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Prime Wintertodt [Deleted]

Status
Not open for further replies.
Client Developer
Joined
Oct 12, 2015
Messages
3,760
Party submitted a new resource:

Prime Wintertodt - We're on fire!

Prime Wintertodt is the most advanced Wintertodt bot on the market, boasting a number of features which will carry your account out of this world!

This bot combines the intelligence and rigidity that you would expect from any Prime Bot, capable of running flawlessly for days on end. Additionally, this bot makes heavy use of the RuneMate PlayerSense API. This, alongside the mountain of anti-detection features loaded into all Prime Bots, means you can sleep soundly...

Read more about this resource...
 
Last edited by a moderator:
Joined
Dec 13, 2016
Messages
273
Still opens boxes even if the checkbox is chacked to not loot them.. Also the bot overestimates that theres no time left, ive done those rounds manually and can get the 500 points.. idk how the logic works but there is sometimes time even it says there isnt, also update to the box thing, if i have 2 it opens only 1 and banks the other
 
Last edited:
Client Developer
Joined
Oct 12, 2015
Messages
3,760
Okay doke I think I know where it is, I'll see to it.
 
Joined
Dec 13, 2016
Messages
273
Okay doke I think I know where it is, I'll see to it.
Also a small suggestion, when it has reached 500 points, dont make it cut and fletch after that, make it cut like 10-15 logs and then feed em and repeat, that way you can get more points if its a "slow" round =)
 
Client Developer
Joined
Oct 12, 2015
Messages
3,760
@Gengsta next release should fix your issue of the bot sitting there with logs in inventory.

Still opens boxes even if the checkbox is chacked to not loot them.. Also the bot overestimates that theres no time left, ive done those rounds manually and can get the 500 points.. idk how the logic works but there is sometimes time even it says there isnt, also update to the box thing, if i have 2 it opens only 1 and banks the other

Lowered that threshold next release. Should also fix the box opening issue.

Also a small suggestion, when it has reached 500 points, dont make it cut and fletch after that, make it cut like 10-15 logs and then feed em and repeat, that way you can get more points if its a "slow" round =)

Implementing as a toggle.
 
( ͡° ͜ʖ ͡°)
Joined
Mar 30, 2015
Messages
2,410
Anyway to make it start adding to the brazier when time is low? There have been times where I've been at 375-400 pts with around 10% wintertodt energy left, and it continues to fletch some of the logs in pack although I have enough fletched logs to hit at least 500 pts.

Also if bank is out of free spaces, depositing crates won't work and it'll continuously try to deposit crates. Didn't realize they didn't stack in bank, just a heads up.

edit: using my first prime bot 8)
 
Last edited:
Joined
Dec 13, 2016
Messages
273
Anyway to make it start adding to the brazier when time is low? There have been times where I've been at 375-400 pts with around 10% wintertodt energy left, and it continues to fletch in pack although I have enough fletched logs to hit at least 500 pts.

edit: using my first prime bot 8)
Yeah this is the thing im having, the time setting is set to too safe, idk how to explain it but ill say it like this " It would have the time if the bot wasnt "safing" so hard to explain
 
Client Developer
Joined
Oct 12, 2015
Messages
3,760
Anyway to make it start adding to the brazier when time is low? There have been times where I've been at 375-400 pts with around 10% wintertodt energy left, and it continues to fletch some of the logs in pack although I have enough fletched logs to hit at least 500 pts.

Also if bank is out of free spaces, depositing crates won't work and it'll continuously try to deposit crates. Didn't realize they didn't stack in bank, just a heads up.

edit: using my first prime bot 8)

That's tomorrow evening's job then.
 
Joined
Dec 5, 2016
Messages
64
Gave it an hour run through. Results are as follows

Gyazo - 1ad3ed2a2df00495f8bb9e26b5e2962a.png

it would do my bank run, then sit at the door after phasing into the wintertodt room spamming between "moving to roots" and "wintertodt combat manager" then when time got too low to get the 500 points, it would move to the middle of the wait area and have the time < 500 points message up. Had 1 good run before this started happening.
 
