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Quantum Abyss Crafter [Deleted]

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Joined
Jun 9, 2015
Messages
3,708
Just a head's up, the bot seems to throw a null pointer exception at some point approximately an hour into the script. Each time it seems to happen, it's after it's finished filling pouches and starting to move towards the wild, but then throws the exception before jumping over the wall. It has happened to me consistently at least three times now.

Other than this recent issue, which I'm confident you'll fix in no time: this bot has worked amazingly. My sincere gratitude.

i got a null pointer in the altar , but it was only a time and after some hours not one.

Yeah sorry, good idea.

00:13:16 DEBUG Interacted with Rock [3019, 4822, 0] with action Mine
00:13:36 INFO Teleporting
00:13:44 DEBUG Unwanted interface handler activated!
00:13:44 DEBUG Closed unwanted interface
00:13:52 INFO Filled Small pouch
00:13:54 INFO Filled Medium pouch
00:13:55 INFO Filled Large pouch
00:13:56 INFO Filled Giant pouch
00:13:58 INFO Filling BoB
00:14:02 INFO Filled BoB
00:14:02 DEBUG Looking for essence
00:14:05 INFO Loaded essence
00:14:06 INFO Turning camera
00:14:07 INFO Turning camera
00:14:07 INFO Walking
00:14:08 INFO Turning camera
00:14:09 INFO Turning camera
00:14:09 INFO Walking
00:14:10 INFO Turning camera
java.lang.NullPointerException
at robot.iiIiiiiIiI.class(n:171)
at robot.iiIiiiiIiI.execute(n:48)
at com.runemate.game.api.script.framework.tree.TreeBot.onLoop(ycc:168)
at com.runemate.game.api.script.framework.LoopingBot.run(yvb:66)
at com.runemate.game.api.script.framework.AbstractBot.start(jwb:22817)
at nul.IIIiiIiiIiIii.run(wjc:26)
00:14:16 INFO Thank you for choosing Quantum!

It was RS3, with abyssal titan and wild sword 1, all available pouches and nature runes as my rune choice. I'm not using recommended setup but something close to it with at least 100+ hours in the last 3 weeks on this bot.
 
Here's the other one:

01:03:21 INFO Filled Large pouch
01:03:23 INFO Filled Small pouch
01:03:24 INFO Filled Medium pouch
01:03:25 INFO Filled Giant pouch
01:03:27 INFO Turning camera
01:03:28 INFO Turning camera
01:03:29 INFO Turning camera
01:03:29 INFO Walking
01:03:30 INFO Turning camera
01:03:30 INFO Walking
java.lang.NullPointerException
at robot.iiIiiiiIiI.class(n:171)
at robot.iiIiiiiIiI.execute(n:48)
at com.runemate.game.api.script.framework.tree.TreeBot.onLoop(ycc:168)
at com.runemate.game.api.script.framework.LoopingBot.run(yvb:66)
at com.runemate.game.api.script.framework.AbstractBot.start(jwb:22817)
at nul.IIIiiIiiIiIii.run(wjc:26)
01:03:31 INFO Thank you for choosing Quantum!

Thank you all for reporting the errors, I was rewriting the bot and I missed some NullPointerExceptions which didn't pop-up when I was testing. Next version should fix these errors. Shoot me a PM with your sessions if you want a refund.
 
Joined
Mar 30, 2017
Messages
11
Nope no refund needed. Your bot is amazing and I don't think anyone should expect 100% perfection 100% of the time. You come damn close though.
 
Joined
Jul 24, 2017
Messages
148
I do not have plans to implement the massive pouch.


After the upcoming update it should function as it did before, but better :)
I've been seeing other gold farming account running to abyss without training mining. How is that possible.. because the bot choice mining to get threw on my account and i have 1 mining. If that makes sense.
 
Joined
Jun 9, 2015
Messages
3,708
I've been seeing other gold farming account running to abyss without training mining. How is that possible.. because the bot choice mining to get threw on my account and i have 1 mining. If that makes sense.
The bot searches for the best obstacle within a range of 25 tiles. So it compares all of your levels/obstacles within 25 tiles and chooses the best one. Perhaps it chose the rocks (mining) because they weren't any other obstacles nearby (note that it calculates it from the tile you entered, not where you currently are)
 
Joined
Jul 24, 2017
Messages
148
The bot searches for the best obstacle within a range of 25 tiles. So it compares all of your levels/obstacles within 25 tiles and chooses the best one. Perhaps it chose the rocks (mining) because they weren't any other obstacles nearby (note that it calculates it from the tile you entered, not where you currently are)
So its best to train all skills required to get into abyss correct?
 
