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Prime Wintertodt [Deleted]

Status
Not open for further replies.
Joined
Mar 24, 2017
Messages
341
Probably missing something super basic. But the bot just chops roots until inventory is full, then goes afk until it needs to eat again, eats until full hp, chops more.. over and over.. until it's out of food, and has an inventory full of roots, then afks until low hp and runs out.
 
Client Developer
Joined
Oct 12, 2015
Messages
3,758
Probably missing something super basic. But the bot just chops roots until inventory is full, then goes afk until it needs to eat again, eats until full hp, chops more.. over and over.. until it's out of food, and has an inventory full of roots, then afks until low hp and runs out.

Logs?
 
Joined
Mar 24, 2017
Messages
341

00:00:00 INFO Logger Initialised - this log file can be found at C:\Users\Markus\RuneMate\logs\04-26 01-46-20 - Prime Wintertodt.txt
00:00:00 INFO Logging level can be adjusted in the Preferences tab.
00:00:00 WARN SettingsRegistry has not been loaded properly
00:00:00 DEBUG [PlayerSense] key="p_fatigue_factor" value=0
00:00:00 DEBUG [PlayerSense] key="p_prediction_delay" value=166
00:00:00 DEBUG [PlayerSense] key="p_camera_while_stepping" value=0.15123151302437493
00:00:00 DEBUG [PlayerSense] key="p_common_modifier" value=0.8652316621200182
00:00:00 DEBUG [PlayerSense] key="p_afk_breaking" value=0.8777988411318987
00:00:00 DEBUG [PlayerSense] key="p_actionbar_spam_chance" value=0.760169485460978
00:00:00 DEBUG [PlayerSense] key="p_break_spacing_min_2" value=50
00:00:00 DEBUG [PlayerSense] key="p_break_spacing_max_2" value=155
00:00:00 DEBUG [PlayerSense] key="p_break_duration_min_2" value=5
00:00:00 DEBUG [PlayerSense] key="p_break_duration_max_2" value=25
00:00:00 DEBUG [PlayerSense] key="p_antipattern_spacing" value=23
00:00:00 DEBUG [PlayerSense] key="p_idling_average" value=166
00:00:00 DEBUG [PlayerSense] key="p_area_roaming_precision" value=4.761251992025876
00:00:00 DEBUG [PlayerSense] key="p_shift_drop_mouse_moving_timeout_average" value=337.9006389372475
00:00:00 DEBUG [PlayerSense] key="p_shift_drop_release_delay" value=433.6621322311073
00:00:00 DEBUG [PlayerSense] key="p_drop_order" value=2
00:00:00 DEBUG [PlayerSense] key="p_fast_mouse_click_delay_average" value=47.52698119940977
00:00:00 DEBUG [PlayerSense] key="p_fast_key_press_delay_average" value=66.4404359517193
00:00:00 DEBUG [PlayerSense] key="p_enter_amount_number" value=88
00:00:00 DEBUG [PlayerSense] key="p_minimum_run_energy" value=24
00:00:00 DEBUG [PlayerSense] key="p_minimum_entity_visibility" value=88.37837432302464
00:00:00 DEBUG UI loaded in 1 milliseconds
00:00:00 DEBUG file:/C:/Users/Markus/RuneMate/bots/storage/PrimeWintertodt/primera.css
00:00:00 INFO Initialising bot-specific PlayerSense variables
00:00:00 DEBUG Executing: Empty Leaf.
00:00:00 INFO Waiting for start...
00:00:00 DEBUG Executing: Empty Leaf.
00:00:00 DEBUG Executing: Empty Leaf.
