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Prime Zulrah [Deleted]

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Conelander
Joined
Oct 30, 2014
Messages
3,505
Not often, but sometimes I find the bot afk after coming out of zulrah kill. The acc gets logged out and relogging doesn't resume the bot. Basically have to restart the bot for it to work and it goes back to get another kill and works fine after that. Also, sometimes the bought doesn't eat when before 41 hp on mage phase and gest one-shotted.
can you give me some more detail? what is "after coming out of zulrah kill"?
 

ahg

I work, i fight, i win. Jk i just bot.
Joined
Feb 20, 2019
Messages
22
You sent $0.20 to RuneMate
[Running] Prime Zulrah - $0.20 x 1 hour

2 minutes ago
You sent $0.20 to RuneMate
[Running] Prime Zulrah - $0.20 x 1 hour

2 minutes ago
You sent $0.40 to RuneMate
Prime Zulrah - $0.20 x 2 hours

37 minutes ago


You sent $0.20 to RuneMate
Prime Zulrah - $0.20 x 1 hour

Saturday at 6:15 PM
You sent $0.20 to RuneMate
Prime Zulrah - $0.20 x 1 hour

Saturday at 6:10 PM

-----

You sent $0.20 to RuneMate
[Running] Prime Zulrah - $0.20 x 1 hour

1 minute ago
You sent $0.20 to RuneMate
[Running] Prime Zulrah - $0.20 x 1 hour

4 minutes ago
You sent $0.40 to RuneMate
Prime Zulrah - $0.20 x 2 hours

14 minutes ago
You sent $0.20 to RuneMate
Prime Zulrah - $0.20 x 1 hour

57 minutes ago
You sent $0.20 to RuneMate
Prime Zulrah - $0.20 x 1 hour

Today at 2:23 PM
You sent $0.20 to RuneMate
Prime Zulrah - $0.20 x 1 hour

Today at 2:22 PM
You sent $0.20 to RuneMate
Prime Zulrah - $0.20 x 1 hour

Today at 2:13 PM
You sent $0.20 to RuneMate
Prime Zulrah - $0.20 x 1 hour

Today at 2:12 PM
You sent $0.20 to RuneMate
Prime Zulrah - $0.20 x 1 hour

Today at 2:11 PM


Bot keeps crashing and i have to restart, just sits still in clan wars doing nothing after it teleports to CW when it has died.

Can this be refunded and could you atleast answer me?
 
Conelander
Joined
Oct 30, 2014
Messages
3,505
just sits still in clan wars doing nothing after it teleports to CW when it has died.
this is because runemate's web can't find the bank that is literally ~15 tiles away from you
 

ahg

I work, i fight, i win. Jk i just bot.
Joined
Feb 20, 2019
Messages
22
this is because runemate's web can't find the bank that is literally ~15 tiles away from you
it keeps crashing saying i'm missing items it has crashed like 20 times today, lost so much RMC now... Not sure what you did in the recent update but bot is broken.

Who do i contact to get refunded. once again...
 
You sent $0.40 to RuneMate
Prime Zulrah - $0.20 x 2 hours

19 minutes ago
You sent $0.20 to RuneMate
Prime Zulrah - $0.20 x 1 hour

19 minutes ago
You sent $0.40 to RuneMate
Prime Zulrah - $0.20 x 2 hours

Today at 3:24 PM
You sent $0.20 to RuneMate
Prime Zulrah - $0.20 x 1 hour

Today at 2:41 PM
You sent $0.20 to RuneMate
Prime Zulrah - $0.20 x 1 hour

Today at 2:23 PM
You sent $0.20 to RuneMate
Prime Zulrah - $0.20 x 1 hour

Today at 2:22 PM
You sent $0.20 to RuneMate
Prime Zulrah - $0.20 x 1 hour

Today at 2:13 PM
You sent $0.20 to RuneMate
Prime Zulrah - $0.20 x 1 hour

Today at 2:12 PM
You sent $0.20 to RuneMate
Prime Zulrah - $0.20 x 1 hour

Today at 2:11 PM
You sent $0.20 to RuneMate
Prime Zulrah - $0.20 x 1 hour

Today at 12:03 AM
 
Conelander
Joined
Oct 30, 2014
Messages
3,505
it keeps crashing saying i'm missing items it has crashed like 20 times today, lost so much RMC now... Not sure what you did in the recent update but bot is broken.

Who do i contact to get refunded. once again...
 
