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- Aug 23, 2015
- Messages
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- Thread Author
- #161
Have you left it alone to see if they ever populate?I am using Box traps with red chins. Would that make a difference in performance?
I don't understand the "No columns in table" thing lol.
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Sign up now!Have you left it alone to see if they ever populate?I am using Box traps with red chins. Would that make a difference in performance?
I don't understand the "No columns in table" thing lol.
yesAre swamp lizards included as part of the "salamander" trap type?
Which game? And can you provide your log file?
That is pretty strange, especially due to the fact that I haven't updated anything. Have you tried restarted your setup and verifying that it's not on your end?the bot stopped working as of yesterday. When a trap fails, it sets the trap back up once or twice.... and then just stops working completely after that.
It leaves the traps to fail and doesn't pick them up or reset.
Yeah, It is strange.. It completely stops working as soon as one trap fails. it glitches out over another trap with the option to dismantle and then completely stops. I'll post Log!That is pretty strange, especially due to the fact that I haven't updated anything. Have you tried restarted your setup and verifying that it's not on your end?
Yeah, It is strange.. It completely stops working as soon as one trap fails. it glitches out over another trap with the option to dismantle and then completely stops. I'll post Log!
Thanks for your response!
--- (RSN) to replace actual rsn.
00:00:00 INFO Logging level can be adjusted in the Preferences tab.
00:00:00 DEBUG Root -> Waiting on GUI... true
00:00:03 DEBUG Root -> Waiting on GUI... true
00:00:05 DEBUG Root -> Waiting on GUI... true
00:00:07 DEBUG Root -> Waiting on GUI... true
00:00:09 DEBUG Root -> Waiting on GUI... true
00:00:11 DEBUG Root -> Waiting on GUI... true
00:00:13 DEBUG Root -> Waiting on GUI... true
00:00:15 DEBUG Root -> Waiting on GUI... true
00:00:17 DEBUG Root -> Waiting on GUI... true
00:00:19 DEBUG Root -> Waiting on GUI... true
00:00:21 DEBUG Root -> Waiting on GUI... true
00:00:23 DEBUG Root -> Waiting on GUI... true
00:00:26 DEBUG Root -> Waiting on GUI... true
00:00:28 DEBUG Root -> Waiting on GUI... true
00:00:30 DEBUG Root -> Waiting on GUI... true
00:00:32 DEBUG Root -> Waiting on GUI... true
00:00:34 DEBUG Root -> Waiting on GUI... true
00:00:36 DEBUG Root -> Waiting on GUI... true
00:00:38 DEBUG Root -> Waiting on GUI... true
00:00:40 DEBUG Root -> Waiting on GUI... true
00:00:43 DEBUG Root -> Waiting on GUI... true
00:00:45 DEBUG Root -> Waiting on GUI... true
00:00:47 DEBUG Root -> Waiting on GUI... false
00:00:47 DEBUG Attempting to update statistics...
00:00:47 DEBUG Sessions Settings:
00:00:47 DEBUG Game: RS3
00:00:47 DEBUG Break Enabled: false
00:00:47 DEBUG StopAfterMinutes: 0
00:00:47 DEBUG Hunter Level: 99
00:00:47 DEBUG Location: (2191, 3223, 0)
00:00:47 DEBUG Trap Type: BOX
00:00:47 DEBUG World Hop: false
00:00:47 DEBUG Reset Trap Layout: true
00:00:47 DEBUG World Hop: false
00:00:48 DEBUG (RSN) -> RootBranch: PlayerInArea: true
00:00:48 DEBUG (RSN) -> Branch: IsTrapAround(FALLEN): false
00:00:51 DEBUG (RSN) -> Branch: IsTrapAround(SUCCESS): false
00:00:51 DEBUG (RSN)-> Branch: IsTrapSpotOpen: true
00:00:51 DEBUG (RSN) -> Branch: InventoryHasTrap(0): true
00:00:51 DEBUG (RSN)-> SubBranch: InvHasTrap(PlayerOnCoord): true
00:00:51 INFO Attempting to lay from action bar...
00:00:51 DEBUG Name: Cleave - Index: 0
00:00:51 DEBUG Name: Sever - Index: 1
00:00:51 DEBUG Name: Dismember - Index: 2
00:00:51 DEBUG Name: Slice - Index: 3
00:00:51 DEBUG Name: Smash - Index: 4
00:00:51 DEBUG Name: Fury - Index: 5
00:00:51 DEBUG Name: Hurricane - Index: 6
00:00:51 DEBUG Name: Assault - Index: 7
00:00:51 DEBUG Name: Quake - Index: 8
00:00:51 DEBUG Name: Surge - Index: 9
00:00:51 DEBUG Name: Devotion - Index: 10
00:00:52 DEBUG Name: Deflect Melee - Index: 11
00:00:52 DEBUG Name: Deflect Missiles - Index: 12
00:00:52 DEBUG Name: Deflect Magic - Index: 13
00:00:52 INFO "Box trap" not found in action bar.
