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QuickMiner Lite [Deleted]

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Joined
Nov 4, 2013
Messages
857
Last edited:
Joined
Jun 11, 2017
Messages
26
I love this boat, but I had some thoughts I wanted to share. I was wondering if there will be an option for gem bags along with coal bags, and also, I love how the boat will take you places when you are out of a location that's so cool. I was wondering if there can be something done about getting to and from the mining resource dungeons, in alkaloid at least when he exits to the bank he'll stand at the bank, I don't have the logs but I just wanted to throw that out there.
 
Joined
Jan 13, 2016
Messages
116
First of all, thanks for adding LRC.

The second, it doesnt work quite well. The following things dont work.

1. I told you about the safespot right? This means on this safe spot the bot can world hop aswell. The bot doesnt need to find another safespot to world hop.
2. After activate a porter the animation of the character goes further but doesnt mine anymore. Its handy of the bot click on the concentrated ore again after activate a porter.
3. Some times the bot cant find the ore and the bot is standing still for a long time till a real player makes the concentrated gold ore empty.

If you want i can show you a demo through skype or something how i'd love to see how the bot operate in LRC :D

You are a great script writer who listing to the people in this RuneMate community. In my opinion you are one of the greatest writers at this moment.
 
Joined
Nov 4, 2013
Messages
857
i just gota say i bloody love the support your're giving this bot keep it up! :)
You are welcome :)
Do you plan on making this premium once you have most of the features you want? This bot as much as I hate to say it because I'm poor, is way too good to be free, it's pretty outstanding and the support is unreal.
Yes, I plan on making it premium.Thanks for your support.
I love this boat, but I had some thoughts I wanted to share. I was wondering if there will be an option for gem bags along with coal bags, and also, I love how the boat will take you places when you are out of a location that's so cool. I was wondering if there can be something done about getting to and from the mining resource dungeons, in alkaloid at least when he exits to the bank he'll stand at the bank, I don't have the logs but I just wanted to throw that out there.
Sure, I can add gem bag in the future. I'll look into the resource dungeons issue.
First of all, thanks for adding LRC.

The second, it doesnt work quite well. The following things dont work.

1. I told you about the safespot right? This means on this safe spot the bot can world hop aswell. The bot doesnt need to find another safespot to world hop.
2. After activate a porter the animation of the character goes further but doesnt mine anymore. Its handy of the bot click on the concentrated ore again after activate a porter.
3. Some times the bot cant find the ore and the bot is standing still for a long time till a real player makes the concentrated gold ore empty.

If you want i can show you a demo through skype or something how i'd love to see how the bot operate in LRC :D

You are a great script writer who listing to the people in this RuneMate community. In my opinion you are one of the greatest writers at this moment.
Can you just send me a picture of where exactly the safe spot is?
 
Joined
Nov 4, 2013
Messages
857
Thanks, and please remove the picture now because it contains your username. Always blur out your username when posting pics.
 
Joined
Nov 4, 2013
Messages
857
Joined
Jan 13, 2016
Messages
116
Hyperion updated QuickMiner with a new update entry:

QuickMiner v1.4.4 Released!



Read the rest of this update entry...
 
What's new:
  • Fixed LRC radius mining.
  • The bot will now re-click the rock after equipping porters.

Well as long as it's not your user name there lol. This update should fix the issues you were having in LRC. Let me know how it runs now.

It works fine untill the bot walks all the time between the miningsafe spot and the safespot at the despot bank.
 
Joined
Jan 13, 2016
Messages
116
Ahh, I found the issue. I assume you're starting with a full inventory of porters?
one invertory space free, otherwise you cant start mining. i will try it now again.
 
Hyperion updated QuickMiner with a new update entry:

QuickMiner v1.4.5 Released!



Read the rest of this update entry...

What's new:
  • Fixed the issue where it tried to bank after starting with full inventory of porters.
  • Improved Coal bag filling.
still walking between the ore and the despot place.
 
Joined
Nov 4, 2013
Messages
857
one invertory space free, otherwise you cant start mining. i will try it now again.
 

still walking between the ore and the despot place.
Can you please post the log when this happens? I don't have the mining level required to actually mine there.
 