You sent $0.40 to RuneMate
Prime Zulrah - $0.20 x 2 hours

19 minutes ago
You sent $0.20 to RuneMate
Prime Zulrah - $0.20 x 1 hour

19 minutes ago
You sent $0.40 to RuneMate
Prime Zulrah - $0.20 x 2 hours

Today at 3:24 PM
You sent $0.20 to RuneMate
Prime Zulrah - $0.20 x 1 hour

Today at 2:41 PM
You sent $0.20 to RuneMate
Prime Zulrah - $0.20 x 1 hour

Today at 2:23 PM
You sent $0.20 to RuneMate
Prime Zulrah - $0.20 x 1 hour

Today at 2:22 PM
You sent $0.20 to RuneMate
Prime Zulrah - $0.20 x 1 hour

Today at 2:13 PM
You sent $0.20 to RuneMate
Prime Zulrah - $0.20 x 1 hour

Today at 2:12 PM
You sent $0.20 to RuneMate
Prime Zulrah - $0.20 x 1 hour

Today at 2:11 PM
You sent $0.20 to RuneMate
Prime Zulrah - $0.20 x 1 hour

Today at 12:03 AM
you're not giving me any details
 

ahg

I work, i fight, i win. Jk i just bot.
Joined
Feb 20, 2019
Messages
22
if you help me address an actual issue i can do something about, yes
So the bot, as i said died, teleported to CW and just stood still, tried pausing and moving to bank didn't work so i had to restart.
few times when it died, went to bank and complained about not having the required gear, instead of teleporting back to zulrah collecting as it usually does. This part is the reason i had to do everything manually ceveral times and restart the bot.

Basically i run this bot alot, rarely have any issues but today and another day. Something was probably done during this update, i've stopped my bot now and il start botting as soon as you can find the issue.

Is there any logs i can find and send you or something?
 

ahg

I work, i fight, i win. Jk i just bot.
Joined
Feb 20, 2019
Messages
22
Contact RuneMate if you want a refund, since it's a client-issue.
few times when it died, went to bank and complained about not having the required gear, instead of teleporting back to zulrah collecting as it usually does. This part is the reason i had to do everything manually ceveral times and restart the bot.

Is that a client issue too?
ive tried looking around to contact Runemate, wouldn't hapen to know where i can?
 
Conelander
Joined
Oct 30, 2014
Messages
3,505
few times when it died, went to bank and complained about not having the required gear, instead of teleporting back to zulrah collecting as it usually does. This part is the reason i had to do everything manually ceveral times and restart the bot.

Is that a client issue too?
ive tried looking around to contact Runemate, wouldn't hapen to know where i can?
it would be a client issue if something is wrong with DeathListener, it may have broken after today's rs update
 

ahg

I work, i fight, i win. Jk i just bot.
Joined
Feb 20, 2019
Messages
22
it would be a client issue if something is wrong with DeathListener, it may have broken after today's rs update
i see i see, know how to get in touch with runemate?
 
Conelander
Joined
Oct 30, 2014
Messages
3,505
i see i see, know how to get in touch with runemate?
i wouldn't bother, if you can get me logs of a session where this death issue occurs, maybe i can address it and pass it onto the client developer if it's a client issue
 

ahg

I work, i fight, i win. Jk i just bot.
Joined
Feb 20, 2019
Messages
22
isEstimate=false, time=1593699980980)
01:03:35 INFO Zulrah is attacking, attacks done: 6/8
01:03:35 DEBUG Hovered InterfaceComponent [541, 17] on the first attempt.
01:03:36 INFO [Prayers] Disabling prayers
01:03:36 DEBUG Hovered InterfaceComponent [541, 18] on the first attempt.
01:03:50 DEBUG Login Handler has been activated!
01:03:50 DEBUG Hovered InteractableRectangle(389, 271, 144, 40) on the first attempt.
01:03:50 WARN [LootTracker] Disabling for 5000ms
01:04:00 INFO [WebServices] Update successful for zulrah
01:05:00 INFO [WebServices] Update successful for zulrah
01:05:51 INFO Condition to extend trip not met: Missing items in equipment set: {Ring=^Ring of suffering \(r(i)?\)$, Neck=^Occult necklace$, Cape=^Obsidian cape$, Shield=^Mage's book$, Legs=^Ahrim's robeskirt ?(\d+)?$, Hand=^Tormented bracelet$, Feet=^Eternal boots$, Head=^Ahrim's hood ?(\d+)?$, Hands=^Tormented bracelet$, Weapon=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, Body=^Ahrim's robetop ?(\d+)?$}
01:05:51 INFO [Traversal] Building new path using WebPathGenerator
01:05:51 WARN [Traversal] Failed to build path from Coordinate(2213, 3056, 0) to BANK
01:05:51 INFO [Stopping] Can't reach any bank
01:05:51 INFO [Bot stopped] Thanks for choosing Prime!
01:05:51 INFO [WebServices] No longer tracking zulrah
01:05:51 INFO Failed to reach any bank
 