00:00:52 INFO Attempting to place trap from Inventory.
00:00:56 DEBUG Root -> Waiting on GUI... false
00:00:56 DEBUG Sessions Settings:
00:00:56 DEBUG Game: RS3
00:00:56 DEBUG Break Enabled: false
00:00:56 DEBUG StopAfterMinutes: 0
00:00:56 DEBUG (RSN) -> RootBranch: validateTrapPlacement: true
00:00:56 DEBUG (RSN) -> Branch: HasTrapBeenPlaced(0): false
00:00:56 DEBUG (RSN) -> Branch: HasTrapBeenPlaced(1): true
00:00:56 INFO Successfully placed and detected trap at Coordinate(2191, 3223, 0).
00:00:56 DEBUG Root -> Waiting on GUI... false
00:00:56 DEBUG Sessions Settings:
00:00:56 DEBUG Game: RS3
00:00:56 DEBUG Break Enabled: false
00:00:56 DEBUG StopAfterMinutes: 0
00:00:56 DEBUG (RSN) -> RootBranch: PlayerInArea: true
00:00:56 DEBUG TraversalArea: Coordinate(2191, 3223, 0)
00:00:56 DEBUG (RSN) -> Branch: IsTrapAround(FALLEN): false
00:00:57 DEBUG TraversalArea: Coordinate(2191, 3223, 0)
00:00:57 DEBUG (RSN) -> Branch: IsTrapAround(SUCCESS): false
00:00:57 DEBUG (RSN)-> Branch: IsTrapSpotOpen: true
00:00:57 DEBUG (RSN) -> Branch: InventoryHasTrap(0): true
00:00:57 DEBUG (RSN) -> SubBranch: InvHasTrap(PlayerOnCoord): false
00:00:57 INFO Traveling to trap spot.
00:00:58 DEBUG Root -> Waiting on GUI... false
00:00:58 DEBUG Sessions Settings:
00:00:58 DEBUG Game: RS3
00:00:58 DEBUG Break Enabled: false
00:00:58 DEBUG StopAfterMinutes: 0
00:00:58 DEBUG (RSN) -> RootBranch: PlayerInArea: true
00:00:58 DEBUG TraversalArea: Coordinate(2192, 3224, 0)
00:00:58 DEBUG (RSN) -> Branch: IsTrapAround(FALLEN): false
00:00:58 DEBUG TraversalArea: Coordinate(2192, 3224, 0)
00:00:58 DEBUG (RSN) -> Branch: IsTrapAround(SUCCESS): false
00:00:58 DEBUG (RSN) -> Branch: IsTrapSpotOpen: true
00:00:58 DEBUG (RSN)-> Branch: InventoryHasTrap(0): true
00:00:58 DEBUG (RSN) -> SubBranch: InvHasTrap(PlayerOnCoord): false
00:00:58 INFO Traveling to trap spot.
00:01:00 DEBUG Root -> Waiting on GUI... false
00:01:00 DEBUG Sessions Settings:
00:01:00 DEBUG Game: RS3
00:01:00 DEBUG Break Enabled: false
00:01:00 DEBUG StopAfterMinutes: 0
00:01:00 DEBUG (RSN) -> RootBranch: PlayerInArea: true
00:01:00 DEBUG TraversalArea: Coordinate(2190, 3224, 0)
00:01:00 DEBUG (RSN) -> Branch: IsTrapAround(FALLEN): false
00:01:00 DEBUG TraversalArea: Coordinate(2190, 3224, 0)
00:01:00 DEBUG (RSN) -> Branch: IsTrapAround(SUCCESS): false
00:01:00 DEBUG (RSN) -> Branch: IsTrapSpotOpen: true
00:01:00 DEBUG (RSN) -> Branch: InventoryHasTrap(0): true
00:01:00 DEBUG (RSN) -> SubBranch: InvHasTrap(PlayerOnCoord): true
00:01:00 INFO Attempting to lay from action bar...
00:01:00 DEBUG Name: Cleave - Index: 0
00:01:00 DEBUG Name: Sever - Index: 1
00:01:00 DEBUG Name: Dismember - Index: 2
00:01:00 DEBUG Name: Slice - Index: 3
00:01:00 DEBUG Name: Smash - Index: 4
00:01:00 DEBUG Name: Fury - Index: 5
00:01:00 DEBUG Name: Hurricane - Index: 6
00:01:00 DEBUG Name: Assault - Index: 7
00:01:00 DEBUG Name: Quake - Index: 8
00:01:00 DEBUG Name: Surge - Index: 9
00:01:00 DEBUG Name: Devotion - Index: 10
00:01:00 DEBUG Name: Deflect Melee - Index: 11
00:01:00 DEBUG Name: Deflect Missiles - Index: 12
00:01:00 DEBUG Name: Deflect Magic - Index: 13
00:01:00 INFO "Box trap" not found in action bar.