Joined
Dec 13, 2016
Messages
273
Gave it an hour run through. Results are as follows

Gyazo - 1ad3ed2a2df00495f8bb9e26b5e2962a.png

it would do my bank run, then sit at the door after phasing into the wintertodt room spamming between "moving to roots" and "wintertodt combat manager" then when time got too low to get the 500 points, it would move to the middle of the wait area and have the time < 500 points message up. Had 1 good run before this started happening.
Happened to me too, i corrected it manually when it started doing this.
 
Joined
Jan 23, 2017
Messages
391
When waitiing for a game it just kept walking in and of the doors

[00:00:00 [ DEBUG ] To enable verbose output, run Spectre with -verbose as a program argument
00:00:00 [ WARN ] SettingsRegistry has not been loaded properly
00:00:00 [ DEBUG ] [PlayerSense] key="p_fatigue_factor" value=0
00:00:00 [ DEBUG ] [PlayerSense] key="p_prediction_delay" value=197
00:00:00 [ DEBUG ] [PlayerSense] key="p_camera_while_stepping" value=0.21001367996988002
00:00:00 [ DEBUG ] [PlayerSense] key="p_common_modifier" value=0.9241489178508817
00:00:00 [ DEBUG ] [PlayerSense] key="p_afk_breaking" value=0.284687751768104
00:00:00 [ DEBUG ] [PlayerSense] key="p_actionbar_spam_chance" value=0.5868278971531391
00:00:00 [ DEBUG ] [PlayerSense] key="p_break_spacing_min" value=37
00:00:00 [ DEBUG ] [PlayerSense] key="p_break_spacing_max" value=133
00:00:00 [ DEBUG ] [PlayerSense] key="p_break_duration_min" value=5
00:00:00 [ DEBUG ] [PlayerSense] key="p_break_duration_max" value=35
00:00:00 [ DEBUG ] [PlayerSense] key="p_antipattern_spacing" value=13
00:00:00 [ DEBUG ] [PlayerSense] key="p_idling_average" value=144
00:00:00 [ DEBUG ] [PlayerSense] key="p_area_roaming_precision" value=6.19430784738227
00:00:00 [ DEBUG ] [PlayerSense] key="p_shift_drop_mouse_moving_timeout_average" value=335.5748570977445
00:00:00 [ DEBUG ] [PlayerSense] key="p_shift_drop_release_delay" value=487.30369346007484
00:00:00 [ DEBUG ] [PlayerSense] key="p_fast_mouse_click_delay_average" value=51.07364794540665
00:00:00 [ DEBUG ] [PlayerSense] key="p_fast_key_press_delay_average" value=56.23939612685364
00:00:00 [ DEBUG ] [PlayerSense] key="p_enter_amount_number" value=66
00:00:00 [ DEBUG ] [PlayerSense] key="p_minimum_run_energy" value=68
00:00:00 [ DEBUG ] [PlayerSense] key="p_minimum_entity_visibility" value=89.97154433977855
00:00:00 [ DEBUG ] UI loaded in 4 milliseconds
00:00:00 [ DEBUG ] file:/C:/Users/famil/RuneMate/bots/storage/PrimeWintertodtSale/primera.css
00:00:00 [ INFO ] Waiting for start...
00:00:18 [ DEBUG ] Start button pushed
00:00:18 [ INFO ] Starting
00:00:18 [ DEBUG ] successfully invoked start
00:00:20 [ INFO ] Waiting until next spawn, not enough time to reach 500 points.
00:00:59 [ ERROR ] Failed to assigned: Brazier [1638, 3997, 0]
00:00:59 [ ERROR ] Brazier actions: [Fix]
00:01:00 [ ERROR ] Failed to assigned: Brazier [1638, 3997, 0]
00:01:00 [ ERROR ] Brazier actions: [Fix]
00:01:00 [ ERROR ] Failed to assigned: Brazier [1638, 3997, 0]
00:01:00 [ ERROR ] Brazier actions: [Fix]
00:01:00 [ ERROR ] Failed to assigned: Brazier [1638, 3997, 0]
00:01:00 [ ERROR ] Brazier actions: [Fix]
00:01:01 [ ERROR ] Failed to assigned: Brazier [1638, 3997, 0]
00:01:01 [ ERROR ] Brazier actions: [Fix]
00:01:01 [ ERROR ] Failed to assigned: Brazier [1638, 3997, 0]
00:01:01 [ ERROR ] Brazier actions: [Fix]
00:01:01 [ ERROR ] Failed to assigned: Brazier [1638, 3997, 0]
00:01:01 [ ERROR ] Brazier actions: [Fix]
00:01:33 [ ERROR ] Failed to assigned: Brazier [1638, 3997, 0]
00:01:33 [ ERROR ] Brazier actions: [Fix]
00:01:33 [ ERROR ] Failed to assigned: Brazier [1638, 3997, 0]
00:01:33 [ ERROR ] Brazier actions: [Fix]
00:01:33 [ ERROR ] Failed to assigned: Brazier [1638, 3997, 0]
00:01:33 [ ERROR ] Brazier actions: [Fix]
00:01:34 [ ERROR ] Failed to assigned: Brazier [1638, 3997, 0]
00:01:34 [ ERROR ] Brazier actions: [Fix]
00:01:34 [ ERROR ] Failed to assigned: Brazier [1638, 3997, 0]
00:01:34 [ ERROR ] Brazier actions: [Fix]
00:01:34 [ ERROR ] Failed to assigned: Brazier [1638, 3997, 0]
00:01:34 [ ERROR ] Brazier actions: [Fix]
00:01:35 [ ERROR ] Failed to assigned: Brazier [1638, 3997, 0]
00:01:35 [ ERROR ] Brazier actions: [Fix]
00:02:30 [ INFO ] Walking to preferred side: Area[center=Coordinate(1620, 3993, 0),radius=8.0]
00:03:28 [ INFO ] Moving next to brazier
00:03:32 [ INFO ] Spam-clicking brazier
00:03:37 [ INFO ] Chopping roots
00:03:48 [ INFO ] Eating food
00:03:52 [ INFO ] Chopping roots
00:03:58 [ INFO ] Eating food
00:03:59 [ INFO ] Chopping roots
00:04:12 [ INFO ] Eating food
00:04:20 [ INFO ] Chopping roots
00:04:43 [ INFO ] Using knife on Bruma logs
00:04:47 [ INFO ] Fletching