00:48:17 INFO Zulrah is attacking, attacks done: 3/6
00:48:17 INFO [Prayers] Disabling prayers
00:48:18 DEBUG Hovered InterfaceComponent [548, 56] on the first attempt.
00:48:18 DEBUG Hovered InterfaceComponent [541, 17] on the first attempt.
00:48:34 WARN [LootTracker] Disabling for 5000ms
00:48:34 DEBUG Login Handler has been activated!
00:48:35 DEBUG Hovered InteractableRectangle(389, 271, 144, 40) on the first attempt.
00:49:00 INFO [WebServices] Update successful for zulrah
00:49:49 INFO [Banking] Difference of ^Ava's accumulator$ x1
00:49:49 INFO [Traversal] Looking up local player
00:49:49 INFO [Traversal] Building new path using CompositePathGenerator(iIiIIIiiIIiI, iiiiIIiIIiIi, iiiIIIiIiIii)
00:49:49 INFO [Traversal] Walking Path
00:49:49 INFO [Traversal] Successfully built path with vertices [MinigameTeleportVertex(minigame: Clan Wars, destination: 3368, 3163, 0), CoordinateVertex(x=3367, y=3163, plane=0), CoordinateVertex(x=3367, y=3165, plane=0), CoordinateVertex(x=3367, y=3166, plane=0), CoordinateVertex(x=3367, y=3168, plane=0), CoordinateVertex(x=3367, y=3169, plane=0), CoordinateVertex(x=3367, y=3170, plane=0), CoordinateVertex(x=3368, y=3170, plane=0), CoordinateVertex(x=3369, y=3170, plane=0)]
00:49:49 DEBUG Timed action (WebPath#getNext()) took 23ms
00:49:50 DEBUG Interface Closer - Play Button has been activated!
00:49:50 DEBUG Hovered InterfaceComponent [378, 80] on the first attempt.
00:49:51 INFO [Banking] Difference of ^Ava's accumulator$ x1
00:49:51 INFO [Traversal] Looking up local player
00:49:51 INFO [Traversal] Walking Path
00:49:51 INFO [Traversal] Building new path using CompositePathGenerator(iIiIIIiiIIiI, iiiiIIiIIiIi, iiiIIIiIiIii)
00:49:52 INFO [Traversal] Successfully built path with vertices [MinigameTeleportVertex(minigame: Clan Wars, destination: 3368, 3163, 0), CoordinateVertex(x=3367, y=3163, plane=0), CoordinateVertex(x=3367, y=3165, plane=0), CoordinateVertex(x=3367, y=3166, plane=0), CoordinateVertex(x=3367, y=3168, plane=0), CoordinateVertex(x=3367, y=3169, plane=0), CoordinateVertex(x=3367, y=3170, plane=0), CoordinateVertex(x=3368, y=3170, plane=0), CoordinateVertex(x=3369, y=3170, plane=0)]
00:49:52 DEBUG Timed action (WebPath#getNext()) took 20ms
00:49:52 DEBUG Hovered InterfaceComponent [548, 53] on the first attempt.
00:49:52 DEBUG Hovered InterfaceComponent [76, 8] on the first attempt.
00:49:53 DEBUG Hovered InterfaceComponent [76, 18, 5] on the first attempt.
00:49:53 DEBUG Hovered InterfaceComponent [76, 28] on the first attempt.
00:50:00 INFO [WebServices] Update successful for zulrah
00:50:08 DEBUG [WebPath] Incremented the last successful step index cache to 0.
00:50:09 INFO [Banking] Difference of ^Ava's accumulator$ x1
00:50:09 INFO [Traversal] Looking up local player
00:50:09 INFO [Traversal] Walking Path
00:50:09 INFO [Traversal] Building new path using CompositePathGenerator(iIiIIIiiIIiI, iiiiIIiIIiIi, iiiIIIiIiIii)
00:50:09 INFO [Traversal] Successfully built path with vertices [Coordinate(3368, 3162, 0), Coordinate(3368, 3163, 0), Coordinate(3369, 3163, 0), Coordinate(3370, 3163, 0), Coordinate(3370, 3164, 0), Coordinate(3370, 3165, 0), Coordinate(3370, 3166, 0), Coordinate(3370, 3167, 0), Coordinate(3370, 3168, 0), Coordinate(3370, 3169, 0), Coordinate(3370, 3170, 0), Coordinate(3369, 3170, 0)]
00:50:10 DEBUG Attempting to hover Coordinate.Minimap(3369, 3170, 0) since the target of InteractablePoint(646, 52) is less then 4 pixels away.
00:50:10 DEBUG Attempted to hover Coordinate.Minimap(3369, 3170, 0) since InteractablePoint(646, 52) was less than 4 pixels away (success: true)
00:50:10 INFO [Banking] Difference of ^Ava's accumulator$ x1
00:50:10 INFO [Traversal] Looking up local player
00:50:10 INFO [Traversal] Walking Path
00:50:10 INFO [Traversal] Successfully built path with vertices [Coordinate(3368, 3162, 0), Coordinate(3368, 3163, 0), Coordinate(3369, 3163, 0), Coordinate(3370, 3163, 0), Coordinate(3370, 3164, 0), Coordinate(3370, 3165, 0), Coordinate(3370, 3166, 0), Coordinate(3370, 3167, 0), Coordinate(3370, 3168, 0), Coordinate(3370, 3169, 0), Coordinate(3370, 3170, 0), Coordinate(3369, 3170, 0)]
00:50:10 DEBUG Hovered Coordinate.Minimap(3369, 3170, 0) on the first attempt.
00:50:10 INFO [Banking] Difference of ^Ava's accumulator$ x1
00:50:11 INFO [Interaction] Finding Entity
00:50:11 INFO [Interaction] Interacting with Bank chest [3369, 3171, 0] using action ^(Bank|Use)$
00:50:11 DEBUG Hovered Bank chest [3369, 3171, 0] on the first attempt.
00:50:11 INFO [Banking] Difference of ^Ava's accumulator$ x1
00:50:11 INFO [Interaction] Finding Entity
00:50:11 INFO [Interaction] Interacting with Bank chest [3369, 3171, 0] using action ^(Bank|Use)$
00:50:12 DEBUG Attempting to hover Bank chest [3369, 3171, 0] since the target of InteractablePoint(276, 58) is less then 4 pixels away.
00:50:12 DEBUG Attempted to hover Bank chest [3369, 3171, 0] since InteractablePoint(276, 58) was less than 4 pixels away (success: false)
00:50:12 DEBUG We're not hovering Bank chest [3369, 3171, 0] according to Interactable#isHovered() but our position does equal the desired target.
00:50:12 INFO [Banking] Difference of ^Ava's accumulator$ x1
00:50:12 INFO [Interaction] Finding Entity
00:50:12 INFO [Interaction] Interacting with Bank chest [3369, 3171, 0] using action ^(Bank|Use)$
00:50:12 DEBUG Hovered Bank chest [3369, 3171, 0] on the first attempt.
00:50:13 INFO [Banking] Difference of ^Ava's accumulator$ x1
00:50:13 DEBUG [Banking] Evaluating EquipmentItem(name=^Ring of suffering \(r(i)?\)$, pattern=^Ring of suffering \(r(i)?\)$, slot=Ring, behaviours=[REQUIRED]) ->
00:50:13 INFO [Banking] Reading cache
00:50:13 WARN [Banking] Failed to withdraw item EquipmentItem(name=^Ring of suffering \(r(i)?\)$, pattern=^Ring of suffering \(r(i)?\)$, slot=Ring, behaviours=[REQUIRED]) on attempt #1: ITEM_NOT_FOUND
00:50:13 DEBUG [Banking] Evaluating EquipmentItem(name=^Occult necklace$, pattern=^Occult necklace$, slot=Neck, behaviours=[REQUIRED]) ->
00:50:13 WARN [Banking] Failed to withdraw item EquipmentItem(name=^Occult necklace$, pattern=^Occult necklace$, slot=Neck, behaviours=[REQUIRED]) on attempt #1: ITEM_NOT_FOUND
00:50:13 DEBUG [Banking] Evaluating EquipmentItem(name=^Imbued saradomin cape$, pattern=^Imbued saradomin cape$, slot=Cape, behaviours=[REQUIRED]) ->
 