00:01:00 INFO Attempting to place trap from Inventory.
00:01:05 DEBUG Root -> Waiting on GUI... false
00:01:05 DEBUG Sessions Settings:
00:01:05 DEBUG Game: RS3
00:01:05 DEBUG Break Enabled: false
00:01:05 DEBUG StopAfterMinutes: 0
00:01:05 DEBUG (RSN) -> RootBranch: validateTrapPlacement: true
00:01:05 DEBUG (RSN) -> Branch: HasTrapBeenPlaced(0): false
00:01:05 DEBUG (RSN) -> Branch: HasTrapBeenPlaced(1): true
00:01:05 INFO Successfully placed and detected trap at Coordinate(2190, 3224, 0).
00:01:05 DEBUG Root -> Waiting on GUI... false
00:01:05 DEBUG Sessions Settings:
00:01:05 DEBUG Game: RS3
00:01:05 DEBUG Break Enabled: false
00:01:05 DEBUG StopAfterMinutes: 0
00:01:05 DEBUG (RSN) -> RootBranch: PlayerInArea: true
00:01:05 DEBUG TraversalArea: Coordinate(2190, 3224, 0)
00:01:05 DEBUG (RSN) -> Branch: IsTrapAround(FALLEN): false
00:01:05 DEBUG TraversalArea: Coordinate(2190, 3224, 0)
00:01:05 DEBUG (RSN) -> Branch: IsTrapAround(SUCCESS): false
00:01:05 DEBUG (RSN) -> Branch: IsTrapSpotOpen: true
00:01:05 DEBUG (RSN)-> Branch: InventoryHasTrap(0): true
00:01:05 DEBUG (RSN) -> SubBranch: InvHasTrap(PlayerOnCoord): false
00:01:05 INFO Traveling to trap spot.
00:01:08 DEBUG Root -> Waiting on GUI... false
00:01:08 DEBUG Sessions Settings:
00:01:08 DEBUG Game: RS3
00:01:08 DEBUG Break Enabled: false
00:01:08 DEBUG StopAfterMinutes: 0
00:01:08 DEBUG (RSN) -> RootBranch: PlayerInArea: true
00:01:08 DEBUG TraversalArea: Coordinate(2190, 3222, 0)
00:01:08 DEBUG (RSN) -> Branch: IsTrapAround(FALLEN): false
00:01:08 DEBUG TraversalArea: Coordinate(2190, 3222, 0)
00:01:08 DEBUG (RSN) -> Branch: IsTrapAround(SUCCESS): false
00:01:08 DEBUG (RSN) -> Branch: IsTrapSpotOpen: true
00:01:08 DEBUG (RSN) -> Branch: InventoryHasTrap(0): true
00:01:08 DEBUG (RSN)-> SubBranch: InvHasTrap(PlayerOnCoord): true
00:01:08 INFO Attempting to lay from action bar...
00:01:08 DEBUG Name: Cleave - Index: 0
00:01:08 DEBUG Name: Sever - Index: 1
00:01:08 DEBUG Name: Dismember - Index: 2
00:01:08 DEBUG Name: Slice - Index: 3
00:01:08 DEBUG Name: Smash - Index: 4
00:01:08 DEBUG Name: Fury - Index: 5
00:01:08 DEBUG Name: Hurricane - Index: 6
00:01:08 DEBUG Name: Assault - Index: 7
00:01:08 DEBUG Name: Quake - Index: 8
00:01:08 DEBUG Name: Surge - Index: 9
00:01:08 DEBUG Name: Devotion - Index: 10
00:01:08 DEBUG Name: Deflect Melee - Index: 11
00:01:08 DEBUG Name: Deflect Missiles - Index: 12
00:01:08 DEBUG Name: Deflect Magic - Index: 13
00:01:08 INFO "Box trap" not found in action bar.
00:01:08 INFO Attempting to place trap from Inventory.
00:01:13 DEBUG Root -> Waiting on GUI... false
00:01:13 DEBUG Sessions Settings:
00:01:13 DEBUG Game: RS3
00:01:13 DEBUG Break Enabled: false
00:01:13 DEBUG StopAfterMinutes: 0
00:01:13 DEBUG (RSN) -> RootBranch: validateTrapPlacement: true
00:01:13 DEBUG (RSN) -> Branch: HasTrapBeenPlaced(0): false
00:01:13 DEBUG (RSN) -> Branch: HasTrapBeenPlaced(1): true
00:01:13 INFO Successfully placed and detected trap at Coordinate(2190, 3222, 0).