00:04:51 [ INFO ] Eating food
00:04:53 [ INFO ] Fletching
00:04:54 [ INFO ] Using knife on Bruma logs
00:04:58 [ INFO ] Fletching
00:05:01 [ INFO ] Eating food
00:05:02 [ INFO ] Fletching
00:05:03 [ INFO ] Using knife on Bruma logs
00:05:07 [ INFO ] Fletching
00:05:31 [ INFO ] Eating food
00:05:32 [ INFO ] Fletching
00:05:33 [ INFO ] Using knife on Bruma logs
00:05:39 [ INFO ] Fletching
00:05:55 [ INFO ] Using knife on Bruma logs
00:05:59 [ INFO ] Eating food
00:06:01 [ INFO ] Fletching
00:06:02 [ INFO ] Using knife on Bruma logs
00:06:06 [ INFO ] Feeding Brazier
00:06:12 [ INFO ] Maintaining brazier
00:06:13 [ INFO ] Feeding Brazier
00:06:25 [ INFO ] Retreating to bank
00:06:25 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:06:28 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:06:28 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:06:29 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:06:29 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:06:30 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:06:30 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:06:31 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:06:31 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:06:32 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:06:33 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:06:33 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:06:34 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:06:42 [ INFO ] Continuing dialog
00:06:44 [ INFO ] Retreating to bank
00:06:45 [ INFO ] Waiting until next spawn, not enough time to reach 500 points.
00:06:49 [ INFO ] Retreating to bank
00:06:49 [ INFO ] Walking to bank
00:06:49 [ INFO ] Retreating to bank
00:06:50 [ INFO ] Walking to bank
00:06:50 [ INFO ] Retreating to bank
00:06:50 [ INFO ] Walking to bank
00:06:50 [ INFO ] Retreating to bank
00:06:50 [ INFO ] Walking to bank
00:06:51 [ INFO ] Retreating to bank
00:06:51 [ INFO ] Walking to bank
00:06:51 [ INFO ] Retreating to bank
00:06:51 [ INFO ] Walking to bank
00:06:52 [ INFO ] Opening Bank
00:07:00 [ INFO ] Bank Pin has been activated!
00:07:07 [ INFO ] Withdrawing: ^Hammer$
00:07:14 [ INFO ] Withdrawing food
00:07:17 [ INFO ] Closing Bank
00:07:20 [ INFO ] Walking to doors
00:07:28 [ INFO ] Entering the Doors of Dinh
00:07:31 [ INFO ] Retreating to bank
00:07:31 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:07:33 [ INFO ] Waiting until next spawn, not enough time to reach 500 points.
00:07:44 [ INFO ] Retreating to bank
00:07:44 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:07:45 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:07:45 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:07:46 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:07:47 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:07:51 [ INFO ] Walking to doors
00:07:55 [ INFO ] Entering the Doors of Dinh
00:07:58 [ INFO ] Retreating to bank
00:07:58 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:08:00 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:08:00 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:08:00 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:08:05 [ INFO ] Walking to doors
00:08:19 [ INFO ] Entering the Doors of Dinh
00:08:21 [ INFO ] Retreating to bank
00:08:21 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:08:22 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:08:23 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:08:23 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:08:24 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:08:24 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:08:24 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:08:25 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:08:25 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:08:26 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:08:26 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:08:26 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:08:27 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:08:27 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:08:28 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:08:28 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:08:28 [ INFO ] Eating food
00:08:30 [ INFO ] Chopping roots
00:08:44 [ INFO ] Eating food
00:08:48 [ INFO ] Chopping roots
00:08:56 [ INFO ] Eating food
00:09:03 [ INFO ] Chopping roots
00:09:09 [ DEBUG ] Start button pushed
00:09:09 [ INFO ] Starting
00:09:09 [ DEBUG ] successfully invoked start
00:09:09 [ INFO ] Chopping roots
00:09:12 [ INFO ] Moving camera towards brazier
00:09:12 [ INFO ] Chopping roots
00:09:33 [ INFO ] Fletching
 