i wouldn't bother, if you can get me logs of a session where this death issue occurs, maybe i can address it and pass it onto the client developer if it's a client issue
sorry for shitlong post but heres 2 occasions i belive
 
just tried starting the bot, it prays range on mage phase and it stands still in the toxic and dies doesent even eat...
 
Conelander
Joined
Oct 30, 2014
Messages
3,505
isEstimate=false, time=1593699980980)
01:03:35 INFO Zulrah is attacking, attacks done: 6/8
01:03:35 DEBUG Hovered InterfaceComponent [541, 17] on the first attempt.
01:03:36 INFO [Prayers] Disabling prayers
01:03:36 DEBUG Hovered InterfaceComponent [541, 18] on the first attempt.
01:03:50 DEBUG Login Handler has been activated!
01:03:50 DEBUG Hovered InteractableRectangle(389, 271, 144, 40) on the first attempt.
01:03:50 WARN [LootTracker] Disabling for 5000ms
01:04:00 INFO [WebServices] Update successful for zulrah
01:05:00 INFO [WebServices] Update successful for zulrah
01:05:51 INFO Condition to extend trip not met: Missing items in equipment set: {Ring=^Ring of suffering \(r(i)?\)$, Neck=^Occult necklace$, Cape=^Obsidian cape$, Shield=^Mage's book$, Legs=^Ahrim's robeskirt ?(\d+)?$, Hand=^Tormented bracelet$, Feet=^Eternal boots$, Head=^Ahrim's hood ?(\d+)?$, Hands=^Tormented bracelet$, Weapon=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, Body=^Ahrim's robetop ?(\d+)?$}
01:05:51 INFO [Traversal] Building new path using WebPathGenerator
01:05:51 WARN [Traversal] Failed to build path from Coordinate(2213, 3056, 0) to BANK
01:05:51 INFO [Stopping] Can't reach any bank
01:05:51 INFO [Bot stopped] Thanks for choosing Prime!
01:05:51 INFO [WebServices] No longer tracking zulrah
01:05:51 INFO Failed to reach any bank
 
