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Prime Wintertodt [Deleted]

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Superior All Knowing Person!
Joined
Oct 9, 2016
Messages
642

3 runs worth (20 min), ive noticed.. if the brazier is broken while ur chopping the logs, the bot does just fine.
It stops if the brazier is broken, and it was feeding the fletched branches on the brazier.. then it simply doesnt click it again to finish and get the 500 points.
 

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  • 05-03 01-37-47 - Prime Wintertodt.txt
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Client Developer
Joined
Oct 12, 2015
Messages
3,745
3 runs worth (20 min), ive noticed.. if the brazier is broken while ur chopping the logs, the bot does just fine.
It stops if the brazier is broken, and it was feeding the fletched branches on the brazier.. then it simply doesnt click it again to finish and get the 500 points.

Alright appreciate the quick test. If it doesn't click again, does it still eat, or simply not click the Brazier?
 
Joined
Apr 12, 2017
Messages
125
Tried for a game since I seen it was half price, bot grabbed 1 log, ran to safespot tried to fletch, ran back, got full inventory. After fletching he deposited until brazier went out then stopped. Ended the game with 125 points as I thought he would resume depositing but did not :(
 
Client Developer
Joined
Oct 12, 2015
Messages
3,745
Tried for a game since I seen it was half price, bot grabbed 1 log, ran to safespot tried to fletch, ran back, got full inventory. After fletching he deposited until brazier went out then stopped. Ended the game with 125 points as I thought he would resume depositing but did not :(

Can you stick your logging level to FINE (client preferences), give it another whirl and drop me a log file please? Try not to interfere with it so I can get a decent look at what it's actually doing.

Added a whole bunch of debug as I can't reproduce these issues myself locally.
 
Joined
Apr 12, 2017
Messages
125
This is gonna be a noob question but how do I change it :d (EDIT: Just seen you told me how lol, will run after this game)

Don't know if inventory plays a role but my inventory while running is knife, tinderbox, 6 fish, that's it
 