Joined
Jan 13, 2016
Messages
116
Code:
00:00:00 INFO    Logger Initialised - this log file can be found at C:\Users\Jan Harm\RuneMate\logs\07-15  18-33-52 - QuickMiner.txt
00:00:00 INFO    Logging level can be adjusted in the Preferences tab.
00:00:11 WARN    Local: false
00:00:11 WARN    Caching flags: true
00:00:11 DEBUG    [WebServices] New session created!
00:00:11 DEBUG    Current Action -> IIiiIIiiii (0)
00:00:11 DEBUG    Current Action -> iIIiiIiiii (0-0)
00:00:12 DEBUG    Current Action -> iiiiIiIiiI (0-5)
00:00:12 DEBUG    Current Action -> iIIIIIiIII (0-5-0)
00:00:15 DEBUG    Current Action -> IIiiIIiiii (0)
00:00:15 DEBUG    Current Action -> iIIiiIiiii (0-0)
00:00:15 DEBUG    Current Action -> iiiiIiIiiI (0-5)
00:00:15 DEBUG    Current Action -> iIIIIIiIII (0-5-0)
00:00:17 DEBUG    Current Action -> IIiiIIiiii (0)
00:00:17 DEBUG    Current Action -> iIIiiIiiii (0-0)
00:00:17 DEBUG    Current Action -> iiiiIiIiiI (0-5)
00:00:17 DEBUG    Current Action -> iIIIIIiIII (0-5-0)
00:00:19 DEBUG    Current Action -> IIiiIIiiii (0)
00:00:19 DEBUG    Current Action -> iIIiiIiiii (0-0)
00:00:19 DEBUG    Current Action -> iiiiIiIiiI (0-5)
00:00:19 DEBUG    Current Action -> iIIIIIiIII (0-5-0)
00:00:21 DEBUG    Current Action -> IIiiIIiiii (0)
00:00:21 DEBUG    Current Action -> iIIiiIiiii (0-0)
00:00:21 DEBUG    Current Action -> iiiiIiIiiI (0-5)
00:00:21 DEBUG    Current Action -> iIIIIIiIII (0-5-0)
00:00:23 DEBUG    Current Action -> IIiiIIiiii (0)
00:00:23 DEBUG    Current Action -> iIIiiIiiii (0-0)
00:00:23 DEBUG    Current Action -> iiiiIiIiiI (0-5)
00:00:23 DEBUG    Current Action -> iIIIIIiIII (0-5-0)
00:00:25 DEBUG    Current Action -> IIiiIIiiii (0)
00:00:25 DEBUG    Current Action -> iIIiiIiiii (0-0)
00:00:25 DEBUG    Current Action -> iiiiIiIiiI (0-5)
00:00:26 DEBUG    Current Action -> iIIIIIiIII (0-5-0)
00:00:28 DEBUG    Current Action -> IIiiIIiiii (0)
00:00:28 DEBUG    Current Action -> iIIiiIiiii (0-0)
00:00:28 DEBUG    Current Action -> iiiiIiIiiI (0-5)
00:00:28 DEBUG    Current Action -> IiIiiiiIiI (0-5-1)
00:00:30 DEBUG    Current Action -> IIiiIIiiii (0)
00:00:30 DEBUG    Current Action -> iIIiiIiiii (0-0)
00:00:30 DEBUG    Current Action -> iiiiIiIiiI (0-5)
00:00:30 DEBUG    Current Action -> IiIiiiiIiI (0-5-1)
00:00:37 DEBUG    Current Action -> IIiiIIiiii (0)
00:00:37 DEBUG    Current Action -> iIIiiIiiii (0-0)
00:00:37 DEBUG    Current Action -> iiiiIiIiiI (0-5)
00:00:37 DEBUG    Current Action -> iIIIIIiIII (0-5-0)
00:00:39 DEBUG    Current Action -> IIiiIIiiii (0)
00:00:39 DEBUG    Current Action -> iIIiiIiiii (0-0)
00:00:39 DEBUG    Current Action -> iiiiIiIiiI (0-5)
00:00:40 DEBUG    Current Action -> iIIIIIiIII (0-5-0)
00:00:42 DEBUG    Current Action -> IIiiIIiiii (0)
00:00:42 DEBUG    Current Action -> iIIiiIiiii (0-0)
00:00:42 DEBUG    Current Action -> iiiiIiIiiI (0-5)
00:00:42 DEBUG    Current Action -> iIIIIIiIII (0-5-0)
00:00:44 DEBUG    Current Action -> IIiiIIiiii (0)
00:00:44 DEBUG    Current Action -> iIIiiIiiii (0-0)
00:00:44 DEBUG    Current Action -> iiiiIiIiiI (0-5)
00:00:44 DEBUG    Current Action -> iIIIIIiIII (0-5-0)
00:00:46 DEBUG    Current Action -> IIiiIIiiii (0)
00:00:46 DEBUG    Current Action -> iIIiiIiiii (0-0)
00:00:46 DEBUG    Current Action -> iiiiIiIiiI (0-5)
00:00:46 DEBUG    Current Action -> iIIIIIiIII (0-5-0)
00:00:48 DEBUG    Current Action -> IIiiIIiiii (0)
00:00:48 DEBUG    Current Action -> iIIiiIiiii (0-0)
00:00:48 DEBUG    Current Action -> iiiiIiIiiI (0-5)
00:00:48 DEBUG    Current Action -> iIIIIIiIII (0-5-0)
 
Joined
Nov 4, 2013
Messages
857
Hyperion updated QuickMiner with a new update entry:

QuickMiner v1.4.6 Released!

QuickMiner updated to v1.4.6.

Read the rest of this update entry...
 