00:48:17 INFO Zulrah is attacking, attacks done: 3/6
00:48:17 INFO [Prayers] Disabling prayers
00:48:18 DEBUG Hovered InterfaceComponent [548, 56] on the first attempt.
00:48:18 DEBUG Hovered InterfaceComponent [541, 17] on the first attempt.
00:48:34 WARN [LootTracker] Disabling for 5000ms
00:48:34 DEBUG Login Handler has been activated!
00:48:35 DEBUG Hovered InteractableRectangle(389, 271, 144, 40) on the first attempt.
00:49:00 INFO [WebServices] Update successful for zulrah
00:49:49 INFO [Banking] Difference of ^Ava's accumulator$ x1
00:49:49 INFO [Traversal] Looking up local player
00:49:49 INFO [Traversal] Building new path using CompositePathGenerator(iIiIIIiiIIiI, iiiiIIiIIiIi, iiiIIIiIiIii)
00:49:49 INFO [Traversal] Walking Path
00:49:49 INFO [Traversal] Successfully built path with vertices [MinigameTeleportVertex(minigame: Clan Wars, destination: 3368, 3163, 0), CoordinateVertex(x=3367, y=3163, plane=0), CoordinateVertex(x=3367, y=3165, plane=0), CoordinateVertex(x=3367, y=3166, plane=0), CoordinateVertex(x=3367, y=3168, plane=0), CoordinateVertex(x=3367, y=3169, plane=0), CoordinateVertex(x=3367, y=3170, plane=0), CoordinateVertex(x=3368, y=3170, plane=0), CoordinateVertex(x=3369, y=3170, plane=0)]
00:49:49 DEBUG Timed action (WebPath#getNext()) took 23ms
00:49:50 DEBUG Interface Closer - Play Button has been activated!
00:49:50 DEBUG Hovered InterfaceComponent [378, 80] on the first attempt.
00:49:51 INFO [Banking] Difference of ^Ava's accumulator$ x1
00:49:51 INFO [Traversal] Looking up local player
00:49:51 INFO [Traversal] Walking Path
00:49:51 INFO [Traversal] Building new path using CompositePathGenerator(iIiIIIiiIIiI, iiiiIIiIIiIi, iiiIIIiIiIii)
00:49:52 INFO [Traversal] Successfully built path with vertices [MinigameTeleportVertex(minigame: Clan Wars, destination: 3368, 3163, 0), CoordinateVertex(x=3367, y=3163, plane=0), CoordinateVertex(x=3367, y=3165, plane=0), CoordinateVertex(x=3367, y=3166, plane=0), CoordinateVertex(x=3367, y=3168, plane=0), CoordinateVertex(x=3367, y=3169, plane=0), CoordinateVertex(x=3367, y=3170, plane=0), CoordinateVertex(x=3368, y=3170, plane=0), CoordinateVertex(x=3369, y=3170, plane=0)]
00:49:52 DEBUG Timed action (WebPath#getNext()) took 20ms
00:49:52 DEBUG Hovered InterfaceComponent [548, 53] on the first attempt.
00:49:52 DEBUG Hovered InterfaceComponent [76, 8] on the first attempt.
00:49:53 DEBUG Hovered InterfaceComponent [76, 18, 5] on the first attempt.
00:49:53 DEBUG Hovered InterfaceComponent [76, 28] on the first attempt.
00:50:00 INFO [WebServices] Update successful for zulrah
00:50:08 DEBUG [WebPath] Incremented the last successful step index cache to 0.
00:50:09 INFO [Banking] Difference of ^Ava's accumulator$ x1
00:50:09 INFO [Traversal] Looking up local player
00:50:09 INFO [Traversal] Walking Path
00:50:09 INFO [Traversal] Building new path using CompositePathGenerator(iIiIIIiiIIiI, iiiiIIiIIiIi, iiiIIIiIiIii)
00:50:09 INFO [Traversal] Successfully built path with vertices [Coordinate(3368, 3162, 0), Coordinate(3368, 3163, 0), Coordinate(3369, 3163, 0), Coordinate(3370, 3163, 0), Coordinate(3370, 3164, 0), Coordinate(3370, 3165, 0), Coordinate(3370, 3166, 0), Coordinate(3370, 3167, 0), Coordinate(3370, 3168, 0), Coordinate(3370, 3169, 0), Coordinate(3370, 3170, 0), Coordinate(3369, 3170, 0)]