00:00:00 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
00:00:02 DEBUG Executing: Empty Leaf.
00:00:02 DEBUG Executing: Empty Leaf.
00:00:02 DEBUG Executing: Empty Leaf.
00:00:02 DEBUG Executing: Empty Leaf.
00:00:02 DEBUG Executing: Empty Leaf.
00:00:03 DEBUG Executing: Empty Leaf.
00:00:03 DEBUG Executing: Empty Leaf.
00:00:03 DEBUG Executing: Empty Leaf.
00:00:03 DEBUG Executing: Empty Leaf.
00:00:03 DEBUG Executing: Empty Leaf.
00:00:04 DEBUG Executing: Empty Leaf.
00:00:04 DEBUG Executing: Empty Leaf.
00:00:04 DEBUG Executing: Empty Leaf.
00:00:04 DEBUG Executing: Empty Leaf.
00:00:04 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:06 DEBUG Executing: Empty Leaf.
00:00:06 DEBUG Executing: Empty Leaf.
00:00:06 DEBUG Executing: Empty Leaf.
00:00:06 DEBUG Executing: Empty Leaf.
00:00:06 DEBUG Executing: Empty Leaf.
00:00:07 DEBUG Executing: Empty Leaf.
00:00:07 DEBUG Executing: Empty Leaf.
00:00:07 DEBUG Executing: Empty Leaf.
00:00:07 DEBUG Executing: Empty Leaf.
00:00:07 DEBUG Executing: Empty Leaf.
00:00:08 DEBUG Executing: Empty Leaf.
00:00:08 DEBUG Executing: Empty Leaf.
00:00:08 DEBUG Executing: Empty Leaf.
00:00:08 DEBUG Executing: Empty Leaf.
00:00:08 DEBUG Executing: Empty Leaf.
00:00:09 DEBUG Executing: Empty Leaf.
00:00:09 DEBUG Executing: Empty Leaf.
00:00:09 DEBUG Executing: Empty Leaf.
00:00:09 DEBUG Executing: Empty Leaf.
00:00:09 DEBUG Executing: Empty Leaf.
00:00:10 DEBUG Executing: Empty Leaf.
00:00:10 DEBUG Executing: Empty Leaf.
00:00:10 DEBUG Executing: Empty Leaf.
00:00:10 DEBUG Executing: Empty Leaf.
00:00:10 DEBUG Executing: Empty Leaf.
00:00:11 DEBUG Executing: Empty Leaf.
00:00:11 DEBUG Executing: Empty Leaf.
00:00:11 DEBUG Executing: Empty Leaf.
00:00:11 DEBUG Executing: Empty Leaf.
00:00:11 DEBUG Executing: Empty Leaf.
00:00:12 DEBUG Executing: Empty Leaf.
00:00:12 DEBUG Executing: Empty Leaf.
00:00:12 DEBUG Executing: Empty Leaf.
00:00:12 DEBUG Executing: Empty Leaf.
00:00:12 DEBUG Executing: Empty Leaf.
00:00:13 DEBUG Executing: Empty Leaf.
00:00:13 DEBUG Executing: Empty Leaf.
00:00:13 DEBUG Executing: Empty Leaf.
00:00:13 DEBUG Executing: Empty Leaf.
00:00:13 DEBUG Executing: Empty Leaf.
00:00:14 DEBUG Executing: Empty Leaf.
00:00:14 DEBUG Executing: Empty Leaf.
00:00:14 DEBUG Executing: Empty Leaf.
00:00:14 DEBUG Executing: Empty Leaf.
00:00:14 DEBUG Executing: Empty Leaf.
00:00:15 DEBUG Executing: Empty Leaf.
00:00:15 DEBUG Executing: Empty Leaf.
00:00:15 DEBUG Executing: Empty Leaf.
00:00:15 DEBUG Executing: Empty Leaf.
00:00:15 DEBUG Executing: Empty Leaf.
00:00:16 DEBUG Executing: Empty Leaf.
00:00:16 DEBUG Executing: Empty Leaf.
00:00:16 DEBUG Executing: Empty Leaf.
00:00:16 DEBUG Executing: Empty Leaf.
00:00:17 DEBUG Executing: Empty Leaf.
00:00:17 DEBUG Executing: Empty Leaf.
00:00:17 DEBUG Executing: Empty Leaf.
00:00:17 DEBUG Executing: Empty Leaf.
00:00:17 DEBUG Start button pushed
00:00:17 INFO Starting
00:00:17 DEBUG Food: Food(pattern=^Tuna$, min_quantity=9, pref_quantity=9)
