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Sign up now!I will add a 'within distance' method to the Gameobject/Npc/Ground item queries in the next releaseTrying to make a hunter bot for salamanders and the issue I'm having is it will try to click on trees that are in a region I don't want it to go as it's quite far away. I have a calculation condition if a tree is within the radius of the hunting spot coordinate but I'm guessing that isn't the same as "if the tree you want to click is within 6 squares, click tree". Is there anyway to do that?
This is the bot btw
Good you are taking stuff in your own hands. For equipment check the equipment condition. For Coordinates use the "GET" button, next to "Save" and "Remove" when adding it to the variable listTrying to fogure out a simple lava rune crafter using binding necklace, ring of dueling and earth talisman. but cant really figure out a check to see if the equipment contaisn a bindingnecklace & dueling ring and if not take one from bank and equip.
Also, how would i figure out coordinates?
00:00:00 DEBUG [Inventory view] Initializing Inventory View
00:00:00 DEBUG [Inventory view] No inventory presets found.
00:00:13 DEBUG [BOT LOADER] An error occurred while loading the bot framework
00:00:13 DEBUG [BOT LOADER] Failed to load up bot
Is there no stacktrace with more information? If it is a JsonSyntaxException, then there might be an issues with the bot you're tryign to load. Try making a few nodes yourself and saving the bot followed by loading it.I tried zooming out of the canvas but it is completely blank. This is the log:
Code:00:00:00 DEBUG [Inventory view] Initializing Inventory View 00:00:00 DEBUG [Inventory view] No inventory presets found. 00:00:13 DEBUG [BOT LOADER] An error occurred while loading the bot framework 00:00:13 DEBUG [BOT LOADER] Failed to load up bot
Good you are taking stuff in your own hands. For equipment check the equipment condition. For Coordinates use the "GET" button, next to "Save" and "Remove" when adding it to the variable list
Edit: Inventory fix: [Inventory Condition]: Had < than # empty slots = 26 (now it only fishes one fish and drops it instant >.<)
Think about the logic and how it flows. Its a good use of the booleans, but your condition to decide to stop dropping and start fishing again is incorrect. in stead of checking if less then 26 empty slots, check if Inventory has any fish left to decide wheter to switch the boolean
Think about the logic and how it flows. Its a good use of the booleans, but your condition to decide to stop dropping and start fishing again is incorrect. in stead of checking if less then 26 empty slots, check if Inventory has any fish left to decide wheter to switch the boolean
Also for shift dropping add an entry to the request section. I have it on my todo but this way it gets priority.
There should be an area bound in many nodes. Like in your sand crabs script, the bot goes all over the place hitting crabs that are far away from the fight co ordinate. Also, it hits crabs that it finds on the way to re aggro location.
So an override and area bound is important to make the bot do a function and ignore all other conditions, and look for or perform things only in a certain area.
Other than thi, how do I use/interact with monsters, objects and items based on their ID?
The interaction node query builder is kinda bugged right now, you have to click back and forth between different nodes to make it appear again. But I'll try to fix this.Regex is always enabled btw, I have removed the toggle in the next updateThe "information getter" and query system doesn't appear for me anymore. I've seen it before but there is no boxes there anymore even though I can select regex and advanced query options. Is this temporarily removed or should I submit a bug report?
what is Regex?For the sand crab script you can replicate this by putting a distance To coordinate check before attacking and using the new (within distance) filter in npc query. This will be added in the next release. However in the near future I'll be making a within area filter too. (Have to work on the UI for that tho).
Interacting with objects by ID is possible for Npc, GameObject and ground item currently. by using the Query filter (you don't have to use a name/action value then either). Using ID is not recommended tho, but it has its usecases.
The interaction node query builder is kinda bugged right now, you have to click back and forth between different nodes to make it appear again. But I'll try to fix this.Regex is always enabled btw, I have removed the toggle in the next update
@tyb51Okay i'll digg into it, thanks all this product has real potential and it's quite fun to figure out and mess with these things yourself (PS: link to trello request page seems to be broke/dead (for me atleast)).
Hey can you add that to trello as a suggestion, i dont believe there is an option to shift dropFaster dropping of fish (shift-drop maybe).
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