- Joined
- Oct 12, 2015
- Messages
- 3,760
- Thread Author
- #21
Gave it an hour run through. Results are as follows
Gyazo - 1ad3ed2a2df00495f8bb9e26b5e2962a.png
it would do my bank run, then sit at the door after phasing into the wintertodt room spamming between "moving to roots" and "wintertodt combat manager" then when time got too low to get the 500 points, it would move to the middle of the wait area and have the time < 500 points message up. Had 1 good run before this started happening.
You mean it would go to the middle of the room mid-fight?
When waitiing for a game it just kept walking in and of the doors
[00:00:00 [ DEBUG ] To enable verbose output, run Spectre with -verbose as a program argument
00:00:00 [ WARN ] SettingsRegistry has not been loaded properly
00:00:00 [ DEBUG ] [PlayerSense] key="p_fatigue_factor" value=0
00:00:00 [ DEBUG ] [PlayerSense] key="p_prediction_delay" value=197
00:00:00 [ DEBUG ] [PlayerSense] key="p_camera_while_stepping" value=0.21001367996988002
00:00:00 [ DEBUG ] [PlayerSense] key="p_common_modifier" value=0.9241489178508817
00:00:00 [ DEBUG ] [PlayerSense] key="p_afk_breaking" value=0.284687751768104
00:00:00 [ DEBUG ] [PlayerSense] key="p_actionbar_spam_chance" value=0.5868278971531391
00:00:00 [ DEBUG ] [PlayerSense] key="p_break_spacing_min" value=37
00:00:00 [ DEBUG ] [PlayerSense] key="p_break_spacing_max" value=133
00:00:00 [ DEBUG ] [PlayerSense] key="p_break_duration_min" value=5
00:00:00 [ DEBUG ] [PlayerSense] key="p_break_duration_max" value=35
00:00:00 [ DEBUG ] [PlayerSense] key="p_antipattern_spacing" value=13
00:00:00 [ DEBUG ] [PlayerSense] key="p_idling_average" value=144
00:00:00 [ DEBUG ] [PlayerSense] key="p_area_roaming_precision" value=6.19430784738227
00:00:00 [ DEBUG ] [PlayerSense] key="p_shift_drop_mouse_moving_timeout_average" value=335.5748570977445
00:00:00 [ DEBUG ] [PlayerSense] key="p_shift_drop_release_delay" value=487.30369346007484
00:00:00 [ DEBUG ] [PlayerSense] key="p_fast_mouse_click_delay_average" value=51.07364794540665
00:00:00 [ DEBUG ] [PlayerSense] key="p_fast_key_press_delay_average" value=56.23939612685364
00:00:00 [ DEBUG ] [PlayerSense] key="p_enter_amount_number" value=66
00:00:00 [ DEBUG ] [PlayerSense] key="p_minimum_run_energy" value=68
00:00:00 [ DEBUG ] [PlayerSense] key="p_minimum_entity_visibility" value=89.97154433977855
00:00:00 [ DEBUG ] UI loaded in 4 milliseconds
00:00:00 [ DEBUG ] file:/C:/Users/famil/RuneMate/bots/storage/PrimeWintertodtSale/primera.css
00:00:00 [ INFO ] Waiting for start...
00:00:18 [ DEBUG ] Start button pushed
00:00:18 [ INFO ] Starting
00:00:18 [ DEBUG ] successfully invoked start
00:00:20 [ INFO ] Waiting until next spawn, not enough time to reach 500 points.
00:00:59 [ ERROR ] Failed to assigned: Brazier [1638, 3997, 0]
00:00:59 [ ERROR ] Brazier actions: [Fix]
00:01:00 [ ERROR ] Failed to assigned: Brazier [1638, 3997, 0]
00:01:00 [ ERROR ] Brazier actions: [Fix]
00:01:00 [ ERROR ] Failed to assigned: Brazier [1638, 3997, 0]
00:01:00 [ ERROR ] Brazier actions: [Fix]
00:01:00 [ ERROR ] Failed to assigned: Brazier [1638, 3997, 0]
00:01:00 [ ERROR ] Brazier actions: [Fix]
00:01:01 [ ERROR ] Failed to assigned: Brazier [1638, 3997, 0]
00:01:01 [ ERROR ] Brazier actions: [Fix]
00:01:01 [ ERROR ] Failed to assigned: Brazier [1638, 3997, 0]
00:01:01 [ ERROR ] Brazier actions: [Fix]
00:01:01 [ ERROR ] Failed to assigned: Brazier [1638, 3997, 0]
00:01:01 [ ERROR ] Brazier actions: [Fix]
00:01:33 [ ERROR ] Failed to assigned: Brazier [1638, 3997, 0]
00:01:33 [ ERROR ] Brazier actions: [Fix]
00:01:33 [ ERROR ] Failed to assigned: Brazier [1638, 3997, 0]
00:01:33 [ ERROR ] Brazier actions: [Fix]
00:01:33 [ ERROR ] Failed to assigned: Brazier [1638, 3997, 0]
00:01:33 [ ERROR ] Brazier actions: [Fix]
00:01:34 [ ERROR ] Failed to assigned: Brazier [1638, 3997, 0]
00:01:34 [ ERROR ] Brazier actions: [Fix]
00:01:34 [ ERROR ] Failed to assigned: Brazier [1638, 3997, 0]
00:01:34 [ ERROR ] Brazier actions: [Fix]
00:01:34 [ ERROR ] Failed to assigned: Brazier [1638, 3997, 0]
00:01:34 [ ERROR ] Brazier actions: [Fix]
00:01:35 [ ERROR ] Failed to assigned: Brazier [1638, 3997, 0]
00:01:35 [ ERROR ] Brazier actions: [Fix]
00:02:30 [ INFO ] Walking to preferred side: Area[center=Coordinate(1620, 3993, 0),radius=8.0]
00:03:28 [ INFO ] Moving next to brazier
00:03:32 [ INFO ] Spam-clicking brazier
00:03:37 [ INFO ] Chopping roots
00:03:48 [ INFO ] Eating food
00:03:52 [ INFO ] Chopping roots
00:03:58 [ INFO ] Eating food
00:03:59 [ INFO ] Chopping roots
00:04:12 [ INFO ] Eating food
00:04:20 [ INFO ] Chopping roots
00:04:43 [ INFO ] Using knife on Bruma logs
00:04:47 [ INFO ] Fletching
00:04:51 [ INFO ] Eating food
00:04:53 [ INFO ] Fletching
00:04:54 [ INFO ] Using knife on Bruma logs
00:04:58 [ INFO ] Fletching
00:05:01 [ INFO ] Eating food
00:05:02 [ INFO ] Fletching
00:05:03 [ INFO ] Using knife on Bruma logs
00:05:07 [ INFO ] Fletching
00:05:31 [ INFO ] Eating food
00:05:32 [ INFO ] Fletching
00:05:33 [ INFO ] Using knife on Bruma logs
00:05:39 [ INFO ] Fletching
