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Sign up now!I think I have found the issue. Next update will include a potential fix.Thank you. That's really strange, I had assumed it was a kind of issue others would easily be able to reproduce. It's entirely possible it's something unique to me in some way. I'll investigate further as well as far as I can.
Hey, thanks for reporting. Fixed in the next update!hey , when theres something blocking the vision of wilderness the bot will just stick there doing nothing . Sometimes it happens with the closest house of willderness. Also ive saw that theres some null point exception inside abyss , idk where , the logs just showed me (just have that)
java.lang.NullPointerException
at robot.IiIIIIiiii.execute(o:130)
at com.runemate.game.api.script.framework.tree.TreeBot.onLoop(ycc:168)
at com.runemate.game.api.script.framework.LoopingBot.run(yvb:66)
at com.runemate.game.api.script.framework.AbstractBot.start(jwb:22817)
at nul.IIIiiIiiIiIii.run(wjc:26)
Quantum Abyss Crafter updated to v3.5.3.
Yes. Takes 20 min at most, plus, there is a bot for it.Is it still required to have a wilderness sword?
Client issue. Simply update RM and it won't happen again!got this error after crossing wilderness path
java.lang.RuntimeException: The GraphPath being loaded is not supported by the parser.
at nul.iIIiIIiiIIiII.if(foc:43)
at nul.iIIiIIiiIIiII.if(foc:10469)
at com.runemate.game.api.hybrid.location.navigation.web.WebPathBuilder.build(uqc:177)
at com.runemate.game.api.hybrid.location.navigation.web.WebPathBuilder.buildTo(uqc:206)
at robot.IIIiIiiiiI.byte(pc:158)
at robot.iIiIIIiIii.execute(ga:127)
at com.runemate.game.api.script.framework.tree.TreeBot.onLoop(abc:12)
at com.runemate.game.api.script.framework.LoopingBot.run(cdc:73)
at com.runemate.game.api.script.framework.AbstractBot.start(mub:854)
at nul.IIIIIIiiIiiII.run(qpc:196)
Fixing it tonight, so next version will include a fix for this.Okay , ty , ive encountered also the same problem i described ... if some construction is blocking the camera to willderness itll get a stuck
Yes. Takes 20 min at most, plus, there is a bot for it.
Could you send me the logs?sometimes bot seems to afk on abyss after entering , then tele to not die ...
Next version should hopefully bring it back up as you were used tohey , i figured what was the error that i described : an error on loading configs , it loaded my custom settings for obstacles but it didnt marked the option of custom nor the automatic soo the bot wasnt doing any of then , a simple change made it! Also i've noticed a fall on profits , idk why
getting less then 1m hr with 91 rc =(
Quantum Abyss Crafter updated to v3.5.3.1.
After the update as well?getting a lot of that error ,
java.lang.NullPointerException
at nul.iiIIiIiiIiiii.getHighPrecisionPosition(bvb:118)
at nul.iiIIiIiiIiiii.getPosition(bvb:124)
at com.runemate.game.api.hybrid.entities.LocatableEntity.getPosition(fp:161)
at robot.IIiiiiiIii.long(dc:247)
at robot.iiiiiIiIIi.validate(eb:132)
at com.runemate.game.api.script.framework.tree.TreeBot.onLoop(ywb:78)
at com.runemate.game.api.script.framework.LoopingBot.run(xub:216)
at com.runemate.game.api.script.framework.AbstractBot.start(hwb:3640)
at nul.IIiiiIiiiiiIi.run(akc:124)
Quantum Abyss Crafter updated to v3.5.3.2.
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