00:00:17 DEBUG successfully invoked start
00:00:17 INFO Withdrawing: ^Tinderbox$
00:00:24 DEBUG [ItemEvent] 1 Tinderbox added
00:00:24 INFO Withdrawing: ^Hammer$
00:00:25 DEBUG [ItemEvent] 1 Hammer added
00:00:26 INFO Withdrawing: ^Knife$
00:00:31 DEBUG [ItemEvent] 1 Knife added
00:00:31 DEBUG Attempting to withdraw: ^Tuna$ x9
00:00:31 INFO Withdrawing food
00:00:34 DEBUG [ItemEvent] 1 Tuna added
00:00:34 DEBUG [ItemEvent] 1 Tuna added
00:00:34 DEBUG [ItemEvent] 1 Tuna added
00:00:34 DEBUG [ItemEvent] 1 Tuna added
00:00:34 DEBUG [ItemEvent] 1 Tuna added
00:00:34 DEBUG [ItemEvent] 1 Tuna added
00:00:34 DEBUG [ItemEvent] 1 Tuna added
00:00:34 DEBUG [ItemEvent] 1 Tuna added
00:00:34 DEBUG [ItemEvent] 1 Tuna added
00:00:34 INFO Closing Bank
00:00:36 INFO Walking to doors
00:00:43 INFO Entering the Doors of Dinh
00:00:49 INFO Walking to preferred side: WEST
00:00:49 DEBUG Walking region path:
00:00:49 DEBUG Path[Coordinate(1627, 3980, 0) -> Coordinate(1627, 3981, 0) -> Coordinate(1627, 3982, 0) -> Coordinate(1627, 3983, 0) -> Coordinate(1627, 3984, 0) -> Coordinate(1627, 3985, 0) -> Coordinate(1626, 3985, 0) -> Coordinate(1626, 3986, 0) -> Coordinate(1626, 3987, 0) -> Coordinate(1626, 3988, 0) -> Coordinate(1625, 3988, 0) -> Coordinate(1625, 3989, 0) -> Coordinate(1624, 3989, 0) -> Coordinate(1623, 3989, 0) -> Coordinate(1622, 3989, 0) -> Coordinate(1622, 3990, 0) -> Coordinate(1621, 3990, 0) -> Coordinate(1620, 3990, 0) -> Coordinate(1620, 3991, 0) -> Coordinate(1620, 3992, 0) -> Coordinate(1620, 3993, 0)]
00:00:51 DEBUG Interacting with roots.
00:00:56 INFO Chopping roots
00:00:56 DEBUG [ItemEvent] 1 Bruma root added
00:00:58 DEBUG [ItemEvent] 1 Bruma root added
00:00:59 DEBUG [ItemEvent] 1 Bruma root added
00:01:01 DEBUG [ItemEvent] 1 Bruma root added
00:01:03 DEBUG [ItemEvent] 1 Bruma root added
00:01:05 DEBUG [ItemEvent] 1 Bruma root added
00:01:06 INFO Eating food
00:01:07 DEBUG [ItemEvent] 1 Bruma root added
00:01:08 DEBUG [ItemEvent] 1 Tuna removed
00:01:08 INFO Chopping roots
00:01:10 DEBUG Interacting with roots.
00:01:11 DEBUG Interacting with roots.
00:01:13 INFO Moving camera towards brazier
00:01:13 INFO Chopping roots
00:01:13 DEBUG [ItemEvent] 1 Bruma root added
00:01:13 INFO Moving camera towards brazier
00:01:13 INFO Chopping roots
00:01:13 INFO Moving camera towards brazier
00:01:13 INFO Chopping roots
00:01:15 DEBUG [ItemEvent] 1 Bruma root added
00:01:17 DEBUG [ItemEvent] 1 Bruma root added
00:01:19 DEBUG [ItemEvent] 1 Bruma root added
00:01:20 DEBUG [ItemEvent] 1 Bruma root added
00:01:22 DEBUG [ItemEvent] 1 Bruma root added
00:01:24 DEBUG [ItemEvent] 1 Bruma root added
00:01:24 INFO Eating food
00:01:26 DEBUG [ItemEvent] 1 Tuna removed
00:01:29 DEBUG [ItemEvent] 1 Tuna removed
00:01:29 INFO Chopping roots
00:01:30 INFO Eating food
00:01:31 DEBUG [ItemEvent] 1 Tuna removed
00:01:34 DEBUG [ItemEvent] 1 Tuna removed
00:01:34 INFO Chopping roots
00:01:35 DEBUG Interacting with roots.
00:01:38 INFO Moving camera towards brazier
 