Joined
Jul 24, 2017
Messages
148
I think if you train 2 or 3 you'll be good! :)
I can implement an option to 'force' the player on one or two obstacles if you want?
Yeah ill try it out to see if its productive or if I would need to train def higher so i didn't come close to dieing.
 
Joined
Mar 14, 2017
Messages
28
Could the hourly cost be like 0.07$ or something like that? or could you add cosmic runes and nature runes for lite-version users for players whose runecrafting level is below let's say 75? Because one won't make competitive profit from this bot with p2p runes without at least lvl 75 & giant pouch, you could also block the use of abyssal familiars, except abyssal parasite, from the lite version if the player is using nature and cosmic runes

because not everyone has the level for multiple nature runes and abyssal titans so that 0.10$ or translated as 500k rs3gp per hour would seem competitive
 
Joined
Jun 9, 2015
Messages
3,708
Could the hourly cost be like 0.07$ or something like that? or could you add cosmic runes and nature runes for lite-version users for players whose runecrafting level is below let's say 75? Because one won't make competitive profit from this bot with p2p runes without at least lvl 75 & giant pouch, you could also block the use of abyssal familiars, except abyssal parasite, from the lite version if the player is using nature and cosmic runes

because not everyone has the level for multiple nature runes and abyssal titans so that 0.10$ or translated as 500k rs3gp per hour would seem competitive
Hi there. The hourly cost of the bot is not solely based on how much profit you can make off it.
In this bots case, it comes down to multiple categories.

- Stability and reliability
- Quality
- Performance
- Profit

I cannot charge different prices for different sets of features, unfortunately, and I think $0.10 is a fair price. I'm open for feedback, so if there is anything you'd like to discuss with me, feel free to PM me.
 
Joined
Mar 30, 2017
Messages
11
The bot is now teleporting to edgeville and hopping worlds immediately after jumping over the wilderness wall. It's currently not making it to the abyss at all, nor is there a death causing the world hop.
 
Joined
Jun 9, 2015
Messages
3,708
The bot is now teleporting to edgeville and hopping worlds immediately after jumping over the wilderness wall. It's currently not making it to the abyss at all, nor is there a death causing the world hop.
It'll only hop worlds/teleport out if there is a potential pker in the wilderness.
 
Joined
Mar 30, 2017
Messages
11
I've gotten it to do it every time I run the bot, hops worlds at least a dozen times before I stopped it. I used to get it to run pretty alright, but I haven't gotten it to reach the abyss... or do anything but immediately hop worlds after jumping the wall. It jumps the wall, then goes straight into world hopping, 100% of the time.

There are other abyss runners, so if it's because of what you say, it could be seeing the runners with skulls and thinking its a pker. But it really seems like something else is wrong imo.
 
Joined
Mar 30, 2017
Messages
11
00:00:45 INFO Hopping world
00:00:46 INFO Hopping world
00:01:04 INFO Walking
00:01:05 INFO Turning camera
00:01:06 INFO Turning camera
00:01:07 INFO Turning camera
00:01:07 INFO Turning camera
00:01:08 INFO Turning camera
00:01:08 INFO Walking
00:01:10 INFO Walking
00:01:11 INFO Turning camera
00:01:11 INFO Turning camera
00:01:12 INFO Turning camera
00:01:18 INFO Teleporting out [Normal teleport -> Sword on actionbar not found]
00:01:24 INFO Hopping world
00:01:40 INFO Walking
00:01:41 INFO Turning camera
00:01:41 INFO Turning camera
00:01:44 INFO Turning camera
00:01:44 INFO Walking
00:01:45 INFO Turning camera
00:01:45 INFO Walking
00:01:46 INFO Turning camera
00:01:54 INFO Teleporting out [Normal teleport -> Sword on actionbar not found]
00:01:58 INFO Hopping world
00:02:11 INFO Walking
00:02:12 INFO Turning camera
00:02:12 INFO Turning camera
00:02:14 INFO Turning camera
00:02:14 INFO Walking
00:02:15 INFO Turning camera
00:02:15 INFO Walking
00:02:16 INFO Turning camera
00:02:16 INFO Walking
00:02:17 INFO Turning camera
00:02:17 INFO Turning camera
00:02:18 INFO Turning camera
00:02:19 INFO Walking
00:02:26 INFO Teleporting out [Normal teleport -> Sword on actionbar not found]
00:02:30 INFO Hopping world
00:02:40 INFO Hopping world
00:02:45 INFO Hopping world
00:02:53 INFO Hopping world
00:03:07 INFO Walking
00:03:08 INFO Turning camera
00:03:08 INFO Walking
00:03:08 INFO Turning camera
00:03:13 INFO Walking
00:03:20 INFO Teleporting out [Normal teleport -> Sword on actionbar not found]
00:03:24 INFO Hopping world
00:03:25 INFO Hopping world

... Some time passes of this over and over...