Last edited:
Joined
Dec 13, 2016
Messages
273
When waitiing for a game it just kept walking in and of the doors

00:00:00 [ DEBUG ] To enable verbose output, run Spectre with -verbose as a program argument
00:00:00 [ WARN ] SettingsRegistry has not been loaded properly
00:00:00 [ DEBUG ] [PlayerSense] key="p_fatigue_factor" value=0
00:00:00 [ DEBUG ] [PlayerSense] key="p_prediction_delay" value=197
00:00:00 [ DEBUG ] [PlayerSense] key="p_camera_while_stepping" value=0.21001367996988002
00:00:00 [ DEBUG ] [PlayerSense] key="p_common_modifier" value=0.9241489178508817
00:00:00 [ DEBUG ] [PlayerSense] key="p_afk_breaking" value=0.284687751768104
00:00:00 [ DEBUG ] [PlayerSense] key="p_actionbar_spam_chance" value=0.5868278971531391
00:00:00 [ DEBUG ] [PlayerSense] key="p_break_spacing_min" value=37
00:00:00 [ DEBUG ] [PlayerSense] key="p_break_spacing_max" value=133
00:00:00 [ DEBUG ] [PlayerSense] key="p_break_duration_min" value=5
00:00:00 [ DEBUG ] [PlayerSense] key="p_break_duration_max" value=35
00:00:00 [ DEBUG ] [PlayerSense] key="p_antipattern_spacing" value=13
00:00:00 [ DEBUG ] [PlayerSense] key="p_idling_average" value=144
00:00:00 [ DEBUG ] [PlayerSense] key="p_area_roaming_precision" value=6.19430784738227
00:00:00 [ DEBUG ] [PlayerSense] key="p_shift_drop_mouse_moving_timeout_average" value=335.5748570977445
00:00:00 [ DEBUG ] [PlayerSense] key="p_shift_drop_release_delay" value=487.30369346007484
00:00:00 [ DEBUG ] [PlayerSense] key="p_fast_mouse_click_delay_average" value=51.07364794540665
00:00:00 [ DEBUG ] [PlayerSense] key="p_fast_key_press_delay_average" value=56.23939612685364
00:00:00 [ DEBUG ] [PlayerSense] key="p_enter_amount_number" value=66
00:00:00 [ DEBUG ] [PlayerSense] key="p_minimum_run_energy" value=68
00:00:00 [ DEBUG ] [PlayerSense] key="p_minimum_entity_visibility" value=89.97154433977855
00:00:00 [ DEBUG ] UI loaded in 4 milliseconds
00:00:00 [ DEBUG ] file:/C:/Users/famil/RuneMate/bots/storage/PrimeWintertodtSale/primera.css
00:00:00 [ INFO ] Waiting for start...
00:00:18 [ DEBUG ] Start button pushed
00:00:18 [ INFO ] Starting
00:00:18 [ DEBUG ] successfully invoked start
00:00:20 [ INFO ] Waiting until next spawn, not enough time to reach 500 points.
00:00:59 [ ERROR ] Failed to assigned: Brazier [1638, 3997, 0]
00:00:59 [ ERROR ] Brazier actions: [Fix]
00:01:00 [ ERROR ] Failed to assigned: Brazier [1638, 3997, 0]
00:01:00 [ ERROR ] Brazier actions: [Fix]
00:01:00 [ ERROR ] Failed to assigned: Brazier [1638, 3997, 0]
00:01:00 [ ERROR ] Brazier actions: [Fix]
00:01:00 [ ERROR ] Failed to assigned: Brazier [1638, 3997, 0]
00:01:00 [ ERROR ] Brazier actions: [Fix]
00:01:01 [ ERROR ] Failed to assigned: Brazier [1638, 3997, 0]
00:01:01 [ ERROR ] Brazier actions: [Fix]
00:01:01 [ ERROR ] Failed to assigned: Brazier [1638, 3997, 0]
00:01:01 [ ERROR ] Brazier actions: [Fix]
00:01:01 [ ERROR ] Failed to assigned: Brazier [1638, 3997, 0]
00:01:01 [ ERROR ] Brazier actions: [Fix]
00:01:33 [ ERROR ] Failed to assigned: Brazier [1638, 3997, 0]
00:01:33 [ ERROR ] Brazier actions: [Fix]
00:01:33 [ ERROR ] Failed to assigned: Brazier [1638, 3997, 0]
00:01:33 [ ERROR ] Brazier actions: [Fix]
00:01:33 [ ERROR ] Failed to assigned: Brazier [1638, 3997, 0]
00:01:33 [ ERROR ] Brazier actions: [Fix]