Joined
Apr 22, 2017
Messages
9
Probably missing something super basic. But the bot just chops roots until inventory is full, then goes afk until it needs to eat again, eats until full hp, chops more.. over and over.. until it's out of food, and has an inventory full of roots, then afks until low hp and runs out.
Doing the same for me
 
Joined
Mar 24, 2017
Messages
341
@Party any clue what's causing it? Does it have anything to do with the fact that it's my characters first time there?
 
Client Developer
Joined
Oct 12, 2015
Messages
3,758
@Party any clue what's causing it? Does it have anything to do with the fact that it's my characters first time there?

Making your game larger - the brazier will be getting stuck behind the minimap.
 
Joined
Apr 15, 2017
Messages
31
Somethings up with the bot. Been using it a good week or two but today its cutting off after lik 20 seconds. I sent the log to you. I reloaded everything but nothings working
 
easily triggered ✌
Joined
Dec 31, 2015
Messages
4,583
Somethings up with the bot. Been using it a good week or two but today its cutting off after lik 20 seconds. I sent the log to you. I reloaded everything but nothings working
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Joined
Jun 9, 2015
Messages
3,717
THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.
hey dude is osrs working?
 
Joined
Mar 24, 2017
Messages
341
Making your game larger - the brazier will be getting stuck behind the minimap.

That didn't fix it. The brazier is plenty visible, but it just keeps running out of food.