Joined
Jun 20, 2015
Messages
161
Code:
00:13:36 TRACE    Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD
00:13:36 DEBUG    CHECK Waiting
00:13:36 DEBUG    CHECK Eating
00:13:36 DEBUG    CHECK Chopping
00:13:36 DEBUG    CHECK Fletching
00:13:36 DEBUG    CHECK Brazier
00:13:36 DEBUG    Brazier Supplied: robot.iiiiIIIiiI@147a37f
00:13:36 DEBUG    Executing node: Feed
00:13:37 DEBUG    [ItemEvent] 1 Bruma kindling removed
00:13:37 TRACE    [Camera] Start: 148, Goal: 173
00:13:37 TRACE    [Camera] Camera turn direction: RIGHT / UP
00:13:37 TRACE    [Camera] Pressing keys
00:13:37 TRACE    [Camera] Start: 148, Goal: 173
00:13:39 DEBUG    [ItemEvent] 1 Bruma kindling removed
00:13:39 DEBUG    CHECK Combat
00:13:39 TRACE    Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD
00:13:39 DEBUG    CHECK Waiting
00:13:39 DEBUG    CHECK Eating
00:13:39 DEBUG    CHECK Chopping
00:13:40 DEBUG    CHECK Fletching
00:13:40 DEBUG    CHECK Brazier
00:13:40 DEBUG    Brazier Supplied: robot.iiiiIIIiiI@147a37f
00:13:40 DEBUG    Executing node: Feed
00:13:40 TRACE    [Camera] Start: 148, Goal: 173
00:13:40 TRACE    [Camera] Camera turn direction: RIGHT / UP
00:13:40 TRACE    [Camera] Pressing keys
00:13:40 DEBUG    [ItemEvent] 1 Bruma kindling removed
00:13:40 TRACE    [Camera] Releasing key UP
00:13:40 TRACE    [Camera] Start: 148, Goal: 173
00:13:43 DEBUG    CHECK Combat
00:13:43 TRACE    Assigning GameObject Brazier [1620, 3997, 0] a state of BROKEN
00:13:43 DEBUG    CHECK Waiting
00:13:43 DEBUG    CHECK Eating
00:13:43 INFO    Eating food
00:13:44 DEBUG    [ItemEvent] 1 Tuna removed
00:13:44 DEBUG    CHECK Combat
00:13:44 TRACE    Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT
00:13:44 DEBUG    CHECK Waiting
00:13:44 DEBUG    CHECK Eating
00:13:46 DEBUG    CHECK Combat
00:13:46 TRACE    Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT
00:13:46 DEBUG    CHECK Waiting
00:13:46 DEBUG    CHECK Eating
00:13:47 DEBUG    [ItemEvent] 1 Tuna removed
00:13:47 DEBUG    CHECK Combat
00:13:47 TRACE    Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT
00:13:47 DEBUG    CHECK Waiting
00:13:47 DEBUG    CHECK Eating
00:13:47 DEBUG    CHECK Chopping
00:13:47 DEBUG    CHECK Fletching
00:13:47 DEBUG    CHECK Brazier
00:13:47 DEBUG    Brazier Supplied: robot.iiiiIIIiiI@147a37f
00:13:47 DEBUG    Executing node: Feed
00:13:50 INFO    Feeding Brazier
00:13:50 DEBUG    CHECK Combat
00:13:50 TRACE    Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT
00:13:50 DEBUG    CHECK Waiting
00:13:50 DEBUG    CHECK Eating
00:13:50 DEBUG    CHECK Chopping
00:13:50 DEBUG    CHECK Fletching
00:13:50 DEBUG    CHECK Brazier
00:13:50 DEBUG    Brazier Supplied: robot.iiiiIIIiiI@147a37f
00:13:50 DEBUG    Executing node: Feed
00:13:53 DEBUG    CHECK Combat
00:13:53 TRACE    Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD
00:13:53 DEBUG    CHECK Waiting
00:13:53 DEBUG    CHECK Eating
00:13:53 DEBUG    CHECK Chopping
00:13:53 DEBUG    CHECK Fletching
00:13:53 DEBUG    CHECK Brazier
00:13:53 DEBUG    Brazier Supplied: robot.iiiiIIIiiI@147a37f
00:13:53 DEBUG    Executing node: Feed
00:13:56 DEBUG    CHECK Combat
00:13:56 TRACE    Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD
00:13:56 DEBUG    CHECK Waiting
00:13:56 DEBUG    CHECK Eating
00:13:56 DEBUG    CHECK Chopping
00:13:56 DEBUG    CHECK Fletching
00:13:56 DEBUG    CHECK Brazier
00:13:56 DEBUG    Brazier Supplied: robot.iiiiIIIiiI@147a37f
00:13:56 DEBUG    Executing node: Feed
00:13:59 DEBUG    CHECK Combat
00:13:59 TRACE    Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD
00:13:59 DEBUG    CHECK Waiting
00:13:59 DEBUG    CHECK Eating
00:13:59 DEBUG    CHECK Chopping
00:13:59 DEBUG    CHECK Fletching
00:13:59 DEBUG    CHECK Brazier
00:13:59 DEBUG    Brazier Supplied: robot.iiiiIIIiiI@147a37f
00:13:59 DEBUG    Executing node: Feed
 
Joined
Apr 12, 2017
Messages
125
UPDATE:
1 Game in new session, same thing, once brazier goes out, he stops.
Here is the info it stated:
2 Does not heal at bank so when it needs to heal in new game, spam eats thus running out of door to bank for more food
UPDATE:
To combat the 2nd problem, if I heal it manually at bank it seems to finish it's games with good points (if the brazier doesn't break/go out)
 
Last edited:
Client Developer
Joined
Oct 12, 2015
Messages
3,745
UPDATE:
1 Game in new session, same thing, once brazier goes out, he stops.
Here is the info it stated:
2 Does not heal at bank so when it needs to heal in new game, spam eats thus running out of door to bank for more food
UPDATE:
To combat the 2nd problem, if I heal it manually at bank it seems to finish it's games with good points (if the brazier doesn't break/go out)