00:05:55 [ INFO ] Using knife on Bruma logs
00:05:59 [ INFO ] Eating food
00:06:01 [ INFO ] Fletching
00:06:02 [ INFO ] Using knife on Bruma logs
00:06:06 [ INFO ] Feeding Brazier
00:06:12 [ INFO ] Maintaining brazier
00:06:13 [ INFO ] Feeding Brazier
00:06:25 [ INFO ] Retreating to bank
00:06:25 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:06:28 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:06:28 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:06:29 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:06:29 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:06:30 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:06:30 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:06:31 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:06:31 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:06:32 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:06:33 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:06:33 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:06:34 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:06:42 [ INFO ] Continuing dialog
00:06:44 [ INFO ] Retreating to bank
00:06:45 [ INFO ] Waiting until next spawn, not enough time to reach 500 points.
00:06:49 [ INFO ] Retreating to bank
00:06:49 [ INFO ] Walking to bank
00:06:49 [ INFO ] Retreating to bank
00:06:50 [ INFO ] Walking to bank
00:06:50 [ INFO ] Retreating to bank
00:06:50 [ INFO ] Walking to bank
00:06:50 [ INFO ] Retreating to bank
00:06:50 [ INFO ] Walking to bank
00:06:51 [ INFO ] Retreating to bank
00:06:51 [ INFO ] Walking to bank
00:06:51 [ INFO ] Retreating to bank
00:06:51 [ INFO ] Walking to bank
00:06:52 [ INFO ] Opening Bank
00:07:00 [ INFO ] Bank Pin has been activated!
00:07:07 [ INFO ] Withdrawing: ^Hammer$
00:07:14 [ INFO ] Withdrawing food
00:07:17 [ INFO ] Closing Bank
00:07:20 [ INFO ] Walking to doors
00:07:28 [ INFO ] Entering the Doors of Dinh
00:07:31 [ INFO ] Retreating to bank
00:07:31 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:07:33 [ INFO ] Waiting until next spawn, not enough time to reach 500 points.
00:07:44 [ INFO ] Retreating to bank
00:07:44 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:07:45 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:07:45 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:07:46 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:07:47 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:07:51 [ INFO ] Walking to doors
00:07:55 [ INFO ] Entering the Doors of Dinh
00:07:58 [ INFO ] Retreating to bank
00:07:58 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:08:00 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:08:00 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:08:00 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:08:05 [ INFO ] Walking to doors
00:08:19 [ INFO ] Entering the Doors of Dinh
00:08:21 [ INFO ] Retreating to bank
00:08:21 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:08:22 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:08:23 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:08:23 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:08:24 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:08:24 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:08:24 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:08:25 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:08:25 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:08:26 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:08:26 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:08:26 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:08:27 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:08:27 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:08:28 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:08:28 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:08:28 [ INFO ] Eating food
00:08:30 [ INFO ] Chopping roots
00:08:44 [ INFO ] Eating food
00:08:48 [ INFO ] Chopping roots
00:08:56 [ INFO ] Eating food
00:09:03 [ INFO ] Chopping roots
00:09:09 [ DEBUG ] Start button pushed
00:09:09 [ INFO ] Starting
00:09:09 [ DEBUG ] successfully invoked start
00:09:09 [ INFO ] Chopping roots
00:09:12 [ INFO ] Moving camera towards brazier
00:09:12 [ INFO ] Chopping roots
00:09:33 [ INFO ] Fletching
Thanks, that's actually helped me verify a pretty important bug.
Can you add a feature to the bot where it can use redemption for health regen when blow 10 %
Thanks
There a way you add a feature where once a game is over you use duel ring to tp to clanwars and restore stats and then tp back to wnderttodt via neckless , also if you die is it possible for you to make it so the bot can tp back to windertodt ( by getting amy out of bank or using the one your wearing)
The bot should never allow itself to fall below ~50% health. It's a little too risky to rely on the bot letting your health fall that low, especially if using on an account with higher total HP.
@Gengsta actually recommended the dueling -> clan wars -> wintertodt option. I'll give it a look.