the logs show you were logged out, and when you logged back in you lost your items
bot spams checking charges does nothing again robbed of rmc
00:00:06 DEBUG Loaded definitions
00:00:11 DEBUG Configuration(equipmentConfig=EquipmentConfig(magicSet={Weapon=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, Legs=^Ahrim's robeskirt ?(\d+)?$, Cape=^Obsidian cape$, Body=^Ahrim's robetop ?(\d+)?$, Feet=^Eternal boots$, Neck=^Occult necklace$, Shield=^Mage's book$, Head=^Ahrim's hood ?(\d+)?$, Hands=^Tormented bracelet$, Hand=^Tormented bracelet$, Ring=^Ring of suffering \(r(i)?\)$}, rangedSet={Weapon=^Toxic blowpipe( \(empty\))?, Legs=^Void knight robe$, Cape=^Ava's accumulator$, Body=^Void knight top$, Feet=^Guthix d'hide boots$, Neck=^Necklace of anguish$, Head=^Void ranger helm$, Hands=^Tormented bracelet$, Hand=^Tormented bracelet$, Ring=^Ring of suffering \(r(i)?\)$}), magicBoostConfig=MagicBoostConfig(magicBoost=MAGIC_POTION), rangingBoostConfig=RangingBoostConfig(rangingBoost=BASTION_POTION), prayerRestoreConfig=PrayerRestoreConfig(prayerRestore=PRAYER_POTION, quantity=2), venomRestoreConfig=VenomRestoreConfig(venomRestore=ANTI_VENOM_PLUS), foodConfig=FoodConfig(food=MANTA_RAY), tripExtensionConfig=TripExtensionConfig(minHealth=175, minPrayer=99, minRecoilCharges=25), generalConfig=GeneralConfig(tickEat=false, avoidDefenceExperience=false))
00:00:11 INFO [Unnamed Node] Starting bot...
00:00:12 INFO [Charged equipment] Checking charges
00:00:12 DEBUG Hovered SpriteItem(name:Toxic blowpipe, quantity: 1, index: 1, origin: INVENTORY) on the first attempt.
00:00:12 DEBUG Hovered MenuItem{1 : "Check" : "Toxic blowpipe" : SpriteItem(name:Toxic blowpipe, quantity: 1, index: 1, origin: INVENTORY)} on the first attempt.
00:00:13 DEBUG Toxic blowpipe darts: ChargeCache(charges=2661.0, isEstimate=false, time=1593809318642)
00:00:13 DEBUG Toxic blowpipe scales: ChargeCache(charges=4630.0, isEstimate=false, time=1593809318642)
00:00:13 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
00:00:14 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
00:00:14 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809319815)
00:00:15 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
00:00:15 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
00:00:15 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809320983)
00:00:16 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
00:00:16 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
00:00:17 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809322283)
00:00:17 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
00:00:17 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
00:00:18 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809323466)
00:00:19 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
00:00:19 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
00:00:19 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809324688)
00:00:20 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
00:00:20 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
00:00:20 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809325791)
00:00:21 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
00:00:21 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
00:00:22 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809327015)
00:00:22 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
00:00:22 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
00:00:24 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
00:00:24 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809329051)
00:00:24 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
00:00:25 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809330038)
00:00:25 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
00:00:25 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
00:00:26 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809331191)
00:00:26 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
00:00:26 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
00:00:27 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809332438)
00:00:27 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
00:00:28 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
00:00:28 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809333676)
00:00:29 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
00:00:29 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
00:00:29 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809334922)
00:00:30 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
00:00:30 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
00:00:31 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809336097)
00:00:31 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
00:00:31 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
00:00:32 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809337202)
00:00:32 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
00:00:32 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
00:00:33 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809338436)
00:00:33 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
00:00:34 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
00:00:34 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809339685)
00:00:35 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
00:00:35 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
00:00:35 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809340919)
00:00:36 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
00:00:36 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
00:00:37 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809342080)
00:00:37 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
00:00:37 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
00:00:38 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809343219)
00:00:38 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
00:00:39 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
00:00:40 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809345035)
00:00:40 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
00:00:40 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
00:00:41 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809346286)
00:00:41 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
00:00:41 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
