- Joined
- Dec 23, 2015
- Messages
- 1,099
- Thread Author
- #1,341
Can you add Aggression potion, as a status condition (like overloads)
Make use of varbits for these potions. Varbits represent the state of the game. To find what you need. Open the dev kit, open listeners, drink you potion and see what varbit number changes and to what value it changes. It is most often either 0->1 to represent on/off or 0-> 240 (e.g.) to represent the duration (after which that value starts to count down). In VRM using "varbit XXXX equals 0" as not active should do fine.And also perfect juju potions
Isn't there a deposit box condition?I have a problem. I'm trying to deposit raw lobsters to Bank deposit box but....
1. Interface Interaction says there is no such action in the IC (I'm trying to use Deposit-All ) I have checked the values with Visual Developer and put the values into Interface Condition but not managing to execute the correct Action...
Image: Pasteboard - Uploaded Image
2. Special Interaction will find the raw lobster and opens the menu and hovers on Deposit-All but it doesn't click it.
Image: Pasteboard - Uploaded Image
If someone could tell me how to do it correctly I would be really happy
Thanks already!
Edit: I followed the instructions showed in here youtube.com/watch?v=S002Edga9YA?t=777, only difference is i'm using "Deposit-All" instead of "Smith All" as he is using in the video but this says there is no such action in my IC even it says "Deposit-All" in choose options
Edit: I added a screenshot of my setup in VisualRM. My script will click on the Bank deposit box, Interface condition will check if that interface is open and finds Raw lobster and then i'm trying to click Deposit-All with Interface Interaction but it says there is no such action in IC.
FIXED: The problem was not the missing grandchild (It had to be turned off to work...?) but the missing action "Deposit-All" in the Interface Condition node so Interface Interaction didn't find the action.
How to make dropping slower? I tried adjusting the mouse multiplier but it doesn't work
You can put "Dro" and check partial naming for action to disable VRM's drop algorithm