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Prime Wintertodt [Deleted]

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Client Developer
Joined
Oct 12, 2015
Messages
3,745
Fair. I've notice it activate the special at 2 seconds, an by the time it finishes, the brazier is already lit. lol
Not a huge issue by any means. Maybe even dropping it back to 4-5 seconds, to allow for more time for it to catch the brazier before everyone else gets to it.

An unfortunate combination of PlayerSense values it seems then, I'm afraid!
 
Joined
Oct 26, 2016
Messages
147
Currently CB 90 with 77 hp wearing earmuffs, yakhide, etc setup.

Is it normal that I have to bring like 8 jug of wine with me each trip without it running to safety at low hp? If I bring like 5, it's not enough and will use them all and run to safety/exit before reaching 500 points. It'll even do that with 8 jugs, I even tried brining 12 and sometimes it'll still do so (after a few runs, seems like it's because it doesn't restore to full hp after each run, so it'll enter with like 40-50 hp). Am I doing something wrong? FM is 60.

Full setup is:
Dragon axe
Earmuffs
Yak legs
Yak armor
Boots of Lightness
Bug Lantern (lit)

Also ticked to go AFK when reached 500 points to avoid more damage.
 
Last edited:
Client Developer
Joined
Oct 12, 2015
Messages
3,745
Currently CB 90 with 77 hp wearing earmuffs, yakhide, etc setup.

Is it normal that I have to bring like 8 jug of wine with me each trip without it running to safety at low hp? If I bring like 5, it's not enough and will use them all and run to safety/exit before reaching 500 points. It'll even do that with 8 jugs, I even tried brining 12 and sometimes it'll still do so (after a few runs, seems like it's because it doesn't restore to full hp after each run, so it'll enter with like 40-50 hp). Am I doing something wrong? FM is 60.

Full setup is:
Dragon axe
Earmuffs
Yak legs
Yak armor
Boots of Lightness
Bug Lantern (lit)

Also ticked to go AFK when reached 500 points to avoid more damage.

At 77 Hp you need some better food than jugs of wine.
 
Joined
Oct 15, 2015
Messages
20
i have never done wintertodt and idc how to do it but i'd like to bot my way to 99 fm with profit and wintertodt is the way to do it .

how do i setup the bot what items to i needand where do i need to start the bot can some 1 explain me that ?
 
Client Developer
Joined
Oct 12, 2015
Messages
3,745
i have never done wintertodt and idc how to do it but i'd like to bot my way to 99 fm with profit and wintertodt is the way to do it .

how do i setup the bot what items to i needand where do i need to start the bot can some 1 explain me that ?

An axe, hammer, tinderbox, knife, food and some warm clothing!
 
Joined
Oct 26, 2016
Messages
147
Haven't thorughly read this entire thread and not sure if this is on the to-do list, but I'd love to see a somewhat faster or smarter interaction between fletching and burning the logs/kindles.

Would it be possible that if you tick the box that continues to fletch instead of waiting in same zone, that it'd try and reach 750 points for an extra roll. Right now it seems like (after reaching 500 pts) that it'll continue to do it's job, but sometimes - more often than not - it will have some slight hiccups with prioritizing burning logs over fletching and while the bot is burning logs it'll try to target the logs to create kindles but to no avail, because they are getting burned as soon as it is selecting the knife to fletch. I haven't experienced it getting to or above 750 points yet, but again I'm not even sure if that is intended anyways.

Otherwise this is a really well-done bot. Most of your shit is so thats honestly no surprise. Whats your thoughts on this @Party - something you have considered improving?