00:01:34 [ ERROR ] Failed to assigned: Brazier [1638, 3997, 0]
00:01:34 [ ERROR ] Brazier actions: [Fix]
00:01:34 [ ERROR ] Failed to assigned: Brazier [1638, 3997, 0]
00:01:34 [ ERROR ] Brazier actions: [Fix]
00:01:34 [ ERROR ] Failed to assigned: Brazier [1638, 3997, 0]
00:01:34 [ ERROR ] Brazier actions: [Fix]
00:01:35 [ ERROR ] Failed to assigned: Brazier [1638, 3997, 0]
00:01:35 [ ERROR ] Brazier actions: [Fix]
00:02:30 [ INFO ] Walking to preferred side: Area[center=Coordinate(1620, 3993, 0),radius=8.0]
00:03:28 [ INFO ] Moving next to brazier
00:03:32 [ INFO ] Spam-clicking brazier
00:03:37 [ INFO ] Chopping roots
00:03:48 [ INFO ] Eating food
00:03:52 [ INFO ] Chopping roots
00:03:58 [ INFO ] Eating food
00:03:59 [ INFO ] Chopping roots
00:04:12 [ INFO ] Eating food
00:04:20 [ INFO ] Chopping roots
00:04:43 [ INFO ] Using knife on Bruma logs
00:04:47 [ INFO ] Fletching
00:04:51 [ INFO ] Eating food
00:04:53 [ INFO ] Fletching
00:04:54 [ INFO ] Using knife on Bruma logs
00:04:58 [ INFO ] Fletching
00:05:01 [ INFO ] Eating food
00:05:02 [ INFO ] Fletching
00:05:03 [ INFO ] Using knife on Bruma logs
00:05:07 [ INFO ] Fletching
00:05:31 [ INFO ] Eating food
00:05:32 [ INFO ] Fletching
00:05:33 [ INFO ] Using knife on Bruma logs
00:05:39 [ INFO ] Fletching
00:05:55 [ INFO ] Using knife on Bruma logs
00:05:59 [ INFO ] Eating food
00:06:01 [ INFO ] Fletching
00:06:02 [ INFO ] Using knife on Bruma logs
00:06:06 [ INFO ] Feeding Brazier
00:06:12 [ INFO ] Maintaining brazier
00:06:13 [ INFO ] Feeding Brazier
00:06:25 [ INFO ] Retreating to bank
00:06:25 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:06:28 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:06:28 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:06:29 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:06:29 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:06:30 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:06:30 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:06:31 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:06:31 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:06:32 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:06:33 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:06:33 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:06:34 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:06:42 [ INFO ] Continuing dialog
00:06:44 [ INFO ] Retreating to bank
00:06:45 [ INFO ] Waiting until next spawn, not enough time to reach 500 points.
00:06:49 [ INFO ] Retreating to bank
00:06:49 [ INFO ] Walking to bank
00:06:49 [ INFO ] Retreating to bank
00:06:50 [ INFO ] Walking to bank
00:06:50 [ INFO ] Retreating to bank
00:06:50 [ INFO ] Walking to bank
00:06:50 [ INFO ] Retreating to bank
00:06:50 [ INFO ] Walking to bank
00:06:51 [ INFO ] Retreating to bank
00:06:51 [ INFO ] Walking to bank
00:06:51 [ INFO ] Retreating to bank
00:06:51 [ INFO ] Walking to bank
00:06:52 [ INFO ] Opening Bank
00:07:00 [ INFO ] Bank Pin has been activated!
00:07:07 [ INFO ] Withdrawing: ^Hammer$
00:07:14 [ INFO ] Withdrawing food
00:07:17 [ INFO ] Closing Bank
00:07:20 [ INFO ] Walking to doors
00:07:28 [ INFO ] Entering the Doors of Dinh
00:07:31 [ INFO ] Retreating to bank