http://i.imgur.com/ie6bWps.png

01:31 DEBUG [ItemEvent] 1 Tuna added
00:01:31 DEBUG [ItemEvent] 1 Tuna added
00:01:31 DEBUG [ItemEvent] 1 Tuna added
00:01:31 DEBUG [ItemEvent] 1 Tuna added
00:01:31 INFO Closing Bank
00:01:32 INFO Walking to doors
00:01:39 INFO Entering the Doors of Dinh
00:01:39 TRACE [Camera] Start: 356, Goal: 33
00:01:39 TRACE [Camera] Camera turn direction: RIGHT / UP
00:01:39 TRACE [Camera] Pressing keys
00:01:39 TRACE [Camera] Start: 356, Goal: 33
00:01:39 TRACE [Camera] Start: 359, Goal: 33
00:01:39 TRACE [Camera] Start: 4, Goal: 33
00:01:39 TRACE [Camera] Releasing key RIGHT
00:01:39 TRACE [Camera] Start: 5, Goal: 33
00:01:42 INFO Walking to preferred side: WEST
00:01:42 DEBUG Walking region path:
00:01:42 DEBUG Path[Coordinate(1627, 3978, 0) -> Coordinate(1627, 3979, 0) -> Coordinate(1627, 3980, 0) -> Coordinate(1627, 3981, 0) -> Coordinate(1627, 3982, 0) -> Coordinate(1627, 3983, 0) -> Coordinate(1627, 3984, 0) -> Coordinate(1627, 3985, 0) -> Coordinate(1626, 3985, 0) -> Coordinate(1626, 3986, 0) -> Coordinate(1626, 3987, 0) -> Coordinate(1626, 3988, 0) -> Coordinate(1625, 3988, 0) -> Coordinate(1625, 3989, 0) -> Coordinate(1624, 3989, 0) -> Coordinate(1623, 3989, 0) -> Coordinate(1622, 3989, 0) -> Coordinate(1622, 3990, 0) -> Coordinate(1621, 3990, 0) -> Coordinate(1620, 3990, 0) -> Coordinate(1620, 3991, 0) -> Coordinate(1620, 3992, 0) -> Coordinate(1620, 3993, 0)]
00:01:44 DEBUG Interacting with roots.
00:01:44 TRACE [Camera] Start: 6, Goal: 34
00:01:44 TRACE [Camera] Camera turn direction: RIGHT / DOWN
00:01:44 TRACE [Camera] Pressing keys
00:01:44 TRACE [Camera] Start: 6, Goal: 34
00:01:49 INFO Chopping roots
00:01:49 DEBUG [ItemEvent] 1 Bruma root added
00:01:51 DEBUG [ItemEvent] 1 Bruma root added
00:01:53 DEBUG [ItemEvent] 1 Bruma root added
00:01:55 DEBUG [ItemEvent] 1 Bruma root added
00:01:56 DEBUG [ItemEvent] 1 Bruma root added
00:01:58 DEBUG [ItemEvent] 1 Bruma root added
00:02:00 DEBUG [ItemEvent] 1 Bruma root added
00:02:02 DEBUG [ItemEvent] 1 Bruma root added
00:02:04 DEBUG [ItemEvent] 1 Bruma root added
00:02:05 INFO Eating food
00:02:05 TRACE [ControlPanelTab] Opening INVENTORY using component: InterfaceComponent [161, 52]
00:02:05 DEBUG [ItemEvent] 1 Bruma root added
00:02:07 DEBUG [ItemEvent] 1 Bruma root added
00:02:09 DEBUG [ItemEvent] 1 Bruma root added
00:02:11 DEBUG [ItemEvent] 1 Tuna removed
00:02:14 DEBUG [ItemEvent] 1 Tuna removed
00:02:14 INFO Chopping roots
00:02:16 DEBUG Interacting with roots.
00:02:16 TRACE [Camera] Start: 6, Goal: 117
00:02:16 TRACE [Camera] Camera turn direction: RIGHT / UP
00:02:16 TRACE [Camera] Pressing keys
00:02:16 TRACE [Camera] Start: 6, Goal: 117
00:02:16 TRACE [Camera] Start: 9, Goal: 117
00:02:16 TRACE [Camera] Releasing key UP
00:02:16 TRACE [Camera] Start: 11, Goal: 117
00:02:16 TRACE [Camera] Start: 14, Goal: 117
00:02:16 TRACE [Camera] Start: 18, Goal: 117
00:02:16 TRACE [Camera] Start: 26, Goal: 117
00:02:16 TRACE [Camera] Start: 32, Goal: 117
00:02:16 TRACE [Camera] Start: 36, Goal: 117
00:02:16 TRACE [Camera] Start: 42, Goal: 117
00:02:16 TRACE [Camera] Start: 45, Goal: 117
00:02:16 TRACE [Camera] Start: 51, Goal: 117
00:02:16 TRACE [Camera] Start: 55, Goal: 117
00:02:16 TRACE [Camera] Start: 61, Goal: 117
00:02:16 TRACE [Camera] Start: 69, Goal: 117
00:02:16 TRACE [Camera] Start: 72, Goal: 117
00:02:16 TRACE [Camera] Start: 76, Goal: 117
00:02:17 TRACE [Camera] Start: 82, Goal: 117
00:02:17 TRACE [Camera] Start: 86, Goal: 117
00:02:17 TRACE [Camera] Releasing key RIGHT
00:02:17 TRACE [Camera] Start: 87, Goal: 117