00:50:10 DEBUG Attempting to hover Coordinate.Minimap(3369, 3170, 0) since the target of InteractablePoint(646, 52) is less then 4 pixels away.
00:50:10 DEBUG Attempted to hover Coordinate.Minimap(3369, 3170, 0) since InteractablePoint(646, 52) was less than 4 pixels away (success: true)
00:50:10 INFO [Banking] Difference of ^Ava's accumulator$ x1
00:50:10 INFO [Traversal] Looking up local player
00:50:10 INFO [Traversal] Walking Path
00:50:10 INFO [Traversal] Successfully built path with vertices [Coordinate(3368, 3162, 0), Coordinate(3368, 3163, 0), Coordinate(3369, 3163, 0), Coordinate(3370, 3163, 0), Coordinate(3370, 3164, 0), Coordinate(3370, 3165, 0), Coordinate(3370, 3166, 0), Coordinate(3370, 3167, 0), Coordinate(3370, 3168, 0), Coordinate(3370, 3169, 0), Coordinate(3370, 3170, 0), Coordinate(3369, 3170, 0)]
00:50:10 DEBUG Hovered Coordinate.Minimap(3369, 3170, 0) on the first attempt.
00:50:10 INFO [Banking] Difference of ^Ava's accumulator$ x1
00:50:11 INFO [Interaction] Finding Entity
00:50:11 INFO [Interaction] Interacting with Bank chest [3369, 3171, 0] using action ^(Bank|Use)$
00:50:11 DEBUG Hovered Bank chest [3369, 3171, 0] on the first attempt.
00:50:11 INFO [Banking] Difference of ^Ava's accumulator$ x1
00:50:11 INFO [Interaction] Finding Entity
00:50:11 INFO [Interaction] Interacting with Bank chest [3369, 3171, 0] using action ^(Bank|Use)$
00:50:12 DEBUG Attempting to hover Bank chest [3369, 3171, 0] since the target of InteractablePoint(276, 58) is less then 4 pixels away.
00:50:12 DEBUG Attempted to hover Bank chest [3369, 3171, 0] since InteractablePoint(276, 58) was less than 4 pixels away (success: false)
00:50:12 DEBUG We're not hovering Bank chest [3369, 3171, 0] according to Interactable#isHovered() but our position does equal the desired target.
00:50:12 INFO [Banking] Difference of ^Ava's accumulator$ x1
00:50:12 INFO [Interaction] Finding Entity
00:50:12 INFO [Interaction] Interacting with Bank chest [3369, 3171, 0] using action ^(Bank|Use)$
00:50:12 DEBUG Hovered Bank chest [3369, 3171, 0] on the first attempt.
00:50:13 INFO [Banking] Difference of ^Ava's accumulator$ x1
00:50:13 DEBUG [Banking] Evaluating EquipmentItem(name=^Ring of suffering \(r(i)?\)$, pattern=^Ring of suffering \(r(i)?\)$, slot=Ring, behaviours=[REQUIRED]) ->
00:50:13 INFO [Banking] Reading cache
00:50:13 WARN [Banking] Failed to withdraw item EquipmentItem(name=^Ring of suffering \(r(i)?\)$, pattern=^Ring of suffering \(r(i)?\)$, slot=Ring, behaviours=[REQUIRED]) on attempt #1: ITEM_NOT_FOUND
00:50:13 DEBUG [Banking] Evaluating EquipmentItem(name=^Occult necklace$, pattern=^Occult necklace$, slot=Neck, behaviours=[REQUIRED]) ->
00:50:13 WARN [Banking] Failed to withdraw item EquipmentItem(name=^Occult necklace$, pattern=^Occult necklace$, slot=Neck, behaviours=[REQUIRED]) on attempt #1: ITEM_NOT_FOUND
00:50:13 DEBUG [Banking] Evaluating EquipmentItem(name=^Imbued saradomin cape$, pattern=^Imbued saradomin cape$, slot=Cape, behaviours=[REQUIRED]) ->
 