00:05:34 DEBUG Feeding GameObject Burning brazier [1638, 3997, 0] to the BrazierFactory with actions [Feed]
00:05:34 DEBUG CHECK Waiting
00:05:34 DEBUG CHECK Eating
00:05:34 DEBUG CHECK Chopping
00:05:34 DEBUG CHECK Fletching
00:05:34 DEBUG Executing node: Fletch
00:05:34 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Bruma root"})
00:05:34 DEBUG CHECK Combat
00:05:34 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Bruma kindling"})
00:05:34 DEBUG Feeding GameObject Burning brazier [1638, 3997, 0] to the BrazierFactory with actions [Feed]
00:05:34 DEBUG CHECK Waiting
00:05:34 DEBUG CHECK Eating
00:05:34 DEBUG CHECK Chopping
00:05:34 DEBUG CHECK Fletching
00:05:34 DEBUG Executing node: Fletch
00:05:35 DEBUG CHECK Combat
00:05:35 DEBUG Feeding GameObject Burning brazier [1638, 3997, 0] to the BrazierFactory with actions [Feed]
00:05:35 DEBUG CHECK Waiting
00:05:35 DEBUG CHECK Eating
00:05:35 DEBUG CHECK Chopping
00:05:35 DEBUG CHECK Fletching
00:05:35 DEBUG Executing node: Fletch
00:05:35 DEBUG CHECK Combat
00:05:35 DEBUG Feeding GameObject Burning brazier [1638, 3997, 0] to the BrazierFactory with actions [Feed]
00:05:35 DEBUG CHECK Waiting
00:05:35 DEBUG CHECK Eating
00:05:35 DEBUG CHECK Chopping
00:05:35 DEBUG CHECK Fletching
00:05:35 DEBUG Executing node: Fletch
00:05:35 DEBUG CHECK Combat
00:05:35 DEBUG Feeding GameObject Burning brazier [1638, 3997, 0] to the BrazierFactory with actions [Feed]
00:05:35 DEBUG CHECK Waiting
00:05:35 DEBUG CHECK Eating
00:05:35 DEBUG CHECK Chopping
00:05:35 DEBUG CHECK Fletching
00:05:35 DEBUG Executing node: Fletch
00:05:36 DEBUG CHECK Combat
00:05:36 DEBUG Feeding GameObject Burning brazier [1638, 3997, 0] to the BrazierFactory with actions [Feed]
00:05:36 DEBUG CHECK Waiting
00:05:36 DEBUG CHECK Eating
00:05:36 DEBUG CHECK Chopping
00:05:36 DEBUG CHECK Fletching
00:05:36 DEBUG Executing node: Fletch
00:05:36 DEBUG CHECK Combat
00:05:36 DEBUG Feeding GameObject Burning brazier [1638, 3997, 0] to the BrazierFactory with actions [Feed]
00:05:36 DEBUG CHECK Waiting
00:05:36 DEBUG CHECK Eating
00:05:36 DEBUG CHECK Chopping
00:05:36 DEBUG CHECK Fletching
00:05:36 DEBUG Executing node: Fletch
00:05:36 DEBUG CHECK Combat
00:05:37 DEBUG Feeding GameObject Burning brazier [1638, 3997, 0] to the BrazierFactory with actions [Feed]
00:05:37 DEBUG CHECK Waiting
00:05:37 DEBUG CHECK Eating
00:05:37 DEBUG CHECK Chopping
00:05:37 DEBUG CHECK Fletching
00:05:37 DEBUG Executing node: Fletch
00:05:37 DEBUG CHECK Combat
00:05:37 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Bruma root"})
00:05:37 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Bruma kindling"})
00:05:37 DEBUG Feeding GameObject Burning brazier [1638, 3997, 0] to the BrazierFactory with actions [Feed]
00:05:37 DEBUG CHECK Waiting
00:05:37 DEBUG CHECK Eating
00:05:37 DEBUG CHECK Chopping
00:05:37 DEBUG CHECK Fletching
00:05:37 DEBUG Executing node: Fletch
00:05:37 DEBUG CHECK Combat
00:05:37 DEBUG Feeding GameObject Burning brazier [1638, 3997, 0] to the BrazierFactory with actions [Feed]
00:05:37 DEBUG CHECK Waiting
00:05:37 DEBUG CHECK Eating
00:05:37 DEBUG CHECK Chopping
00:05:37 DEBUG CHECK Fletching
00:05:37 DEBUG CHECK Brazier
00:05:37 DEBUG Brazier Supplied: Brazier({GameObject=Burning brazier [1638, 3997, 0]}, {State=GOOD})
00:05:37 DEBUG Executing node: Feed
00:05:37 DEBUG Local player has animation 1248 and 14 Bruma remaining.
00:05:37 DEBUG Attempting to interact with Burning brazier [1638, 3997, 0] using action [Feed]
00:05:37 INFO Feeding Brazier
00:05:37 DEBUG Feeding GameObject Burning brazier [1638, 3997, 0] to the BrazierFactory with actions [Feed]
00:05:38 INFO Interacted with Brazier
00:05:39 DEBUG CHECK Combat
00:05:39 DEBUG Feeding GameObject Burning brazier [1638, 3997, 0] to the BrazierFactory with actions [Feed]
00:05:39 DEBUG CHECK Waiting
00:05:39 DEBUG CHECK Eating
00:05:39 DEBUG CHECK Chopping
00:05:39 DEBUG CHECK Fletching
00:05:39 DEBUG CHECK Brazier
00:05:39 DEBUG Brazier Supplied: Brazier({GameObject=Burning brazier [1638, 3997, 0]}, {State=GOOD})

I THINK this is where it is happening, not entirely sure as the logs don't clearly indicate it. Correct me if this is intended behaviour.
 
