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Ray's Nature Altar Runner [Deleted]

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Dec 16, 2014
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No, not at all. This thing relies completely on the action bar for speed. I should take that off the front post, lol.

Edit: I wish writing bots were our jobs, you know? Even a part-time would allow us to have the freedom to write whatever we want. Alas, that's not happening.

Okay, will look how to do it never played in eoc hahah :p
 
Joined
Dec 11, 2014
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397
graphic yes, interface mean too many resources on it and is not a good thing if u run more then one bot,
a little note you could also with "Call NPC" use keyboard instead mouse after the dark wizard is summoned
 
Joined
Dec 18, 2014
Messages
398
graphic yes, interface mean too many resources on it and is not a good thing if u run more then one bot,
a little note you could also with "Call NPC" use keyboard instead mouse after the dark wizard is summoned
If you mean pressing the spacebar and using numbers 1 or 2 to proceed through the interfaces, then yes, I plan on replacing that. Otherwise I'm not sure what you mean.

What part of my interface settings make it resource-intensive? I thought I was using pretty low settings. Could you post your own settings so I can experiment and possibly get some IDs?
 
Joined
Jan 1, 2015
Messages
272
No, not at all. This thing relies completely on the action bar for speed. I should take that off the front post, lol.

Edit: I wish writing bots were our jobs, you know? Even a part-time would allow us to have the freedom to write whatever we want. Alas, that's not happening.


Im sure if you pm'd @Cloud about a open api to comit too then you can add parts and if cloud deems ok then he push it?
 
Joined
Dec 18, 2014
Messages
398
Im sure if you pm'd @Cloud about a open api to comit too then you can add parts and if cloud deems ok then he push it?
Nah. I don't mean the API, I mean bots/scripts in general. Because of school or work, a lot of bot authors can't fix their bugs or write more projects.

@alkimista I assume you mean Fixed mode, instead of Resizable? Pictures would be nice, but I'll experiment with Fixed mode later.
 
Joined
Jan 1, 2015
Messages
272
all this script needs for max optimisation is

#1 interact with the summoning interface on action bar(select left click option #interact) press 2 to interact interface(tele)
#2 drag duel to say actionbar slot 0, press 0 to open interface, select option 2 to tele.
#3 couple more failsafes

just them top 2 will make this acript a whole lot more faster and more human like, less mouse moves etc etc
 
Joined
Dec 18, 2014
Messages
398
all this script needs for max optimisation is

#1 interact with the summoning interface on action bar(select left click option #interact) press 2 to interact interface(tele)
#2 drag duel to say actionbar slot 0, press 0 to open interface, select option 2 to tele.
#3 couple more failsafes

just them top 2 will make this acript a whole lot more faster and more human like, less mouse moves etc etc
Right, right. Failsafes where, exactly? edit: definitely adding one at the NPC Contact thing and attempting to fix every single other bug mentioned in the thread. But I'll take more if you have more.
 
Joined
Dec 18, 2014
Messages
398
Ahh I see, you don't use the largest pouch available. That makes sense now.
The exclusion of the pouch should make a difference of only about five seconds, though. According to calculations, there's a twelve-second difference in length of the trip.
60 minutes per hour * 60 seconds per minute = 3600 seconds per hour.
3600 seconds per hour / 48 trips per hour = 75 seconds per trip
3600 seconds per hour / 57 trips per hour = 63 seconds per trip.
75 - 63 = 12 seconds.
 
Joined
Dec 11, 2014
Messages
397
U did not considered Call NPC. every 13 trips need a call NPC that will be 25 seconds, that means every hour 100 seconds lost
The exclusion of the pouch should make a difference of only about five seconds, though. According to calculations, there's a twelve-second difference in length of the trip.
60 minutes per hour * 60 seconds per minute = 3600 seconds per hour.
3600 seconds per hour / 48 trips per hour = 75 seconds per trip
3600 seconds per hour / 57 trips per hour = 63 seconds per trip.
75 - 63 = 12 seconds.
 
Joined
Dec 18, 2014
Messages
398
U did not considered Call NPC. every 13 trips need a call NPC that will be 25 seconds, that means every hour 100 seconds lost
No, the 48 and 57 trips per hour includes the Contact NPC time because it's taken directly from the proggy. It's averaged out.
 
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