00:00:00 INFO Logger Initialised - this log file can be found at C:\Users\Tyler\RuneMate\logs\05-03 06-31-36 - Prime Wintertodt.txt
00:00:00 INFO Logging level can be adjusted in the Preferences tab.
00:00:00 WARN SettingsRegistry has not been loaded properly
00:00:00 DEBUG [PlayerSense] key="p_fatigue_factor" value=0
00:00:00 DEBUG [PlayerSense] key="p_prediction_delay" value=273
00:00:00 DEBUG [PlayerSense] key="p_camera_while_stepping" value=0.12558526599161327
00:00:00 DEBUG [PlayerSense] key="p_common_modifier" value=1.060288141357329
00:00:00 DEBUG [PlayerSense] key="p_afk_breaking" value=0.6713097689280164
00:00:00 DEBUG [PlayerSense] key="p_actionbar_spam_chance" value=0.5092329947409755
00:00:00 DEBUG [PlayerSense] key="p_break_spacing_min_2" value=43
00:00:00 DEBUG [PlayerSense] key="p_break_spacing_max_2" value=172
00:00:00 DEBUG [PlayerSense] key="p_break_duration_min_2" value=3
00:00:00 DEBUG [PlayerSense] key="p_break_duration_max_2" value=25
00:00:00 DEBUG [PlayerSense] key="p_antipattern_spacing" value=27
00:00:00 DEBUG [PlayerSense] key="p_idling_average" value=76
00:00:00 DEBUG [PlayerSense] key="p_area_roaming_precision" value=7.657926983554632
00:00:00 DEBUG [PlayerSense] key="p_shift_drop_mouse_moving_timeout_average" value=157.2108350331139
00:00:00 DEBUG [PlayerSense] key="p_shift_drop_release_delay" value=683.2363964841979
00:00:00 DEBUG [PlayerSense] key="p_drop_order" value=0
00:00:00 DEBUG [PlayerSense] key="p_fast_mouse_click_delay_average" value=35.82580907009398
00:00:00 DEBUG [PlayerSense] key="p_fast_key_press_delay_average" value=59.22883665310026
00:00:00 DEBUG [PlayerSense] key="p_enter_amount_number" value=44
00:00:00 DEBUG [PlayerSense] key="p_minimum_run_energy" value=27
00:00:00 DEBUG [PlayerSense] key="p_minimum_entity_visibility" value=70.42002901631676
00:00:00 DEBUG UI loaded in 6 milliseconds
00:00:00 DEBUG file:/C:/Users/Tyler/RuneMate/bots/storage/PrimeWintertodt/primera.css
00:00:00 INFO Initialising bot-specific PlayerSense variables
00:00:00 DEBUG Login Handler has been activated!
00:00:00 INFO Waiting for start...
00:00:02 DEBUG Executing: Empty Leaf.
00:00:03 DEBUG Interface Closer - Play Button has been activated!
00:00:04 DEBUG [ItemEvent] 1 Tinderbox added
00:00:04 DEBUG [ItemEvent] 1 Knife added
00:00:04 DEBUG [ItemEvent] 1 Supply crate added
00:00:04 DEBUG [ItemEvent] 1 Monkfish added
00:00:04 DEBUG [ItemEvent] 1 Monkfish added
00:00:09 DEBUG Executing: Empty Leaf.
00:00:09 DEBUG Executing: Empty Leaf.
00:00:09 DEBUG Executing: Empty Leaf.
00:00:10 DEBUG Executing: Empty Leaf.
00:00:10 DEBUG Executing: Empty Leaf.
00:00:10 DEBUG Executing: Empty Leaf.
00:00:10 DEBUG Executing: Empty Leaf.
00:00:10 DEBUG Executing: Empty Leaf.
00:00:11 DEBUG Executing: Empty Leaf.
00:00:11 DEBUG Executing: Empty Leaf.
00:00:11 DEBUG Executing: Empty Leaf.
00:00:11 DEBUG Executing: Empty Leaf.
00:00:11 DEBUG Executing: Empty Leaf.
00:00:12 DEBUG Executing: Empty Leaf.
00:00:12 DEBUG Executing: Empty Leaf.
00:00:12 DEBUG Executing: Empty Leaf.
