I really want to see this bot work, but I've restarted it a few times, restarted the client and runemate and it just doesn't. The actual combat stuff is really nice and responsive, but literally all the other options just do not work. I'd be willing to pay for it because all the options looks really promising, but I am just not confident that the added features are worth it esp. when none of the basic ones work.
Problems:
Eating
Biggest issue is it keeps eating food at like 95% hp, sometimes even at full hp, no matter what I set it to. I am using swordfish at around 70 hp and it eats anywhere from 65-68. I have tried many, many different settings, including as low as 10%, I've tried many different hp ranges as well ("randomize by").
This is obviously a big problem because trips are 3x as short as they should be and it's a big waste of food and money and time.
Special Attack
It doesn't spec either, despite setting to to do so, I've tried mainhand weapon as well as switching.
Looting
It doesn't loot, period. I've tried adding items as their ingame name, in multiple cases (ie Rune battleaxe + rune battleaxe + Rune Battleaxe), using their item ids, and using both the "name contains" box and not using it (so also adding like ^Rune battleaxe$).
I've also noticed it will occasionally pick up items by accident when misclicking or walking, maybe add a way of dropping unwanted items if they are mistakenly picked up?
edit: hmm, problem might just be with specific items, it doesn't seem to pick up runes but it does loot other items like herbs. I have double checked my spelling (I have x rune as well as x runes added). The npcs I'm currently testing on have very low drop rates of anything so I've only received one drop it actually looted (herb), and about 5-6 it left on the ground (runes) despite being added
Pathing
For the most part it's really great but as others have said it does run into issues with doors, would be nice to have a way of opening doors, though this can be avoided pretty easily by setting the centre coordinates and radius to avoid any doors.
I've noticed a "bug" where the bot will click an enemy that is within the bounds of the specified area, but as the character moves towards it to attack, the npc leaves the bounds, causing the character to walk back to the centre coordinate after attacking the npc once, which causes the npc to follow back into the bounds, then the character will either attack a new npc or sort of rubber band back to the attacked npc. This might only happen in certain wide-open areas with a big radius, if you are able to set the bounds bigger than the area you are fighting in it shouldn't happen. I also have no idea how you'd fix this haha, it's not really a big deal because it doesn't break anything really, at worst in singlecombat areas it just sort of messes up slightly by getting pjed by an npc, but I thought I'd mention it anyway, I believe others are having similar problems.
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edit: this is OSRS btw, and only could test for like 30 minutes before the servers went down for an update.