00:25:40 INFO Teleporting out [Normal teleport -> Sword on actionbar not found]
00:25:45 INFO Hopping world
00:26:01 INFO Turning camera
00:26:02 INFO Turning camera
00:26:03 INFO Turning camera
00:26:03 INFO Turning camera
00:26:05 INFO Turning camera
00:26:05 INFO Walking
00:26:06 INFO Turning camera
00:26:06 INFO Turning camera
00:26:07 INFO Turning camera
00:26:08 INFO Turning camera
00:26:08 INFO Turning camera
00:26:16 INFO Teleporting out [Normal teleport -> Sword on actionbar not found]
00:26:19 INFO Hopping world
00:26:40 INFO Walking
00:26:41 INFO Turning camera
00:26:42 INFO Turning camera
00:26:44 INFO Turning camera
00:26:44 INFO Walking
00:26:45 INFO Turning camera
00:26:46 INFO Turning camera
00:26:46 INFO Walking
00:26:46 INFO Turning camera
00:26:47 INFO Turning camera
00:26:47 INFO Turning camera
00:26:55 INFO Teleporting out [Normal teleport -> Sword on actionbar not found]
00:26:56 INFO Teleporting out [Normal teleport -> Sword on actionbar not found]
00:26:59 INFO Hopping world
00:27:10 INFO Hopping world
00:27:26 INFO Walking
00:27:27 INFO Turning camera
00:27:27 INFO Turning camera
00:27:28 INFO Turning camera
00:27:29 INFO Turning camera
00:27:29 INFO Walking
00:27:30 INFO Turning camera
00:27:32 INFO Turning camera
00:27:32 INFO Walking
00:27:32 INFO Turning camera
00:27:33 INFO Turning camera
00:27:41 INFO Teleporting out [Normal teleport -> Sword on actionbar not found]
00:27:42 INFO Teleporting out [Normal teleport -> Sword on actionbar not found]
00:27:45 INFO Hopping world
00:28:02 INFO Thank you for choosing Quantum!

This goes on for
 
I dont have time to show my setup, the bot worked fine before for many hours of botting though. In this time it didn't make any rc experience indicating it didn't make it to the abyss in 25+ minutes of the bot running. I tried it 4 times total, consistently hopping the wall, then using edgeville tele, then hopping worlds, then repeating.
 
Joined
Jun 9, 2015
Messages
3,708
00:00:45 INFO Hopping world
00:00:46 INFO Hopping world
00:01:04 INFO Walking
00:01:05 INFO Turning camera
00:01:06 INFO Turning camera
00:01:07 INFO Turning camera
00:01:07 INFO Turning camera
00:01:08 INFO Turning camera
00:01:08 INFO Walking
00:01:10 INFO Walking
00:01:11 INFO Turning camera
00:01:11 INFO Turning camera
00:01:12 INFO Turning camera
00:01:18 INFO Teleporting out [Normal teleport -> Sword on actionbar not found]
00:01:24 INFO Hopping world
00:01:40 INFO Walking
00:01:41 INFO Turning camera
00:01:41 INFO Turning camera
00:01:44 INFO Turning camera
00:01:44 INFO Walking
00:01:45 INFO Turning camera
00:01:45 INFO Walking
00:01:46 INFO Turning camera
00:01:54 INFO Teleporting out [Normal teleport -> Sword on actionbar not found]
00:01:58 INFO Hopping world
00:02:11 INFO Walking
00:02:12 INFO Turning camera
00:02:12 INFO Turning camera
00:02:14 INFO Turning camera
00:02:14 INFO Walking
00:02:15 INFO Turning camera
00:02:15 INFO Walking
00:02:16 INFO Turning camera
00:02:16 INFO Walking
00:02:17 INFO Turning camera
00:02:17 INFO Turning camera
00:02:18 INFO Turning camera
00:02:19 INFO Walking
00:02:26 INFO Teleporting out [Normal teleport -> Sword on actionbar not found]
00:02:30 INFO Hopping world
00:02:40 INFO Hopping world
00:02:45 INFO Hopping world
00:02:53 INFO Hopping world
00:03:07 INFO Walking
00:03:08 INFO Turning camera
00:03:08 INFO Walking
00:03:08 INFO Turning camera
00:03:13 INFO Walking
00:03:20 INFO Teleporting out [Normal teleport -> Sword on actionbar not found]
00:03:24 INFO Hopping world
00:03:25 INFO Hopping world

... Some time passes of this over and over...