00:00:12 DEBUG Executing: Empty Leaf.
00:00:12 DEBUG Executing: Empty Leaf.
00:00:13 DEBUG Executing: Empty Leaf.
00:00:13 DEBUG Executing: Empty Leaf.
00:00:13 DEBUG Executing: Empty Leaf.
00:00:13 DEBUG Executing: Empty Leaf.
00:00:14 DEBUG Executing: Empty Leaf.
00:00:14 DEBUG Executing: Empty Leaf.
00:00:14 DEBUG Executing: Empty Leaf.
00:00:14 DEBUG Executing: Empty Leaf.
00:00:14 DEBUG Executing: Empty Leaf.
00:00:15 DEBUG Executing: Empty Leaf.
00:00:15 DEBUG Executing: Empty Leaf.
00:00:15 DEBUG Executing: Empty Leaf.
00:00:15 DEBUG Executing: Empty Leaf.
00:00:15 DEBUG Executing: Empty Leaf.
00:00:16 DEBUG Executing: Empty Leaf.
00:00:16 DEBUG Executing: Empty Leaf.
00:00:16 DEBUG Executing: Empty Leaf.
00:00:16 DEBUG Executing: Empty Leaf.
00:00:16 DEBUG Executing: Empty Leaf.
00:00:17 DEBUG Executing: Empty Leaf.
00:00:17 DEBUG Executing: Empty Leaf.
00:00:17 DEBUG Executing: Empty Leaf.
00:00:17 DEBUG Executing: Empty Leaf.
00:00:18 DEBUG Executing: Empty Leaf.
00:00:18 DEBUG Executing: Empty Leaf.
00:00:18 DEBUG Executing: Empty Leaf.
00:00:18 DEBUG Executing: Empty Leaf.
00:00:18 DEBUG Executing: Empty Leaf.
00:00:19 DEBUG Executing: Empty Leaf.
00:00:19 DEBUG Executing: Empty Leaf.
00:00:19 DEBUG Executing: Empty Leaf.
00:00:19 DEBUG Executing: Empty Leaf.
00:00:19 DEBUG Executing: Empty Leaf.
00:00:20 DEBUG Executing: Empty Leaf.
00:00:20 DEBUG Executing: Empty Leaf.
00:00:20 DEBUG Executing: Empty Leaf.
00:00:20 DEBUG Executing: Empty Leaf.
00:00:20 DEBUG Executing: Empty Leaf.
00:00:21 DEBUG Executing: Empty Leaf.
00:00:21 DEBUG Executing: Empty Leaf.
00:00:21 DEBUG Executing: Empty Leaf.
00:00:21 DEBUG Executing: Empty Leaf.
00:00:22 DEBUG Executing: Empty Leaf.
00:00:22 DEBUG Executing: Empty Leaf.
00:00:22 DEBUG Executing: Empty Leaf.
00:00:22 DEBUG Start button pushed
00:00:22 INFO Starting
00:00:22 DEBUG Food: Food(pattern=^Monkfish$, min_quantity=6, pref_quantity=6)
00:00:22 DEBUG Executing: Empty Leaf.
00:00:22 DEBUG successfully invoked start
00:00:32 INFO Retreating to bank
00:00:32 DEBUG Bank path:
00:00:32 DEBUG Path[Coordinate(1630, 3957, 0) -> Coordinate(1630, 3956, 0) -> Coordinate(1631, 3956, 0) -> Coordinate(1631, 3955, 0) -> Coordinate(1631, 3954, 0) -> Coordinate(1631, 3953, 0) -> Coordinate(1632, 3953, 0) -> Coordinate(1633, 3953, 0) -> Coordinate(1633, 3952, 0) -> Coordinate(1633, 3951, 0) -> Coordinate(1634, 3951, 0) -> Coordinate(1634, 3950, 0) -> Coordinate(1634, 3949, 0) -> Coordinate(1634, 3948, 0) -> Coordinate(1635, 3948, 0) -> Coordinate(1635, 3947, 0) -> Coordinate(1636, 3947, 0) -> Coordinate(1637, 3947, 0) -> Coordinate(1637, 3946, 0) -> Coordinate(1637, 3945, 0) -> Coordinate(1637, 3944, 0) -> Coordinate(1638, 3944, 0) -> Coordinate(1639, 3944, 0)]
00:00:32 INFO Walking to bank
00:00:33 INFO Retreating to bank
00:00:33 DEBUG Bank path:
00:00:33 INFO Walking to bank
