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Prime Wintertodt [Deleted]

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Oct 12, 2015
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Hope it's all working, let me know if there's any behavioral things you would change or bugs.
 
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Crashes every time immediately after chopping roots on OSRS.

Code:
[Debug] RuneMate Version: 2.4.1
[Debug] Java Version: 8u92 x86 (Oracle Corporation)
[Debug] Operating System: Windows 10 x64
Nov 19, 2016 5:34:22 PM java.util.prefs.WindowsPreferences <init>
WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5.
00:00:00 - Reading data from shared storage
Took 74ms to load UI.
Nov 19, 2016 5:37:37 PM javafx.scene.CssStyleHelper calculateValue
WARNING: Caught 'java.lang.ClassCastException: java.lang.String cannot be cast to javafx.scene.paint.Color' while converting value for '-fx-prompt-text-fill' from rule '*.text-input' in stylesheet file:/C:/Users/Paul/RuneMate/temp/matena.css
Nov 19, 2016 5:37:45 PM javafx.scene.CssStyleHelper calculateValue
WARNING: Caught 'java.lang.ClassCastException: java.lang.String cannot be cast to javafx.scene.paint.Color' while converting value for '-fx-prompt-text-fill' from rule '*.text-input' in stylesheet file:/C:/Users/Paul/RuneMate/temp/matena.css
00:00:11 - Withdrawing food
00:00:41 - Opening bank
00:00:43 - Opened bank
00:01:03 - Thanks for using Prime Wintertodt!
Finished with 0 exceptions.
00:00:00 - Reading data from shared storage
Took 42ms to load UI.
Nov 19, 2016 5:39:03 PM javafx.scene.CssStyleHelper calculateValue
WARNING: Caught 'java.lang.ClassCastException: java.lang.String cannot be cast to javafx.scene.paint.Color' while converting value for '-fx-prompt-text-fill' from rule '*.text-input' in stylesheet file:/C:/Users/Paul/RuneMate/temp/matena.css
00:00:15 - Chopping roots
java.lang.NullPointerException: inputStream is null.
    at javafx.fxml.FXMLLoader.loadImpl(FXMLLoader.java:2455)
    at javafx.fxml.FXMLLoader.load(FXMLLoader.java:2425)
    at bot.Bot$52.long(qa:153)
    at com.sun.javafx.application.PlatformImpl.lambda$null$173(PlatformImpl.java:295)
    at java.security.AccessController.doPrivileged(Native Method)
    at com.sun.javafx.application.PlatformImpl.lambda$runLater$174(PlatformImpl.java:294)
    at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
    at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
    at com.sun.glass.ui.win.WinApplication.lambda$null$148(WinApplication.java:191)
    at java.lang.Thread.run(Thread.java:745)
00:00:16 - Thanks for using Prime Wintertodt!
Finished with 0 exceptions.
00:00:16 - Chopping roots
 
Client Developer
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Oct 12, 2015
Messages
3,760
Fuck meeeeeeeeeeeeee typo in manifest.
 
Joined
Aug 23, 2015
Messages
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rip :( lets hope the next push is soon! Looking forward to testing this one out. Thanks for making it <3
 
Joined
Aug 23, 2015
Messages
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Ordered by importance:

Bugs:
  • If it doesn't have a hammer when banking, it will freeze in the bank after withdrawing food and crash if moved manually away from bank
  • ---------This is fixed by the user starting with a hammer in inventory

Improvements:
  • Camera angles are super wonky. IMO it would be much better to use a static camera angle where the roots and brazier can be seen. ATM it constantly lowers the camera all the way down (runemate just does this when trying to rotate camera to any object), which results in your camera being inside of walls pretty regularly
  • It doesn't pay attention to the wintertodt's energy %. For example, if the energy is at 20% and you only have 1 log in inventory, it will chop a full inv of logs and fletch them all before burning any, even if there is clearly not enough time to chop and fletch an entire inventory
  • If it runs out of food and drops below threshold it will ALWAYS leave the arena even if it is almost at the point threshold
  • Loot tracker doesn't work, but I would imagine you're aware of this
 
Client Developer
Joined
Oct 12, 2015
Messages
3,760
Undocumented update: fixed an issue where detecting a dead pyromancer would cause the bot to select one of the northern braziers and get stuck.
 
Joined
Aug 23, 2015
Messages
1,961
Additional bugs from ~1h more of testing:
If the mage dies, the bot will spam click to re-light brazier even though you can't light it when mage is dead.

On your paint, if a new skill is added to it after changing the setting, it will still display the default setting. Ex) Change to xp/hr -> new skill added -> original skills display xp/hr, new skill displays %TL
 
easily triggered ✌
Joined
Dec 31, 2015
Messages
4,585
Additional bugs from ~1h more of testing:
If the mage dies, the bot will spam click to re-light brazier even though you can't light it when mage is dead.

On your paint, if a new skill is added to it after changing the setting, it will still display the default setting. Ex) Change to xp/hr -> new skill added -> original skills display xp/hr, new skill displays %TL
Whats the setup you use? doesnt work well for me
 
Client Developer
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Oct 12, 2015
Messages
3,760
I generally use brews 3/inv with fletching
 
easily triggered ✌
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Dec 31, 2015
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Sometimes it opens up the poll booth instead of bank chests and gets stuck

other than that works amazingly
 
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