sorry for shitlong post but heres 2 occasions i belive
 
just tried starting the bot, it prays range on mage phase and it stands still in the toxic and dies doesent even eat...
looks like you dced and you died during the dc? its kind of hard to tell someone dies in that case, maybe i can come up with something
 

ahg

I work, i fight, i win. Jk i just bot.
Joined
Feb 20, 2019
Messages
22
looks like you dced and you died during the dc? its kind of hard to tell someone dies in that case, maybe i can come up with something
I dont think so, cant see anything about any internet disruption i have a teamspeak server on my pc and my friends didn't experiance anything during this time. Yeah check the PM i sent you too
 
Conelander
Joined
Oct 30, 2014
Messages
3,505
I dont think so, cant see anything about any internet disruption i have a teamspeak server on my pc and my friends didn't experiance anything during this time. Yeah check the PM i sent you too
the logs show you were logged out, and when you logged back in you lost your items
 

ahg

I work, i fight, i win. Jk i just bot.
Joined
Feb 20, 2019
Messages
22
the logs show you were logged out, and when you logged back in you lost your items
bot spams checking charges does nothing again robbed of rmc


00:00:06 DEBUG Loaded definitions
00:00:11 DEBUG Configuration(equipmentConfig=EquipmentConfig(magicSet={Weapon=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, Legs=^Ahrim's robeskirt ?(\d+)?$, Cape=^Obsidian cape$, Body=^Ahrim's robetop ?(\d+)?$, Feet=^Eternal boots$, Neck=^Occult necklace$, Shield=^Mage's book$, Head=^Ahrim's hood ?(\d+)?$, Hands=^Tormented bracelet$, Hand=^Tormented bracelet$, Ring=^Ring of suffering \(r(i)?\)$}, rangedSet={Weapon=^Toxic blowpipe( \(empty\))?, Legs=^Void knight robe$, Cape=^Ava's accumulator$, Body=^Void knight top$, Feet=^Guthix d'hide boots$, Neck=^Necklace of anguish$, Head=^Void ranger helm$, Hands=^Tormented bracelet$, Hand=^Tormented bracelet$, Ring=^Ring of suffering \(r(i)?\)$}), magicBoostConfig=MagicBoostConfig(magicBoost=MAGIC_POTION), rangingBoostConfig=RangingBoostConfig(rangingBoost=BASTION_POTION), prayerRestoreConfig=PrayerRestoreConfig(prayerRestore=PRAYER_POTION, quantity=2), venomRestoreConfig=VenomRestoreConfig(venomRestore=ANTI_VENOM_PLUS), foodConfig=FoodConfig(food=MANTA_RAY), tripExtensionConfig=TripExtensionConfig(minHealth=175, minPrayer=99, minRecoilCharges=25), generalConfig=GeneralConfig(tickEat=false, avoidDefenceExperience=false))
00:00:11 INFO [Unnamed Node] Starting bot...
00:00:12 INFO [Charged equipment] Checking charges
00:00:12 DEBUG Hovered SpriteItem(name:Toxic blowpipe, quantity: 1, index: 1, origin: INVENTORY) on the first attempt.
00:00:12 DEBUG Hovered MenuItem{1 : "Check" : "Toxic blowpipe" : SpriteItem(name:Toxic blowpipe, quantity: 1, index: 1, origin: INVENTORY)} on the first attempt.
00:00:13 DEBUG Toxic blowpipe darts: ChargeCache(charges=2661.0, isEstimate=false, time=1593809318642)
00:00:13 DEBUG Toxic blowpipe scales: ChargeCache(charges=4630.0, isEstimate=false, time=1593809318642)
00:00:13 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
00:00:14 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
00:00:14 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809319815)
00:00:15 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
00:00:15 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
00:00:15 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809320983)
00:00:16 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
00:00:16 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
00:00:17 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809322283)
00:00:17 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
00:00:17 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
00:00:18 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809323466)
00:00:19 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
00:00:19 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
00:00:19 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809324688)
00:00:20 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
00:00:20 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
00:00:20 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809325791)
00:00:21 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
00:00:21 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
00:00:22 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809327015)
00:00:22 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
00:00:22 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
00:00:24 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
00:00:24 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809329051)
00:00:24 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
00:00:25 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809330038)
00:00:25 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
00:00:25 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
00:00:26 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809331191)
00:00:26 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
00:00:26 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
00:00:27 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809332438)
00:00:27 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
00:00:28 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
00:00:28 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809333676)
00:00:29 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
00:00:29 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
00:00:29 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809334922)
00:00:30 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
00:00:30 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
00:00:31 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809336097)
00:00:31 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
00:00:31 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
00:00:32 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809337202)
00:00:32 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
00:00:32 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
00:00:33 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809338436)
00:00:33 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
00:00:34 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
00:00:34 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809339685)
00:00:35 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
00:00:35 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
00:00:35 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809340919)
00:00:36 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
00:00:36 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
00:00:37 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809342080)
00:00:37 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
00:00:37 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
00:00:38 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809343219)
00:00:38 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
00:00:39 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
00:00:40 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809345035)
00:00:40 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
00:00:40 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
00:00:41 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809346286)
00:00:41 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
00:00:41 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
00:00:42 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809347436)
00:00:42 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
00:00:42 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
00:00:43 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809348654)
00:00:43 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
00:00:44 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
00:00:44 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809349887)
00:00:45 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
00:00:45 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
00:00:46 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809351015)
00:00:50 DEBUG Toxic blowpipe darts: ChargeCache(charges=2661.0, isEstimate=false, time=1593809355813)
00:00:50 DEBUG Toxic blowpipe scales: ChargeCache(charges=4630.0, isEstimate=false, time=1593809355814)
00:00:54 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
00:00:54 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