00:00:42 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809347436)
00:00:42 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
00:00:42 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
00:00:43 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809348654)
00:00:43 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
00:00:44 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
00:00:44 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809349887)
00:00:45 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
00:00:45 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
00:00:46 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809351015)
00:00:50 DEBUG Toxic blowpipe darts: ChargeCache(charges=2661.0, isEstimate=false, time=1593809355813)
00:00:50 DEBUG Toxic blowpipe scales: ChargeCache(charges=4630.0, isEstimate=false, time=1593809355814)
00:00:54 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
00:00:54 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
00:00:55 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809360072)
00:01:21 INFO [Banking] Difference of ^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$ x1
00:01:21 INFO [Banking] Difference of ^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$ x1
00:01:21 INFO [Banking] Difference of ^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$ x1
00:01:21 INFO [Banking] Difference of ^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$ x1
00:01:21 DEBUG [Banking] Evaluating Item(name=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, pattern=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]) with difference 1
00:01:21 DEBUG [Banking] Banked Item(name=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, pattern=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]) -> SpriteItem(name:Trident of the swamp, quantity: 1, index: 85, origin: BANK)
00:01:21 DEBUG [Banking] Held Item(name=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, pattern=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]) ->
00:01:21 INFO [Banking] Withdrawing 1 of ^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$
00:01:21 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 85, origin: BANK) on the first attempt.
00:01:23 WARN [Banking] Failed to withdraw item Item(name=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, pattern=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]) on attempt #1: INTERACTION_FAILURE
00:01:23 INFO [Banking] Difference of ^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$ x1
00:01:23 INFO [Banking] Difference of ^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$ x1
00:01:23 INFO [Banking] Difference of ^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$ x1
00:01:23 INFO [Banking] Difference of ^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$ x1
00:01:23 DEBUG [Banking] Evaluating Item(name=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, pattern=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]) with difference 1
00:01:23 DEBUG [Banking] Banked Item(name=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, pattern=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]) -> SpriteItem(name:Trident of the swamp, quantity: 1, index: 85, origin: BANK)
00:01:23 DEBUG [Banking] Held Item(name=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, pattern=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]) ->
00:01:23 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 85, origin: BANK) on the first attempt.
00:01:25 WARN [Banking] Failed to withdraw item Item(name=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, pattern=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]) on attempt #2: INTERACTION_FAILURE
00:01:25 INFO [Banking] Difference of ^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$ x1
00:01:25 INFO [Banking] Difference of ^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$ x1
00:01:25 INFO [Banking] Difference of ^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$ x1
00:01:25 INFO [Banking] Difference of ^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$ x1
00:01:25 DEBUG [Banking] Evaluating Item(name=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, pattern=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]) with difference 1
00:01:25 DEBUG [Banking] Banked Item(name=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, pattern=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]) -> SpriteItem(name:Trident of the swamp, quantity: 1, index: 85, origin: BANK)
00:01:25 DEBUG [Banking] Held Item(name=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, pattern=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]) ->
00:01:25 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 85, origin: BANK) on the first attempt.
00:01:27 INFO [Banking] Evicting from failure registry for INTERACTION_FAILURE: Item(name=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, pattern=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES])
00:01:27 INFO [Charged equipment] Checking charges
00:01:28 DEBUG Hovered InterfaceComponent [12, 2, 11] on the first attempt.
00:01:28 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 0, origin: INVENTORY) on the first attempt.
00:01:28 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 0, origin: INVENTORY)} on the first attempt.
00:01:29 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809394290)
00:01:29 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 0, origin: INVENTORY) on the first attempt.
00:01:29 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 0, origin: INVENTORY)} on the first attempt.
00:01:30 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809395467)
00:01:30 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 0, origin: INVENTORY) on the first attempt.
00:01:31 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 0, origin: INVENTORY)} on the first attempt.
00:01:31 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809396639)
00:01:52 DEBUG Trident of the swamp: ChargeCache(charges=0.0, isEstimate=false, time=1593809417113)
00:01:52 INFO [Banking] Difference of ^Ring of suffering \(r(i)?\)$ x1
00:01:52 INFO [Banking] Difference of ^Ring of suffering \(r(i)?\)$ x1
00:01:52 INFO [Interaction] Finding Entity
00:01:52 INFO [Interaction] Interacting with Bank chest [3369, 3171, 0] using action ^(Bank|Use)$
00:01:52 DEBUG Hovered Bank chest [3369, 3171, 0] on the first attempt.