00:00:33 DEBUG Path[Coordinate(1630, 3957, 0) -> Coordinate(1630, 3956, 0) -> Coordinate(1631, 3956, 0) -> Coordinate(1631, 3955, 0) -> Coordinate(1631, 3954, 0) -> Coordinate(1631, 3953, 0) -> Coordinate(1632, 3953, 0) -> Coordinate(1633, 3953, 0) -> Coordinate(1633, 3952, 0) -> Coordinate(1633, 3951, 0) -> Coordinate(1634, 3951, 0) -> Coordinate(1634, 3950, 0) -> Coordinate(1634, 3949, 0) -> Coordinate(1634, 3948, 0) -> Coordinate(1635, 3948, 0) -> Coordinate(1635, 3947, 0) -> Coordinate(1636, 3947, 0) -> Coordinate(1637, 3947, 0) -> Coordinate(1637, 3946, 0) -> Coordinate(1637, 3945, 0) -> Coordinate(1637, 3944, 0) -> Coordinate(1638, 3944, 0) -> Coordinate(1639, 3944, 0)]
00:00:34 INFO Retreating to bank
00:00:34 DEBUG Bank path:
00:00:34 INFO Walking to bank
00:00:34 DEBUG Path[Coordinate(1630, 3957, 0) -> Coordinate(1630, 3956, 0) -> Coordinate(1631, 3956, 0) -> Coordinate(1631, 3955, 0) -> Coordinate(1631, 3954, 0) -> Coordinate(1631, 3953, 0) -> Coordinate(1632, 3953, 0) -> Coordinate(1633, 3953, 0) -> Coordinate(1633, 3952, 0) -> Coordinate(1633, 3951, 0) -> Coordinate(1634, 3951, 0) -> Coordinate(1634, 3950, 0) -> Coordinate(1634, 3949, 0) -> Coordinate(1634, 3948, 0) -> Coordinate(1635, 3948, 0) -> Coordinate(1635, 3947, 0) -> Coordinate(1636, 3947, 0) -> Coordinate(1637, 3947, 0) -> Coordinate(1637, 3946, 0) -> Coordinate(1637, 3945, 0) -> Coordinate(1637, 3944, 0) -> Coordinate(1638, 3944, 0) -> Coordinate(1639, 3944, 0)]
00:00:35 INFO Healing up
00:00:37 DEBUG [ItemEvent] 1 Monkfish removed
00:00:37 INFO Opening Bank
00:00:44 DEBUG Bank Pin has been activated!
00:00:48 INFO Depositing unwanted items
00:00:50 DEBUG [ItemEvent] 1 Supply crate removed
00:00:51 INFO Withdrawing: ^Hammer$
00:00:54 DEBUG [ItemEvent] 1 Hammer added
00:00:55 DEBUG Attempting to withdraw: ^Monkfish$ x5
00:00:55 INFO Withdrawing food
00:01:00 DEBUG [ItemEvent] 1 Monkfish added
00:01:00 DEBUG [ItemEvent] 1 Monkfish added
00:01:00 DEBUG [ItemEvent] 1 Monkfish added
00:01:00 DEBUG [ItemEvent] 1 Monkfish added
00:01:00 DEBUG [ItemEvent] 1 Monkfish added
00:01:00 INFO Closing Bank
00:01:02 INFO Walking to doors
00:01:10 INFO Entering the Doors of Dinh
00:01:13 DEBUG CHECK Combat
00:01:13 INFO Walking to preferred side: WEST
00:01:13 DEBUG Walking region path:
00:01:13 DEBUG Path[Coordinate(1632, 3982, 0) -> Coordinate(1632, 3983, 0) -> Coordinate(1631, 3983, 0) -> Coordinate(1631, 3984, 0) -> Coordinate(1630, 3984, 0) -> Coordinate(1630, 3985, 0) -> Coordinate(1629, 3985, 0) -> Coordinate(1629, 3986, 0) -> Coordinate(1628, 3986, 0) -> Coordinate(1628, 3987, 0) -> Coordinate(1627, 3987, 0) -> Coordinate(1627, 3988, 0) -> Coordinate(1626, 3988, 0) -> Coordinate(1626, 3989, 0) -> Coordinate(1625, 3989, 0) -> Coordinate(1625, 3990, 0) -> Coordinate(1624, 3990, 0) -> Coordinate(1624, 3991, 0) -> Coordinate(1623, 3991, 0) -> Coordinate(1623, 3992, 0) -> Coordinate(1622, 3992, 0) -> Coordinate(1622, 3993, 0) -> Coordinate(1621, 3993, 0) -> Coordinate(1620, 3993, 0)]
00:01:14 DEBUG CHECK Combat
00:01:14 DEBUG CHECK Waiting
00:01:14 DEBUG CHECK Eating
00:01:14 DEBUG CHECK Chopping
00:01:15 DEBUG Interacting with roots.
00:01:16 DEBUG CHECK Combat