The Noob
Joined
Jan 24, 2017
Messages
82
Hit 99 firemaking with this last night. Went from 82-99 in less than a week. Multiple times running 24/7 (until bot crashed due to sara brew issue, then restarting).

Definitely would recommend to anyone looking for a fantastic wintertodt bot!
 
Joined
Jan 28, 2017
Messages
492
Had it crash 3x on me during start up. 4th time it worked like a Charm.

java.lang.UnsupportedOperationException: Only a Thread within a bot's ThreadGroup may eavesdrop on the game client. Current Thread=Thread[pool-24-thread-2,5,[t-g]3580 - Prime Wintertodt]
at nul.iiiIiiiIiiiii.const(fbc:10)
at com.runemate.game.api.hybrid.player_sense.PlayerSense.get(elb:70)
at robot.iiiIIIiiII.goto(lc:183)
at java.util.Spliterators$ArraySpliterator.forEachRemaining(Spliterators.java:948)
at java.util.stream.ReferencePipeline$Head.forEach(ReferencePipeline.java:580)
at robot.iiiIIIiiII.goto(lc:122)
at robot.IIiiIiiiii.onStart(ja:177)
at com.runemate.game.api.script.framework.AbstractBot.const(pya:10244)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511)
at java.util.concurrent.FutureTask.run(FutureTask.java:266)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
at java.lang.Thread.run(Thread.java:745)
 
Joined
Apr 15, 2017
Messages
31
It stood in the bank banking and unbanking my axe 10 times then signed off.. not a good start for account 2 ha.
 
BUG successfully invoked start
00:00:24 INFO Handling Axe
00:00:24 INFO Executing: Axe
00:00:28 INFO Successfully executed: Axe
00:00:28 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Mithril axe"})
00:00:28 INFO Handling Deposit
00:00:28 INFO Executing: Deposit
00:00:29 INFO Successfully executed: Deposit
00:00:29 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Mithril axe"})
00:00:30 INFO Handling Axe
00:00:30 INFO Executing: Axe
00:00:32 INFO Successfully executed: Axe
00:00:32 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Mithril axe"})
00:00:32 INFO Handling Deposit
00:00:32 INFO Executing: Deposit
00:00:34 INFO Successfully executed: Deposit
00:00:34 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Mithril axe"})
00:00:34 INFO Handling Axe
00:00:34 INFO Executing: Axe
00:00:36 INFO Successfully executed: Axe
00:00:36 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Mithril axe"})
00:00:36 INFO Handling Deposit
00:00:36 INFO Executing: Deposit
00:00:38 INFO Successfully executed: Deposit
00:00:38 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Mithril axe"})
00:00:38 INFO Handling Axe
00:00:38 INFO Executing: Axe
00:00:40 INFO Successfully executed: Axe
00:00:40 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Mithril axe"})
00:00:41 INFO Handling Deposit
00:00:41 INFO Executing: Deposit
00:00:41 WARN [Bank] Action not found in [Cancel, Walk here]
 
Joined
Aug 8, 2016
Messages
54
Not sure what's going on here @Party, but the last two times I've tried to run the bot, it's been withdrawing and depositing an axe into my bank. I have 4 different axes in my bank, should I drop 3?
 
Joined
Mar 5, 2017
Messages
7
I was lucky to have been babysitting it, because it died with 7 food in the inventory, and started running around lumby. Bot never seems to work 100% for me to leave it running. Not very happy about spending $ on this. Ill be checking back to see if you make updates to this and then maybe ill consider using again
 
Joined
Jan 28, 2017
Messages
492
Don't know about people complaining. I got
I was lucky to have been babysitting it, because it died with 7 food in the inventory, and started running around lumby. Bot never seems to work 100% for me to leave it running. Not very happy about spending $ on this. Ill be checking back to see if you make updates to this and then maybe ill consider using again
What gear and hp do you have?
 
Client Developer
Joined
Oct 12, 2015
Messages
3,745
Had it crash 3x on me during start up. 4th time it worked like a Charm.

java.lang.UnsupportedOperationException: Only a Thread within a bot's ThreadGroup may eavesdrop on the game client. Current Thread=Thread[pool-24-thread-2,5,[t-g]3580 - Prime Wintertodt]
at nul.iiiIiiiIiiiii.const(fbc:10)
at com.runemate.game.api.hybrid.player_sense.PlayerSense.get(elb:70)
at robot.iiiIIIiiII.goto(lc:183)
at java.util.Spliterators$ArraySpliterator.forEachRemaining(Spliterators.java:948)
at java.util.stream.ReferencePipeline$Head.forEach(ReferencePipeline.java:580)
at robot.iiiIIIiiII.goto(lc:122)
at robot.IIiiIiiiii.onStart(ja:177)
at com.runemate.game.api.script.framework.AbstractBot.const(pya:10244)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511)
at java.util.concurrent.FutureTask.run(FutureTask.java:266)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
at java.lang.Thread.run(Thread.java:745)

Looks like the onStart() bug - want your 30c back?