00:07:31 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:07:33 [ INFO ] Waiting until next spawn, not enough time to reach 500 points.
00:07:44 [ INFO ] Retreating to bank
00:07:44 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:07:45 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:07:45 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:07:46 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:07:47 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:07:51 [ INFO ] Walking to doors
00:07:55 [ INFO ] Entering the Doors of Dinh
00:07:58 [ INFO ] Retreating to bank
00:07:58 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:08:00 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:08:00 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:08:00 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:08:05 [ INFO ] Walking to doors
00:08:19 [ INFO ] Entering the Doors of Dinh
00:08:21 [ INFO ] Retreating to bank
00:08:21 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:08:22 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:08:23 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:08:23 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:08:24 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:08:24 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:08:24 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:08:25 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:08:25 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:08:26 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:08:26 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:08:26 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:08:27 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:08:27 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:08:28 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:08:28 [ WARN ] RegionPath was null, reverting to BresenhamPath
00:08:28 [ INFO ] Eating food
00:08:30 [ INFO ] Chopping roots
00:08:44 [ INFO ] Eating food
00:08:48 [ INFO ] Chopping roots
00:08:56 [ INFO ] Eating food
00:09:03 [ INFO ] Chopping roots
00:09:09 [ DEBUG ] Start button pushed
00:09:09 [ INFO ] Starting
00:09:09 [ DEBUG ] successfully invoked start
00:09:09 [ INFO ] Chopping roots
00:09:12 [ INFO ] Moving camera towards brazier
00:09:12 [ INFO ] Chopping roots
00:09:33 [ INFO ] Fletching
Hey mate, dont mind me saying but insert that text into this [spoiler ] text here [/ spoiler] without the spaces, easier for people to read in the future when sctolling thru the discussion! =) I got told this too so im passing the good on.
 
Joined
Jan 23, 2017
Messages
391
Can you add a feature to the bot where it can use redemption for health regen when blow 10 %
 
Hey mate, dont mind me saying but insert that text into this [spoiler ] text here [/ spoiler] without the spaces, easier for people to read in the future when sctolling thru the discussion! =) I got told this too so im passing the good on.
Thanks
 
There a way you add a feature where once a game is over you use duel ring to tp to clanwars and restore stats and then tp back to wnderttodt via neckless , also if you die is it possible for you to make it so the bot can tp back to windertodt ( by getting amy out of bank or using the one your wearing)
 
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