00:02:17 DEBUG Interacting with roots.
00:02:17 TRACE [Camera] Start: 87, Goal: 117
00:02:17 TRACE [Camera] Camera turn direction: RIGHT / DOWN
00:02:17 TRACE [Camera] Pressing keys
00:02:17 TRACE [Camera] Start: 87, Goal: 117
00:02:19 INFO Eating food
00:02:20 DEBUG [ItemEvent] 1 Bruma root added
00:02:20 DEBUG [ItemEvent] 1 Tuna removed
00:02:23 DEBUG [ItemEvent] 1 Tuna removed
00:02:23 INFO Chopping roots
00:02:25 DEBUG Interacting with roots.
00:02:25 TRACE [Camera] Start: 87, Goal: 117
00:02:25 TRACE [Camera] Camera turn direction: RIGHT / DOWN
00:02:25 TRACE [Camera] Pressing keys
00:02:25 TRACE [Camera] Start: 87, Goal: 117
00:02:27 DEBUG [ItemEvent] 1 Bruma root added
00:02:29 DEBUG [ItemEvent] 1 Bruma root added
00:02:31 DEBUG [ItemEvent] 1 Bruma root added
00:02:33 DEBUG [ItemEvent] 1 Bruma root added
00:02:35 DEBUG [ItemEvent] 1 Bruma root added
00:02:47 INFO Eating food
00:02:49 DEBUG [ItemEvent] 1 Tuna removed
00:02:49 INFO Chopping roots
00:02:50 DEBUG Interacting with roots.
00:02:50 TRACE [Camera] Start: 88, Goal: 117
00:02:50 TRACE [Camera] Camera turn direction: RIGHT / DOWN
00:02:50 TRACE [Camera] Pressing keys
00:02:50 TRACE [Camera] Start: 88, Goal: 117
00:02:52 INFO Eating food
00:02:53 DEBUG [ItemEvent] 1 Bruma root added
00:02:54 DEBUG [ItemEvent] 1 Tuna removed
00:02:56 DEBUG [ItemEvent] 1 Tuna removed
00:02:59 DEBUG [ItemEvent] 1 Tuna removed
00:03:02 DEBUG [ItemEvent] 1 Tuna removed
00:03:02 INFO Chopping roots
00:03:04 DEBUG Interacting with roots.
00:03:04 TRACE [Camera] Start: 88, Goal: 117
00:03:04 TRACE [Camera] Camera turn direction: RIGHT / DOWN
00:03:04 TRACE [Camera] Pressing keys
00:03:04 TRACE [Camera] Start: 88, Goal: 117
00:03:06 DEBUG [ItemEvent] 1 Bruma root added
00:03:08 DEBUG [ItemEvent] 1 Bruma root added
00:03:09 DEBUG [ItemEvent] 1 Bruma root added
00:03:11 DEBUG [ItemEvent] 1 Bruma root added
00:03:12 INFO Eating food
00:03:15 DEBUG [ItemEvent] 1 Tuna removed
00:03:18 DEBUG [ItemEvent] 1 Tuna removed
00:03:18 INFO Chopping roots
00:03:19 DEBUG Interacting with roots.
00:03:19 TRACE [Camera] Start: 88, Goal: 117
00:03:19 TRACE [Camera] Camera turn direction: RIGHT / UP
00:03:19 TRACE [Camera] Pressing keys
00:03:19 TRACE [Camera] Start: 88, Goal: 117
 
Joined
Apr 12, 2017
Messages
125
Quick questions:
1) Is there a way to make this bot heal when it banks? Always runs in there with low health thus using its food for the trip then safe zoning=many failed games.
2) Is there a way to make it stop gathering bruma roots after it has enough for 500? I'll get 50 point or so short but instead of fletching and putting into fire he continues to gather roots=more failed game.
 
Joined
Apr 23, 2017
Messages
3
Very unreliable at the moment doesn't switch spots if the thing is broken doesn't fletch sometimes just stands there, honestly shouldn't even be paid at the moment
 
Superior All Knowing Person!
Joined
Oct 9, 2016
Messages
642
Upon fletching logs, it then continues to feed the brazier just fine.. however i've noticed that when it has like 5 left, and takes damage, it'll just sit there and do nothing - however the bot UI says "feeding brazier", which it's obviously not doing. Which then leads to having 400/500 points, and the only thing i've changed up since yesterday is a dragon axe - from a rune axe.


- 6 games in a row now with less than 500 points x)
the issue is as what the others say, cuts logs into branches, says "feeding brazier" sits there and does nothing, same settings as yesterday.
 
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