See when you're attaching the log, can you just attach the file itself to the posts? Sorry, it just makes my life soooo much easier :p
 
Joined
Apr 12, 2017
Messages
125
"Is there a way to save it as a file? If so I'll totally do it to make life easier :p"

Well now I feel dumb for typing that...just discovered this whole folder full of log files. I'll upload the full log file once I finish this session up so you have an hour worth
 
Client Developer
Joined
Oct 12, 2015
Messages
3,745
"Is there a way to save it as a file? If so I'll totally do it to make life easier :p"

Well now I feel dumb for typing that...just discovered this whole folder full of log files. I'll upload the full log file once I finish this session up so you have an hour worth

Really appreciate it.
 
Joined
Apr 12, 2017
Messages
125
Pastebin and several other sites also claim this file is too big. Trollolol. Trying another site I found so I'll update with link when I find out if it uploaded

Here is the only site I found that would upload it:
Log

Heading out to get some sleep so if you need another session of data ran I can do it when I return! (did manually override partially into this session so it may have messed with your data)
 
Last edited:
Superior All Knowing Person!
Joined
Oct 9, 2016
Messages
642
Alright appreciate the quick test. If it doesn't click again, does it still eat, or simply not click the Brazier?
-my sleeping schedule is fucked atm. x)

it'll start at the brazier, then walk over to cut logs - cut enough for 500 points.
Run to the brazier, use knife -> logs -> cuts still it takes damage and eats.
then it's like it freezes, and just stops any movement :/ sometimes it's even highlighted the brazier with a right click (to see the options on the brazier).
It says "feeding brazier" , so that's why i thought it might be the RS updates that messed up the interaction?

- also sometimes, when it's got like 1-2 sharks left.. it'll try doing another game, end up taking too much dmg. and leave the game :/
any way to force it to stick to 1 game -> bank /loop?
 
Client Developer
Joined
Oct 12, 2015
Messages
3,745
-my sleeping schedule is fucked atm. x)

it'll start at the brazier, then walk over to cut logs - cut enough for 500 points.
Run to the brazier, use knife -> logs -> cuts still it takes damage and eats.
then it's like it freezes, and just stops any movement :/ sometimes it's even highlighted the brazier with a right click (to see the options on the brazier).
It says "feeding brazier" , so that's why i thought it might be the RS updates that messed up the interaction?

- also sometimes, when it's got like 1-2 sharks left.. it'll try doing another game, end up taking too much dmg. and leave the game :/
any way to force it to stick to 1 game -> bank /loop?

RE forcing it to one game - set the min amount of food to however much is enough to get you through one kill and set the kills per trip to 1, that way if it has to eat even one bit of food it should piss off to the bank after a kill.

I wonder if it's failing to interact with it because it's expecting a different action... More debugging is needed 8)

Appreciate everyone trying to help me debug this as like I say I can't reproduce it locally. You'll all be given a lil something when I crack it.
 
Pastebin and several other sites also claim this file is too big. Trollolol. Trying another site I found so I'll update with link when I find out if it uploaded

Here is the only site I found that would upload it:
Log

Heading out to get some sleep so if you need another session of data ran I can do it when I return! (did manually override partially into this session so it may have messed with your data)

ohh yeezus this gonna be fun lmao....
 
Joined
Jun 20, 2015
Messages
161
Are you caching the burner GameObject? If so it could be trying to interact with an old version of the GameObject that still technically exists but isn't visible. Had a similar problem with the doors to the Cyclops room in the Warriors' Guild (at least I think that's what was happening)

e: BTW it breaks on line 33 of the error log I posted.
 
Client Developer
Joined
Oct 12, 2015
Messages
3,745
Are you caching the burner GameObject? If so it could be trying to interact with an old version of the GameObject that still technically exists but isn't visible. Had a similar problem with the doors to the Cyclops room in the Warriors' Guild (at least I think that's what was happening)

e: BTW it breaks on line 33 of the error log I posted.

Nah fresh every iteration, I use a factory to determine the state of the braziers at any given point.
 
Superior All Knowing Person!
Joined
Oct 9, 2016
Messages
642

I'll leave it on for a few hours, and give you the logs again :)


- So far it works! it also gets the "bonus" exp from lighting the brazier when the game starts, it doesnt always do it when the brazier goes out tho.. and it doesnt always repair it either :/
but other than that, it works ! also when taking dmg while feeding the brazier :)

- Full pyro set in 83 kc :)
 
Last edited:
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