00:00:55 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809360072)
00:01:21 INFO [Banking] Difference of ^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$ x1
00:01:21 INFO [Banking] Difference of ^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$ x1
00:01:21 INFO [Banking] Difference of ^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$ x1
00:01:21 INFO [Banking] Difference of ^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$ x1
00:01:21 DEBUG [Banking] Evaluating Item(name=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, pattern=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]) with difference 1
00:01:21 DEBUG [Banking] Banked Item(name=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, pattern=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]) -> SpriteItem(name:Trident of the swamp, quantity: 1, index: 85, origin: BANK)
00:01:21 DEBUG [Banking] Held Item(name=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, pattern=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]) ->
00:01:21 INFO [Banking] Withdrawing 1 of ^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$
00:01:21 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 85, origin: BANK) on the first attempt.
00:01:23 WARN [Banking] Failed to withdraw item Item(name=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, pattern=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]) on attempt #1: INTERACTION_FAILURE
00:01:23 INFO [Banking] Difference of ^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$ x1
00:01:23 INFO [Banking] Difference of ^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$ x1
00:01:23 INFO [Banking] Difference of ^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$ x1
00:01:23 INFO [Banking] Difference of ^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$ x1
00:01:23 DEBUG [Banking] Evaluating Item(name=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, pattern=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]) with difference 1
00:01:23 DEBUG [Banking] Banked Item(name=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, pattern=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]) -> SpriteItem(name:Trident of the swamp, quantity: 1, index: 85, origin: BANK)
00:01:23 DEBUG [Banking] Held Item(name=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, pattern=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]) ->
00:01:23 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 85, origin: BANK) on the first attempt.
00:01:25 WARN [Banking] Failed to withdraw item Item(name=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, pattern=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]) on attempt #2: INTERACTION_FAILURE
00:01:25 INFO [Banking] Difference of ^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$ x1
00:01:25 INFO [Banking] Difference of ^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$ x1
00:01:25 INFO [Banking] Difference of ^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$ x1
00:01:25 INFO [Banking] Difference of ^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$ x1
00:01:25 DEBUG [Banking] Evaluating Item(name=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, pattern=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]) with difference 1
00:01:25 DEBUG [Banking] Banked Item(name=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, pattern=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]) -> SpriteItem(name:Trident of the swamp, quantity: 1, index: 85, origin: BANK)
00:01:25 DEBUG [Banking] Held Item(name=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, pattern=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]) ->
00:01:25 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 85, origin: BANK) on the first attempt.
00:01:27 INFO [Banking] Evicting from failure registry for INTERACTION_FAILURE: Item(name=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, pattern=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES])
00:01:27 INFO [Charged equipment] Checking charges
00:01:28 DEBUG Hovered InterfaceComponent [12, 2, 11] on the first attempt.
00:01:28 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 0, origin: INVENTORY) on the first attempt.
00:01:28 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 0, origin: INVENTORY)} on the first attempt.
00:01:29 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809394290)
00:01:29 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 0, origin: INVENTORY) on the first attempt.
00:01:29 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 0, origin: INVENTORY)} on the first attempt.
00:01:30 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809395467)
00:01:30 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 0, origin: INVENTORY) on the first attempt.
00:01:31 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 0, origin: INVENTORY)} on the first attempt.
00:01:31 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809396639)
00:01:52 DEBUG Trident of the swamp: ChargeCache(charges=0.0, isEstimate=false, time=1593809417113)
00:01:52 INFO [Banking] Difference of ^Ring of suffering \(r(i)?\)$ x1
00:01:52 INFO [Banking] Difference of ^Ring of suffering \(r(i)?\)$ x1
00:01:52 INFO [Interaction] Finding Entity
00:01:52 INFO [Interaction] Interacting with Bank chest [3369, 3171, 0] using action ^(Bank|Use)$
00:01:52 DEBUG Hovered Bank chest [3369, 3171, 0] on the first attempt.
00:01:53 INFO [Banking] Difference of ^Ring of suffering \(r(i)?\)$ x1
00:01:53 INFO [Banking] Difference of ^Ring of suffering \(r(i)?\)$ x1
00:01:53 INFO [Interaction] Finding Entity
00:01:53 INFO [Interaction] Interacting with Bank chest [3369, 3171, 0] using action ^(Bank|Use)$
00:01:53 INFO [Banking] Difference of ^Ring of suffering \(r(i)?\)$ x1
00:01:53 INFO [Banking] Difference of ^Ring of suffering \(r(i)?\)$ x1
00:01:53 INFO [Banking] Difference of ^Ring of suffering \(r(i)?\)$ x1
00:01:53 INFO [Banking] Difference of ^Ring of suffering \(r(i)?\)$ x1
00:01:53 DEBUG [Banking] Evaluating Item(name=^Ring of suffering \(r(i)?\)$, pattern=^Ring of suffering \(r(i)?\)$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]) with difference 1
00:01:53 DEBUG [Banking] Banked Item(name=^Ring of suffering \(r(i)?\)$, pattern=^Ring of suffering \(r(i)?\)$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]) -> SpriteItem(name:Ring of suffering (r), quantity: 1, index: 94, origin: BANK)
00:01:53 DEBUG [Banking] Held Item(name=^Ring of suffering \(r(i)?\)$, pattern=^Ring of suffering \(r(i)?\)$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]) ->
00:01:53 INFO [Banking] Withdrawing 1 of ^Ring of suffering \(r(i)?\)$
00:01:54 DEBUG Attempting to hover InteractablePoint(374, 199) since the target of InteractablePoint(374, 199) is less then 4 pixels away.
00:01:54 DEBUG Attempted to hover InteractablePoint(374, 199) since InteractablePoint(374, 199) was less than 4 pixels away (success: true)
00:01:55 DEBUG Hovered SpriteItem(name:Ring of suffering (r), quantity: 1, index: 94, origin: BANK) on the first attempt.
00:01:55 INFO [Charged equipment] Checking charges
00:01:56 DEBUG Hovered InterfaceComponent [12, 2, 11] on the first attempt.
00:01:56 DEBUG Hovered SpriteItem(name:Ring of suffering (r), quantity: 1, index: 5, origin: INVENTORY) on the first attempt.
00:01:56 DEBUG Hovered MenuItem{2 : "Check" : "Ring of suffering (r)" : SpriteItem(name:Ring of suffering (r), quantity: 1, index: 5, origin: INVENTORY)} on the first attempt.
00:01:57 DEBUG iIiIIIiIIiIi: ChargeCache(charges=672.0, isEstimate=false, time=1593809422487)
00:01:57 DEBUG Hovered SpriteItem(name:Ring of suffering (r), quantity: 1, index: 5, origin: INVENTORY) on the first attempt.
00:01:58 DEBUG Hovered MenuItem{2 : "Check" : "Ring of suffering (r)" : SpriteItem(name:Ring of suffering (r), quantity: 1, index: 5, origin: INVENTORY)} on the first attempt.
00:01:58 DEBUG iIiIIIiIIiIi: ChargeCache(charges=672.0, isEstimate=false, time=1593809423668)
00:01:59 DEBUG Hovered SpriteItem(name:Ring of suffering (r), quantity: 1, index: 5, origin: INVENTORY) on the first attempt.
00:01:59 DEBUG Hovered MenuItem{2 : "Check" : "Ring of suffering (r)" : SpriteItem(name:Ring of suffering (r), quantity: 1, index: 5, origin: INVENTORY)} on the first attempt.
00:01:59 DEBUG iIiIIIiIIiIi: ChargeCache(charges=672.0, isEstimate=false, time=1593809424926)
00:02:01 INFO [WebServices] Update successful for zulrah
00:02:16 INFO [WebServices] No longer tracking zulrah
 
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