00:54 DEBUG tempAreaObj: Area(3554, 3441, 0)
00:00:54 DEBUG tempAreaObj: Area(3548, 3437, 0)
00:00:54 DEBUG tempAreaObj: Area(3548, 3442, 0)
00:00:54 DEBUG Morning Kief -> Branch: IsTreeTrapOpen: false
00:00:54 DEBUG spotCoordList: []
00:00:54 DEBUG Morning Kief -> resultsSize: 0
00:00:54 DEBUG Morning Kief -> Branch: IsSuccessfulTreeTrapAround: false
edit: just noticed "Branch: IsTreeTrapOpen: false" even though the tree traps are all open, assuming this may be source of problem