00:25:40 INFO Teleporting out [Normal teleport -> Sword on actionbar not found]
00:25:45 INFO Hopping world
00:26:01 INFO Turning camera
00:26:02 INFO Turning camera
00:26:03 INFO Turning camera
00:26:03 INFO Turning camera
00:26:05 INFO Turning camera
00:26:05 INFO Walking
00:26:06 INFO Turning camera
00:26:06 INFO Turning camera
00:26:07 INFO Turning camera
00:26:08 INFO Turning camera
00:26:08 INFO Turning camera
00:26:16 INFO Teleporting out [Normal teleport -> Sword on actionbar not found]
00:26:19 INFO Hopping world
00:26:40 INFO Walking
00:26:41 INFO Turning camera
00:26:42 INFO Turning camera
00:26:44 INFO Turning camera
00:26:44 INFO Walking
00:26:45 INFO Turning camera
00:26:46 INFO Turning camera
00:26:46 INFO Walking
00:26:46 INFO Turning camera
00:26:47 INFO Turning camera
00:26:47 INFO Turning camera
00:26:55 INFO Teleporting out [Normal teleport -> Sword on actionbar not found]
00:26:56 INFO Teleporting out [Normal teleport -> Sword on actionbar not found]
00:26:59 INFO Hopping world
00:27:10 INFO Hopping world
00:27:26 INFO Walking
00:27:27 INFO Turning camera
00:27:27 INFO Turning camera
00:27:28 INFO Turning camera
00:27:29 INFO Turning camera
00:27:29 INFO Walking
00:27:30 INFO Turning camera
00:27:32 INFO Turning camera
00:27:32 INFO Walking
00:27:32 INFO Turning camera
00:27:33 INFO Turning camera
00:27:41 INFO Teleporting out [Normal teleport -> Sword on actionbar not found]
00:27:42 INFO Teleporting out [Normal teleport -> Sword on actionbar not found]
00:27:45 INFO Hopping world
00:28:02 INFO Thank you for choosing Quantum!
This goes on for
 
I dont have time to show my setup, the bot worked fine before for many hours of botting though. In this time it didn't make any rc experience indicating it didn't make it to the abyss in 25+ minutes of the bot running. I tried it 4 times total, consistently hopping the wall, then using edgeville tele, then hopping worlds, then repeating.

I can only assume it's because you do not wear the actual wilderness sword, is this correct?
 
Joined
Mar 30, 2017
Messages
11
Of course I wear the wilderness sword. I haven't changed anything about my setup, it's been doing this since the null pointer was fixed. I asked a friend to try the bot and he said he was having the same issue: the bot is teleporting to edgeville after hopping the wall, then hopping worlds in edgeville, then going to jump the wall before repeating ad infinitum.

I ironically got a temporary work around by taking the wilderness sword out of my equipped items and putting it in my inventory in my preset, but the bot goes back to being broken after a short time. It seems to break anytime the sword is equipped while hopping the wall. So far, I have a 100% reproduction rate since the latest update.
 
Last edited:
Joined
Jun 9, 2015
Messages
3,708
Of course I wear the wilderness sword. I haven't changed anything about my setup, it's been doing this since the null pointer was fixed. I asked a friend to try the bot and he said he was having the same issue: the bot is teleporting to edgeville after hopping the wall, then hopping worlds in edgeville, then going to jump the wall before repeating ad infinitum.

I ironically got a temporary work around by taking the wilderness sword out of my equipped items and putting it in my inventory in my preset, but the bot goes back to being broken after a short time. It seems to break anytime the sword is equipped while hopping the wall. So far, I have a 100% reproduction rate since the latest update.
Thanks for reporting. I have not had the issue myself - https://i.imgur.com/J5rTBzA.png

That said, I am going to investigate your issue, and report back once I've established a fix.
 
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