What's new:
  • Fixed LRC location check.
  • Improved porter withdrawing.
Code:
00:00:00 INFO    Logger Initialised - this log file can be found at C:\Users\Jan Harm\RuneMate\logs\07-15  18-33-52 - QuickMiner.txt
00:00:00 INFO    Logging level can be adjusted in the Preferences tab.
00:00:11 WARN    Local: false
00:00:11 WARN    Caching flags: true
00:00:11 DEBUG    [WebServices] New session created!
00:00:11 DEBUG    Current Action -> IIiiIIiiii (0)
00:00:11 DEBUG    Current Action -> iIIiiIiiii (0-0)
00:00:12 DEBUG    Current Action -> iiiiIiIiiI (0-5)
00:00:12 DEBUG    Current Action -> iIIIIIiIII (0-5-0)
00:00:15 DEBUG    Current Action -> IIiiIIiiii (0)
00:00:15 DEBUG    Current Action -> iIIiiIiiii (0-0)
00:00:15 DEBUG    Current Action -> iiiiIiIiiI (0-5)
00:00:15 DEBUG    Current Action -> iIIIIIiIII (0-5-0)
00:00:17 DEBUG    Current Action -> IIiiIIiiii (0)
00:00:17 DEBUG    Current Action -> iIIiiIiiii (0-0)
00:00:17 DEBUG    Current Action -> iiiiIiIiiI (0-5)
00:00:17 DEBUG    Current Action -> iIIIIIiIII (0-5-0)
00:00:19 DEBUG    Current Action -> IIiiIIiiii (0)
00:00:19 DEBUG    Current Action -> iIIiiIiiii (0-0)
00:00:19 DEBUG    Current Action -> iiiiIiIiiI (0-5)
00:00:19 DEBUG    Current Action -> iIIIIIiIII (0-5-0)
00:00:21 DEBUG    Current Action -> IIiiIIiiii (0)
00:00:21 DEBUG    Current Action -> iIIiiIiiii (0-0)
00:00:21 DEBUG    Current Action -> iiiiIiIiiI (0-5)
00:00:21 DEBUG    Current Action -> iIIIIIiIII (0-5-0)
00:00:23 DEBUG    Current Action -> IIiiIIiiii (0)
00:00:23 DEBUG    Current Action -> iIIiiIiiii (0-0)
00:00:23 DEBUG    Current Action -> iiiiIiIiiI (0-5)
00:00:23 DEBUG    Current Action -> iIIIIIiIII (0-5-0)
00:00:25 DEBUG    Current Action -> IIiiIIiiii (0)
00:00:25 DEBUG    Current Action -> iIIiiIiiii (0-0)
00:00:25 DEBUG    Current Action -> iiiiIiIiiI (0-5)
00:00:26 DEBUG    Current Action -> iIIIIIiIII (0-5-0)
00:00:28 DEBUG    Current Action -> IIiiIIiiii (0)
00:00:28 DEBUG    Current Action -> iIIiiIiiii (0-0)
00:00:28 DEBUG    Current Action -> iiiiIiIiiI (0-5)
00:00:28 DEBUG    Current Action -> IiIiiiiIiI (0-5-1)
00:00:30 DEBUG    Current Action -> IIiiIIiiii (0)
00:00:30 DEBUG    Current Action -> iIIiiIiiii (0-0)
00:00:30 DEBUG    Current Action -> iiiiIiIiiI (0-5)
00:00:30 DEBUG    Current Action -> IiIiiiiIiI (0-5-1)
00:00:37 DEBUG    Current Action -> IIiiIIiiii (0)
00:00:37 DEBUG    Current Action -> iIIiiIiiii (0-0)
00:00:37 DEBUG    Current Action -> iiiiIiIiiI (0-5)
00:00:37 DEBUG    Current Action -> iIIIIIiIII (0-5-0)
00:00:39 DEBUG    Current Action -> IIiiIIiiii (0)
00:00:39 DEBUG    Current Action -> iIIiiIiiii (0-0)
00:00:39 DEBUG    Current Action -> iiiiIiIiiI (0-5)
00:00:40 DEBUG    Current Action -> iIIIIIiIII (0-5-0)
00:00:42 DEBUG    Current Action -> IIiiIIiiii (0)
00:00:42 DEBUG    Current Action -> iIIiiIiiii (0-0)
00:00:42 DEBUG    Current Action -> iiiiIiIiiI (0-5)
00:00:42 DEBUG    Current Action -> iIIIIIiIII (0-5-0)
00:00:44 DEBUG    Current Action -> IIiiIIiiii (0)
00:00:44 DEBUG    Current Action -> iIIiiIiiii (0-0)
00:00:44 DEBUG    Current Action -> iiiiIiIiiI (0-5)
00:00:44 DEBUG    Current Action -> iIIIIIiIII (0-5-0)
00:00:46 DEBUG    Current Action -> IIiiIIiiii (0)
00:00:46 DEBUG    Current Action -> iIIiiIiiii (0-0)
00:00:46 DEBUG    Current Action -> iiiiIiIiiI (0-5)
00:00:46 DEBUG    Current Action -> iIIIIIiIII (0-5-0)
00:00:48 DEBUG    Current Action -> IIiiIIiiii (0)
00:00:48 DEBUG    Current Action -> iIIiiIiiii (0-0)
00:00:48 DEBUG    Current Action -> iiiiIiIiiI (0-5)
00:00:48 DEBUG    Current Action -> iIIIIIiIII (0-5-0)
Just released an update that fixes this. Let me know how it runs.
 
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