00:01:53 INFO [Banking] Difference of ^Ring of suffering \(r(i)?\)$ x1
00:01:53 INFO [Banking] Difference of ^Ring of suffering \(r(i)?\)$ x1
00:01:53 INFO [Interaction] Finding Entity
00:01:53 INFO [Interaction] Interacting with Bank chest [3369, 3171, 0] using action ^(Bank|Use)$
00:01:53 INFO [Banking] Difference of ^Ring of suffering \(r(i)?\)$ x1
00:01:53 INFO [Banking] Difference of ^Ring of suffering \(r(i)?\)$ x1
00:01:53 INFO [Banking] Difference of ^Ring of suffering \(r(i)?\)$ x1
00:01:53 INFO [Banking] Difference of ^Ring of suffering \(r(i)?\)$ x1
00:01:53 DEBUG [Banking] Evaluating Item(name=^Ring of suffering \(r(i)?\)$, pattern=^Ring of suffering \(r(i)?\)$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]) with difference 1
00:01:53 DEBUG [Banking] Banked Item(name=^Ring of suffering \(r(i)?\)$, pattern=^Ring of suffering \(r(i)?\)$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]) -> SpriteItem(name:Ring of suffering (r), quantity: 1, index: 94, origin: BANK)
00:01:53 DEBUG [Banking] Held Item(name=^Ring of suffering \(r(i)?\)$, pattern=^Ring of suffering \(r(i)?\)$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]) ->
00:01:53 INFO [Banking] Withdrawing 1 of ^Ring of suffering \(r(i)?\)$
00:01:54 DEBUG Attempting to hover InteractablePoint(374, 199) since the target of InteractablePoint(374, 199) is less then 4 pixels away.
00:01:54 DEBUG Attempted to hover InteractablePoint(374, 199) since InteractablePoint(374, 199) was less than 4 pixels away (success: true)
00:01:55 DEBUG Hovered SpriteItem(name:Ring of suffering (r), quantity: 1, index: 94, origin: BANK) on the first attempt.
00:01:55 INFO [Charged equipment] Checking charges
00:01:56 DEBUG Hovered InterfaceComponent [12, 2, 11] on the first attempt.
00:01:56 DEBUG Hovered SpriteItem(name:Ring of suffering (r), quantity: 1, index: 5, origin: INVENTORY) on the first attempt.
00:01:56 DEBUG Hovered MenuItem{2 : "Check" : "Ring of suffering (r)" : SpriteItem(name:Ring of suffering (r), quantity: 1, index: 5, origin: INVENTORY)} on the first attempt.
00:01:57 DEBUG iIiIIIiIIiIi: ChargeCache(charges=672.0, isEstimate=false, time=1593809422487)
00:01:57 DEBUG Hovered SpriteItem(name:Ring of suffering (r), quantity: 1, index: 5, origin: INVENTORY) on the first attempt.
00:01:58 DEBUG Hovered MenuItem{2 : "Check" : "Ring of suffering (r)" : SpriteItem(name:Ring of suffering (r), quantity: 1, index: 5, origin: INVENTORY)} on the first attempt.
00:01:58 DEBUG iIiIIIiIIiIi: ChargeCache(charges=672.0, isEstimate=false, time=1593809423668)
00:01:59 DEBUG Hovered SpriteItem(name:Ring of suffering (r), quantity: 1, index: 5, origin: INVENTORY) on the first attempt.
00:01:59 DEBUG Hovered MenuItem{2 : "Check" : "Ring of suffering (r)" : SpriteItem(name:Ring of suffering (r), quantity: 1, index: 5, origin: INVENTORY)} on the first attempt.
00:01:59 DEBUG iIiIIIiIIiIi: ChargeCache(charges=672.0, isEstimate=false, time=1593809424926)
00:02:01 INFO [WebServices] Update successful for zulrah
00:02:16 INFO [WebServices] No longer tracking zulrah