It stood in the bank banking and unbanking my axe 10 times then signed off.. not a good start for account 2 ha.
 
BUG successfully invoked start
00:00:24 INFO Handling Axe
00:00:24 INFO Executing: Axe
00:00:28 INFO Successfully executed: Axe
00:00:28 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Mithril axe"})
00:00:28 INFO Handling Deposit
00:00:28 INFO Executing: Deposit
00:00:29 INFO Successfully executed: Deposit
00:00:29 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Mithril axe"})
00:00:30 INFO Handling Axe
00:00:30 INFO Executing: Axe
00:00:32 INFO Successfully executed: Axe
00:00:32 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Mithril axe"})
00:00:32 INFO Handling Deposit
00:00:32 INFO Executing: Deposit
00:00:34 INFO Successfully executed: Deposit
00:00:34 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Mithril axe"})
00:00:34 INFO Handling Axe
00:00:34 INFO Executing: Axe
00:00:36 INFO Successfully executed: Axe
00:00:36 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Mithril axe"})
00:00:36 INFO Handling Deposit
00:00:36 INFO Executing: Deposit
00:00:38 INFO Successfully executed: Deposit
00:00:38 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Mithril axe"})
00:00:38 INFO Handling Axe
00:00:38 INFO Executing: Axe
00:00:40 INFO Successfully executed: Axe
00:00:40 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Mithril axe"})
00:00:41 INFO Handling Deposit
00:00:41 INFO Executing: Deposit
00:00:41 WARN [Bank] Action not found in [Cancel, Walk here]

Have you used this bot before? If so, is this the first time it's happened? Not heard of this happening before.

Not sure what's going on here @Party, but the last two times I've tried to run the bot, it's been withdrawing and depositing an axe into my bank. I have 4 different axes in my bank, should I drop 3?

Same as just above.

I was lucky to have been babysitting it, because it died with 7 food in the inventory, and started running around lumby. Bot never seems to work 100% for me to leave it running. Not very happy about spending $ on this. Ill be checking back to see if you make updates to this and then maybe ill consider using again

Happen to have session logs I can look at? Help > View Logs in the client.
 
Joined
Aug 8, 2016
Messages
54
Yeah party, i got 99 fm on one account and currently 90 on another. same settings that i always use: axe unequipped, fletch, no safezone, regex 4 cakes etc
 
Client Developer
Joined
Oct 12, 2015
Messages
3,745
Party updated Prime Wintertodt with a new update entry:

Prime Wintertodt v1.7.2 Released!

Prime Wintertodt updated to v1.7.2.

Read the rest of this update entry...
 
Yeah party, i got 99 fm on one account and currently 90 on another. same settings that i always use: axe unequipped, fletch, no safezone, regex 4 cakes etc

Found and fixed, cheers.
 
It stood in the bank banking and unbanking my axe 10 times then signed off.. not a good start for account 2 ha.
 
BUG successfully invoked start
00:00:24 INFO Handling Axe
00:00:24 INFO Executing: Axe
00:00:28 INFO Successfully executed: Axe
00:00:28 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Mithril axe"})
00:00:28 INFO Handling Deposit
00:00:28 INFO Executing: Deposit
00:00:29 INFO Successfully executed: Deposit
00:00:29 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Mithril axe"})
00:00:30 INFO Handling Axe
00:00:30 INFO Executing: Axe
00:00:32 INFO Successfully executed: Axe
00:00:32 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Mithril axe"})
00:00:32 INFO Handling Deposit
00:00:32 INFO Executing: Deposit
00:00:34 INFO Successfully executed: Deposit
00:00:34 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Mithril axe"})
00:00:34 INFO Handling Axe
00:00:34 INFO Executing: Axe
00:00:36 INFO Successfully executed: Axe
00:00:36 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Mithril axe"})
00:00:36 INFO Handling Deposit
00:00:36 INFO Executing: Deposit
00:00:38 INFO Successfully executed: Deposit
00:00:38 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Mithril axe"})
00:00:38 INFO Handling Axe
00:00:38 INFO Executing: Axe
00:00:40 INFO Successfully executed: Axe
00:00:40 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Mithril axe"})
00:00:41 INFO Handling Deposit
00:00:41 INFO Executing: Deposit
00:00:41 WARN [Bank] Action not found in [Cancel, Walk here]

Found and fixed.
 
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