00:01:13 DEBUG Root -> Waiting on GUI... false
00:01:13 DEBUG Sessions Settings:
00:01:13 DEBUG Game: RS3
00:01:13 DEBUG Break Enabled: false
00:01:13 DEBUG StopAfterMinutes: 0
00:02:59 DEBUG Sessions Settings:
00:02:59 DEBUG Game: RS3
00:02:59 DEBUG Break Enabled: false
00:02:59 DEBUG StopAfterMinutes: 0
00:02:59 DEBUG (RSN) -> RootBranch: PlayerInArea: true
00:02:59 DEBUG TraversalArea: Coordinate(2192, 3224, 0)
00:02:59 DEBUG (RSN) -> Branch: IsTrapAround(FALLEN): true
00:02:59 DEBUG (RSN) -> SubBranch: IsTrapAround(InventoryIsFull): false
00:02:59 DEBUG (RSN) -> Branch: IsFallenTrapOnLayout: true
00:02:59 DEBUG (RSN) -> SubBranch: IsPlacedTrapOnFallenTrap: false
00:02:59 INFO Interacting with Box trap with action "Lay".
00:03:00 DEBUG Root -> Waiting on GUI... false
00:03:00 DEBUG Attempting to update statistics...
00:03:00 DEBUG Successfully updated user statistics.
00:03:00 DEBUG Sessions Settings:
00:03:00 DEBUG Game: RS3
00:03:00 DEBUG Break Enabled: false
00:03:00 DEBUG StopAfterMinutes: 0
00:03:00 DEBUG (RSN) -> RootBranch: PlayerInArea: true
00:03:00 DEBUG TraversalArea: Coordinate(2192, 3224, 0)
00:03:00 DEBUG (RSN) -> Branch: IsTrapAround(FALLEN): true
00:03:00 DEBUG (RSN) -> SubBranch: IsTrapAround(InventoryIsFull): false
00:03:00 DEBUG (RSN)-> Branch: IsFallenTrapOnLayout: true
00:03:00 DEBUG (RSN) -> SubBranch: IsPlacedTrapOnFallenTrap: false
00:03:00 INFO Interacting with Box trap with action "Lay".
00:03:01 DEBUG Root -> Waiting on GUI... false
00:03:01 DEBUG Sessions Settings:
00:03:01 DEBUG Game: RS3
00:03:01 DEBUG Break Enabled: false
00:03:01 DEBUG StopAfterMinutes: 0
00:03:01 DEBUG (RSN) -> RootBranch: PlayerInArea: true
00:03:01 DEBUG TraversalArea: Coordinate(2192, 3224, 0)
00:03:01 DEBUG (RSN) -> Branch: IsTrapAround(FALLEN): true
00:03:01 DEBUG (RSN) -> SubBranch: IsTrapAround(InventoryIsFull): false
00:03:01 DEBUG (RSN) -> Branch: IsFallenTrapOnLayout: true
00:03:01 DEBUG (RSN)-> SubBranch: IsPlacedTrapOnFallenTrap: false
00:03:01 INFO Interacting with Box trap with action "Lay".
00:03:02 DEBUG Root -> Waiting on GUI... false
00:03:02 DEBUG Sessions Settings:
00:03:02 DEBUG Game: RS3
00:03:02 DEBUG Break Enabled: false
00:03:02 DEBUG StopAfterMinutes: 0
00:03:02 DEBUG (RSN) -> RootBranch: PlayerInArea: true
00:03:02 DEBUG TraversalArea: Coordinate(2192, 3224, 0)
00:03:02 DEBUG (RSN) -> Branch: IsTrapAround(FALLEN): true
00:03:02 DEBUG (RSN) -> SubBranch: IsTrapAround(InventoryIsFull): false
00:03:02 DEBUG (RSN) -> Branch: IsFallenTrapOnLayout: true
00:03:02 DEBUG (RSN) -> SubBranch: IsPlacedTrapOnFallenTrap: false
00:03:02 INFO Interacting with Box trap with action "Lay".
Idk what happened, but this was working perfectly a week ago, not it just lets boxes disappear because it forgets to pick up boxes that are dismantled. Every other step works other than picking up dismantled boxes!
Cool beans, I'll look into fixing it now.@proxi , yes all hunter bots had the same thing happen.
also, yeah, both of us are on rs3 I'm assuming
I'm not being able to reproduce this on my end. Is it still an issue for you?@proxi , yes all hunter bots had the same thing happen.
also, yeah, both of us are on rs3 I'm assuming
ApexHunter (Beta) updated to v0.1.3.
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